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Question about gimmick matches

ScrappyPosted on 05/19/03 at 06:56:44

Hi everyone. School is almost out for the summer and I would like to try and create my own gimmick matches (patches) for TNM but I'm not sure where to start. I don't have much programming experience but you have to start somewhere right? If posible I wou like to create my own add-on (Like FCA cubed) so I can generate my own matches without compromising the initial program.
I guess my first question should be which programming language is TNM written in? Any and all sugestions are appreciated.



pszPosted on 05/19/03 at 13:56:32

Plug-ins can be written in any language that runs in DOS/Windows.

TNM7 is written in PowerBasic, ASM and I believe C++
Oliver CoppPosted on 05/20/03 at 13:24:21

My suggestion is to get the plugin docs from this site's downloads section.

Then, you might want to get acquainted with programming a bit more because writing plugins isn't that easy. What programming language you use isn't important, BTW, as long as the resulting code can be compiled into an EXE.

Finally, if you do decide to start working on plugins, I suggest that you start with simple plugins, i.e. ones that can be called from the main menu or the circuit menu. Reason is: you only have one-way communication meaning that you needn't interface with TNM 7. Match plugins are passed data and are required to pass back data that follows certain guidelines to function properly.