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Random wrestler generator (Release - Version 1.5)

CarlzillaPosted on 02/20/09 at 18:25:30

This will generate random wrestlers for you. Great for making jobbers or filling out a fantasy fed.

http://www.mediafire.com/?n2zdnzqhz1m (version 1.5)

Download and unzip to your TNM folder.

Leave any comments, requests, bugs, etc. here.
The TNM Members ChampPosted on 02/20/09 at 18:38:25

You're the man. And I will try this out on my Vista 64 version when I have a chance, to see if it works.
djmasterscooterPosted on 02/20/09 at 19:38:11

It works very well in Vista 32-bit.  

The only thing is that if someone doesn't put it in their TNM folder, then they will get a warning message.  It doesn't affect the program functionality, but it will create an Exports folder in whatever other folder the program is located in.
CarlzillaPosted on 02/20/09 at 19:44:16

If the "unsafe export" box is checked it will error out if it's not installed to the TNM directory as it's checks the TNM.INF file if that box is checked.

Version 1.1 should be out soon (between today and Sunday probably), and will include at least 5 new nationalities with the appropriate name lists, and a few tiny bug fixes (none of them anything other than cosmetic).

I could use some help with nicknames and gimmick names, so if anyone wants to help out with that they can just pm any suggestions to me.

Nicknames have some special variable strings that you can use to produce some interesting things. See the Data formats.txt file in the Docs folder for more information.
The TNM Members ChampPosted on 02/20/09 at 21:56:20

Nature Boy should be included as a nickname.  ;D
CarlzillaPosted on 02/20/09 at 22:28:44

Already included. Ryan did a pretty good job at getting most of the well known real ones.

What countries would everyone like to see included?

Currently the list is;
USA
Japan
Mexico
Russia
Jamaica (confirmed for version 1.1)
Israel confirmed for version 1.1)

I'm looking to add at least 3 more for version 1.1.
ZedjaPosted on 02/21/09 at 06:09:39

Sweden ;)
PlutarPosted on 02/21/09 at 06:35:07

Seems like two obvious ones are missing: England and Samoa.
ROH, Indy, and Puro Mark69Posted on 02/21/09 at 07:29:58

Parts Unknown ;D
Wherever He Damn Well Pleases :D
Canada
Australia
Puerto Rico
Mars
Uranus :o
Scotland
Wales
Ireland
Ethiopia
Iraq
Iran
Germany
India
China
Turkey
Spain
Antartica
The Sudan
Pakistan
New Zealand

and my personal favorite

Uruguay
CarlzillaPosted on 02/21/09 at 09:03:35

I believe I have lists for all those places (save the ones that don't exist, or are uninhabitable), so it's not impossible for them to show up.

so far the new countries that have been added to the upcoming version 1.1 are;
Israel, Jamaica, Canada, Samoa, and Italy.

England, Germany, and Puerto Rico are next up.

ROH, Indy, and Puro Mark69Posted on 02/21/09 at 15:23:21

Carlzilla, is it possible for us to edit the .dat files so more first names and surnames are added? If so what would you have to do, just change the number of entries on top of the data file?
CarlzillaPosted on 02/21/09 at 19:06:36

Yeah, for each line you add you need to add 1 to the first line in each file.

In the Docs folder there is a txt file called Data formats.txt it has the data formats for every data file used by the program.
CarlzillaPosted on 02/22/09 at 06:33:28

Version 1.1 has been uploaded, the link's in the first post.

Added Israel, Germany, England, Puerto Rico, Jamaica, Canada, Samoa, and Italy to the name generation/nationality process.

Fixed a cosmetic error where the program was messing up certain capitalization rules in Spanish names (de la Hoya, for example, would have been generated as De la hoya), it also now correctly capitalizes names that are two words provided they are correct in the data files.

All you need to do to update is unzip the file over your current installation and select to overwrite all files.
ROH, Indy, NHL,and Puro FAN69Posted on 02/22/09 at 16:00:46

On 02/22/09 at 07:06:12, Carlzilla wrote:This seems to be the day of stupid bugs, so there's one last update:

Somehow my list of Samoan men's and last names was erased. The program was uploaded like this as I didn't think that it was possible that it had been erased. I do not have time to whip out a quick patch for it right now. but I will as soon as tomorrow afternoon. My suggestion is to wait until tomorrow before you download it, but if you really want it, just don't have it generate any Samoan males or it will crash.

