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Time Progression/Hit Factor for WWE?

HugeRockStar760Posted on 08/04/03 at 19:11:35

Oliver,

What values would you suggest I use for time progression and hit factor to better simulate the WWE style for a WWE circuit?

I played around last night and put the values at 65 each, but I don't think that worked well.
Oliver CoppPosted on 08/04/03 at 20:14:07

That's a good question... one that I haven't even thought about yet.

Let's see... 50 is the standard value.

When I look at WWE, I see few actual moves in the matches and lots of stalling. That would indicate increasing both Time Progression (to lessen the number of moves per minute) and Hit Factor (to increase the damage the individual move does) significantly.

Maybe 100 for each field would be a good starting point.

However, I do want to mention that some experimentation is in order here because I'm fishing in the blue with what I just wrote.
HugeRockStar760Posted on 08/04/03 at 20:20:22

I'm trying 75 for Time Progression and 80 for Hit factor right now in a test circuit. I'll try 100 for each later.

Nice little feature though.

EDIT:  I ran a match with those settings with Jericho vs. Benoit and the match ended in 1:33 via a Crippler Crossface.  Hmm.