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TNM 7 - Second Edition

Oliver CoppPosted on 05/30/03 at 18:41:27

I'll make it short and sweet.

TNM 7. Second Edition.

More than 25 new features.

Interested in getting your hands on it ? Then check back here regularly. I'll release new information as soon as it's available.

Finished so far:

3) Illegal non-submission moves.
11) Card multipliers which tell TNM 7 to only deduct a card from a hired wrestler's contract every X cards.
13) Print roster to file.
14) Backing out of the hiring process will be possible.
15) Limits on the number of titles and circuits will be eliminated.
19) Overall rating for a card will be computed.
20) Option to turn off injuries.
23) Special move: "leads to finisher" and "illegal" checkboxes work properly in all cases.

Currently in the works:

1) New situations for DQs, double DQs.
4) Expanded referee interaction with the combatants.
7) Several new spots inside the matches.
8) More flexible wording and commentary.
24) Spots for masked wrestlers.

"What are the numbers not listed ?" I hear you ask. Check back here to find out - development is going on constantly.

More soon.
whymePosted on 05/30/03 at 20:01:16

YAY CANT WAIT!!!

TNM ROCKS!!!
LillaThrillaPosted on 05/30/03 at 21:19:32

Sounds really good Oliver!
Dameyon_MoorePosted on 05/30/03 at 21:38:28

How much is it gonna run?
UWFWhyteTygerPosted on 05/30/03 at 21:42:00

Oliver stated earlier that it would be around $5 or so.

Not too bad if you ask me.   :o
Critic_of_the_DawnPosted on 05/31/03 at 08:53:54

On 05/30/03 at 18:41:27, Oliver Copp wrote:I'll make it short and sweet.

TNM 7. Second Edition.

More than 25 new features.

Interested in getting your hands on it ? Then check back here regularly. I'll release new information as soon as it's available.

Finished so far:

3) Illegal non-submission moves.
11) Card multipliers which tell TNM 7 to only deduct a card from a hired wrestler's contract every X cards.
13) Print roster to file.
14) Backing out of the hiring process will be possible.
15) Limits on the number of titles and circuits will be eliminated.
19) Overall rating for a card will be computed.
20) Option to turn off injuries.
23) Special move: "leads to finisher" and "illegal" checkboxes work properly in all cases.

Currently in the works:

1) New situations for DQs, double DQs.
4) Expanded referee interaction with the combatants.
7) Several new spots inside the matches.
8) More flexible wording and commentary.
24) Spots for masked wrestlers.

"What are the numbers not listed ?" I hear you ask. Check back here to find out - development is going on constantly.

More soon.
Damn tease... ;)

Eric "Critic of the Dawn"
Oliver CoppPosted on 05/31/03 at 09:42:51

Learned from my mistakes.... can you say TNM 7 Gold *g* ?

Seriously, I don't want to publish the new features until they have been 100% finished.
Snabbit888Posted on 05/31/03 at 19:43:46

*claps* Yahoo for school.  I'm finally starting to get back in the TNM swing of things, and then new stuff is coming out.  I'm going to pillage a wombat tonight, I'm so happy. :)

-Nubbs
Here's hoping one of the new features not listed is the ability to use title belts as foreign objects. I've wanted that so bad for awhile. :)
91Posted on 05/31/03 at 20:00:31

WOOOOO! Who ever said TNM was dead? What're the new situations for the DQ's? Or are we just gonna have to wait and find out?

Oh yeah, and would I be right in assuming that you can slap it on your current TNM folder without losing your circuit or anything?
Critic_of_the_DawnPosted on 06/01/03 at 00:05:38

On 05/31/03 at 09:42:51, Oliver Copp wrote:Learned from my mistakes.... can you say TNM 7 Gold *g* ?

Seriously, I don't want to publish the new features until they have been 100% finished.
That makes perfect sense.  I just like to grumble, even if my suggestions and questions are being listened to and addressed by the programmer, and even if many of them appear likely to see implementation in the new version of the product.  ;D

Eric "Critic of the Dawn"
ggazooPosted on 06/01/03 at 06:49:05

Not suee if you're still listening to suggestions Oliver, but I've always wanted to see the ability to have cornermen in matches, without having to create them as a manager first. Just a thought.
kicPosted on 06/01/03 at 08:08:25

Double DQs will be way cool. There's been an instance where I could have used one already. I can wait though.

And more options with hiring is good. I hate when I hit the wrong key and accidentally hire someone and can't back out of it.

Looking forward to all this spiffy new stuff. :D
TecmoNickPosted on 06/01/03 at 18:04:09

On 06/01/03 at 06:49:05, ggazoo wrote:Not suee if you're still listening to suggestions Oliver, but I've always wanted to see the ability to have cornermen in matches, without having to create them as a manager first. Just a thought.
I second that!
Oliver CoppPosted on 06/01/03 at 20:28:55

On 05/31/03 at 19:43:46, Snabbit888 wrote:Here's hoping one of the new features not listed is the ability to use title belts as foreign objects. I've wanted that so bad for awhile. :)
Now *that* is an idea I *really* like :-)
Oliver CoppPosted on 06/01/03 at 20:31:04

On 05/31/03 at 20:00:31, 91 wrote:WOOOOO! Who ever said TNM was dead? What're the new situations for the DQ's? Or are we just gonna have to wait and find out?

Oh yeah, and would I be right in assuming that you can slap it on your current TNM folder without losing your circuit or anything?
Of course it'll install just like any other TNM 7 Build, your data will remain untouched.

New situations for DQs:

- performing illegal non-submission moves,
- unmasking a wrestler,
- shoving the referee,
- otherwise attacking the referee (moves etc),

Maybe I'll come up with more ;-)
Oliver CoppPosted on 06/01/03 at 20:32:36

On 06/01/03 at 06:49:05, ggazoo wrote:Not suee if you're still listening to suggestions Oliver, but I've always wanted to see the ability to have cornermen in matches, without having to create them as a manager first. Just a thought.
In what way should they be able to participate in the match ? If you need them to be able to actually be their wrestling persona, chances aren't good. Otherwise I think such a feature is already in there but not exposed (i.e., available through the user interface).
JHawkPosted on 06/02/03 at 03:37:37

On 06/01/03 at 20:32:36, Oliver Copp wrote:

In what way should they be able to participate in the match ? If you need them to be able to actually be their wrestling persona, chances aren't good. Otherwise I think such a feature is already in there but not exposed (i.e., available through the user interface).
I remember seeing that in 6.2 Plus, but I have never seen that in TNM 7.
TNM_JunkiePosted on 06/02/03 at 05:38:56

I remember seeing that in 6.2 Plus, but I have never seen that in TNM 7.
The corner man would be used in a "Towel Match" and you enter the name of your corner person, as it is not by default the manager / valet who comes with the wrestler, if he/she has one.

Sam
Oliver CoppPosted on 06/02/03 at 10:06:12

That's exactly my point. Where would an I-Quit Match with cornermen differ from a Towel Match :-) ?
Oliver CoppPosted on 06/02/03 at 10:07:35

Progress report:

3) Illegal non-submission moves.
11) Card multipliers which tell TNM 7 to only deduct a card from a hired wrestler's contract every X cards.
13) Print roster to file.
14) Backing out of the hiring process will be possible.
15) Limits on the number of titles and circuits will be eliminated.
19) Overall rating for a card will be computed.
20) Option to turn off injuries.
23) Special move: "leads to finisher" and "illegal"  checkboxes work properly in all cases.
phudjiePosted on 06/02/03 at 11:37:29

.....just a question, with the Second Edition, am I gonna have to have my TNM7 to be totally up to date build wise, I have build C, but do I need it totally updated?
Oliver CoppPosted on 06/02/03 at 14:55:54

SE will bring your TNM up-to-date no matter what Build you have.
91Posted on 06/02/03 at 15:05:42

Feature 19) - will I be right in saying the overall rating will be an average of all the match ratings or are you gonna be all uber-mathematical with it?
JHawkPosted on 06/02/03 at 17:12:44

On 06/02/03 at 05:38:56, TNM_Junkie wrote:

The corner man would be used in a "Towel Match" and you enter the name of your corner person, as it is not by default the manager / valet who comes with the wrestler, if he/she has one.

