Join The Community
TNM Discord
@tnm7sim
tnm7sim
TNM 3:16 Forums
FORUM HOME > TNM > Discussion
Probablity numbers for DQs...etc
Jkeats | Posted on 07/24/03 at 05:47:31 Hi all, I was curious how the numbers you put in for Injury seed, DQ probablity, No-shows...etc, worked. Is it the lower the number, the higher the probablity? Is that in effect for everything you can modify? Also, I unlocked the interference seed easter egg...where can you access that? I haven't found it in Tweakcirc. Thanks to anyone who can assist! John |
Oliver Copp | Posted on 08/02/03 at 09:58:33 Please refer to the TNM 7 SE manual for a detailed explanation of these numbers. The meaning differs with the context. I don't know of any interference seed egg :) Whatever you do have, you can change it via TweakCirc's Easter Eggs button. |
Jkeats | Posted on 08/03/03 at 00:22:18 Yup...I wrote this before the manual came out, but now all of my questions have been answered...except for the pesky "why are we here" one :) |
Oliver Copp | Posted on 08/03/03 at 11:21:37 We're "here" because "there" is already occupied ;) |