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Old School Rules Set Month 3

rgarrardPosted on 02/14/04 at 01:29:03

5. Month 3 - Building up feuds

5.1. Long term planning

5.1.1. Just remember to keep heels versus faces in your matches during the month


5.2. Week 9

5.2.1. In your main event this week, have your singles champion that was crowned last week face off in a rematch against the wrestler they defeated in the final match of the tournament.

5.2.2. In your opening match on this card, have a 30 minute tag team match to determine your #1 contender for your tag team titles. This match should feature two teams that fought in the first round of your tag team tournament in week #2.

5.2.3. Give 2 of your wrestlers the week off, while the other 18 work.


5.3. Week 10

5.3.1. In your main event this week, your tag team champions are set to defend against the #1 contenders as determined in the opening match from week 9.

5.3.2. In your opening match, have a #1 contender match for your singles title. Also, either during or after the match, have one of the wrestlers that you gave last week off, make their presence known by interfering, but again give them the week off from wrestling.

5.3.3. Put the other wrestler that had last week off in a tag team match this week.

5.3.4. Give one other wrestler the week off (if the wrestler in point 5.3.2 is a heel, then this wrestler should be a face; if they are a face, then this wrestler should be a heel.)


5.4. Week 11

5.4.1. In your main event this week, your singles champion is to defend against the #1 contender as determined last week.

5.4.2. Your tag team division is starting to heat up. Have two teams that are not your tag team champions do battle in some type of gimmick match.

5.4.3. Your opening match this week, should be a rematch of one of last week's matches.

5.4.4. Give two of your midcard wrestlers the week off.


5.5. Week 12

5.5.1. Your tag team champions are looking for a challenge this week as they defend the titles in the main event. Give them one. Put together two wrestlers from your circuit that normally don't team with each other and give them a title shot.

5.5.2. Have a towel match as your opener this week using wrestlers from last week's gimmick tag team match as both the wrestlers and holders of the towels.

5.5.3. In your semi-main event, have a 2-on-1 handicap match.

5.5.4. Give three wrestlers the week off that haven't had a week off yet.
cotguy130Posted on 02/17/04 at 00:50:06

rgarrard-

Will any more roster additions occur within the context of your rules, like when the mystery team showed up to answer the open challenge? Or will they stay pretty consistent until the 26 week contracts come due? Also. will their be any face/heel turns written into the rules, or are you leaving those pretty much up to us? Lastly, when those 26 week deals end, how extensive a roster overhaul can we expect (rough guess)?  
rgarrardPosted on 02/17/04 at 03:27:48

cotguy130...

very good questions indeed.

You asked:  Will any more roster additions occur within the context of your rules, like when the mystery team showed up to answer the open challenge?  

Yes there will be more roster additions within the rules.  In fact, there should be some I believe in either month 4 and/or 5 (I'm replying with going to my notes here).


You then asked:  Or will they stay pretty consistent until the 26 week contracts come due?

Somewhat consistent with a few additions, but remember you should try to keep an even number of heels and faces and a minimum roster total of 20 wrestlers.


You followed that up with:  Also. will their be any face/heel turns written into the rules, or are you leaving those pretty much up to us?

You can create your own, but there will be some added in as well, but we are merely just getting the talent over by the end month 3's rules.  Before you turn someone, your fans should actually care as to why they are turning, so that it has maximum impact.


Your final question was:  Lastly, when those 26 week deals end, how extensive a roster overhaul can we expect (rough guess)?

That's pretty much dependent on how badly your TNM screws you.  :)  In seriousness though, I would say expect to keep a majority of your talent upon contract expiration.  I've also built-in at least 2 wrestler additions to your talent roster just in case, you have a few terminations after week 26 (the talent additions will become pretty obvious on week 26's rules).  My main goal is for you to build on a solid base of wrestlers so that we get to year 2 within the rules, we can start to use the fed's lengthy history (for a simmed TNM fed), but then again, if you follow the rules, you should already be building up this history base, which I am sure that you are.  :)

And since I am to card 26 in my experimental fed that I am basing these rules on, I can tell you I am more than worried that I didn't add more guys sooner, but I have written an angle to hopefully cover myself in case of mass exodus from my circuit.

Again thanks for your interest in the rules set.  The feedback keeps me motivated to keep them coming every weekend.  :)