Sam
I was under the impression that the question was general.  Like having Nunzio come out with Chuck Palumbo but not necessarily having him be listed as a manager.
Magister369Posted on 06/02/03 at 17:35:52

I hope this will be in(I remember it was promised for TNM gold) since I run old NWA style circuits, with the
NWA championship and the NWA tag team championship
touring thru several regional circuits. If i have a title change in one fed I would like to be able to have TMN to make the change in all the feds linked together. Example: I had the Texas Outlaws (Rhodes & Murdoch)
win the tag titles from the Andersons. I then had to go
thru my other NWA circuits and manually hand over the
titles(I am running six circuits at one time.)
Oliver CoppPosted on 06/02/03 at 20:01:01

On 06/02/03 at 15:05:42, 91 wrote:Feature 19) - will I be right in saying the overall rating will be an average of all the match ratings or are you gonna be all uber-mathematical with it?
Actually, it's going to be a weighted average rating meaning that the main event will count considerably more than the opening match towards card quality.
Oliver CoppPosted on 06/02/03 at 20:02:37

Three words: oh my god =). Won't promise this one is going to make it because it necessitates changes in the very structure of how data is organized...
UWFWhyteTygerPosted on 06/02/03 at 20:15:20

But.........?      ???    
TNM_JunkiePosted on 06/02/03 at 20:28:51

I was under the impression that the question was general.  Like having Nunzio come out with Chuck Palumbo but not necessarily having him be listed as a manager.
Ya, i get what you are getting at, but it just isn't in the cards.

In TNM, Chuck could have a manager, Nunzio, in a regular 1 fall match and Nunzio would come out with him.

In a Towel Match, he would get Nunzio AND a corner man, as the two are no, by default one in the same.

It boils down to this: If you want someone to come out with your Wrestler, he has to be made a manager first, even if he is another wrestler.

hope it helps......

Sam
LillaThrillaPosted on 06/02/03 at 22:03:16

- unmasking a wrestler
It would be REALLY nice if this was an optional thing.  Example, it's normally illegal for a lucha fed, but they sometimes have a Mask vs Mask match where it would be very legal.

It would be really nice too if we could have option for a Mask vs Mask gimmick match too, especially since we now have all those nice mask-yanking spots :)
Oliver CoppPosted on 06/02/03 at 23:48:06

Do you mean turning off the spot or turning off the DQ ? Obviously, if the ref isn't looking or if DQs have been switched off for the match, there won't be any action if a wrestler is unmasked.
whymePosted on 06/03/03 at 00:23:27

not sure if this was stated elsewhere but will the ones that already have payed for tnm have to pay again for this one?

just wondering.
pszPosted on 06/03/03 at 01:54:41

Yes. This is an upgrade for existing users (Hence why the pricetag will be fairly low ;->)
91Posted on 06/03/03 at 02:48:52

On 06/02/03 at 20:01:01, Oliver Copp wrote:

Actually, it's going to be a weighted average rating meaning that the main event will count considerably more than the opening match towards card quality.
How about match times and such, do they (or anything else) figure? Not to drive it into the ground, but it sounds like a cool feature, and I know how you love to address your public really.  ;)
Critic_of_the_DawnPosted on 06/03/03 at 05:37:31

Speaking of unmasking masked wrestlers, what happens if they're unmasked?

A few suggestions (perhaps the outcome can be randomly determined?):

1.  Nothing special happens, the fight continues as usual.

2.  The unmasked wrestler runs to the back covering his face and is counted out.

3.  The unmasked wrestler gets royally pissed off and goes apepoopie on his opponent, basically gaining the benefits and momentum turn of a hulk up.

4.  The unmasked wrestler's heat increases drastically as the crowd cheers for him to make a comeback.

5.  The unmasker gets a ton of heat as the fans boo him out of the building.

6.  The unmasker retreats to the back with the unmasked wrestler's mask and is counted out.

7.  The unmasked wrestler fights on, but is demoralized by the loss of his mask and/or trying to hide his face.  As a result, his push value is decreased dramatically for the remainder of the match.

Eric "Critic of the Dawn"
Critic_of_the_DawnPosted on 06/03/03 at 05:46:31

Oh, just had another thought.  With the card multiplier feature for longer contracts, etc, will your wrestlers still injure themselves, give notice, etc, on cards that don't count against the length of their contracts?  Or will this only happen on cards that "count" so to speak?

Eric "Critic of the Dawn"
HugeRockStar760Posted on 06/03/03 at 06:00:17

On 06/03/03 at 02:48:52, 91 wrote:

How about match times and such, do they (or anything else) figure? Not to drive it into the ground, but it sounds like a cool feature, and I know how you love to address your public really. ;)
I am wondering if interviews will count towards the overall show rating, too.  
91Posted on 06/03/03 at 08:34:42

On 06/03/03 at 06:00:17, HugeRockStar760 wrote:

I am wondering if interviews will count towards the overall show rating, too.
Yeah, I was wondering that whilst lying in bed earlier. Particularly if the last thing you book is an interview. OK, Raw style "main event interviews" right after the big Stevie Richards vs Maven match are annoying and I would be happy to see something like detract from a shows rating but what if you're running one of your shows and you have your big hyped main event, then for angle purposes, a short interview immediately stemming off from the match?

For example, Mr. A defends the title against Corporal B when Newcomer C runs out and helps B win, and then B grabs the mic (cue interview plugin) and goes "hahaha, C is here and I'm the new champion".
Oliver CoppPosted on 06/03/03 at 10:45:58

On 06/03/03 at 02:48:52, 91 wrote:

How about match times and such, do they (or anything else) figure? Not to drive it into the ground, but it sounds like a cool feature, and I know how you love to address your public really. ;)
They already influence each individual match rating. Hence they also count towards the overall rating. No purpose counting them twice, though :-)
Oliver CoppPosted on 06/03/03 at 10:46:47

On 06/03/03 at 05:46:31, Critic_of_the_Dawn wrote:Oh, just had another thought. With the card multiplier feature for longer contracts, etc, will your wrestlers still injure themselves, give notice, etc, on cards that don't count against the length of their contracts? Or will this only happen on cards that "count" so to speak?

Eric "Critic of the Dawn"
All card-related things will only happen on cards that "count". Or would you want to have it differently ?

Injuries can happen all the time.
Oliver CoppPosted on 06/03/03 at 10:56:28

On 06/03/03 at 06:00:17, HugeRockStar760 wrote:

I am wondering if interviews will count towards the overall show rating, too.
I was thinking of that but I really don't know how. It's tough for a computer to judge if an interview was "good" or not. Heck, if you put five fans in a room and subject them to listening to an interview, one will think it was great, one will think it was good, two will think it was ok and one will think it sucked ;-)
Oliver CoppPosted on 06/03/03 at 11:00:55

On 06/03/03 at 05:37:31, Critic_of_the_Dawn wrote:Speaking of unmasking masked wrestlers, what happens if they're unmasked?

A few suggestions (perhaps the outcome can be randomly determined?):

...

Eric "Critic of the Dawn"
The natural reaction is for the wrestler minus mask to try and get his mask back to put it back on (which would be 8.) :-)

All 7 of your suggestions have either already been implemented or are on their way into the program. Thanks :-)

Option number 3 will probably lead to a new spot for all babyfaces: a "hot streak" when something really groundbreaking happens which sees their push increase momentarily and boots both morale and energy.
Oliver CoppPosted on 06/03/03 at 11:06:57

On 06/03/03 at 08:34:42, 91 wrote:

Yeah, I was wondering that whilst lying in bed earlier. Particularly if the last thing you book is an interview. OK, Raw style "main event interviews" right after the big Stevie Richards vs Maven match are annoying and I would be happy to see something like detract from a shows rating but what if you're running one of your shows and you have your big hyped main event, then for angle purposes, a short interview immediately stemming off from the match?

For example, Mr. A defends the title against Corporal B when Newcomer C runs out and helps B win, and then B grabs the mic (cue interview plugin) and goes "hahaha, C is here and I'm the new champion".
If you give me an idea how to realistically (!) determine the quality of an interview, I'm all for it.
StoneC0ldPosted on 06/03/03 at 11:23:38

One more idea, if it's not too late for second edition.....

How about a circuit option to introduce the members of unregistered tag teams seperately or together.  Considering WWE tends to have seperate entrances for "unregistered" tag teams, this could add that realism, but the option would be there to keep the current method of introducing the team all together.  :)
peterPosted on 06/03/03 at 13:11:48

Hi, really looking forward to this new edition.

How about making tag team cage matches more realisitic by not having the partners tag each other in and out. Surely they would have to be in the ring at the same time.

