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MatchMaker 3

SockoPosted on 12/30/04 at 17:53:19

Hope all you TNM'ers had an enjoyable Christmas. :)

Whilst I have some free time over the festive period, I've been thinking about my ol' Rank-Matchmaker v2 program (RM2), and how it could be updated and improved. As there is the Weight Class Wizard available I figured that I could drop that part of the program, and focus on the match generation section, hence this post.

Having tinkered with a few ideas, and dropped them into a spreadsheet for testing purposes, I am now at a stage where programming 'could' begin. But, before I do, I figured I'd post some of the test results here and see what the general opinion is.

The idea was to get the system to generate realistic matchups, while keeping a balance on the card. All that the user would define is: a) Face/Heel for each wrestler b) The status of each roster member (eg, Main Eventer, Upper Midcarder, etc)

Anyway, here are the test results using the Raw roster, for 3 cards ...



Any/all comments/questions are welcome :)
Critic of the DawnPosted on 12/30/04 at 18:20:18

I've noticed that it has Rhyno teaming up with both Benoit and Jericho in addition to Tajiri, and seems to have made several unlikely tag teams form.  Can one therefore infer that it will put together makeshift tag teams from time to time?

Eric "Critic of the Dawn"
SockoPosted on 12/30/04 at 18:29:53

That's exactly right Eric.

This was the intention when creating tag matches. The system picks the first member of the team and checks to see if he has a partner allocated in TNM.

If he does, and the partner is available, then it will automatically pick him.

If he doesn't, it will pick someone of a reasonably similar roster status (same level, or one rank above/below), and of the same disposition to partner him.
SnDvls316Posted on 12/30/04 at 19:38:50

Troy,

don't know if this will help, but it's something I built off your first booking sheet. It gives 3 cards and a PPV each month with 4 special cards as well. Play with it and tinker it all you want.

http://members.cox.net/ibidtoday/booking.XLS
SockoPosted on 12/30/04 at 20:10:12

My God! You've put some work into that mate! Thanks, I may just have a play with that .. though I'd be lying if I didn't say that some guidance wouldn't be appreciated! :D

The MM3 program, however, is meant for more of a 'booking cards on the fly' kind of approach, rather than a more planned layout :) Just a different means to run things depending on the nature of your circuit and preference for it.
SnDvls316Posted on 12/30/04 at 22:00:27

Troy,

it's not all that complicated really.

Start with the rankings page that is where most if not all the information goes for the booking sheets.

Basically it pulls a person from a certain ranking and makes a match. (I'd love for it to make all matches face vs heel, but haven't gotten around to that yet.)

It then makes the matches for the "month"

I also included my title history ect that I use.
There is some talent sharing on the special cards.
for example look at September.
The first match of Survivor Series says to take #1 Tag from <<  that means take the first non-title wearing tag team from the the second circut away. If the circut is the last one it comes from the second one in the rankings.

Anything that is white doesn't have a predetermined match or people so you can play around with it as you choose.

I'd suggest you first put in general names in the ranking to see what matches will happen for each month first. There is plenty of work to be done on it as each month generally matches the same rankings in matches each time (like #10 vs #5 always in match one for the first show each month) and there are a few errors where I double booked someone in the editing/programing.

But have fun with it and do what you wish with it/to it

Travis
SockoPosted on 12/30/04 at 22:32:28

Travis,

I've spent a little while looking through, and it's making more sense to me now, thanks.

The whole face/heel issue is the main reason I've come back to this program tbh as it's the primary flaw with the booking sheets. Nice work though mate :)
SnDvls316Posted on 12/30/04 at 23:01:20

agreed,

I wanted to make to Face vs heel, but didn't have a way in my minute skills to make it such with out having to add a separate heel face rankings or adding a (f) or (h) to everyone's name.  Any ideas or improvements would be appriciated.
SockoPosted on 12/31/04 at 03:56:20

Travis - I'll have a think and let you know.
[hr]
Update After taking a browse around TNM's files again I feel that I can get this program to function even more efficiently. It will be able to read face/heel alignment automatically, and possibly also assign wrestlers to their 'roles' based on their push ratings too.
SockoPosted on 12/31/04 at 18:32:19

Update
The beta of this is practically ready to go.

