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New Plugout Planned: TNM-UV

SockoPosted on 10/08/04 at 21:07:48

Well, after drifting through feds of late I'm planning to put my focus back into an add-on for TNM.

TNM: Universe

The theory behind this program will be to create a basic 'universe' for you to compete in. Here are some of the things I'm hoping to implement so far ...

Note: As many of these as possible will be user-defined ... Features in bold italics are complete.
  • Up to 8 competing AI circuits, each of which will hire/fire talent.
  • Status levels as in EWR (Global, National, Cult, Regional, Small) with a Reputation rating within those on a 1-50 scale.
  • Each federation will have a 'Condition' rating (Boom, Healthy, Stable, Decline, Slump) that effect the direction it takes. These change during the course of the game, and even effect your own fed.
  • The performance of a user's circuit are rated by 3 sections of the public. The last card ran each month will be taken into account for this ..
    • Smarks: Look at the Overall Card Rating.
    • Marks: Using the Heat ratings of the talent used in the main event.
    • Casual Viewers: Using the Push ratings of the talent used in the main event.
  • TV time, contract lengths, roster sizes & maximum Push limits on each circuit, dependant on it's size.
  • Play as Owner/Booker or purely Booker: As an owner you get to sign the talent, as the booker you have to use what is given to you.
  • Job offers. Maybe move from your job as the Booker of TNA to the Owner/Booker of CZW as you progress.
  • Wrestler Contracts: Both Written and Open contracts to allow wrestlers to participate in multiple feds (up to 3 max). Global feds will always sign talent on Written contracts .. National feds will hire appx 50% to Written and 50% on Open contracts .. and circuits at Cult or smaller will always sign talent to Open contracts.
  • Poaching Talent: Global & National circuits will occasionally steal talent from smaller feds.
  • Built-In Editor: Allowing the user to modify any of the settings at any time.
  • Push Changes: Wrestlers in AI circuits may experience small increases/decreases in Push ratings.
  • AI Fed Title Matches: News on Title results in CPU circuits (Only Primary/Secondary Singles Titles planned at present). Plus listings of the top contenders in each circuit.
I'll post more as I go, but any thoughts or suggestions on this would be more than appreciated.
SockoPosted on 10/09/04 at 03:18:56

Default Settings

Fed Size: Global.
Roster Size: 40.
AI Hiring Rules: Wrestlers rated 60-100 Push.
TV Time Per Week: 3 Hours.
Max. Contract Length: 3 years.

Fed Size: National.
Roster Size: 32
AI Hiring Rules: Wrestlers rated 50-90 Push.
TV Time Per Week: 2 Hours.
Max. Contract Length: 2 years.

Fed Size: Cult.
Roster Size: 28.
AI Hiring Rules: Wrestlers rated 30-70 Push.
TV Time Per Week: 1 Hour.
Max. Contract Length: 1 year.

Fed Size: Regional.
Roster Size: 24.
AI Hiring Rules: Wrestlers rated 20-60 Push.
TV Time Per Week: 30 minutes.
Max. Contract Length: 9 months.

Fed Size: Small.
Roster Size: 20.
AI Hiring Rules: Wrestlers rated 50 Push or less.
TV Time Per Week: None.
Max. Contract Length: 6 months.
HugeRockStar760Posted on 10/09/04 at 03:34:17

I'm looking forward to this.  Although, this plugin would probably required an overhaul of the push ratings.  Because I don't think many of the exports have push ratings below 50.  
SockoPosted on 10/09/04 at 03:36:16

On 10/09/04 at 03:34:17, HugeRockStar760 wrote:I'm looking forward to this. Although, this plugin would probably required an overhaul of the push ratings. Because I don't think many of the exports have push ratings below 50.
I wholeheartedly agree. Every TNM user probably has their own approach to setting Push ratings. This is why I will make these parameters definable to the user.  :)
americamamushiPosted on 10/09/04 at 05:26:29

