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Probablity numbers for DQs...etc

JkeatsPosted on 07/24/03 at 05:47:31

Hi all,

I was curious how the numbers you put in for Injury seed, DQ probablity, No-shows...etc, worked.  Is it the lower the number, the higher the probablity?  Is that in effect for everything you can modify?

Also, I unlocked the interference seed easter egg...where can you access that?  I haven't found it in Tweakcirc.

Thanks to anyone who can assist!  
John
Oliver CoppPosted on 08/02/03 at 09:58:33

Please refer to the TNM 7 SE manual for a detailed explanation of these numbers. The meaning differs with the context.

I don't know of any interference seed egg :)

Whatever you do have, you can change it via TweakCirc's Easter Eggs button.
JkeatsPosted on 08/03/03 at 00:22:18

Yup...I wrote this before the manual came out, but now all of my questions have been answered...except for the pesky "why are we here" one :)
Oliver CoppPosted on 08/03/03 at 11:21:37

We're "here" because "there" is already occupied ;)