At present the MM3:
  • Detects who is hired in the circuit.
  • Recognises who is face/neutral/heel.
  • Auto-sorts wrestlers into status levels (Main Eventer, Upper Midcard, etc) based on Push values, whilst keeping a face/heel balance at each level.
  • Detects and uses tag teams defined in the circuit.
  • Generates temporary tag partnerships based on status levels and alignments if required.
  • Avoids face/face & heel/heel matches bar one on each card (handy for potential turns,etc)
Oliver CoppPosted on 01/01/05 at 18:10:14

This sounds like a lot of fun! I can't wait to see this =)
CarlzillaPosted on 01/01/05 at 19:21:09

maybe I just missed something...but what happened to that universe plug-in(out) that you where going to release?

Although I do like the sound of this one better, as it will come in handy to me personally more often.
SockoPosted on 01/01/05 at 20:35:23

Carlzilla: The UV program still requires a manual to be written .. I really don't want to send it to Oliver without one. It's done, dusted, and ready to go bar that though.

Oliver: This one seems to be coming along very nicely indeed, and of course I'm now using LINE INPUT commands (thanks for setting me straight on that :))

All I want to add before it's made available, is the ability for users to define their own matches for on a card before the match generator kicks in, and then for the program to sort the card in order of status levels.

I do have further plans to add features, but a straight forward match generator is my primary goal here.
CarlzillaPosted on 01/01/05 at 22:09:41

This sounds great. I'm looking forward to seeing it.
SockoPosted on 01/01/05 at 22:54:16

Thank you Carl :)

Update
Now included:
  • Card listing is sorted by status levels when displayed.
  • Ability to override auto-assigned status levels if desired. This enables you to move wrestlers up/down the roster without adjusting their Push. The program also saves these alterations for future use.
To complete:
  • Ability for user to book matches prior to auto-generation.
SockoPosted on 01/02/05 at 03:23:59

Update
I believe that this program is now ready for use :)

I have now also implemented the ability for the user to book matches (singles, tag, triple threat, four corner) prior to the match generator kicking in.
triad4evrPosted on 01/02/05 at 13:33:29

I would love to get in on some testing of this- as a person who is running two circuits that are made up _entirely_ of original wrestlers, I'd love to see how this works in that scenario! Cool! Two thumbs up! Let me know if I can help test!
SockoPosted on 01/02/05 at 17:56:26

Update
Having made a few required tweaks to the code, I have now forwarded this program to Oliver for his final approval. All being well, it should be available shortly :)
SockoPosted on 01/02/05 at 19:49:22

The Match Maker is now available as a plugin here ...

http://www.troyperry.pwp.blueyonder.co.uk/MM3.zip

The version in TNM7.com's Download section has now also been updated (thank you Mr Copp)

All/any feedback is welcome as ever, and thank you to everyone who helped me get this made (especially Oliver). :)
CarlzillaPosted on 01/02/05 at 21:27:31

I have a question and a suggestion:

Q. Does the program check the circuit level tag team database or just the main one? I have used it to generate a few cards and it seems to like to ignore my circuit level tag team pairings...it's not really a big deal as I just substitute the correct partner when this happens.

S. Maybe allowing to choose which titles are defended on the card would be good...because you probably don't want your main titles defended on a house show style card (or maybe you do) so it might be a cool option if you could select which titles are defended.

Other than the tag team thing and the suggestion, so far so good...I can see myself using it a lot to generate filler matches.
Shaun SindelmanPosted on 01/02/05 at 21:41:07

Update -

MatchMaker seems to wipe out the Teams.dat file in a circuit hence why it doesnt recognize circuit specific tag teams when it generates bookings.

