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Oliver on Figure Four Daily

King_Of_Old_SchoolPosted on 03/04/09 at 09:27:46

http://www.f4wonline.com/content/view/8537/
PlutarPosted on 03/04/09 at 17:24:36

Do you have to have a subscription to listen?
ROH, Indy, NHL,and Puro FAN69Posted on 03/04/09 at 17:33:48

On 03/04/09 at 17:24:36, Plutar wrote:Do you have to have a subscription to listen?
More than likely, I tried to listen and all I got was silence
ZedjaPosted on 03/04/09 at 17:57:40

Yeah you do. If you click the save as it prompts you to login
King MunshunPosted on 03/04/09 at 19:01:59

Also don't you have to be able to speak German? :p
The TNM Members ChampPosted on 03/05/09 at 00:55:42

Somebody should ask Oliver if he will make TNM work effectively on Vista 64.
pszPosted on 03/05/09 at 01:00:10

Somebody should ask Oliver if he will make TNM work effectively on Vista Windows (or Nintendo) 64.
Fixed.
LillaThrillaPosted on 03/05/09 at 04:34:45

Figure Four Daily with Oliver Copp: UFC insider, Germany invasion, upcoming shows, TNM game
It's pretty cool that he got to plug TNM on there. :)
King_Of_Old_SchoolPosted on 03/24/09 at 21:19:53

Just got round to listening to this and thought I'd post the most interesting points of the interview here, most of which I had no idea about.

•      Oliver was born in Germany and then moved immediately to Huntsville, Alabama, then on to El Paso, Texas. His Dad was in the German Air Force, which meant he was stationed in the US for several years. Oliver went to school at the military base in El Paso at the very same time Randy Couture had his training there! It was when he lived in El Paso that Oliver first came into contact with wrestling, watching World Class and the NWA. His favourites were the Freebirds and the Von Erichs.

•      He started writing for German magazines in 1991 covering Smoky Mountain and Japan, then WCW. In 1995, he was recruited as a hotline host for shoot fighting. In 1997, he moved on to TV announcing, starting out with ECW, AAA and Smoky Mountain. He graduated to WCW after his first trip to Thailand. When WWE bought WCW, his contract ran out and Oliver chose to go with UFC rather than WWE.

•      Oliver has been a Buddhist for 10-12 years and describes himself as a mellow person.

•      Oliver has been kickboxing for 11 years and even competed in the Bavarian kickboxing league! About 3-4 years into his training, a guy tried to hold him up for his wallet. Oliver kicked the knife out of the mugger's hand and then kicked him upside the head!!  :o

•      The inspiration for TNM came in the early 90s, when Oliver got to know Jim Cornette after distributing Smoky Mountain tapes in Germany. Cornette claimed that nothing could get him to sit in front of a computer for pleasure. Oliver decided to make a wrestling simulator that stuck with the simulation rather than the business side and Cornette was hooked, sitting in front of the computer for hours. Oliver still has the $50 bill that he won from his bet with Cornette.

•      TNM went online around '94/'95, when it regularly crashed his uni's internet connection due to its popularity. It is still the only wrestling simulator that uses a match engine without pre-written statements or paragraphs. Oliver surmises that the only thing that will kill it is Vista.
PlutarPosted on 03/24/09 at 22:25:23

Is it sad that this would keep me from going to vista?
LillaThrillaPosted on 03/24/09 at 23:49:34

On 03/24/09 at 21:19:53, King_Of_Old_School wrote:TNM went online around '94/'95, when it regularly crashed his uni's internet connection due to its popularity. It is still the only wrestling simulator that uses a match engine without pre-written statements or paragraphs. Oliver surmises that the only thing that will kill it is Vista.
I wonder how much money it would take to persuade Oliver to take the time to program TNM8?  (Vista compliant, of course)
djmasterscooterPosted on 03/25/09 at 01:28:34

I think we should rephrase that question.

Does Oliver need to make a new TNM?

Why should he do it?

We can hope in one hand and poop in the other.  We'll see which one gets filled first.

I think a better idea would be to ask Oliver if we (the die-hard TNM'ers) as a contingent can develop the next installment of TNM?  If we weren't going to profit from it, could we as a whole develop a new TNM with Oliver's blessing?