Socko... i love you ;D lol

I can't wait for this to come out.  I had ideas in the past of ways to improve EWR, but of course now, when I need them, I can't remember them.  If I think of them (and they seem applicable) I'll send them your way :)

EDIT: Dealing with TV stations and having TV shows.  Perhaps to take it a step further you must set a certain length for your show (and you're network has to agree on it or something) and you must try and stay within that time limit (or the program will ask you which matches you would like to shorten, unless they are live) and that would decrease the matches effect to the viewing audience.  You could also make it so that for a live show (or taped if you choose to do it this way) and give each match a percentage of the show they can take up, which the program will calculate into minutes so you can book your matches accordingly.  Don't know if thats too hard or not, just an idea.  ;D

RE-EDIT:  Gimmick integration?  Wrestlers not wanting to put other wrestlers over?  Liking/disliking other workers?  A random, editable database of little "Insider Extras" that would work like a smark report, only with effects on the federation?
SockoPosted on 10/09/04 at 12:09:47

Socko... i love you ;D lol
Okay .. I'm not sure whether that is good news, or if I should be very, VERY afraid at this point.

I can't wait for this to come out. I had ideas in the past of ways to improve EWR, but of course now, when I need them, I can't remember them. If I think of them (and they seem applicable) I'll send them your way :)
Right, let me get this clear right off the bat. I'm not trying to improve on EWR in any way, I'm simply trying to apply some of it's features to create a framework for TNM to work within. As for any ideas you might suggest .. they'll be very welcome, thank you :)

EDIT: Dealing with TV stations and having TV shows. Perhaps to take it a step further you must set a certain length for your show (and you're network has to agree on it or something) and you must try and stay within that time limit (or the program will ask you which matches you would like to shorten, unless they are live) and that would decrease the matches effect to the viewing audience. You could also make it so that for a live show (or taped if you choose to do it this way) and give each match a percentage of the show they can take up, which the program will calculate into minutes so you can book your matches accordingly. Don't know if thats too hard or not, just an idea. ;D
Hmm, this isn't an approach I was looking to take to be honest. My plan *at this time* is to merely link your circuits size to a set amount of TV time that you're given. So for example, you get 4 hours worth at Global level to use as you wish (eg; 1x 2 hour show + 2x 1 hour shows). Personally, I would set match time limits that total up to the amount of time I have for each show. It's not a major feature in the program, merely a guideline to work with if you wish to.

RE-EDIT: Gimmick integration? Wrestlers not wanting to put other wrestlers over? Liking/disliking other workers? A random, editable database of little "Insider Extras" that would work like a smark report, only with effects on the federation?
Gimmick Integration: Not planned. That would be down to the user when writing up the shows.
Liking/disliking other workers: Also, not planned at this time I'm afraid.
Wrestlers not wanting to put other wrestlers over: My understanding is that wrestlers can become unhappy at the way you use them within TNM itself. Therefore, if you use someone poorly, you risk losing them already.
A random, editable database of little "Insider Extras" that would work like a smark report, only with effects on the federation: Okay, you have my attention with this one. Care to elaborate and/or give an example of what you mean? :)
SockoPosted on 10/09/04 at 16:26:09

I've ran a few test samples using the AI Hiring Process upon the creation of a new game. I'm pleased to say that Open Contracts appear to work fine. Here is a test result ...

http://www.troyperry.pwp.blueyonder.co.uk/
americamamushiPosted on 10/09/04 at 18:39:48

A random, editable database of little "Insider Extras" that would work like a smark report, only with effects on the federation: Okay, you have my attention with this one. Care to elaborate and/or give an example of what you mean? Smiley
A few examples could be...

Wrestler A reportedly has gotten into a backstage scuffle with Wrestler B, though they were broken up by management.
Effect: Locker room morale decrease? Public Image decrease?

