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TEW vs TNM

rey619Posted on 10/22/04 at 22:10:32

Dunno if anyone's noticed, but I purchased TEW the other day (yes.. I did..  :P).. and noticed that TNM is actually one of the companies you can have sponsoring you. But.. the logo says something like "We were best,"

That sucks! TNM's still best ! Oliver, do something to get back at them!!!  ;D
americamamushiPosted on 10/22/04 at 22:26:33

Yeah, make Ryland job to you :D
91Posted on 10/22/04 at 23:01:31

I don't see what's wrong with that, I'd say it was pretty factual. Was best, is best, will be best for some time. Some might say TNM is the Bret Hart of wrestling sims...
Rick GarrardPosted on 10/23/04 at 01:46:03

it's Bret Hart.....

minus the bitterness and senility that he seems to have.

So it would be the Bret Hart in the prime of his career, not Bret Hart weekly newspaper article writer of today.
rptDX316Posted on 10/24/04 at 02:03:41

I found playing Extreme Warfare a lot like Goldberg's WWE run.

A lot of hype behind it, it's difficult to deal with, ultimately not very good, and you give up on it after completing a year.
americamamushiPosted on 10/24/04 at 02:15:37

On 10/24/04 at 02:03:41, rptDX316 wrote:I found playing Extreme Warfare a lot like Goldberg's WWE run.

A lot of hype behind it, it's difficult to deal with, ultimately not very good, and you give up on it after completing a year.
lmao
91Posted on 10/24/04 at 02:16:15

TEW I think is good for what it is, and evidently a lot of people get a lot of enjoyment out of it, which is fine. That said, I've never got more than an evenings play out of it and I couldn't give a rats ass about the business end of things compared to the depth of stuff you can put into the shows themselves.

With TNM, your limits is your imagination (or your wallet if you're too cheap to buy the interview plugin), with TEW it's how many slots you can negotiate with the network, a selection of pre-set angles and what the talent is willing to do. Realistic, but ultimately not very interesting. For me, anyway.
rey619Posted on 10/24/04 at 16:40:34

Well, I never liked EWR as well, but TEW is so much better. You don't have to negotiate for slots, you have, let's say a two hour show, and you choose how long each segments last. Really an improvement though.
But I don't think TEW and TNM is competitors, because TNM focus on the in-ring aspect, and TEW of the outside of the ring aspect. I actually enjoy playing both games, but as you said, the only limit in TNM is your imagination. And that's why TNM is # 1!
zackarcherPosted on 10/25/04 at 22:07:40

Help me out here...whats TEW?
americamamushiPosted on 10/25/04 at 23:36:11

On 10/25/04 at 22:07:40, zackarcher wrote:Help me out here...whats TEW?
A gross misspelling of the word "two"

Seriously though, it's Adam Ryland's Total Extreme Wrestling sim which is the latest version of his Extreme Warfare series... and also, I might add, the only one that costs money.  
rey619Posted on 10/26/04 at 13:18:22

Yeah, basically, you have to run a wrestling company, get sponsors, sign workers and backstage staff, handle angles, training, feuds etc.. then you book matches and who will win.. you don't actually see the match as in TNM. Can be fun to play for a while if you're a little tired of TNM, but I assure you, it doesn't beat TNM and you will always come back to it after a while.
Oliver CoppPosted on 10/31/04 at 22:59:45

Personally, I liked EWR better than TEW... for no other reason than the load times on TEW really started to annoy me after playing it non-stop for a few hours. Adam has created something that many people enjoy as is evident by the traffic on TEW's forums.

One thing you absolutely have to love about EWR is the little things Adam puts in his game... such as TNM being available as a sponsor ;)
rey619Posted on 10/31/04 at 23:14:26

Speakin of Adam Ryland, Oliver do you have any thoughts about his new project? Fighting Spirit?
americamamushiPosted on 11/01/04 at 00:22:53

On 10/31/04 at 22:59:45, Oliver Copp wrote:One thing you absolutely have to love about EWR is the little things Adam puts in his game
And in EWR when you'd hire Roadkill and you'd get a message from him just saying "chickens"
Oliver CoppPosted on 11/01/04 at 01:08:58

On 10/31/04 at 23:14:26, rey619 wrote:Speakin of Adam Ryland, Oliver do you have any thoughts about his new project? Fighting Spirit?
None, honestly. I tend to only get interested in things that have actually been released and recommended :)
Oliver CoppPosted on 11/01/04 at 01:10:11

On 11/01/04 at 00:22:53, americamamushi wrote:

And in EWR when you'd hire Roadkill and you'd get a message from him just saying "chickens"
... and that reminds me of the biggest f-up of my broadcasting career. On live television, I called Roadkill the "Angry Amish Chickenf---er" ;)

You can't imagine the heat I got for it ;)
americamamushiPosted on 11/01/04 at 02:17:52

On 11/01/04 at 01:10:11, Oliver Copp wrote:... and that reminds me of the biggest f-up of my broadcasting career. On live television, I called Roadkill the "Angry Amish Chickenf---er" ;)

You can't imagine the heat I got for it ;)
I don't see the problem... you just said what we all were thinking :D
Tom_ImpPosted on 11/01/04 at 07:38:04

I'm with the majority as well on this. The program was interesting and different for a few hours, but then it got boring and I deleted it.

I'm more about the actual wrestling aspect, not about finding sponsors and crap like that.
Oliver CoppPosted on 11/01/04 at 08:42:10

Although that had to be expected. Adam started programming his own "style" of wrestling sims because he had TNM and was bored by its style of handling things.

Adam rather embraced the "business" aspects revolving around wrestling and - aside from the fact that the numbers in EWR/TEW are so far off from reality it isn't funny - I do think he created something that'll reach an audience that wouldn't touch TNM with a ten-foot pole.

In the end - for me - it comes down to wrestling. A wrestling simulator without a match simulation engine personally speaking always comes up short.

While TNM's is far from perfect, people do often not realize that it is by far the most difficult thing to program when making a wrestling sim. Implementing psychology (however it may be defined in a certain geographical region) is something I've always been interested in doing but never really was able to conceive a way how it could be done. Then again, looking at the various wrestling games out there for consoles and their respective AIs, I seem to be in good company ;)