As for the interview rating idea I couldnt see it working myself. How about the lemgth of the promo in being recorded? I twould then added something to the overall statistics. For example on the interview plugin screen in would have Details, Ok and Time Allocation. So the user could put in say 0:05:00 and this would be added onto the length of the card.

Just a thought. Keep up the promising work Olliver

peterPosted on 06/03/03 at 13:16:11

Also how about making battle royals for titles too. I know this was done as a registered user thing but how about making it a proper feature?

Also I really like the idea about having different set style circuits e.g Stron Style, Hardcore etc....
MATPosted on 06/03/03 at 13:26:54

I've always liked this idea.  You know how you can set the Typical Match Length in the General Options.  Well if you were to put this where you are choosing the options for the match, then you could make sure a certain match would be short and one would be long.

By this I mean you could set a opening match as 5 to be short, a midcard match could be 7 to be medium length and main events or important matches 10 to be long.

Just a thought I had.
Oliver CoppPosted on 06/03/03 at 15:29:46

On 06/03/03 at 13:16:11, peter wrote:Also how about making battle royals for titles too. I know this was done as a registered user thing but how about making it a proper feature?
I'm not sure I'm following. It is a proper feature.
Oliver CoppPosted on 06/03/03 at 15:32:48

On 06/03/03 at 13:26:54, MAT wrote:I've always liked this idea. You know how you can set the Typical Match Length in the General Options. Well if you were to put this where you are choosing the options for the match, then you could make sure a certain match would be short and one would be long.

By this I mean you could set a opening match as 5 to be short, a midcard match could be 7 to be medium length and main events or important matches 10 to be long.

Just a thought I had.
Would it be an option to expand booking like this:

1) You can set a time for the match to end. Determining a winner and/or a finishing more is optional.
2) You can predetermine the winner. Time and finish are optional.
3) You can predetermine the finish with time and winner being optional.

I think that should cover your request and basically most others dealing with booking. Not sure, though, if it is something that others see as a high priority. Input please :-)
Oliver CoppPosted on 06/03/03 at 15:34:32

On 06/03/03 at 13:11:48, peter wrote:How about making tag team cage matches more realisitic by not having the partners tag each other in and out. Surely they would have to be in the ring at the same time.
Will see what I can do.


As for the interview rating idea I couldnt see it working myself. How about the lemgth of the promo in being recorded? I twould then added something to the overall statistics. For example on the interview plugin screen in would have Details, Ok and Time Allocation. So the user could put in say 0:05:00 and this would be added onto the length of the card.
I somehow don't see what you're getting at, Peter :-). How does the length of an interview indicate if it was a good or bad interview ?
MATPosted on 06/03/03 at 16:12:58

Sorry, I didnt make myself clear. If you set the Typical Match Length to say 5 (quite short) then all the matches would be that length, including ones you would like to be longer like the main event.

What I meant is that in the options after you select the wrestlers, you could chose to specify the match length, meaning on a card you could have matches with different lengths e.g. opening match could be set as 5, then the main event set as 10. (the whole point of this is that I sometimes have opening matches going 20mins, and main events lasting 10mins)
91Posted on 06/03/03 at 16:46:03

On 06/03/03 at 11:06:57, Oliver Copp wrote:

If you give me an idea how to realistically (!) determine the quality of an interview, I'm all for it.
Oh no, I don't think they should be implemented at all, my worry was the program would look at the last thing you booked on the card, see it's an interview, not find a rating and assume it's 0 (or a DUD) and say that since you had such a crappy main event, your show gets a low score overall, even though your actual main event seconds earlier just scored **** 3/4. If interviews are going to be completely ignored, that's a good thing.
91Posted on 06/03/03 at 16:48:48

On 06/03/03 at 15:29:46, Oliver Copp wrote:

I'm not sure I'm following. It is a proper feature.
I'm guessing what he meant was enabling titles to be defended in a battle royal, as opposed to it being for a vacant title. That said, I don't see it as being that necessary - I just vacate the title, have the match, and edit the result slightly so it doesn't make reference to it being for a vacant title.
LillaThrillaPosted on 06/03/03 at 19:11:22

Do you mean turning off the spot or turning off the DQ ? Obviously, if the ref isn't looking or if DQs have been switched off for the match, there won't be any action if a wrestler is unmasked.
I mean turning off if the spot causes a DQ.

Insert two random masked lucha guys.  If its a normal match in Mexico, they can get DQed for normal stuff AND mask removal.  If its a Mask vs Mask Match, they could get DQed for normal stuff but mask yanking is ok.
Yet_Another_MikePosted on 06/03/03 at 19:58:29

Would it be an option to expand booking like this:

1) You can set a time for the match to end. Determining a winner and/or a finishing more is optional.
2) You can predetermine the winner. Time and finish are optional.
3) You can predetermine the finish with time and winner being optional.

I think that should cover your request and basically most others dealing with booking. Not sure, though, if it is something that others see as a high priority. Input please  

Oliver, I love this idea! I often book matches, and quite often I'm left with a wrestler performing his finisher several times because the match isn't supposed to end for another four minutes.
HugeRockStar760Posted on 06/03/03 at 20:15:04

On 06/03/03 at 10:56:28, Oliver Copp wrote:

I was thinking of that but I really don't know how. It's tough for a computer to judge if an interview was "good" or not. Heck, if you put five fans in a room and subject them to listening to an interview, one will think it was great, one will think it was good, two will think it was ok and one will think it sucked ;-)
Well, is there some way that the computer can recognize the difference between The Rock doing an interview and perhaps 3 Minute Warning doing one?  More times than not a Rock interview is going to be better than the 3 Minute Warning interview because The Rock has higher charisma and is more over.
LillaThrillaPosted on 06/03/03 at 21:33:43

Well, is there some way that the computer can recognize the difference between The Rock doing an interview and perhaps 3 Minute Warning doing one?  More times than not a Rock interview is going to be better than the 3 Minute Warning interview because The Rock has higher charisma and is more over.
Hmmm...given what's in TNM7 right now you could probably make an 'interview rating' based on the following:
-charisma of everyone in the interview
-heat levels of everyone in the interview, especially if they're on the Who's Hot or Who's Cold list.
-if the participants are on a match elsewhere on the card and possibly something relating to the placement of the interview vs the match
-what percentenge of wrestlers involved are on each others queues
-bonus for interview participants having titles or being highly ranked

Just some ideas...
Tom_ImpPosted on 06/03/03 at 21:41:04

Oliver, I'm just curious, will there be new referees added to the second edition since there are new guys out there like Mike Chioda, Nick Patrick, & Charles Robinson to name a few?
Fighter_HayabusaPosted on 06/03/03 at 21:44:57

On 06/03/03 at 21:33:43, LillaThrilla wrote:

-heat levels of everyone in the interview, especially if they're on the Who's Hot or Who's Cold list.
How does one view the hot/cold list?  I think I did this some time ago, but I forgot how.   ???

Thanks!

FH
MookSmashPosted on 06/04/03 at 00:03:54

Wow, I can't wait.  Will this upgrade involve more of that updated match commentary?  I remember that plug-in as being the last new thing for awhile but it never really got going.  

Now I have to figure out how to prove I'm a registered user.  I bought this program 5 years ago!

Grrr.

P.S. Thanks for all the help Oliver.  Can I still post my e-fed on the site?    :'(
Critic_of_the_DawnPosted on 06/04/03 at 02:10:21

On 06/03/03 at 10:46:47, Oliver Copp wrote:

All card-related things will only happen on cards that "count". Or would you want to have it differently ?

Injuries can happen all the time.
That makes sense.  I was just curious.  Still, more options is never a bad thing.  Maybe things could be made more unpredictable with things like wrestlers quitting or giving notice on all cards, not simply those that "count," but with the flat chance of it happening on any given card being multiplied by a factor of one over the card multiplier that the user imputs?

So it'd basically look like this:

1/X * 1/Y = Z

X would be the seed for how often these things happen (As either set by the user if the option is there, or as per the default value), Y the card multiplier, and Z the circuit specific value which would be used.

With that sort of thing in place, you retain the unpredictability TNM7 has now without having an unrealistically high level of people seeking releases.

How's that sound?  Is it feasible?