Sorry everyone, guess that'll teach me to not test it one last time before uploading.

Don't worry, we all make mistakes...

Except for Jessica Alba, she's just perfect
CarlzillaPosted on 02/22/09 at 21:31:18

It's been fixed, all names are working properly, and there are no more errors.
LillaThrillaPosted on 02/22/09 at 22:46:27

Want me to put this on TNM 3:16?
CarlzillaPosted on 02/22/09 at 23:08:04

That would be great.
SockoPosted on 02/23/09 at 02:34:19

Really liking the progress that you've made here Carlzilla, keep up the good work.

I do have a few possible suggestions to add if I may ..

1) The ability to select a size for the worker.

These could be something along the lines of Very Small, Small, Lightweight, Middleweight, Heavyweight, Large Heavyweight, Super Heavyweight & Giant. Then, depending on the selection, the generator could assign heights, weights and builds within certain parameters.

Example - the user selects Lightweight, and the generator determines that the height will be somewhere between 5'8 and 6', the weight will be between 180 and 220lbs, and the build will be either lean or athletic.

2) Extended Templates.

How about the ability for the generator to select random moves and add them to a template moveset?

So, the user would select a template, then tick a box to allow randomly selected moves to be added to it. I appreciate that not all of the random moves might 'fit' the export, but the user could easily browse through them and remove/change any that don't appeal.

Obviously, neither of those are essential to the generator, but they came to mind so I thought I'd mention them.
CarlzillaPosted on 02/23/09 at 02:54:13

On 02/23/09 at 02:34:19, Socko wrote:Really liking the progress that you've made here Carlzilla, keep up the good work.

I do have a few possible suggestions to add if I may ..

1) The ability to select a size for the worker.

These could be something along the lines of Very Small, Small, Lightweight, Middleweight, Heavyweight, Large Heavyweight, Super Heavyweight & Giant. Then, depending on the selection, the generator could assign heights, weights and builds within certain parameters.

Example - the user selects Lightweight, and the generator determines that the height will be somewhere between 5'8 and 6', the weight will be between 180 and 220lbs, and the build will be either lean or athletic.

2) Extended Templates.

How about the ability for the generator to select random moves and add them to a template moveset?

So, the user would select a template, then tick a box to allow randomly selected moves to be added to it. I appreciate that not all of the random moves might 'fit' the export, but the user could easily browse through them and remove/change any that don't appeal.

Obviously, neither of those are essential to the generator, but they came to mind so I thought I'd mention them.
I really like the size idea, and will try to work it into the program.

Move generation on top of a template might be tricky as not all templates have the same number of moves, I guess I could set it to start at move 40 randomly selecting between 1-10 moves and putting them in slots 40 - 50, since none of the templates have that many moves if I recall.
CarlzillaPosted on 02/23/09 at 03:03:57

I'm a liar apparently.

Move generation over templates works fine in the manner I described above and will be a part of version 1.5.

ROH, Indy, NHL,and Puro FAN69Posted on 02/23/09 at 05:20:55

a couple of added templates would be nice tough:

one for shooter for example

and maybe one for hardcore

also how about the option to manually choose the workrate? - not saying it's possible
PlutarPosted on 02/23/09 at 05:29:11

This is starting to sound less like a plugin and more like a separate program.
CarlzillaPosted on 02/23/09 at 05:32:19

Nah, it generates wrestlers for use in TNM. Without TNM and it's already existing data and the interpretation of the data this program spits out, these would simply be text files with a whole lot of numbers that mean nothing.

CarlzillaPosted on 02/23/09 at 05:41:03

Shooter and hardcore templates will be included with all future versions starting with 1.5.

I'm trying to shy away from manual selection of stats and things, as the idea behind this program is to randomly generate wrestlers with very little effort/input from the user.

