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@Critic of the Dawn (Re: Yendor) :p

AnubisPosted on 09/23/04 at 23:53:26

I brought it here so Oliver and I could focus on the issue over in help.  I brought it here because actually there is an interesting story here that you may or may not find humorous.

On 09/22/04 at 16:58:08, Critic of the Dawn wrote:I've got no idea what the problem is here - but then, I don't really use that feature of the plugin very much.

I will, however, give you props for having a guy named Yendor.  I think he's probably so badly injured because people keep barging into his tower, zapping him with wands of death, and stealing the Book of the Dead from him.  I know that'd put me on the injured list for a while...

Eric "Critic of the Dawn"
I haven't the slightest idea what you're talking about, but I will tell you where the names come from.

Several of the wrestler in my TNM are actually alternate personas of my real friends, either nicknames they gave themselves, fitting "wrestling names", or characters they played in actual e-feds.  Yendor, in fact, is my friend Rodney's nickname: look closely and you'll see that Yendor is Rodney spelled backward. ;D

Anyway, just for fun, here is the list of real people and their identities:

Brandon Harwell: This is my real name.  I have an alternate name, but I won't say it because in case people start watching my new circuit when it goes up, I want them to be surprised.

Jerry Dunvegan: This is my real best friend's (Jeremiah) e-fed character from several years ago and his own nickname as well.

Dawson Polaris: This is my friend Dave's alter ego in e-wrestling from back when he was in the game.

Adrian: This is my friend Bobby's middle name.

Charles Valentine: This is an alternate spelling of my friend Charles Valiente's name.

Sampson Griffith: This is my friend Jerad's godlike D&D character.

Jeff Helms: His real name is Jeff Holmes.  The Helms family will be the next Anderson family in my TNM, except all high-risk wrestlers.

Mike Malice: This is just a fitting name for my friend Mike, who is a rowdy and violent type.

Yendor: As I said, Rodney backward.

Anyway, that's the story, for anyone who cares or might find it interesting.
91Posted on 09/24/04 at 00:11:29

You know, the one advantage of this is potential character development. I don't usually get too into fantasy circuits because I can't relate to any of the characters and it takes a damned good effort for me to get behind a fantasy character (as opposed to a real wrestler circuit - if someone sticks out Chris Benoit vs Kurt Angle, or whatever, I can instantly relate to it and it grabs my initial interest).

In this case, however, since you already know your fantasy wrestlers, so to speak, one would assume that their characters are going to be extended versions of their real life counterparts, and conversely there's more potential for character advancement.

That said, you'll still have to live up to that potential for me to get into the circuit. But that's just me.
AnubisPosted on 09/24/04 at 00:15:55

I'm not sure how well I did character development, honestly. Even when writing my book, character development was difficult for me. Desriptions and development through words have never been my strong point. In writing and in wrestling, my forte has always been development through what a character does.

That said, my circuit is a mixed circuit. 1999 is all my own creations, but after that, I intend to mix real wrestlers in there.

There's also the fact that just as in real life, a good wrestling character takes literally years to develop properly. I'd say you could say the same for my circuit. I DO think there are some characters developed properly such as Jerry Dunvegan and Jimmy Dragon, but some others such as Jeff Helms leave much to be desired SO FAR. I'm still only in November of 1999.

One thing I can safely say, though, is that by reading the cards, it's easy to figure out who you're supposed to cheer and who you're supposed to boo.
Critic of the DawnPosted on 09/24/04 at 04:35:21

The whole Yendor comment refers to the underground hit game NetHack, which is a development of Hack which was a development of Rogue, a D&D based dungeon crawling game from about 1980.  NetHack and its variants have been in development continuously since that time, and as might be expected, have become fiendishly difficult and complex games.  Probably more than half of players will never complete the game.

Anyway, the plot of the game is that an evil deity named Moloch rebelled against the cosmic order and stole the fabled Amulet of Yendor from the gods, carrying it down into Gehennom (hell) and entrusting it to the care of his high priest there.  The other gods were rightfully annoyed at this, and sent their followers into the depths of the earth searching for the elusive Amulet of Yendor.  All failed.

The most successful of these followers was the mighty Wizard of Yendor (known to most as Rodney, as Yendor is Rodney backwards as you noted).  Rodney came close to succeeding, but eventually grey disgruntled with the orders of his god after many failed attempts and set up his own residence in Gehennom.  This wouldn't be noteworthy, but he had managed to discover the ancient Book of the Dead, which was required to unlock the path to Moloch's sanctum.  Thus, you have to convince the mightiest wizard ever to live to hand over the most powerful spellbook in history, and Rodney isn't exactly understanding and rational after centuries of living in hell.  

Thus, most people who actually manage to reach him zap him with a wand of death and make a run for it before he gets his wicked revenge (for such a powerful being, death is only a temporary setback), which explains my comments about Yendor and wands of death and the like.

I suppose if I were going to run a circuit with fantasy wrestlers, I'd be likely to base them on friends myself.  It'd make it a little more fun, and give them some added character in my eyes, even if most others couldn't see it.  Plus it'd just be fun to be able to tell your friends that you chokeslammed their ass.

Eric "Critic of the Dawn"
AnubisPosted on 09/24/04 at 08:20:46

Wow, interesting.  Being such an RPG nut, I'm shocked I've never heard of it.  The biggest cult classic I've known and played (and beaten as well) is Wizardry.

The game sounds interesting.  Is it a video game, computer game, or tabletop RPG?  Where can I find out more information?
Critic of the DawnPosted on 09/24/04 at 08:40:54

It's a computer game, and it's free to download, modify, etc.

The dungeon is randomly generated like in Diablo, except unlike Diablo when you die you're dead.  No respawning, no reloading old saves.  The character is dead.  There's a chance that you'll leave a "bones" file, though, which gives you a chance of running into the level where you died, complete with your grave, all your stuff (now mostly cursed) and whatever unfortunate stuff it was that killed you.  There's also a utility out there that allows you to swap bones with other players so you can run into unexpected nasties, but it's down at the moment because the server died.

The variant I play is called Slash'EM, which stands for Super Lotsa Added Stuff Hack, Extra Magic.  It's widely renowned for being even more sadistically difficult than vanilla NetHack.  It also has more stuff (as you might expect) but the balance isn't quite as strong.

Here's a link to a beginners guide to the program:
http://www.juiblex.co.uk/nethack/slashem/stable/Guidebook.pdf

And here's a link to where you can get it:

http://www.slashem.org/

If you're more interested in the basic version, you can find it here:

http://www.nethack.org/

If you have any questions, feel free to ask in PM, as this is a bit off topic. :)

Eric "Critic of the Dawn"
91Posted on 09/24/04 at 19:12:27

Ooh, I think I've heard of that. I think Home of the Underdogs might have it.
Critic of the DawnPosted on 09/24/04 at 20:20:03

That's where I originally discovered it, yes.  It's a great game, albeit with a steep learning curve and graphics ranging between outdated and nonexistent.

Eric "Critic of the Dawn"