Eric "Critic of the Dawn"
Critic_of_the_DawnPosted on 06/04/03 at 02:16:16

On 06/03/03 at 11:00:55, Oliver Copp wrote:

The natural reaction is for the wrestler minus mask to try and get his mask back to put it back on (which would be 8.) :-)

All 7 of your suggestions have either already been implemented or are on their way into the program. Thanks :-)

Option number 3 will probably lead to a new spot for all babyfaces: a "hot streak" when something really groundbreaking happens which sees their push increase momentarily and boots both morale and energy.
Sweet.  Being able to offer up suggestions and comments and find out that they've inspired features, or will appear in the next version of the product is incredibly cool, by the way.  I know you probably hear it a lot lately, but thanks a lot for including the community in this as much as you have.  Finding out that I've helped to shape the direction of this program never fails to bring a smile to my face.

Eric "Critic of the Dawn"
CGoldPosted on 06/04/03 at 04:00:08

I am a little confused about the discussion of the cornerman, I am not sure what others would want but I wouldn't mind having the option of having a non manager corner man who acts like a manager.  In other words If Kevin Nash were to face Triple H, there would be a special cornerman option, where I could place Shawn Michaels in Nash's corner and Ric Flair in H's corner, I realize some would want them to be able to do there moves but I would settle for normal manager style interference as this option would help in the building of an over all angle, this would also work good in a match where you have say Kane taking on Sylvan Grenier with RVD in Kane's corner and Rene Dupree in Grenier's corner, I believe there is a string where managers cause double dq's and think this would be a cool feature.  Again I don't know if it's possible but just a thought.
kicPosted on 06/04/03 at 07:44:47

On 06/04/03 at 04:00:08, CGold wrote:I am a little confused about the discussion of the cornerman, I am not sure what others would want but I wouldn't mind having the option of having a non manager corner man who acts like a manager.  In other words If Kevin Nash were to face Triple H, there would be a special cornerman option, where I could place Shawn Michaels in Nash's corner and Ric Flair in H's corner, I realize some would want them to be able to do there moves but I would settle for normal manager style interference as this option would help in the building of an over all angle, this would also work good in a match where you have say Kane taking on Sylvan Grenier with RVD in Kane's corner and Rene Dupree in Grenier's corner, I believe there is a string where managers cause double dq's and think this would be a cool feature.  Again I don't know if it's possible but just a thought.
The original impression I got for the idea was this, and I'd like to see this. I'd like to be able to use an existing wrestler in a "manager-type" situation without having to turn said wrestler into a manager. If they could keep their existing moveset, that'd be an even bigger plus for me. As it is, I'm currently "writing" it such that things are happening, but I'd like the randomness of TNM doing some of these things as well.
Oliver CoppPosted on 06/04/03 at 09:53:25

On 06/03/03 at 16:12:58, MAT wrote:Sorry, I didnt make myself clear. If you set the Typical Match Length to say 5 (quite short) then all the matches would be that length, including ones you would like to be longer like the main event.

What I meant is that in the options after you select the wrestlers, you could chose to specify the match length, meaning on a card you could have matches with different lengths e.g. opening match could be set as 5, then the main event set as 10. (the whole point of this is that I sometimes have opening matches going 20mins, and main events lasting 10mins)
Thanks for clarifying. My question remains: would it be sufficient for you to do this via the booking screen (this would be the most logical place to put it IMO) ?
Oliver CoppPosted on 06/04/03 at 09:54:18

On 06/03/03 at 16:48:48, 91 wrote:

I'm guessing what he meant was enabling titles to be defended in a battle royal, as opposed to it being for a vacant title. That said, I don't see it as being that necessary - I just vacate the title, have the match, and edit the result slightly so it doesn't make reference to it being for a vacant title.
I see the point... it's not an easy task at all due to the inner workings of battle royal matches but I'll see what I can do.
Oliver CoppPosted on 06/04/03 at 11:35:27

Battle Royals for titles are now possible - new feature #33
Oliver CoppPosted on 06/04/03 at 11:38:50

On 06/03/03 at 19:11:22, LillaThrilla wrote:

I mean turning off if the spot causes a DQ.

Insert two random masked lucha guys. If its a normal match in Mexico, they can get DQed for normal stuff AND mask removal. If its a Mask vs Mask Match, they could get DQed for normal stuff but mask yanking is ok.
So essentially the idea I've had of mask vs mask matches was wrong. The mask vs mask matches I've seen were contested in a way that the loser would have to unmask... not that mask pulling was legal.

Another thing learned ;-)
Oliver CoppPosted on 06/04/03 at 11:40:47

On 06/03/03 at 20:15:04, HugeRockStar760 wrote:

Well, is there some way that the computer can recognize the difference between The Rock doing an interview and perhaps 3 Minute Warning doing one? More times than not a Rock interview is going to be better than the 3 Minute Warning interview because The Rock has higher charisma and is more over.
That's an interesting approach. Good idea !
Oliver CoppPosted on 06/04/03 at 11:45:20

On 06/03/03 at 21:33:43, LillaThrilla wrote:

Hmmm...given what's in TNM7 right now you could probably make an 'interview rating' based on the following:
-charisma of everyone in the interview
-heat levels of everyone in the interview, especially if they're on the Who's Hot or Who's Cold list.
-if the participants are on a match elsewhere on the card and possibly something relating to the placement of the interview vs the match
-what percentenge of wrestlers involved are on each others queues
-bonus for interview participants having titles or being highly ranked

Just some ideas...
Again, very good idea.

For that to work, some preconditions would have to be met, though.

#1 - it would have to follow a certain format which tells TNM who is doing the talking - it can't guess from the text without it following a format.

#2 - wrestler names would always have to be written in full or the recognized abbreviated versions; while semantically, it might be clear that "Hart" refers to Bret, the program would have to guess which Hart a comment refers to.

#1 is doable with either enough discipline or a new version of the Interview Integrator which forces interviews to follow these guidelines.

#2 is less practical IMO, though. Imagine a feud between Lex Luger and Rick Steiner. Luger does an interview sounding approximately like this:

"I'll tell you something, R. Steiner - I hate your guts" - this is what happens when you have to stick to the "official" abbreviations.

Sure you could always spell out the other wrestler's name in full but that also isn't a "natural" interview style.
Oliver CoppPosted on 06/04/03 at 11:45:46

On 06/03/03 at 21:41:04, Tom_Imp wrote:Oliver, I'm just curious, will there be new referees added to the second edition since there are new guys out there like Mike Chioda, Nick Patrick, & Charles Robinson to name a few?
Yes, the referee database will be overhauled completely.
Oliver CoppPosted on 06/04/03 at 11:46:10

On 06/03/03 at 21:44:57, Fighter_Hayabusa wrote:

How does one view the hot/cold list? I think I did this some time ago, but I forgot how. ???

Thanks!

FH
Pressing "x" when the names of your cards are listed will do the trick.
Oliver CoppPosted on 06/04/03 at 11:48:19

On 06/04/03 at 00:03:54, MookSmash wrote:Wow, I can't wait. Will this upgrade involve more of that updated match commentary? I remember that plug-in as being the last new thing for awhile but it never really got going.
The match commentary plugin will be an important addition to TNM 7 SE. With no bug report ever, I think it can be moved out of alpha stage ;-)


Now I have to figure out how to prove I'm a registered user. I bought this program 5 years ago!
Please e-mail me with all the details you can give me.


P.S. Thanks for all the help Oliver. Can I still post my e-fed on the site? :'(
Why not ? E-mail me your name and desired password and I'll set up the account.
Oliver CoppPosted on 06/04/03 at 11:50:15

On 06/04/03 at 02:10:21, Critic_of_the_Dawn wrote:

That makes sense. I was just curious. Still, more options is never a bad thing. Maybe things could be made more unpredictable with things like wrestlers quitting or giving notice on all cards, not simply those that "count," but with the flat chance of it happening on any given card being multiplied by a factor of one over the card multiplier that the user imputs?

So it'd basically look like this:

1/X * 1/Y = Z

X would be the seed for how often these things happen (As either set by the user if the option is there, or as per the default value), Y the card multiplier, and Z the circuit specific value which would be used.

With that sort of thing in place, you retain the unpredictability TNM7 has now without having an unrealistically high level of people seeking releases.

How's that sound? Is it feasible?

Eric "Critic of the Dawn"
Sure it's feasible. Question is just: is it something more people are looking for or should the time to implement it rather be invested into a different feature. I have finite time at my fingertips, and when that time is up, what isn't in won't get in anymore. Hence I'd like to concentrate on things regarded useful by many people.

