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Old School Rules Set Month 12

rgarrardPosted on 04/17/04 at 20:45:56

14.      Month #12

14.1.      Long-term planning

14.1.1.      This month, you will have your big year end card on week 49 so build to that.

14.1.2.      Once week #49 is over, on week #50 you will begin building toward your yearly tag team tournament that will feature a total of 32 wrestlers making up 16 teams.


14.2.      Week #48

14.2.1.      In your opening match, have the winner of last week's opening match wrestle against the wrestler that lost in the 6 man tag match from rule 13.5.2.

14.2.2.      Have the tag teams that fought in single matches from rule 13.5.3, this week wrestle in a tag team match against each other.

14.2.3.      Have the tag team that debuted against your champions last week, wrestle in a tag team match again this week.  And if they won the titles last week, make it a non-title match.

14.2.4.      Have your tag team champions work in a non-title match this week.  Have them face a mystery team using the "m" key.

14.2.5.      Have another tag team match this week, using wrestlers from rule 13.5.4.

14.2.5.1.      Have a special guest referee for this match from within your roster but not already scheduled on the card to wrestle.

14.2.6.      Have another tag team match with the remaining wrestlers from rule 13.5.4 from last week.

14.2.7.      Your main event this week should be a 6 man tag team match.  Have your singles champion, your "royal rumble" match winner from week #39 and one of the wrestlers from rule 13.2.6 form one team.  Have their opponents be the other wrestler from rule 13.2.6, and two other wrestlers from your roster.

14.2.7.1.      Before you book this 6 man match any further, have the heel wrestler from rule 13.2.6 get jumped and unable to work the 6 man tag match.  Have someone also from the heel side of the roster, be the one that replaces him in the match (this wrestler may work twice on this card).  Have the wrestler that got jumped make a save at some point either during or after the match for the face wrestler from rule 13.2.6.

14.2.8.      Have everyone on your roster work this week, unless they are injured.


14.3.      Week #49 - Big Year End Card

14.3.1.      Your opening match should be some sort of hardcore gimmick match not used yet between the two wrestlers that have been feuding for a while.  The wrestlers from rule 13.2.6 should once again meet in the ring.  And while you are at it... give them a main event like time limit, let them have a chance to work for 60 minutes if needed.

14.3.2.      If your tag team champions retained the titles on week #47, have them face a team that was on your original roster.  And in another match have the team that debuted on week #47 face the team that debuted on week #48.

14.3.2.1.      Have a wrestler not working in any match this week, interfere against the challengers to the tag team titles.

14.3.3.      If your tag team champions won their titles on week #47, have them defend against the team that debuted on week #48.  And have the team that lost the titles on #47 face a team from your original roster.

14.3.3.1.      Have a wrestler not working in any match this week, interfere against the challengers to the tag team titles.

14.3.4.      It's time to determine a new #1 contender tag team.  Have the team that won the match from rule 14.2.2 face the two partners that the heel chose for last week's main event in a tag team match.

14.3.5.      In a tag team match, have the team that lost the match for rule 14.2.2 face a team made up of the special referee from rule 14.2.5 and the losing member of the team from rule 14.2.5.

14.3.6.      Have the wrestlers from the 6 man gimmick tag match on week #44 face off in 1 tag team match and 1 singles match.

14.3.7.      And in your main event, have your singles champion face the winner of the "royal rumble" match from week #44.

14.3.8.      Have a wrestler not working a match this week interfere against the challengers for your tag team titles.

14.3.9.      You may give up to 6 wrestlers this week off, and remember this is supposed to be your top card of the year, so make sure all your big stars are working this card.


14.4.      Week #50

14.4.1.      In your opening match, have the wrestler that interfere against your tag team challengers last week, face one member of that tag team in singles action.

14.4.2.      Have a rematch from your #1 contenders tag team match last week.

14.4.3.      Have a team that won a tag team match last week face the special referee from last week and new partner chosen using the "m" key.

14.4.3.1.      The wrestler that comes in using the "m" key should be making special one time only appearance this week.

14.4.4.      Have the winners of your match between the debuting teams from weeks #47 and #48 from last week, face the losers of the other match from the rule last week that made them wrestle.

14.4.5.      Have the 8 wrestlers from rule 13.5.4 face each other in an 8 man tag gimmick match.

14.4.6.      In your main event this week, have your singles champion face the wrestler that won the opening match on week #48.

14.4.7.      Give the two wrestlers from the opening match last week, this week off.  Also give the loser of last week's main event this week off.  Also, give one wrestler that had last week off, this week off again.  You may have up to 6 wrestlers off this week.

