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TNM-Based Manager Game

SockoPosted on 12/11/06 at 16:26:28

Over the last few weeks I've been working on creating a system to allow people to "play as managers" within a TNM simulated circuit.

The premise is that you create your character in a RPG style, assigning points to skills. These skills influence a variety of factors within the game, from the amount of points you have to hire workers, to the chance that you'll succesfully request a match, run-ins, match stipulations, etc, etc. Once you're character is active, you are assigned a certain amount of Influence Points (based on your Respect skill) to spend on requests throughout the course of each month.

These skills naturally change over time, with them balanced to improve over time, meaning that long-term players gain an advantage while ensuring that even a lowly placed manager can remain competitive.

I've been testing this out with a few players, and have an 80's style circuit that is into it's second month (though there's no reason why this system could not be applied to any era). It's been an absolute blast for me to sim, and the players themselves are enjoying the ride too.

I'm just curious as to how much interest there would be for something along these lines? Especially as the thought has crossed my mind to run multiple feds, set at different levels, where the players start in the smaller circuits and work their way up.

For more info, check out Stone Mountain Wrestling, in particular the Rules section.

Apologies if this belongs elsewhere, such as the eFed section. It's just that I value people's thoughts on the system itself, and the 'game' requires no roleplaying hence I posted it here. Feel free to move it if posting it here is deemed inappropriate.
PulsarPosted on 12/12/06 at 03:34:20

That is pretty cool looking...I'd be interested, for sure.