Thanks !
Oliver CoppPosted on 06/04/03 at 11:51:08

On 06/04/03 at 04:00:08, CGold wrote:I am a little confused about the discussion of the cornerman, I am not sure what others would want but I wouldn't mind having the option of having a non manager corner man who acts like a manager. In other words If Kevin Nash were to face Triple H, there would be a special cornerman option, where I could place Shawn Michaels in Nash's corner and Ric Flair in H's corner, I realize some would want them to be able to do there moves but I would settle for normal manager style interference as this option would help in the building of an over all angle, this would also work good in a match where you have say Kane taking on Sylvan Grenier with RVD in Kane's corner and Rene Dupree in Grenier's corner, I believe there is a string where managers cause double dq's and think this would be a cool feature. Again I don't know if it's possible but just a thought.
Sure it's possible. It's just a matter of making it work somehow. If this feature is desired by more than just a few people, I'll make it, time permitting.
peterPosted on 06/04/03 at 13:48:49

Thanks for the battle royal title option!

How about adding titles to the results screen? It adds text if it was a stipulated match already but would be so much better if it added titles as well. For example

CURRENT

Table Match
Sabu defeated Rob Van Dam via.....etc

IDEA

ECW World Title Table Match
Current champion Sabu defeated Rob Van Dam....etc

I know you can add match text but you know it doesnt isnt the same- plus you get those [] brackets :)

Thanks for listening to our ideas...keep up the excellent work.

When the product is out make sure to send all TNMers a flashy advert so we can send it on to our wrestling mad friends to maybe get a few new users!

John ProulxPosted on 06/04/03 at 15:23:48

On 06/04/03 at 11:51:08, Oliver Copp wrote:

Sure it's possible. It's just a matter of making it work somehow. If this feature is desired by more than just a few people, I'll make it, time permitting.
I think it's a good idea. Having a specially selected corner-person for a certain match is a good way to add heat to matches in the real world, after all.
Fighter_HayabusaPosted on 06/04/03 at 16:13:37

I'll second (or third, fourth, whatever) the cornerman idea.  I really hate adding so many wrestlers to the manager database, then changing managers when I book cards.  The cornerman idea would really improve TNM.

Another suggestion: is it possible to have the game announce champions in non-title matches?  It would be cool to have the in-0game announcer say "one half of the World Tag Team Champions..."    :)

FH
Oliver CoppPosted on 06/04/03 at 18:24:15

On 06/04/03 at 16:13:37, Fighter_Hayabusa wrote:Another suggestion: is it possible to have the game announce champions in non-title matches? It would be cool to have the in-0game announcer say "one half of the World Tag Team Champions..." :)
FH
Sorry to disappoint but this one is not going to happen due to the way things are structured internally.

Finished today: tournaments can now be automatically filled and seeded according to the circuit's ratings.
Tom_ImpPosted on 06/04/03 at 19:50:58

On 06/04/03 at 18:24:15, Oliver Copp wrote:

Finished today: tournaments can now be automatically filled and seeded according to the circuit's ratings.
Thank you Oliver!   ;D
Oliver CoppPosted on 06/04/03 at 21:37:36

Welcome, Tom... was about time I could do something for you ;-). The seeding was actually the biggest problem because there's a certain international standard for seeding in tournaments.

For four wrestlers, it's easy:

#1 vs #4
#2 vs #3

and so on.

With 8, it's also pretty straightforward:

#1 vs #8
#4 vs #5
#2 vs #7
#3 vs #6

That's when it gets a bit tedious until you understand the system... especially when you're seeding a 128-man tournament *g*
Critic_of_the_DawnPosted on 06/04/03 at 22:02:33

On 06/04/03 at 11:50:15, Oliver Copp wrote:

Sure it's feasible. Question is just: is it something more people are looking for or should the time to implement it rather be invested into a different feature. I have finite time at my fingertips, and when that time is up, what isn't in won't get in anymore. Hence I'd like to concentrate on things regarded useful by many people.

Thanks !
I personally like the sound of it, if only because it preserves the ability of your workers to abruptly walk out in the middle of an angle, forcing you to adapt.  If this isn't in, basically people will only quit at the end of a given period (generally at the conclusion of a Pay Per View), and will (depending on whether they give notice or quit effective immediately) often give you another month or so to write them out of storylines.  And if they don't, chances are good that you can simply procede as if their feud had been blown off.  It's a bit too ideal for my tastes.

Obviously you only have finite time to work on this.  In my mind, this is worth inclusion because it does a lot to preserve the original unpredictability of the program.  That said, if nobody else cares, then I doubt I'll lose any sleep over it.

What's everyone think?

Eric "Critic of the Dawn"
ggazooPosted on 06/04/03 at 22:30:31

Hey Oliver,

Just wondering if you were taking the plugin package consideration into TNM7:SE, or if it might be released as a diferent offer altogther (if it's still happening at all)
Oliver CoppPosted on 06/04/03 at 22:46:45

On 06/04/03 at 22:02:33, Critic_of_the_Dawn wrote:
Obviously you only have finite time to work on this. In my mind, this is worth inclusion because it does a lot to preserve the original unpredictability of the program. That said, if nobody else cares, then I doubt I'll lose any sleep over it.

What's everyone think?

Eric "Critic of the Dawn"
You've won me over. I'll put it in there.
Oliver CoppPosted on 06/04/03 at 22:49:25

On 06/04/03 at 22:30:31, ggazoo wrote:Hey Oliver,

Just wondering if you were taking the plugin package consideration into TNM7:SE, or if it might be released as a diferent offer altogther (if it's still happening at all)
Oh, it is absolutely happening. TNM 7 SE will be available both as a single download as well as maxxed up with everything you'll ever need plugin-wise (i.e., every plugin I have sitting on my desk *g*).

One thing I want to mention is that TNM 7 registration codes will not work on TNM 7 SE anymore. Hence, everybody who upgrades to TNM 7 SE will automatically get new plugin registration codes.

At about the same time, I will also be releasing an upgrade to TNM 7 TweakCirc (free to all registered users of TweakCirc) containing some of the new features which fit into TweakCirc better than into the main program.
RKLPosted on 06/05/03 at 00:17:52

One thing I want to mention is that TNM 7 registration codes will not work on TNM 7 SE anymore. Hence, everybody who upgrades to TNM 7 SE will automatically get new plugin registration codes.  
Will we have to reinstall TNM7 before updating?
SnDvls316Posted on 06/05/03 at 00:31:38

On 06/04/03 at 22:49:25, Oliver Copp wrote:

Oh, it is absolutely happening. TNM 7 SE will be available both as a single download as well as maxxed up with everything you'll ever need plugin-wise (i.e., every plugin I have sitting on my desk *g*).

One thing I want to mention is that TNM 7 registration codes will not work on TNM 7 SE anymore. Hence, everybody who upgrades to TNM 7 SE will automatically get new plugin registration codes.

At about the same time, I will also be releasing an upgrade to TNM 7 TweakCirc (free to all registered users of TweakCirc) containing some of the new features which fit into TweakCirc better than into the main program.
this brings up another question. sorry if it's been asked before I did not see it.
Since registering way back when I have changed e-mail addresses, but I do still have my original codes. Do I need to do something so I'll be notified to get the new codes.

Also as a frequent "onlooker" but rare poster I'm glad to see all the great stuff Oliver is putting into the game and the TNM community up and running again. I'm a big fan of text games (although my wife can't stand the game and all the papers I keep records/stats/ect. on) and I do have to say that I may go play others, but I always come back to TNM and spend most my time with it.

thanks again Oliver.
peterPosted on 06/05/03 at 00:52:31

Hey Oliver just wondering about the plugin idea you were working on a while back for 3 and 4 way gimmick matches. Just wondering if this is in SE or if it was a no-go.

Once again thanks for all the work your putting in on it. You've defnitely got my purchase.
Oliver CoppPosted on 06/05/03 at 01:27:33

On 06/05/03 at 00:17:52, RKL wrote:

Will we have to reinstall TNM7 before updating?
Absolutely not.
Oliver CoppPosted on 06/05/03 at 01:29:47

On 06/05/03 at 00:31:38, SnDvls316 wrote:
this brings up another question. sorry if it's been asked before I did not see it.
Since registering way back when I have changed e-mail addresses, but I do still have my original codes. Do I need to do something so I'll be notified to get the new codes.
I'd recommend filling out the registration code resend form because that'll allow us to keep track of your new e-mail address so the info goes to the right address.