I've spoken with Socko and he knows that he needs to fix this and I would suggest not downloading it until he works out this major kink.

If your Teams.dat file has been wiped out, there's a chance that you will not be able to go into the circuit specific database w/o receiving an Error 9.

If this happens to you, do the following:

I renamed my TEAMS.OLD to TEAMS.DAT and the error doesnt happen anymore and I can see all of my currently imported/created tag teams again.
SockoPosted on 01/02/05 at 21:41:37

WARNING
Guys, please hang fire before using the MM plugin as an issue has arisen whereby the plugin deletes the circuit's tag database. Please see this thread for more info. Apologies for any inconvenience caused ...

http://www.tnm7.de/cgi-bin/yabb/YaBB.cgi?board=news;action=display;num=1104696588

This may also be the reason that it's ignoring your tag teams Carl :(
SockoPosted on 01/02/05 at 21:54:26

Okay, I've found the problem and managed to fix it. Again, I apologise for any issues this has caused any of you :(

Please use this fixed version of Match Maker ...

http://www.troyperry.pwp.blueyonder.co.uk/MM3.zip

Oliver, if you could update the download on TNM7.com to this version I would be very grateful.
SockoPosted on 01/02/05 at 22:02:02

Maybe allowing to choose which titles are defended on the card would be good...because you probably don't want your main titles defended on a house show style card (or maybe you do) so it might be a cool option if you could select which titles are defended.
This is certainly an idea that I could look into adding in an update, but for a temporary work-around, you could simply make guys 'inactive' prior to setting up a card if you do not want them to be scheduled in a match :)

Other than the tag team thing and the suggestion, so far so good...I can see myself using it a lot to generate filler matches.
Thank you, keep the ideas coming and I hope you enjoy the plugin :)
CarlzillaPosted on 01/02/05 at 22:31:23

Also a way to dump the cards to a text file so that you can view them in TNM would be good. Otherwise you have to manually write down or remember all the matches since you cant use TNM's booking functions while a plugin is running.
SockoPosted on 01/02/05 at 22:33:05

Also a way to dump the cards to a text file so that you can view them in TNM would be good. Otherwise you have to manually write down or remember all the matches since you cant use TNM's booking functions while a plugin is running.
I agree totally with this one. I didn't know that this was going to become a full-on plugin at first, so it hadn't crossed my mind. Consider it added to v1.1 :)
SockoPosted on 01/02/05 at 22:52:11

The version on TNM7.com has now been updated containing the fix update .. thank you Oliver :)
SockoPosted on 01/03/05 at 01:37:32

Update
The program now exports the card lineup to a file called "MM3_CARD.txt" within the circuit folder. :)

I have updated the link in TNM7.com's Download section.
CarlzillaPosted on 01/03/05 at 02:54:09

Excellent...this makes it one of the most usefull plug-ins in a long time. At least it is in my opinion.
John ProulxPosted on 01/03/05 at 05:06:47

Is this plug-in supposed to work with e-mail circuits? I tried to run it, and it told me I had nobody hired for my circuit.
SockoPosted on 01/03/05 at 05:25:32

Is this plug-in supposed to work with e-mail circuits? I tried to run it, and it told me I had nobody hired for my circuit.
I'm afraid that it won't work with e-mail circuits as the plugin reads who is 'under contract'. Therefore, wrestlers actually need to be hired for the MM3 to be able to utilise them. Sorry.
triad4evrPosted on 01/03/05 at 06:50:54

As a veteran of e-mail circuits, just hire the guys that you want the program to use in the bookings. It won't mean anything else in e-mail mode, but the plugin will work (I think).
triad4evrPosted on 01/03/05 at 06:57:08

The textfile is handy- any chance of the thing giving you several cards worth of bookings on a single textfile so that we can simply run the plugin a few times then print off all the results? Very good work!
SockoPosted on 01/03/05 at 15:49:46