An article from the Random News Paper release a syndicated article today on the recent bar fight that Wrestler A got into this past weekend.
Effects: Same as above

ect.  I don't know exactly what kind of parameters you'll have in there (like morale, public image, overness of a worker, ect. ect.), but those are just two quick ideas.  You could have them fighting their 'personal demons' and the ability to send them to rehab or something, out of the ring injuries.  Don't know how feesable some are, but just some rough ideas.
SockoPosted on 10/09/04 at 18:46:01

Hmm, nice ideas ..

The things that *could* be affected using the program are .. Wrestler's Push/Heat ratings, and the Circuit's Public Image could certainly change from these occurances too. :)

On a sidenote though, I'd rather that this program did not directly change data in circuit files as this has caused problems in the past (Heat ratings may be an exception). However, if these incidents were to appear on-screen in the program they could be applied by the user perhaps? (eg. Changes in Push ratings). Keep 'em coming :)
SockoPosted on 10/10/04 at 04:58:25

The program's coming along nicely. Here's a screenshot of a federation overview page ..

americamamushiPosted on 10/10/04 at 20:48:35

Will the AI circuits have titles/title changes??
SockoPosted on 10/10/04 at 21:04:32

On 10/10/04 at 20:48:35, americamamushi wrote:Will the AI circuits have titles/title changes??
Yes, they will. You will be notified of the title match results in the program itself, although they will be simmed very simply.

For the few mere lines of code that this takes to add in such a basic way, I felt it would be nice to have :)
SockoPosted on 10/14/04 at 19:23:56

I'm pleased to say that this program is about to enter testing now.

A few minor things have been tweaked and added already (such as the ability to start unemployed), and I've tested each piece of coding as it's been completed, so hopefully I should be able to release it soon.

In the meantime, I'm still accepting ideas to add. Even if they don't make the initial release, there's no reason that they can't be added in an update. Thanks to all that have suggested features already.
Snabbit888Posted on 10/14/04 at 19:56:13

This all seems very interesting.  Not sure how much I'd use it just based on reading about it, but I am intrigued, and would really have to play around with it to fully get a feel for it.  But regardless, it sounds like you've put a lot of work into this, which is much appreciated.  Anything that keeps the community going and strong is a good idea in my opinion.  Good work.
Oliver CoppPosted on 10/14/04 at 20:58:56

Troy - wouldn't you be interested in making a plugin out of this fine piece of software? It would make running it more convenient.
SockoPosted on 10/15/04 at 18:11:42

On 10/14/04 at 19:56:13, Snabbit888 wrote:This all seems very interesting. Not sure how much I'd use it just based on reading about it, but I am intrigued, and would really have to play around with it to fully get a feel for it. But regardless, it sounds like you've put a lot of work into this, which is much appreciated. Anything that keeps the community going and strong is a good idea in my opinion. Good work.
Thanks for the kind words. :)

I appreciate that this will not appeal to everyone, but it's something that *I* personally want, and figured that if anyone else can get some use out of it then it's worth making available.

On 10/14/04 at 20:58:56, Oliver Copp wrote:Troy - wouldn't you be interested in making a plugin out of this fine piece of software? It would make running it more convenient.
Oliver, I would be more than interested in doing so.

I had planned to send you the coding for your perusal before making this public in order to avoid any issues that may arise with it. I'd also like to pick your brain a little too prior to release, assuming you don't mind of course?

I'm going to put this through some extensive testing and tweaking before I reach that point though, but once that's done, I'd be delighted :)
Oliver CoppPosted on 10/15/04 at 21:43:10

Two things:

1) Pick my brain all you want =)

2) We should do an official beta test using the people who beta test TNM. Trust me: nobody knows better how to get TNM and its associated programs to blow up ;)
SockoPosted on 10/15/04 at 22:10:11

That sounds great to me Oliver, I'll be in touch within the next day or two. Thanks for the support :)
SockoPosted on 10/16/04 at 19:31:19

Test Update

Seeing as this program is now in testing, I figured I'd post an update on my Universe progress.