If I need a project after my MMA match plugin, maybe I'll tackle a control center like plugin that allows for the manual creation of wrestlers in a windows environment, but I'm not promising anything on that front until my current project is done.

PlutarPosted on 02/23/09 at 17:06:24

my bad, meant to reply in the mma topic about how that sounds like a standalone program.
CarlzillaPosted on 02/23/09 at 18:54:50

the MMA plug-in is just a way to do MMA style matches within TNM. It's lacking any sort of features that would allow you to create your own fighters, and hell without TNM feeding it information through the CARD.CNF the fighters are called Red Fighter and Blue Fighter.

It could be expanded to be a separate sim I guess...probably won't  be though.
CarlzillaPosted on 02/23/09 at 23:49:15

On 02/23/09 at 02:34:19, Socko wrote:Really liking the progress that you've made here Carlzilla, keep up the good work.

I do have a few possible suggestions to add if I may ..

1) The ability to select a size for the worker.

These could be something along the lines of Very Small, Small, Lightweight, Middleweight, Heavyweight, Large Heavyweight, Super Heavyweight & Giant. Then, depending on the selection, the generator could assign heights, weights and builds within certain parameters.

Example - the user selects Lightweight, and the generator determines that the height will be somewhere between 5'8 and 6', the weight will be between 180 and 220lbs, and the build will be either lean or athletic.

2) Extended Templates.

How about the ability for the generator to select random moves and add them to a template moveset?

So, the user would select a template, then tick a box to allow randomly selected moves to be added to it. I appreciate that not all of the random moves might 'fit' the export, but the user could easily browse through them and remove/change any that don't appeal.

Obviously, neither of those are essential to the generator, but they came to mind so I thought I'd mention them.
Both of these options are now included in the version 1.5 update which should be out soon.
ROH, Indy, NHL,and Puro FAN69Posted on 02/24/09 at 08:26:27

How about a "woman" template for standard North American female workers, but not quite divas, you know like your Cheerleader Melissa/Sara Del Ray types.

Also an Old School template would be nice as well
CarlzillaPosted on 02/24/09 at 08:35:02

I think a woman template can be done.
CarlzillaPosted on 02/25/09 at 20:59:54

ROH, PURO, INDY, BANANA, ETC. :P FAN, Do you think you could help me by listing some moves that are pretty frequently preformed by American female wrestlers. I'm familiar with some of it, but most of what I'm familiar with fits pretty decently under the "Joshi" template.

Changelog for 1.5 (which will be released on Thursday).

Bug Fixes:
- Fixed a bug where Jobbers generated after a non-jobber with a nickname would keep the nickname of the previously generated wrestler.

- Fixed a bug where Gimmick wrestlers generated after a non-gimmicked wrestler with a nickname would keep the nickname of the previously generated wrestler.

Additions:
- Added a size template to the program. You may now pick between Small Female, Small Male, Average Female, Average Male, Large Female, Large Male, Giant Female, and Giant Male, and have the program generate an appropriately sized wrestler.

- Added Hardcore, Shooter and Womens templates.

- Added the ability to extend a template by having the program select between 1-10 more random moves. These moves will show up in move slots 40-50 to prevent overwriting any of the templates moves.
ROH, Indy, NHL,and Puro FAN69Posted on 02/26/09 at 01:01:46

On 02/25/09 at 20:59:54, Carlzilla wrote:ROH, PURO, INDY, BANANA, ETC. :P FAN, Do you think you could help me by listing some moves that are pretty frequently preformed by American female wrestlers. I'm familiar with some of it, but most of what I'm familiar with fits pretty decently under the "Joshi" template.

Changelog for 1.5 (which will be released on Thursday).

Bug Fixes:
- Fixed a bug where Jobbers generated after a non-jobber with a nickname would keep the nickname of the previously generated wrestler.

- Fixed a bug where Gimmick wrestlers generated after a non-gimmicked wrestler with a nickname would keep the nickname of the previously generated wrestler.

Additions:
- Added a size template to the program. You may now pick between Small Female, Small Male, Average Female, Average Male, Large Female, Large Male, Giant Female, and Giant Male, and have the program generate an appropriately sized wrestler.

- Added Hardcore and Shooter templates.