Also as a frequent "onlooker" but rare poster I'm glad to see all the great stuff Oliver is putting into the game and the TNM community up and running again. I'm a big fan of text games (although my wife can't stand the game and all the papers I keep records/stats/ect. on) and I do have to say that I may go play others, but I always come back to TNM and spend most my time with it.

thanks again Oliver.
You're very welcome. I'm just happy to be back in a capacity where my hands aren't tied TNM-wise. The time off was much needed but now the itch is back ;-)
Oliver CoppPosted on 06/05/03 at 01:31:05

On 06/05/03 at 00:52:31, peter wrote:Hey Oliver just wondering about the plugin idea you were working on a while back for 3 and 4 way gimmick matches. Just wondering if this is in SE or if it was a no-go.

Once again thanks for all the work your putting in on it. You've defnitely got my purchase.
Thanks. If you mean that you'd want to do gimmick matches in three-ways and four-ways - that's a definite go.
Oliver CoppPosted on 06/05/03 at 01:34:24

Finished list as of 1:32am local time *g*

In Progress:

1) New situations for DQs, double DQs.
4) Expanded referee interaction with the combatants.
7) Several new spots inside the matches.
8) More flexible wording and commentary.
24) Spots for masked wrestlers.

Done:

3) Illegal non-submission moves.
11) Card multipliers which tell TNM 7 to only deduct a card from a hired wrestler's contract every X cards.
13) Print roster to file.
14) Backing out of the hiring process will be possible.
15) Limits on the number of titles and circuits will be eliminated.
19) Overall rating for a card will be computed.
20) Option to turn off injuries.
23) Special move: "leads to finisher" and "illegal" checkboxes work properly in all cases.
T 29) Over the top rope DQs (configurable on a circuit level through TNM TweakCirc).
33) Title defenses in Battle Royals / Royal Rumbles
34) Booking with globs - have falls end with "any" move from the wrestler's repertoire; or have a match end the first time move X is used (regardless of when it is)
35) Schedule tournaments which are seeded according to the ratings
36) Three-way and four-way gimmick matches
Oliver CoppPosted on 06/05/03 at 01:48:58

On 06/04/03 at 13:48:49, peter wrote:Thanks for the battle royal title option!

How about adding titles to the results screen? It adds text if it was a stipulated match already but would be so much better if it added titles as well. For example
Hmmm... not sure what the purpose of this would be. I mean, all titles that are up for grabs are listed below the results anyway as having changed or having been defended. Am I missing something :-) ?
Oliver CoppPosted on 06/05/03 at 01:49:42

On 06/04/03 at 16:13:37, Fighter_Hayabusa wrote:I'll second (or third, fourth, whatever) the cornerman idea. I really hate adding so many wrestlers to the manager database, then changing managers when I book cards. The cornerman idea would really improve TNM.
So many people :-)

I've put it on the list in slot #37.
kicPosted on 06/05/03 at 02:46:23

On 06/05/03 at 01:49:42, Oliver Copp wrote:

So many people :-)

I've put it on the list in slot #37.
Right on! I just ran a card last night where that woulda been awesome to have, but as it turned out, the unpredictability factor sort of did it for me, just with people I wasn't expecting to see. ;)

I love being this close to the development of something we all love so much, and getting our opinions heard. Ya!
Critic_of_the_DawnPosted on 06/05/03 at 03:48:55

On 06/04/03 at 22:46:45, Oliver Copp wrote:

You've won me over. I'll put it in there.
WOOHOO! ;D

Eric "Critic of the Dawn"
FS984Posted on 06/05/03 at 03:49:32

Hey Oliver. King of Extreme here...this has been mentioned before and I'm not sure if it's a problem to be implemented or is in the process of being taken care of, but would you be able to make it so that you could do a true clean install, not just installing none of the wrestlers, but none of the tag teams, stables, and managers as well? It's quite tedious when you install a copy of TNM for fantasy wrestlers only and have to manually delete all of the above. And I know it's been said many times already, but you're the man for involving your user base so closely in the update process. 'Nuff said.
Phatman_242Posted on 06/05/03 at 05:07:03

On 06/05/03 at 04:47:19, Deezer wrote:
1) Differentiation between TV/house shows and PPV's. I recognize this isn't TNM Gold, but it would give booking these shows a slightly different feel.

2) The ability to select a match as the "main event." Take the recent Wrestlemania as an example. While Lesnar vs. Angle closed out the card, Rock vs. Austin was arguably the main event. This would allow a match other than the final one to be considered the main event both in the card results section as well as for a weighted average rating of a show.
.
I Think that is a great idea and also to add to it maybe
the ratings of matches could reflect what show it is.
Oliver CoppPosted on 06/05/03 at 08:17:58

On 06/05/03 at 03:49:32, FS984 wrote:Hey Oliver. King of Extreme here...this has been mentioned before and I'm not sure if it's a problem to be implemented or is in the process of being taken care of, but would you be able to make it so that you could do a true clean install, not just installing none of the wrestlers, but none of the tag teams, stables, and managers as well? It's quite tedious when you install a copy of TNM for fantasy wrestlers only and have to manually delete all of the above. And I know it's been said many times already, but you're the man for involving your user base so closely in the update process. 'Nuff said.
Hey King... good to see you here again :-)

This is new item #21 and a definite for TNM 7 SE.
Oliver CoppPosted on 06/05/03 at 08:20:04

On 06/05/03 at 04:47:19, Deezer wrote:Hey Oliver, two suggestions here, though both may be entirely cosmetic and thus not worth the effort:

1) Differentiation between TV/house shows and PPV's. I recognize this isn't TNM Gold, but it would give booking these shows a slightly different feel.
The only difference I personally could see this make is to apply more rigid standards to PPVs when coming up with the overall rating. Any other ideas ?


2) The ability to select a match as the "main event." Take the recent Wrestlemania as an example. While Lesnar vs. Angle closed out the card, Rock vs. Austin was arguably the main event. This would allow a match other than the final one to be considered the main event both in the card results section as well as for a weighted average rating of a show.

Only problem I see with this last idea is that if you have an interview/angle as the main event, one may not want to flag any particular match as a main event.

Anyone think this sounds worthwhile? Regardless, I'd love to hear if anyone has any improvements to these ideas.
This - again - is a good idea. Let's give it some collective thought as far as where we can go with it is concerned. So far I didn't put it on the list but who knows ;-)
Oliver CoppPosted on 06/05/03 at 12:03:48

On 06/05/03 at 11:25:14, Zolte1 wrote:This is my first post, though I've been using TNM for years and been browsing this thread heavily since the announcement.

Anywhoo...

Along with the clean install options (no wrestlers, tags, etc.) how about making the other lists (tag team/manager/etc.) like the wrestler list so that you can highlight the ones you want to delete so you can delete more than 1 at a time?

And one question: Will you have to be able to access the registered users area to get TNM7SE? (I have my TNM7 registration code but I lost my access codes a long time ago and can't seem to find the right e-mail address to get them resent)
Please send me what you have via e-mail and we'll figure out the rest.

Deleting moves is a bit more tricky than deleting wrestlers because the move list references itself in various places (counters etc).

Furthermore, all deleting actions are subject to rigid data consistency preservation code.

If I made it such that you could delete many moves at once, this code couldn't guarantee the consistency of your databases anymore, so that's the tradeoff that would have to be faced.

What's worth more to you ? A feature for deleting multiple moves at once or ensuring data integrity ?
91Posted on 06/05/03 at 15:42:33

Oliver is now on my christmas card list. Meanwhile, I still wouldn't mind seeing my old idea in there - tag team battle royals/survivor series matches. How feasible would that be?
John ProulxPosted on 06/05/03 at 17:12:00

Another thought on exports:

Depending on how the importing of moves is going to change (if at all), is there any way to allow the game to import only the moves of wrestlers whom one actually chooses to import from the file and not the moves of all the wrestlers in the file? This would especially be useful for large files like the ALLWREST file.
Oliver CoppPosted on 06/05/03 at 20:11:35

On 06/05/03 at 15:42:33, 91 wrote:Oliver is now on my christmas card list. Meanwhile, I still wouldn't mind seeing my old idea in there - tag team battle royals/survivor series matches. How feasible would that be?
Feature #16 from the list - finished today:

16) Tag Team Battle Royals + Tag Team Elimination Matches
Oliver CoppPosted on 06/05/03 at 20:14:39

On 06/05/03 at 17:12:00, John Proulx wrote:Another thought on exports:

Depending on how the importing of moves is going to change (if at all), is there any way to allow the game to import only the moves of wrestlers whom one actually chooses to import from the file and not the moves of all the wrestlers in the file? This would especially be useful for large files like the ALLWREST file.
What I was thinking about is a two-step export file nuker plugin.