I set up the scenario of 9 circuits running, Raw, SD!, TNA, RoH, CZW, HWA, 3PW, BCW, ECWA), and chose to start unemployed.

I had to wait a year for an offer, and I'm now the Booker in ECWA who are at Regional level on 32%.

The current roster is as follows:

Pierre Carl Oulette, Balls Mahoney, Scoot Andrews, Don Harris, Shark Boy, EZ Money, Chase Stevens, Andy Douglas, Nate Hatred, Sakoda, Kid Romeo, Alex Shelley, Quiet Storm, Jimmy Rave, David Young, Ruckus, GQ, John Walters, Brian XL, Scott Putski, Onyx, Ulf Hermann, Slim J, Robbie Dynamite.

As Booker I have no influence over who the fed hires 'n' fires, so this should be a nice situation for the test to be held in.

I'll post more as it happens, but if anyone has any questions please feel free to ask :)
Snabbit888Posted on 10/16/04 at 19:52:16

When do you plan on releasing a testable version to some of the loyal TNM'ers?  I've gotten pretty good at messing stuff up, so I'm sure I could find a few errors to be fixed. :)
SockoPosted on 10/16/04 at 19:56:15

I'll make a testable version available as soon as I've ironed out any glaring bugs I come across .. don't wanna leave too many fuses exposed for people to light :P
Snabbit888Posted on 10/16/04 at 20:05:26

And we are a bunch who love to light fuses. :)
americamamushiPosted on 10/16/04 at 21:14:02

but if anyone has any questions please feel free to ask
don't mind if I do ;D

What decides when your public image goes up and advance to the larger levels?  Assuming that you can do this.

If you start unemployed are you only offered a position from a smaller fed undicating that you are just starting out?  Or is there just as good of a chance that RAW will offer you a job right off the bat.

Is there any sort of personal rating for how 'good' you're company thinks you're doing?  And so the better your rating the better offers you get?

Being that each federation level has a specific push level that wrestler must be between, I assume that users will have to manually change everyone in the game's push as HugeRockStar760 stated?
zackarcherPosted on 10/16/04 at 23:19:04

I don't think I understand the pushes.  If you're in the WWE or you're in the ECWA, a major push is still a 85-95, no?  I don't see why it should be lower just because the fed isn't as huge.
SockoPosted on 10/17/04 at 00:19:13

What decides when your public image goes up and advance to the larger levels? Assuming that you can do this.
- You can indeed do this ... your success is determined by the last card you run in your circuit each month, and is rated by each of the three sections of fans (See details in initial post). This effects your Public Image rating. The PI and Level changes work as in EWR.

If you start unemployed are you only offered a position from a smaller fed undicating that you are just starting out? Or is there just as good of a chance that RAW will offer you a job right off the bat.
- If you start unemployed, the best offer you can hope to get is as a Booker in a Regional fed .. it's basically to add more of a challenge aspect, and I'm happy to post further details if you wish. You can, however, choose any job in any of the feds at the start of a game should you not wish to take this route.

Is there any sort of personal rating for how 'good' you're company thinks you're doing? And so the better your rating the better offers you get?
- Hmm, there isn't .. at present .. but that's got me thinking about adding something along those lines, thanks. The way it works at the moment is kind of; "the better job you have now - the better reputation you have."

