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TNM7 for PalmPilots

Oliver CoppPosted on 06/20/03 at 21:06:08

If you're talking about 3Com Palm Pilots or Handspring Vizors, these run applications compiled specifically for the built-in M68K compatible processors.

Generalizing a bit, getting your TNM 7 to run on a Palm Pilot is about as likely as getting it to run on an iMac - both systems trace back to an M68K-compatible instruction set while TNM operates on Intel-compatible systems.

The comparison isn't all that good, though, since you *can* get TNM 7 to work on a Mac via SoftWindows or SoftPC. Portable computers (including Palm Pilots) don't have enough computing power to run an emulator for the Intel platform.

In other words, it isn't very likely you'll be able to run TNM 7 on a handheld device in the foreseeable future. Sorry for the bad news...
pszPosted on 06/21/03 at 23:01:31

What about on an iPaq or other PocketPC Windows based machine? >;->
kicPosted on 06/21/03 at 23:23:12

I was wondering the same thing. Technically, the CPUs in the iPAQs are pretty quick, but, they are still somewhat limited.

Then again, I have an NES emulator for mine, so THAT at least can run, along with various games (Sim City 2000 anyone?).

I think part of the problem would be no DOS support, and being that I'm not a programmer, I don't know what it'd take to port the code to both the OS and the hardware, but I'm guessing it wouldn't be fun.
Oliver CoppPosted on 06/21/03 at 23:57:07

There are some CE.NET systems which theoretically *might* be able to run it but in that case it comes down to whether or not DOS programs can be run at all. I'm not an expert in that field, though, so I'll leave it to those who are :-)

All I can tell you with certainty is that a Palm Pilot isn't going to run TNM....
BOyCOTT0Posted on 06/26/03 at 00:38:14

Theres no way to get TNM 7 running on a Pocket PC as is. I'm fairly sure the current generation of Pocket PC's would have a no problem manipulating the data in a timely manner but without TNM 7 being ported it will never happen :( There also doesn't appear to be any wrestling simulators for PPC or Palm.  I'd love to get a simulator of TNM's quality for one of these devices.
pszPosted on 06/26/03 at 01:02:30

Well, when the TNM 6.2 sourcecode is released.... >;->
BOyCOTT0Posted on 06/26/03 at 02:30:56

Is the Tnm6.2 source being released?
CarlzillaPosted on 06/26/03 at 04:53:43

The source is already "released". TNM6.2 was a qbasic program, which means that all of the source code was uncompiled, and could be viewed and or edited. However as Oliver holds the copyrights to said source code, and if you where to edit it and then release it it would be violating the copyright. He has however stated that he is releasing it as freely editable, So we can use it as a base to make other sims when that happens. 3 cheers to Oliver for releasing it.
Oliver CoppPosted on 06/26/03 at 10:50:46

Actually, it is TNM V6.2plus which will be released under the GPL on July 1.
BOyCOTT0Posted on 06/26/03 at 13:50:00

Is it going to be the exact source that was distributed to the users to use TNM 6.2 or is it going to be a nicely formatted and documented version. If I remember correctly, when I first got TNM 6.2 and looked through the code it was just line after line after line with no comments. And also, is the data for wrestlers and moves going to be freely distibutable?
Oliver CoppPosted on 06/26/03 at 15:32:51

I definitely won't spend time on reformatting the code. It'll be the 6.2plus code as is - no frills but working code.

The wrestler data is in the public domain anyway, always has been.

All other data that the program comes with (in particular move data) is not being released under the GPL.

The goal is to help with programming, not deliver a ready-to-run product with 500+ moves out of the box.

Again: the wrestler data is in the public domain meaning that anybody can use it. The move database isn't.