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Assigning Circuit-Specific Push Ratings

TheImpalerTMXPosted on 06/10/06 at 20:16:00

I just wanted to get the board's imput on how, if they are using strict pushes anyway, they determine proper push ratings for each wrestler. I mean, obviously your top guy should get 100, but how far should he separated from the lowest pushed guy? I know having a +/- 5 push differential really doesn't make a huge difference in deciding that.

Just so you know what I have in mind, I have a 34 man roster. I'll be running it kind of like Smackdown as in I have my main show for most of the top guys and a secondary show for the lower ranked guys (ala Velocity). Basically I've put a split that there are 24 guys on the main roster and 10 guys in development (though I have Pierre Oulette in there, so I dunno if development is the right word). Some of the lower ranked main roster guys will rotate through the secondary show and occassionally, guys who are on a roll might see some time on the main shows. Basically there will probably be about 4 guys from each roster set rotating.

So, any thoughts?
TheImpalerTMXPosted on 06/10/06 at 22:14:47

I thought about it some and this is what I came up with for my circuit, making tiers with 4 (2 heels and 2 faces)people in each, where each tier was differentiated between 5 points. Hence, the first tier was ">95", so the top 4 guys would all be above (and not equal to) 95. The top guy in each tier is automatically given the highest possible number and the other 3 guys in that tier are given numbers relative to the top guy. No number is repeated, except for the bottom 2 guys since they were the only guys within their tier and hence were both given the lowest number I reached. So, this is how it turned out and hey, it gives you a preview of my roster too - two birds, one stone.

Faces
Chris Benoit - 100
Rey Misterio - 96
Samoa Joe - 94
Super Crazy - 91
Curry Man - 88
Paul London - 86
Psicosis - 85
El Samurai - 84
Brian Kendrick - 80
Charlie Haas - 78
Chuck Palumbo - 75
Milano Collection A.T. - 72
Delirious - 68
Ryusuke Taguchi - 67
Yoshiaki Yago - 64
MIYAWAKI - 62
Jigsaw - 60

Heels
Chris Jericho - 98
Sid - 97
Finlay - 95
Giant Bernard - 93
Bryan Danielson - 90
Low Ki - 89
Chris Hero - 83
Lance Cade - 81
Trevor Murdoch - 79
Claudio Castagnoli - 77
Doug Basham - 74
C.W. Anderson - 71
Rocky Romero - 70
Magnitude Kishiwada - 69
Averno - 65
Pierre Oulette - 63
Rodney Mack - 60

I think this works, still I'd like some input, either on how I handled or it how you personally handle it yourself.
YunPosted on 06/11/06 at 07:05:07

What I usually do is set all my workers up as a pyramid (regardless of alignment) so that I have 2 guys at 100, 3 at 95, 4 at 90, 5 at 85, 5 at 75, 4 at 70, 3 at 65, 2 at 60, and everyone else at 80. I also don't use strict pushes so [65] could beat [70] who can beat [75] etc... but the chances of [60] beating [100] are very small.
rey619Posted on 06/11/06 at 17:21:54

Yun's way of doing it is one I used for many years as well (although I had two pyramids, one for each alignment).

Now as I'm using Socko's Finance Sheet, I need to use some kind of arbitrary global Push for each wrestler (in order to calculate wages), so if I'm running an RoH-like fed, my top guys would probably be at about 75 push.
triad4evrPosted on 06/11/06 at 23:27:18

Here's a question related to all this discussion- what are the odds of upset with a 5 ot 10 push difference with strict pushes on and strict pushes off. And how about a much larger push difference like 20 or better- what are the odds with strict push on versus off?