Being that each federation level has a specific push level that wrestler must be between, I assume that users will have to manually change everyone in the game's push as HugeRockStar760 stated?
- Hmm, I'm afraid that is required for it to work accurately. Otherwise, a 100 Push rated Funaki would be viewed the same as a 100 Push rated Kurt Angle - the program would not be able to differentiate between the two. I will be adding the ability to edit the Push limits that the feds work between upon the creation of a new game though. So if you already have Push ratings set on some kind of scale the program can work with it.
SockoPosted on 10/17/04 at 00:20:56

On 10/16/04 at 23:19:04, zackarcher wrote:I don't think I understand the pushes. If you're in the WWE or you're in the ECWA, a major push is still a 85-95, no? I don't see why it should be lower just because the fed isn't as huge.
It is 'within that fed' yes. But if you have mutliple feds running, and talent can move between them, then the Push ratings need to be relative. :)
americamamushiPosted on 10/17/04 at 01:48:59

I don't think I understand the pushes.  If you're in the WWE or you're in the ECWA, a major push is still a 85-95, no?  I don't see why it should be lower just because the fed isn't as huge.
Look at it this way.  If say CM Punk is in a cult level fed with a push of 60 and he was going against another guy with a push level of 60, it would equate out the same as a 90 push guy going against another 90 push guy in a global fed.  But if CM Punk got picked up by that global fed he'd most likely (and realistically) start at the bottom of the food chain.  So unless there is some sort of programming in TNM that I am unaware of (which there very well could be ;)) I think this system will work out just fine.  It's all relative.
Oliver CoppPosted on 10/17/04 at 09:03:58

I'd have to say that I agree wholeheartedly with what mamushi says.
91Posted on 10/17/04 at 13:18:21

I'm guessing what he's saying is that push relates to star status, ja? A guy getting a big push in an indy fed will probably have a lower push level than a WWE midcarder. Still, the program looks very interesting, I'll have to give it a whirl when it's done.
SockoPosted on 10/17/04 at 16:25:14

Yup, you guys hit the nail on the head there, thanks for elaborating.

I've been thinking .. how about if I distribute my wrestler database with the program once it goes into full-on testing? It includes 270 wrestlers, all with adjusted pushes. Might be handy for people who would like to see what it does, without the hassle of having to alter Push ratings themselves?
rey619Posted on 10/17/04 at 17:57:23

Is Raw and Smackdown different circuits so to speak? Doesn't this mean no joined PPV's?
americamamushiPosted on 10/17/04 at 18:28:27

On 10/17/04 at 16:25:14, Socko wrote:Yup, you guys hit the nail on the head there, thanks for elaborating.

I've been thinking .. how about if I distribute my wrestler database with the program once it goes into full-on testing? It includes 270 wrestlers, all with adjusted pushes. Might be handy for people who would like to see what it does, without the hassle of having to alter Push ratings themselves?
that would definently be appriciated ;D
SockoPosted on 10/17/04 at 18:39:23

On 10/17/04 at 17:57:23, rey619 wrote:Is Raw and Smackdown different circuits so to speak? Doesn't this mean no joined PPV's?
In the test setup I'm running Raw & SD! are handled as seperate circuits. But, as the program only sims title matches for AI feds then there's no problem imagining that they're on the same card I'd assume?

If, for example, I was to move to one of the WWE circuits, then there'd be nothing preventing me from running joint PPV's in TNM, so no problem there either.

However, if I add full card simulation for AI feds, then it could become an issue. So I may add the ability to set seperate circuits as brands within one organisation. This could also be useful if I add 'feeder' circuits .. OVW anyone?

Thanks for bringing that to my attention :)
SockoPosted on 10/18/04 at 17:17:08

Testing Update

Testing seems to be going quite nicely at present, and I'm getting more confident towards releasing the program.

As a preview, I've uploaded a test version that runs without TNM to avoid problems at this time. Simply unzip the files to any location on your hdd and run the program.

http://www.troyperry.pwp.blueyonder.co.uk/EWR/UV.zip

A few notes regarding this version ...

1) If you are employed by a fed then your roster will not show up correctly if you exit/reload the program.

2) Though little shows up on-screen, it does export all of the universe news to a file named "UV_News.txt", and exports all of the rosters to relavently named text files also with the prefix "UV_"

3) When setting up the universe, the Image of each fed must be a value between 10 and 40. This figure is doubled to give a percentage rating. Note that I plan to re-design this screen prior to release to make things clearer.
kvaderPosted on 10/19/04 at 22:42:04

I was thinking about the problems with the Push rating, and I thought I'd make a suggestion on how to fix it(though I'm not sure it'll work).