As a veteran of e-mail circuits, just hire the guys that you want the program to use in the bookings. It won't mean anything else in e-mail mode, but the plugin will work (I think).
Indeed, that should work fine :)

The textfile is handy- any chance of the thing giving you several cards worth of bookings on a single textfile so that we can simply run the plugin a few times then print off all the results?
Yes, I will expand it in the first full update, I just wanted to get 'some' kind of export feature in there for the time being :)
SockoPosted on 01/03/05 at 16:54:38

Opinions Requested
Do you guys think that the MM3 utilises circuit defined tag teams enough? I personally do not.

The reason I ask is that I'm thinking of making the plugin twice as likely to use them than it does now. However, I'd like to see if this is an issue that other users have picked up on too before making any changes. :)
John ProulxPosted on 01/03/05 at 18:03:38

On 01/03/05 at 06:50:54, triad4evr wrote:As a veteran of e-mail circuits, just hire the guys that you want the program to use in the bookings. It won't mean anything else in e-mail mode, but the plugin will work (I think).
On 01/03/05 at 15:49:46, Socko wrote:
Indeed, that should work fine :)
I had a feeling this was what I'd have to do. Thanks :) .
Shaun SindelmanPosted on 01/03/05 at 19:30:41

Yea I would definitely up it to twice as likely because i'd think 9 out of 10 times any tag teams that are circuit defined should be sticking together for matches.

On 01/03/05 at 16:54:38, Socko wrote:Opinions Requested
Do you guys think that the MM3 utilises circuit defined tag teams enough? I personally do not.

The reason I ask is that I'm thinking of making the plugin twice as likely to use them than it does now. However, I'd like to see if this is an issue that other users have picked up on too before making any changes. :)
CarlzillaPosted on 01/03/05 at 22:33:31

agreed...it should only deviate from the circuit defined tag teams if it has to...otherwise it should only use them.
Shaun SindelmanPosted on 01/04/05 at 04:49:47

I'm sure this isn't an error but i wanted to post about it since i've saw it for the first time.

I booked a few matches in MM and then hit run card and i actually got for my 8th slot "Unable to create a match for this slot".

I am curious though about whether MM suggests anything beyond singles and tag matches. Does it ever offer up a triple threat or a four corners match?
triad4evrPosted on 01/04/05 at 07:25:20

I think it should prefer to use the established tag-teams. Rather than picking a guy and then seeing if he's in the tag database _then_ using a partner, it should pick a team and see if the guys are available. If not, then it should make a more random pairing. If that's possible. I'd triple or quadruple the amount of times it uses established teams if the other option isn't feasable. Of course, if it checks stables, too, in a later edition, that should help, too.
Critic of the DawnPosted on 01/04/05 at 16:32:08

Regarding Stables, it may actually support that.  Socko and I talked about it a while back, and he said he was going to look into it favoring stable members in the lack of a regular tag team partner.  Not sure if it's implemented yet, though.  Haven't had a chance to try the program yet.

Eric "Critic of the Dawn"
SockoPosted on 01/04/05 at 21:17:07

I'm sure this isn't an error but i wanted to post about it since i've saw it for the first time.

I booked a few matches in MM and then hit run card and i actually got for my 8th slot "Unable to create a match for this slot".
If, for whatever reason, the MM is unable to fill the 8 slots with suitable matches this will show up. It should 'generally' only happen with a small roster though.

I am curious though about whether MM suggests anything beyond singles and tag matches. Does it ever offer up a triple threat or a four corners match?
It doesn't at the moment, but that doesn't mean that it can't be added in an update :)
SockoPosted on 01/04/05 at 21:22:58

I think it should prefer to use the established tag-teams. Rather than picking a guy and then seeing if he's in the tag database _then_ using a partner, it should pick a team and see if the guys are available.
This is an idea that I'm currently looking into. The MM3 generates 2 tag matches per card, so I may use the above method to make tag match #1. Tag Match #2 may still be made using it's current method (with an increased 'chance' of defined teams being used).
SockoPosted on 01/04/05 at 21:26:55

Regarding Stables, it may actually support that. Socko and I talked about it a while back, and he said he was going to look into it favoring stable members in the lack of a regular tag team partner. Not sure if it's implemented yet, though. Haven't had a chance to try the program yet.

