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Stacking movesets

Glum76Posted on 09/06/05 at 01:37:57

I've been using TNM since 6.2 was released, and like many of you, I've been frustrated by "underperforming" wrestlers like Flair and Bret who don't win many unbooked matches.  Clearly, it's because their movesets which, while accurate, are populated with relatively low-damage moves (at least compared to some cruisers with ten variations of 100-damage somersault splashes).

Thankfully, the Special Move Wizard has helped me "stack" the movesets for my most heavily pushed wrestlers.   Take Flair, for example.  Clearly, his primary strike, the chop, is all over his moveset, but TNM7 doesn't differentiate damage-wise between a Flair chop or a weak ass John Cena chop.   Since Flair uses the knifehand chop so often, I needed to find a way to allow him to use that move, but at a higher damage value.  

Basically, what I do is clone the low-damage move (like the knifehand chop for Flair), adjust the damage, and call it a "strong-style chop."   Then I replace all of Flair's knifehand chops in his moveset with "strong-style chops."   Next, I go to the Special Move Wizard and rename the "strong-style chop" back to its original name, the "knifehand chop."  

I've also used this same technique for kicks, punches, clotheslines, and lariats for certain wrestlers.  

Obviously, since I've done this to so many wrestlers, I wouldn't release my exports online because I assume people would be upset with their moves database getting clogged up.

Do any of you do the same thing?  What other moves do you think could get the same "strong-style" treatment to make movesets more effective?  Do any of you have an alternate method of stacking a wrestler's moveset to make him more powerful in unbooked circuits?
americamamushiPosted on 09/06/05 at 02:16:19

thats a good idea.  doing that had never really occured to me.
Snabbit888Posted on 09/06/05 at 02:26:04

The only potential major problem with that is as he said, cluttering up the database.
americamamushiPosted on 09/06/05 at 02:32:31

Yeah, you couldn't do it with every thing, but if you only did it with the bigger names and most important people in your circuit it wouldn't be too bad.
Glum76Posted on 09/06/05 at 02:48:32

I'm trying hard to stick to doing it only to top pushed wrestlers.   Right now, I'm running a pure-style fed based in Puerto Rico, and my top two main eventers are Carlos Canyetta (a created wrestler) and Riki Chosyu.  I put both of them at a push of 100, and I run with strict pushes on, but they were both still losing a bit too much.  (By the way, the "strict pushes" option has never really worked for me).  

I ended up creating a "super strong style lariat" for Chosyu, renamed it in SMW as the "Riki Lariato" and put it in his moveset four times.    I took Canyetta and gave him a bunch of the strong-style chops I mentioned earlier and renamed them as "Burning Razor chops."  Both are performing much better in unbooked matches now.
rey619Posted on 09/06/05 at 16:00:49

The "strict push" option is overrated in my opinion. In my mind, there should be a set percentage that a 100 pushed wrestler should beat a 90 pushed wrestler. Otherwise you always have to set Rey Mysterio to 100 push (so that he can at least win SOME matches), and Samoa Joe to 75, so that he doesn't win handicap matches in 5 minutes.
triad4evrPosted on 09/12/05 at 06:10:32

Actually, with this method, it makes sense to have a few marquee (you wouldn't need many) Strong-style moves (chop, kick, clothesline, punch, etc) and, like the original poster above suggested, rename them. Or even use them like they are, just pepper the moveset of somebody that needs them.

Although, too, another thing that would improve this issue would be something I read in another post about something that would increase/decrease average damage per move. That would make sense, too, jack up Flair's "average damage per move"... even if it was a thing where you could set it between 50% and 150% of base. That would also make guys like The Big Show who allegedly punch and headbutt a whole lot harder than Rey Misterio make more sense.

I would be all for a little more predictable Strict Push function, too, since that was mentioned here.