When you hire someone,  why not have a new box that you can change that has the wrestlers push?  When it comes up, it has their current push.  You can alter it to fit the promotion's level much easier that way.

Of course, it probably would involve a lot of code changing that would make it easier to just alter it manually after you've hired everyone.
SockoPosted on 10/20/04 at 21:00:45

I appreciate the input kvader, but unfortunately this would not work.

The program needs to know the wrestlers Push rating prior to an approach to determine whether he could join your circuit at it's current level.

Also, the Push ratings need to be set before creating the 'Universe' in order for the AI feds to hire appropriately. :-/

As for the program itself ...

I've been testing on and off through the week, due to work commitments, but I *think* I've nailed the final bug of any great note (which was the AI fed Owner hiring whilst you're playing as a Booker), so I'm getting closer to becoming confident enough to release this for open testing. :)

Finally, if any of you guys have tried the test version I'd greatly appreciate any thoughts, positive or negative.
SnDvls316Posted on 11/21/04 at 00:34:42

any update on this? :)
SockoPosted on 11/27/04 at 14:08:09

Firstly, apologies for my recent absence.

I've been using the program for a while now, and I'm happy to start making it available. However, it may be wise for me to write a user manual first, and to fire it through to Oliver so that he can give it the once over.  :)
americamamushiPosted on 11/27/04 at 17:46:46

*the peasants rejoice* :D
SockoPosted on 11/27/04 at 22:10:45

I forgot to mention one small addition that may be worth noting .. the program now records title histories for each AI championship in text files now.
PulsarPosted on 11/29/04 at 17:18:08

That could be the coolest addition. You could be all WWF about it and start eating up the competition's World Champion
SnDvls316Posted on 11/29/04 at 17:40:42

Troy,

Once it's out please let me know I'd love to have a copy of the program. I still have a few of your old ones that I use off and on.
SockoPosted on 12/11/04 at 12:25:23

Small update ...

I'm compiling the manual atm, and then I shall send the files to Oliver.

Thanks to everybody for their feedback and questions, it's been appreciated.

Meanwhile .. *cheap plug time* .. I recently started my first proper UV game now that I'm happy with the program. If anyone's interested, it can be found here ...

http://www.troyperry.pwp.blueyonder.co.uk/TNM_UV/
fantumphreak313Posted on 01/08/05 at 02:28:43

Hey guys, do you know a set realease date, or can you please give us a target of near when its going to be released
Murphy42782Posted on 01/08/05 at 06:24:48

Socko, the site with the test version is down and looking at your circuit has made me want the plugin even more. Is there a place where I can get the test version, or better yet the whole version?
fantumphreak313Posted on 01/08/05 at 06:49:16

Hey guys, keep up the good work... Match Maker was awesome. Lookin forward to this coming out, when do you think UV will be out? (Target Release Date)
SockoPosted on 01/08/05 at 11:38:26

First, thank you for your kind words :)

The UV plugin has been put on hold for a week or two, and this is for a few reasons.

1) I'm focusing on the MM3 atm (adding and tweaking). With this plugin only recently being released, it's easier for me to concentrate on one program at a time.

2) The UV code is going to need some alterations in order for it to become a fully fledged plugin. I hadn't accounted for this when I started writing the code, but thanks to suggestions from Oliver regarding the MM3, I'd very much like to apply these changes .. especially since plugins are so much more user-friendly than external 'plugouts'... oh, and it still needs a manual completing :P

3) I'm now back at work following the festive break, which obviously means that my free time has been seriously reduced.