Eric "Critic of the Dawn"
This isn't in yet, but again is a feature that I want to incorporate in an update :)

Talking of which, are there any other features that you'd like to see in an update that haven't been mentioned yet? I'd like to start compiling a list of potential features for v1.1 :)
Oliver CoppPosted on 01/06/05 at 15:55:23

It's on the main page now =)
PulsarPosted on 01/06/05 at 18:56:16

I get this strange thing where it asks me how many matches I want to book, and then freezes, or doesn't let me input anything, any ideas?
SockoPosted on 01/06/05 at 19:02:56

Pulsar
One thing that it *might* be:

Do you have Caps Lock on? On all of the prompts in MM3 (iirc), the program only recognises lower case inputting, so as it is atm if you're entering 'Y' or 'N' it won't appear to be responding, it has to be 'y' or 'n'. It may not be this, but it's somewhere to start looking :)

Note: I shall add upper case input support in the next update regardless.
Y2p731Posted on 01/06/05 at 20:57:41

I'm a little disapointed with the plug-in

I just wished it could seperate the women from the men wrestlers unless you put them in their own sperate catagory such as opener or low midcarder.

My fed has heavyweights, cruiserweights, and women wrestlers.
SockoPosted on 01/06/05 at 21:16:38

I'm a little disapointed with the plug-in
That's okay. I don't expect it to appeal to everyone. It's a program that I wanted for myself, and thought I'd share it in case other people could find a use for it. :)

I just wished it could seperate the women from the men wrestlers unless you put them in their own sperate catagory such as opener or low midcarder.
This is an issue that has been brought to my attention. I plan to add that ability to define *special* divisions (for this exact situation) and roster split support at some point.
colmatteusPosted on 01/06/05 at 22:34:24

Hey... GREAT GREAT program!  I'm curious what that asterisk next to one particular match is when I run the program.  Thanks again, and good job!  ;D
Shaun SindelmanPosted on 01/06/05 at 22:56:45

I asked the same thing before - it's to indicate the 1 match on the card that both participants are of the same alignment (heel vs heel, face vs face)

On 01/06/05 at 22:34:24, colmatteus wrote:Hey... GREAT GREAT program! I'm curious what that asterisk next to one particular match is when I run the program. Thanks again, and good job! ;D
SockoPosted on 01/07/05 at 19:57:41

colmatteus - Thank you for your kind words :)
[hr]
Update
I've just uploaded a new version of MM3 (available via the link in TNM7.com's Download section).

Changes

Tweak: MM3 is now twice as likely to utilise circuit defined tag teams when generating matches. I also have plans to allow the user to define the frequency that they are used in an update.

Added: You can run the match generator as many times as you wish, with each card being added to the text export file. Note: Once you exit/reload MM3, the text file will be wiped clean.
Shaun SindelmanPosted on 01/10/05 at 04:23:35

does the MatchMaker generate bookings for champions?

if not - might be something to consider if you wanted to do a card with a random booking of your champ.
SockoPosted on 01/10/05 at 04:37:34

As the program is at the moment, it doesn't treat champions any different to any other roster member.
Shaun SindelmanPosted on 01/10/05 at 05:04:07

gotcha - guess i never really noticed since i always book my title matches before generating random matches
SuperstarJimiCPosted on 01/12/05 at 02:27:35