Step 1)
Minimize the export file to the wrestlers you'll actually be importing.

Step 2)
Check off all moves that you don't want to import - have them replaced by built-in versions.

Result: a new export file which will ONLY work properly on your particular version of TNM. However, it won't contain any excess baggage anymore, so to speak.

Expect this to come out after TNM 7 SE, though.
John ProulxPosted on 06/05/03 at 21:40:01

On 06/05/03 at 20:14:39, Oliver Copp wrote:

What I was thinking about is a two-step export file nuker plugin.

Step 1)
Minimize the export file to the wrestlers you'll actually be importing.
Cool. Will it create a new export file, or will I need to create a copy of the export before running it through if I want to keep the old export?

On 06/05/03 at 20:14:39, Oliver Copp wrote:

Step 2)
Check off all moves that you don't want to import - have them replaced by built-in versions.
Also cool :) . Does this mean we will have the list of moves in the DB available to choose the replacement in the file, then save the file? If so, this rocks even more.

On 06/05/03 at 20:14:39, Oliver Copp wrote:

Result: a new export file which will ONLY work properly on your particular version of TNM. However, it won't contain any excess baggage anymore, so to speak.

Expect this to come out after TNM 7 SE, though.
The fact that it would come out at all warms my heart, Mr. Copp :D . Thanks very much.
91Posted on 06/05/03 at 21:43:05

On 06/05/03 at 20:11:35, Oliver Copp wrote:

Feature #16 from the list - finished today:

16) Tag Team Battle Royals + Tag Team Elimination Matches
I love you. :)
Oliver CoppPosted on 06/05/03 at 21:55:22

On 06/05/03 at 21:43:05, 91 wrote:

I love you. :)
Memories... of... Shane... Douglas... *runs and hides*
FS984Posted on 06/06/03 at 01:56:46

On 06/05/03 at 08:17:58, Oliver Copp wrote:

Hey King... good to see you here again :-)

This is new item #21 and a definite for TNM 7 SE.
Sweet!  ;D
DarkAndEvilBastardPosted on 06/06/03 at 04:18:36

Silly little thing...

How about wrestlers trying to walk out getting caught by the opponent and thrown back in the ring?

Any news on the falls count anywhere thing I mentioned a while back?  I still haven't gotten a booked falls count anywhere finish to happen anywhere but the ring, and it sucks if you book it to end in, say, 5 minutes but they wind up in the second floor at the 5 minute mark, so they match goes twelve more minutes as they fight up and down the arena, FINALLY making it into the ring for the finish.

Tommy
leftsaidfredPosted on 06/06/03 at 05:31:10

Oliver, I just wanted to post a couple of ideas that you may or may not want to consider. I also apologize if they've already been posted.

1) How about having injuries possibly ending matches? Instead of just having "Wrestler X will be out for Y weeks due to an injured body part Z" at the end of a match, could you possibly have it worked into a match so that it says something along the lines of:
"The Rock is on the ground, holding onto his (knee/elbow/whatever) and writhing in pain.
Earl Hebner checks on The Rock and asks if he can continue.
The Rock shakes his head.
Earl Hebner calls for the bell."
I just thought I'd toss that out.

2) Would it be possible for interference to be kind of split into 'categories.' i.e. you can specify whether your interferer is going to try and help someone win a match illegally, or if the interferer is just looking to smack someone around.

The last two are slightly more specific and much more cosmetic suggestions:

3) I noticed that when you have a wrestler interfere that uses a submission move as his finisher, it sometimes says that he "hits" the person he's interfering with that move. Could you change it so that it says he "puts" the other person in the hold, and it's possible for the ref to turn around while the hold is still applied? Very minor, but it could change how some matches end.

4) Finally, could you make it possible for certain wrestlers to do kind of like what Rick Steamboat did and pull themselves back in the ring when their opponent attempted to toss them over the top rope? I just thought that would be a nice 'flavor' option to have.

On a side note, I really enjoyed the match sample you posted. It looks very promising.

Thanks, and best of luck with the upcoming release.
Oliver CoppPosted on 06/06/03 at 08:33:03

On 06/05/03 at 21:40:01, John Proulx wrote:

Cool. Will it create a new export file, or will I need to create a copy of the export before running it through if I want to keep the old export?
It will generate a new export file.


Also cool :) . Does this mean we will have the list of moves in the DB available to choose the replacement in the file, then save the file? If so, this rocks even more.
That's the idea behind it. This way you can remap the "pawaslamm" to the "powerslam" before importing ;-)
Oliver CoppPosted on 06/06/03 at 08:35:21

On 06/06/03 at 04:18:36, DarkAndEvilBastard wrote:Silly little thing...

How about wrestlers trying to walk out getting caught by the opponent and thrown back in the ring?
Do you mean the general walking out thing or the mask-related spots ?


Any news on the falls count anywhere thing I mentioned a while back? I still haven't gotten a booked falls count anywhere finish to happen anywhere but the ring, and it sucks if you book it to end in, say, 5 minutes but they wind up in the second floor at the 5 minute mark, so they match goes twelve more minutes as they fight up and down the arena, FINALLY making it into the ring for the finish.
I'm going to look at this one later today. Shouldn't be any major changes.
Oliver CoppPosted on 06/06/03 at 09:45:33

On 06/06/03 at 05:31:10, leftsaidfred wrote:Oliver, I just wanted to post a couple of ideas that you may or may not want to consider. I also apologize if they've already been posted.
That's quite ok because for most features, it's always interesting to see how many people want to see them happen.


1) How about having injuries possibly ending matches? Instead of just having "Wrestler X will be out for Y weeks due to an injured body part Z" at the end of a match, could you possibly have it worked into a match so that it says something along the lines of:
"The Rock is on the ground, holding onto his (knee/elbow/whatever) and writhing in pain.
Earl Hebner checks on The Rock and asks if he can continue.
The Rock shakes his head.
Earl Hebner calls for the bell."
I just thought I'd toss that out.
Honestly, this is something that happens very seldomly in real life because most of the time, the injured person just guts it out. It's a good idea, though. I'm putting it down on the list. However, it shouldn't be a broken thumb then :-)


2) Would it be possible for interference to be kind of split into 'categories.' i.e. you can specify whether your interferer is going to try and help someone win a match illegally, or if the interferer is just looking to smack someone around.
IOW, what you'd like to do is set up the interferers for instance not to just smack the Pony... err... the Rock but interfere in a way that'll help the Rock's opponent win ?


The last two are slightly more specific and much more cosmetic suggestions:

3) I noticed that when you have a wrestler interfere that uses a submission move as his finisher, it sometimes says that he "hits" the person he's interfering with that move. Could you change it so that it says he "puts" the other person in the hold, and it's possible for the ref to turn around while the hold is still applied? Very minor, but it could change how some matches end.
Ouch, that isn't good at all... personally I've never seen it happen so far. I'll see what I can do here.


4) Finally, could you make it possible for certain wrestlers to do kind of like what Rick Steamboat did and pull themselves back in the ring when their opponent attempted to toss them over the top rope? I just thought that would be a nice 'flavor' option to have.
I fully agree with you which is why I added such a field to the wrestler database two months ago *g*. Now I just have to wire it inside the matches.


On a side note, I really enjoyed the match sample you posted. It looks very promising.

Thanks, and best of luck with the upcoming release.
Thank you for your time and for the kind words.
Oliver CoppPosted on 06/06/03 at 13:59:09

I'm currently beefing up things such as Battle Royal eliminations and near-eliminations. That is going hand-in-hand with a new flag that was added to wrestler records which defines whether or not a wrestler is
able to skin the cat (and yes, if you want to have Big Show do it, you can).

Some interesting spots and finishes from a few test matches:

Kurt Angle hits Rey Misterio with the Angle Slam.
Kurt Angle gives the sign for the Ankle Lock.
Kurt Angle executes the Ankle Lock.
Rey Misterio is writhing in pain.
James Beard asks Rey Misterio if he's had enough.
Rey Misterio shakes his head.
Rey Misterio inches his way towards the ropes after being locked up for 34
seconds.
Kurt Angle throws Rey Misterio over the top rope.
Rey Misterio hangs on to the top rope.
Rey Misterio slides back in under the bottom rope.
Rey Misterio gives the sign for the West Coast Pop.
Rey Misterio executes the West Coast Pop on Kurt Angle.
Rey Misterio goes for the pin.
James Beard counts: One, two, three.
The crowd is on its feet cheering for Rey Misterio.