- Added the ability to extend a template by having the program select between 1-10 more random moves. These moves will show up in move slots 40-50 to prevent overwriting any of the templates moves.
Just download Troy Perry's templates from TNMUK. There is a women template in there. You should get an idea from that. It's pretty much basic moves like hair pulls, hair pull takedowns, snap mares, slaps, DDts, etc.

Also I don't know if it's possible, but what if you wanted to create a gimmick or nickname that's specific to where the wrestler is from, in other words, country specific nicks and gimmicks. For example, I could still add a gimmick to the standard gimmick data file in the program of "The Soviet Sniper" for example, but having that gimmick show for someone who is from Samoa just don't make sense. I know it's supposed to be random, and you could always change it after the import, but it's just a suggestion, I'm not complaining, in fact I'm quite happy with your work, and keep up the good work.
CarlzillaPosted on 02/26/09 at 01:47:22

you can avoid this by using the %n tag

If you added "%n Sniper" for a russian would translate out to "Russian Sniper" and for a Samoan it would be "Samoan Sniper".

There's a list of available tags in the Data formats.txt file in the \Docs\ folder, but I'll list them here as well.

Here's a list of % commands that the program recognizes, and what it will replace them with:

%f -> finisher
%gen1 -> his/her
%gen2 -> he/she
%n -> nationality - (American, German, etc.)
%fn -> first name
%ln -> last name
%h -> home country - (USA, Germany, etc.)

So if you wanted it to be a possibility to generate a wrestler named
Kevin "The Master Of The Powerbomb" Jones, you would enter

%fn "The Master of the %f" %ln

Pretty simple huh?
CarlzillaPosted on 02/26/09 at 23:45:54

Version 1.5 has been uploaded, the link is in the first post.

Planned for the next version is better random move generation, so no more 500lb. guys doing a 450 or shooting star press, and no more 120lb. guys doing a gorilla press slam.

ROH, Indy, NHL,and Puro FAN69Posted on 02/27/09 at 02:57:35

On 02/26/09 at 23:45:54, Carlzilla wrote:Version 1.5 has been uploaded, the link is in the first post.

Planned for the next version is better random move generation, so no more 500lb. guys doing a 450 or shooting star press, and no more 120lb. guys doing a gorilla press slam.

120lb. pound guys going gorilla presses? I haven't really tested any of the wrestlers out that the program created yet, but that kind of sounds like some of those obscure wrestling simulators like Zeus back in the day, LOL, and not to mention in EWR having Rey Mysterio doing Death Valley Drivers and powerbombs, and to The Big Show nonetheless.
CarlzillaPosted on 02/27/09 at 03:15:03

Yeah, Zeus had it's moments of fun, but it paled when compared to TNM.

Right now, unless you use a template, the move generation is entirely random and the only thing that is filtered out are moves that are only supposed to be used as counters. I want to get the program to a point where it would filter out moves that make no sense in the moveset of the wrestler doing them.
UnrightPosted on 02/27/09 at 03:21:03

On 02/27/09 at 02:57:35, ROH, Indy, NHL,and Puro FAN69 wrote:120lb. pound guys going gorilla presses? I haven't really tested any of the wrestlers out that the program created yet, but that kind of sounds like some of those obscure wrestling simulators like Zeus back in the day, LOL, and not to mention in EWR having Rey Mysterio doing Death Valley Drivers and powerbombs, and to The Big Show nonetheless.
Eh.. If the move is configured correctly, then the 120lbs guy really shouldn't be able to even execute the Gorilla press on anyone more than a little bit heavier than his own weight class. So it's a dead move in his repetoire unless he faces another 120lbs guy. In which case it's believable.
CarlzillaPosted on 02/27/09 at 03:26:10

True, but realistically, he wouldn't even be attempting them.

It's more the 500lb. guys doing phoenix splashes that I want to get rid of.
MamushiPosted on 03/19/09 at 05:15:33

Dunno if you know of this site already or not, but http://gaminggeeks.org/Resources/KateMonk/ has a quite large database of first and last names sorted by country.
CarlzillaPosted on 03/19/09 at 07:55:54

I didn't know about that site at all. Thanks.