To anybody that's new to reading about MatchMaker 3. I strongly encourage you to get this plugin. I got it last week & I really like it alot. It helps me with my cards & feuds with my current ECW circuit. I haven't publicized it yet. But get this plugin. It's great. Thank you Troy Perry. That's a great plugin.
meetzorakPosted on 01/12/05 at 05:04:44

can't get to work please help.
SockoPosted on 01/12/05 at 16:51:25

meetzorak - If you could post in more detail about what does/doesn't happen with the plugin I'd be more than happy to help you. :)

[hr]
SuperstarJimiC - Thank you, I'm glad that you find the plugin useful :)
meetzorakPosted on 01/13/05 at 21:10:30

i just can't install my tnm won't recognize it as a plug-in.
SockoPosted on 01/13/05 at 22:18:51

On 01/13/05 at 21:10:30, meetzorak wrote:i just can't install my tnm won't recognize it as a plug-in.
Okay, that does sound odd. After you unzipped the plugin into TNM's NEWPLUGS folder, and started TNM, did it say that it had found a new plugin? And asked if you wanted to install it?

Assuming that it did .. you can only run the plugin from 'within' a TNM circuit. It won't run from TNM's main menu.
meetzorakPosted on 01/16/05 at 08:03:49

no it did not i'll try again
meetzorakPosted on 01/16/05 at 08:07:48

heres something strange once again after to failing to install this plug-in. i clicked on the file itself it made a notebook file mm3 card 1 that when to my regular plug-in folder. Werid right. Maybe i'm getting but then again must sleep... ZZZZZZZZZZZZ.
SockoPosted on 01/16/05 at 17:07:37

Hmm, I really can't understand why it isn't installed, and I've not heard anyone else that's had this problem to date.

The only thing that I can think of is; maybe it's being unzipped into a subfolder, and not the NEWPLUGS folder itself. Please try this ..

1) Unzip the MM3 program to *any* location, but NOT into a TNM folder.
2) Copy the MM3.exe and MM3.inf files, and paste them into your TNM/NEWPLUGS folder.
3) Load TNM, and see if it now finds the plugin.

I'm afraid that I'm at a loss if this fails though :(

Here's hoping it works mate :)
stinger310Posted on 01/17/05 at 06:50:10

I copy the files to my New Plugin directory, install it... When I run it within my circuit, it just locks up my whole program. What am I doing wrong?
meetzorakPosted on 01/17/05 at 19:00:02

i got it working now just a quick tutorial would be nice
meetzorakPosted on 01/17/05 at 19:52:39

i got it totally working now and it made a great five star tag-team main event i would have never done on my own.....

Jon Dahmer and the great muta defeated Don Montoya and Rick Steamboat.

it was good stuff man good stuff thanks for all your help it was worth the wait to get it working right.  ;D
stinger310Posted on 01/18/05 at 03:00:32

please help?
SockoPosted on 01/18/05 at 18:41:14

On 01/17/05 at 19:52:39, meetzorak wrote:i got it totally working now and it made a great five star tag-team main event i would have never done on my own.....

Jon Dahmer and the great muta defeated Don Montoya and Rick Steamboat.

it was good stuff man good stuff thanks for all your help it was worth the wait to get it working right. ;D
You're welcome of course, and I'm glad you like it :)
SockoPosted on 01/18/05 at 18:43:04

On 01/17/05 at 06:50:10, stinger310 wrote:I copy the files to my New Plugin directory, install it... When I run it within my circuit, it just locks up my whole program. What am I doing wrong?
First off, sorry for the delay in replying stinger310.

I'm not quite sure what is causing your problems, but if you could zip up the circuit's folder and email it to me, I'll be more than happy to take a look at it for you :)
stinger310Posted on 01/19/05 at 05:30:17

On 01/18/05 at 18:43:04, Socko wrote:
First off, sorry for the delay in replying stinger310.

I'm not quite sure what is causing your problems, but if you could zip up the circuit's folder and email it to me, I'll be more than happy to take a look at it for you :)
Thats ok. Thanks for your help. I just emailed my TNM to you.