Either way, apparently there is a new FirePro game coming, so never say never I guess.
MamushiPosted on 03/25/09 at 02:05:12

TNM is insanely indepth "under the hood." That would be quite a task to completely retool it into (what I assume would need to be) an entirely new coding language.

Of the probably small number of people with a workable knowledge of programming language that are included in the "die hard TNM'ers" (personally I only know of two) the question would be that, assuming their knowledge is deep enough to do this, are they willing to devote the immense amount of time and effort to do it with no monetary incentive. I mean, you can love TNM a whole lot, but it's understandable that the amount of time and hard work that would need to go into it isn't worth doing it for nothing.

It's a romantic notion to think of being able to do it just for the love of TNM, but I'm sure you can understand that as an adult life tends to be a little more complicated than pursuing romantic notions willy-nilly.

EDIT: by the way, where have you heard of a new fire pro game?  if you mean the countdown on spike's page it forwards to something about the game Bioshock now.
pszPosted on 03/25/09 at 02:13:33

*THEORETICALLY* (and I want to emphasize that... Heavilly), if TNM7 is still ASM, C and PowerBasic (and I DON'T know that it is!!!), then a 32-bit recompile MIGHT be possible, and thus allow fixes/updates for Vista/Win7 and 64bit support.

Theoretically :-P


Now... If you're *REALLY* a masochist, you could go and try to port the QBasic TNM6.x to Visual Basic .NET ;->
MamushiPosted on 03/25/09 at 02:15:57

YOU HEARD THE MAN!

PSZ IS TAKING THE REIGNS ON THIS ONE

:D
pszPosted on 03/25/09 at 02:18:13

*die.s*
djmasterscooterPosted on 03/25/09 at 02:18:37

On 03/25/09 at 02:05:12, Mamushi wrote:
EDIT: by the way, where have you heard of a new fire pro game? if you mean the countdown on spike's page it forwards to something about the game Bioshock now.
If you look at FireProClub's forums, one user (and I know CarlZilla is registered over ther) is apparently receiving something from a group called Grasshopper Manufacture, and posted some strange pictures that appear to be point to a new FirePro game.  He says he can legally release information within the next few days.
MamushiPosted on 03/25/09 at 02:29:01

On 03/25/09 at 02:18:37, djmasterscooter wrote:

If you look at FireProClub's forums, one user (and I know CarlZilla is registered over ther) is apparently receiving something from a group called Grasshopper Manufacture, and posted some strange pictures that appear to be point to a new FirePro game. He says he can legally release information within the next few days.
Guess I should start visiting the FireProClub boards again.

If that's for realsies I'll die from awesome.
LillaThrillaPosted on 03/25/09 at 03:20:20

Times like this I wish I had actually gotten my Computer Science degree.  (Alas, the advanced math courses killed me plus programming difficulties gave me severe anxiety headaches.)

Would be interesting to present your own version of TNM as your Senior Project.  I suspect the professors you would present it to would not appreciate it.  ;D
CarlzillaPosted on 03/25/09 at 03:30:43

Very little is known currently, but SonnyBone (the user with the info) should dump the info on us on the 29th of March.

I'm not sure if it will be a new "Fire Pro" as Spike own the rights as far as anyone knows, and they aren't the ones developing the game.  However, some of the developers at Grasshopper Manufacture worked at Human (the company that originally developed Fire Pro) so it could be very similar.
MamushiPosted on 03/25/09 at 03:34:40

On 03/25/09 at 03:30:43, Carlzilla wrote:Very little is known currently, but SonnyBone (the user with the info) should dump the info on us on the 29th of March.

I'm not sure if it will be a new "Fire Pro" as Spike own the rights as far as anyone knows, and they aren't the ones developing the game. However, some of the developers at Grasshopper Manufacture worked at Human (the company that originally developed Fire Pro) so it could be very similar.
haha, maybe they're going to produce SonnyBone's Suplex game.
CarlzillaPosted on 03/25/09 at 05:44:50

That would be awesome. Sonny's got some amazingly  fucking good ideas.

But I doubt that's the case.

This is looking to be more and more like a fire pro game, as apparently Spike is publishing it, and lending team members to Grasshopper Manufacture to help with development.