As for a release date. I'll say the end of this month, but I'd like to get it done sooner if possible. If this changes, I'll be sure to let you know though :)
PulsarPosted on 01/10/05 at 06:38:17

Take your time Troy, the community owes you at least a little bit of paitence man.
SockoPosted on 01/20/05 at 19:59:59

On 01/19/05 at 20:46:07, phantom wrote:Hello again. No one is talking. lol. Ok, so Troy or anyone who knows, with this plugin installed, do you have a choice of which circuit will be affected by this plugin or will it affect all of them?
If I'm reading you correctly ...

It will only apply to circuits that you tell it to, and even if you 'run it by mistake' in a circuit it won't have any ill effects as it doesn't alter any circuit files.
SuperstarJimiCPosted on 02/03/05 at 00:30:13

I need to ask Socko, It's been awhile since we've heard anything else about the TNM-UV plugin. I need to ask, how's the game coming along? Let us know.
SuperstarJimiCPosted on 02/08/05 at 00:57:47

Hey Socko, I need to ask, when will TNM-UV be released?
SuperstarJimiCPosted on 02/24/05 at 01:17:03

I guess Socko gave up the TNM-UV. He hasn't talked about it in a while & I when I asked him on here how he was making out, he never responded. All I wanted to know was if he was ever coming out with TNM-UV that's all.
Shaun SindelmanPosted on 02/24/05 at 04:05:21

I talk with Troy regularly and he said that he is working on some booking templates. after that he'll probably go back to focusing his attentions towards MatchMaker and TNM UV
americamamushiPosted on 02/24/05 at 04:53:30

If I remember right (and it might say in this thread, I don't feel like looking) that all TNM-UV lacks is a manual.

And I thought matchmaker was already done... or at least out of beta
Shaun SindelmanPosted on 02/24/05 at 08:27:00

MM is out of beta but Troy has some things he wants to add and improve on with it.

as for TNM UV - i don't know anything further than i already mentioned before.
SockoPosted on 02/25/05 at 18:59:43

Okay, time to clear a few things up ..

  • Yes, I still plan to release TNM-UV. It still needs; a manual; conversion so that it functions as a fully fledged plug-in as opposed to a stand-alone program.

  • Jimi - Apologies for not responding .. a full-time job, plus a family to look after doesn't always mean that I have time to tailor my life to other people's expectations.

  • The booking templates are in spreadsheet form, and nothing to do with MM3.
SuperstarJimiCPosted on 03/15/05 at 00:07:46

Hey Socko, How's TNM-UV coming along? I know you're probably busy right now. Let your fans know.
Shaun SindelmanPosted on 03/15/05 at 02:43:23

DUDE!

Did you not see Socko say, and I quote:

"Jimi - Apologies for not responding .. a full-time job, plus a family to look after doesn't always mean that I have time to tailor my life to other people's expectations."
rey619Posted on 03/15/05 at 09:57:47

Yeah, stop bugging people all the time..
SuperstarJimiCPosted on 04/27/05 at 00:44:07

Hey Socko, how are things? It's been a month and a half since the last time we heard from you. Is it a good time to ask how's TNM-UV coming along? Let us know.
colmatteusPosted on 02/07/06 at 02:13:32

Bump  ;D

Not to be a Jimi C, but this just kinda popped into my head at work and I figured I'd see what was up with it.  Actually, I saw Socko in the Circuits board and figured I'd just pop this up for a minute.

Cheers!  :)
Psymin1Posted on 02/07/06 at 20:36:30

...wow...JimiC is...wow...

**Shakes head and walks away with a shocked look my face**


~Branden
colmatteusPosted on 02/08/06 at 05:52:41

I miss JimiC...

...

...

...

...

...no, I'm serious I actually miss JimiC :P!! As annoying as he was, he sure had some nice titles :)
Snabbit888Posted on 02/08/06 at 06:01:12

Those *ARE* some nice titles!
DaBoyPosted on 02/17/06 at 22:06:46

Man when I read about this last year this got me all hyped up I'm hoping this isn't a dead project.