14.4.8.      The wrestler that interfered against your tag team title challengers last week is in need of a new tag team partner.  Hire someone from outside your circuit to a 26 card contract and have them both interfere against the wrestler challenging for your singles title this week.  The newly hired wrestler should not make their wrestling debut until next week.

14.4.9.      Also this week, name your #1 seed team for your 16 team tournament that will be happening on weeks 53 and 54.  The #1 seed should be your tag team champions as of this week.


14.5.      Week #51

14.5.1.      In the opening match this week, have the two wrestlers that battled in the opening match on week #49, team up to face the wrestler that jumped the heel from the first team in this rule and a partner from the roster (if they have a normal partner, use them).

14.5.2.      Have one of your tag teams that lost on week #49, split this week and face each other in a match.  Turn one of them to the opposite side so this match is heel vs face.

14.5.3.      Have a #1 contender singles match this week.  One wrestler should be one of the four wrestlers that debuted on weeks #47 and #48.  The other wrestler should be the wrestler that brought in a mystery partner last week using the "m" key.

14.5.4.      Have the wrestler that you hired last week and his tag team partner work a tag team match this week.

14.5.5.      Your main event this week should feature your tag team champions facing the #1 contenders.

14.5.6.      You may give up to 7 wrestlers this week off.

14.5.7.      Also, this week you should release your pairings for your 16 team tag team tournament.  Your #2 seed should be the team that was the #1 contender going into this week's main event.  All first round matches should be heel vs face, which means at this point, you need to have at least 15 faces and 15 heels on your roster.  Also in the tourney seeds, the wrestler that was the special referee on card #49, should be included in the seeding, but should NOT have a partner yet.  And the two wrestlers that worked in the main event on card #49 should NOT be included in the tournament.


14.6.      Week #52

14.6.1.      Your opening match this week, should be a tag team match that features 1 wrestler from each match from one half of your brackets.

14.6.2.      Your special guest referee from week #48 seems to be having trouble with tag team partners.  Have him bring in a new partner he can trust using the "m" key.  And have this newly formed team face a team from the same half of the brackets that they will be on.

14.6.3.      Have one team from one half of the brackets face a team from the other half of the brackets.

14.6.4.      Have a tag team match that is actually scheduled for the first round of your tournament.

14.6.5.      Have an 8 man tag team match featuring your top 4 seeds.  This does not have to be 4 heels vs 4 faces.  It could also be 2 faces, 2 heels vs 4 heels or 2 face, 2 heels vs 4 faces.  It should not be 2 faces, 2 heels vs 2 faces, 2 heels.

14.6.6.      In your main event this week, have your singles champion face the #1 contender that was determined last week.

14.6.7.      You may have up to 5 wrestlers have this week off.


14.7.      Special week 52 post event rules for contracts

14.7.1.      You should have a number of wrestlers with contracts that will be expiring after this card.

14.7.2.      Reward two more franchise contracts for 52 cards in addition to any franchise wrestlers whose contracts may be up for renewal.  The two wrestlers getting the franchise contracts should be from the same side of the roster (either both heels or both faces).  Renew as many other contracts as you can for 26 cards just like usual.
fettPosted on 04/18/04 at 02:37:24

I am loving your rules and have just started a circuit of my own.

One question though.

When a mystery wrestler, or team is scheduled, do you then sign them a contract extension, or only for how long TNM gives you?

I just had the Hart Foundation as the mystery team in week 3, and I would like to keep them for a bit.

Critic_of_the_DawnPosted on 04/18/04 at 03:10:21

I believe you are generally to use your own discretion in that sort of thing.  You'll eventually want to start increasing the size of your roster, but that's not a priority until at least month 4 or 5.  So if they offer, feel free to take them up on it.  If they don't... then don't worry too much about it unless they won your titles.  ;D

Eric "Critic of the Dawn"
rgarrardPosted on 04/18/04 at 08:02:07

Fett, thanks for the compliments.  I have to say in my oh so humble opinion, this has got to be the most complete rules set since the one that the late Derek Thorell wrote almost 8 years ago.  It was his rules set that got me going again after my first circuit of over 260 cards using tnm6.2 died when I upgraded computers and didn't copy all of the proper TNM files onto a floppy at the time.

And Eric, thanks for helping on that reply.  

You are VERY correct in that thought.  It is at your own discretion as to whether you keep a mystery wrestler or not, unless a rule specifically states not to use them again, such as the rule from week #50 where it is a one time, one card, one match only mystery partner.

And as for as roster size... there are minimum limits to maintain based on where you are in the rules.  Heading into year 2, you will need at least 15 heels and 15 faces and total minimum roster of about 34, just to pull off the tag team tournament for week 2, year 2.