Thanks again.
SockoPosted on 01/20/05 at 19:48:42

stinger310 - I've checked over your circuits, and the reason that the program is locking up is because only 10 wrestlers are actually 'hired' (as it's being ran in email mode). Wrestlers must be hired in your circuit for the program to be able to use them.

I tested things by hiring 20 guys and the program ran fine. Hope that's some use to you. :)

stinger310Posted on 01/24/05 at 06:35:53

On 01/20/05 at 19:48:42, Socko wrote:stinger310 - I've checked over your circuits, and the reason that the program is locking up is because only 10 wrestlers are actually 'hired' (as it's being ran in email mode). Wrestlers must be hired in your circuit for the program to be able to use them.

I tested things by hiring 20 guys and the program ran fine. Hope that's some use to you. :)

ok. Thanks very much. I'll try that.
k_mungePosted on 02/03/05 at 00:11:17

Hey, I really like the program but why is it different than the actual screenshot you showed us.  Is there any way you can implement the program into a format much like the Theme or Weight Class Wizards?  I really like it, but its not too visually appealing if you know what I mean....

Also, how do you get the cards they choose to actually follow themselves through and into the system booked...?
Critic of the DawnPosted on 02/03/05 at 01:35:46

I can probably field that question for Socko.

No.  No there isn't.  Upgrading to a windows interface and everything would probably require an exponential increase in program complexity for no real increase in functionality.  Since he's not being paid for the time he spends coding this, making it prettier probably isn't high on his list of priorities.

Eric "Critic of the Dawn"
k_mungePosted on 02/03/05 at 20:40:53

I just don't understand this at all...I get to the run card and it gives me a list of matches, but then how do I implement them into the circuit..?  It doesn't write ANYTHING to the mm3_card.txt file so what is that even for?  It makes the program worthless to me if I have to write down who the program wants me to face each other....also, it doesn't separate my RAW and SD brands....It even gave me a Batista v Trish Stratus match....wtf is that?!?!
Snabbit888Posted on 02/03/05 at 20:47:16

Then write your own program that's better.  Otherwise, lay off a bit.  It's a new program... it's bound to have some things that need to be tweaked.  If you're not happy with it, book your own stuff using, you know, your brain.
rey619Posted on 02/03/05 at 20:48:35

Yeah, it only gives you suggestions on what matches to book, it doesn't actually book your matches per se. And why would it differentiate between your brands? Unless you actually have two different circuits for RAW and SD!, neither TNM nor the Matchmaker know what a brand is. The Weight Class Wizard allows you to separate into brands, weight and gender, but even that plugout doesn't prevent you from booking a Eddie Guerrero vs Chris Jericho match.
Critic of the DawnPosted on 02/04/05 at 02:54:51

On 02/03/05 at 20:40:53, k_munge wrote:I just don't understand this at all...I get to the run card and it gives me a list of matches, but then how do I implement them into the circuit..? It doesn't write ANYTHING to the mm3_card.txt file so what is that even for? It makes the program worthless to me if I have to write down who the program wants me to face each other....also, it doesn't separate my RAW and SD brands....It even gave me a Batista v Trish Stratus match....wtf is that?!?!
Hit the U key in your main circuit menu to bring up a notepad window.  You can record the matches you want to run there.  It takes about 20 seconds.

Why would it recognise your brands?  That's not something that TNM natively supports, and a wrestler's "brand" isn't stored in the circuit database to the best of my knowledge - it's only the Weight Class Wizard which even comes close to supporting this, and even that only seperates rankings.

I believe Troy has said that he eventually plans to add things like being able to seperate divisions (so Cruisers and Women will fight each other) and support for stables (with random tag teams being very likely to contain a stablemate if the person that comes up is part of a stable).  But don't quote me on that.

Eric "Critic of the Dawn"
HugeRockStar760Posted on 02/04/05 at 03:57:16

It's a free plugin too.  There's no need for anything to look pretty.  Does TNM look appealing?  No.  If you want eye candy, download Total Extreme Warfare.