The winner is Rey Misterio. Time of match: 0:26:27

***

Kurt Angle throws Rey Misterio out of the ring.
Rey Misterio hangs on to the top rope.
Rey Misterio clutches his legs around Kurt Angle's head.
Rey Misterio pulls Kurt Angle out of the ring.
Rey Misterio slides back in under the bottom rope.
Rey Misterio jumps onto him with a tope con hilo.

***

Rey Misterio executes a forearm smash on Kurt Angle.
Rey Misterio uses a forearm smash on Kurt Angle.
Rey Misterio hits a forearm smash on Kurt Angle.
Rey Misterio goes for a handspring into a Frankensteiner, but Kurt Angle
counters it with a back suplex.
Kurt Angle throws Rey Misterio out of the ring.
Rey Misterio hangs on to the top rope.
Kurt Angle notices Rey Misterio hanging on and knees Rey Misterio in the back.
James Beard counts: one, two, three, four, five, six, seven, eight, nine, ten.
A few fans are trying to get a shot in.

The winner is Kurt Angle. Time of match: 0:38:14

***

Rey Misterio hits spinning headscissors on Hurricane Helms.
The crowd is on its feet cheering for Rey Misterio.
Rey Misterio whips Hurricane Helms into the ropes.
Hurricane Helms hits Rey Misterio with a shoulderblock.
Hurricane Helms hits Rey Misterio with a frog splash.
The crowd is going into a frenzy.
Hurricane Helms executes a flying dropkick on Rey Misterio.
The crowd erupts.
Hurricane Helms tries to throw Rey Misterio over the top rope.
Rey Misterio hangs on to the top rope.
Hurricane Helms sees Rey Misterio hanging on knees Rey Misterio in the back.
Rey Misterio has been eliminated.
The crowd is on its feet cheering for Hurricane Helms.

The winner is Hurricane Helms. Time of match: 0:04:49

(Hurricane Helms and Rey Misterio are going at it.)
Hurricane Helms hits an armdrag takedown on Rey Misterio.
Hurricane Helms nails Rey Misterio with a dropkick.
Hurricane Helms tries to throw Rey Misterio over the top rope.
Rey Misterio hangs on to the top rope.
Hurricane Helms notices Rey Misterio hanging on and breaks Rey Misterio's grip.
Rey Misterio clutches his legs around Hurricane Helms' head.
Rey Misterio pulls Hurricane Helms out of the ring.
Rey Misterio slides back in under the bottom rope.
Hurricane Helms has been eliminated.
The crowd is going crazy.
peterPosted on 06/06/03 at 15:02:47

Nice one Oliver- it sounding better by the minute (or day)

This was an idea brought up a while back but think its a really good one.

Would it be possible to add an option so that when you view a match you dont have to keep pressing a key to get to the next page. It would be nice if you had the option to kick back and watch your card run...
Oliver CoppPosted on 06/06/03 at 15:21:15

On 06/06/03 at 15:02:47, peter wrote:Nice one Oliver- it sounding better by the minute (or day)

This was an idea brought up a while back but think its a really good one.

Would it be possible to add an option so that when you view a match you dont have to keep pressing a key to get to the next page. It would be nice if you had the option to kick back and watch your card run...
Sure that is possible but the downside of such a feature is that the final line of commentary on every page will disappear fairly quickly and you might miss it.

Would this have to be turned on/off on a circuit level or would it be sufficient to press a certain key on the keyboard to toggle waiting/not waiting ?
UWFWhyteTygerPosted on 06/06/03 at 16:10:57

Hey Oliver.....here's something else that shouldn't be too hard to do. Would it be possible to highlight interference during a match....maybe like elims are done in battle royals ?

Most of the time, I read every single line of the match, but there are times I get in a hurry and just want the results done. At least this way, it would immediately draw attention to the fact that interference occured.
ggazooPosted on 06/06/03 at 16:30:08

Not sure if this has been covered yet (I think I remember this being discussed about a year ago) ...but what about LumberJack Matches?
TecmoNickPosted on 06/06/03 at 16:43:47

Highlighting interference is a great idea and I would love to see this added.

Also, when you hire a wrestler it asks you if you would like to hire thier tag team partner.  What about if it could also ask you if you want to hire their manager or not?

Instead of going through the database and updating/changing everyone's managers, this way you can decide if you want their current manager or not without having to edit the wrestler later.

TecmoNickPosted on 06/06/03 at 17:01:18

On 06/06/03 at 04:18:36, DarkAndEvilBastard wrote:Silly little thing...

How about wrestlers trying to walk out getting caught by the opponent and thrown back in the ring?

Tommy
I think what he means is a wrestler walking out on the match.

Like Chris Jericho will sometimes "walk out" on a match when he is getting his ass beat and take the countout.  Here is an example of what you could do...

Bill Goldberg throws Chris Jericho out of the ring.
Chris Jericho starts heading to the back for countout.
Bill Goldberg chases down Jericho and smashes him into the guardrail.
Goldberg throws Jericho back into the ring.
Oliver CoppPosted on 06/06/03 at 17:01:31

That wouldn't be too hard ;-). In what form would you want it to appear in the results ? "It" meaning indicating interference.
UWFWhyteTygerPosted on 06/06/03 at 17:11:43

Well, one of two things,I guess, would be possible.

1) You could have any line that has a wrestler's name, team name, or stable name, that is not in the match istelf, or is not the ref, highlighted just like the eliminations are highlighted in battle royals.

or

2) Have it listed during the match results as simply :

Interference by : so-and-so ; or Team So-and-So
or
the lines of interference could be repeated on the results screen.

I guess it all depends on how easy it is to have TNm pick up the interference, log it, and display the file afterwards.
TecmoNickPosted on 06/06/03 at 17:21:12

I like the first idea, whenever a wrestler's name appears in a match he's not scheduled to be in.

So once again let's say Jericho and Goldberg were wrestling...

Goldberg punches Chris Jericho.
Goldberg gives the signal for the Jackhammer.
***Ric Flair hits Goldberg with a chair.***
Danny Davis warns Ric Flair.
UWFWhyteTygerPosted on 06/06/03 at 17:24:56

Exactly......but now that I think about it, maybe both would be best. You got exactly what I meant, but I think it should appear in the results as well, so when results only are posted to the web, or what have you, the interference is shown there as well.     ;)
j5eRPosted on 06/06/03 at 18:35:58

Ollie.

I'm seconding the interference added to the end of the match results.  eg. interference by so and so.  I think it'd be much more easily kept track of that way.

j5eR
Critic_of_the_DawnPosted on 06/06/03 at 19:07:54

On 06/06/03 at 18:35:58, j5eR wrote:Ollie.

I'm seconding the interference added to the end of the match results. eg. interference by so and so. I think it'd be much more easily kept track of that way.

j5eR
Consider it thirded.  Both sounds ideal to me if it's not too time-consuming.

Eric "Critic of the Dawn"
Oliver CoppPosted on 06/06/03 at 20:32:58

Interference thing is a go. Currently working on champions using their belts as weapons. Gotta go ;-)
UWFWhyteTygerPosted on 06/06/03 at 20:34:59

:D  WHOO-HOOO.......Thanks for listening Oliver !!  ;D
Oliver CoppPosted on 06/06/03 at 21:04:47

I officially did it... took six years but now it's done. Today I became the first (known) person to blow the lid off the PowerBASIC compiler for DOS. After adding belt shots, the IDE doesn't compile the program anymore... "Internal system error: program too complex" :-/

Looks like the match engine has hit its final level unless the good people at PB come up with a patch for their compiler.

For the meantime, I'll start reducing the code wherever possible.
leftsaidfredPosted on 06/06/03 at 21:32:50

Oliver -

I agree with you on #1. Obviously only certain injuries would be capable of ending matches in the way that I mentioned. Just a couple more ideas on this issue - could a wrestler's stamina come into play here? i.e., the lower one's stamina is, the more likely injuries are to stop a match. Also, would having an injury occur and then having the non-injured wrestler end the match quickly (like when Sid Vicious' leg was torn up towards the end of the four-way match at WCW's Sin in early 2001) with a pinfall?

You understood me perfectly on #2. I just wasn't sure how to phrase it. Also, when #3 occurred with me, it was when Norman Smiley 'hit' someone with the Norman Conquest. That's the only time that I've ever noticed it, though.

Sorry to hear about the compiler problems. If I actually had enough CS experience I'd try and figure out the problem, but I'd only be able to program it to say "Hello World!" for you.  :P I hope that gets cleared up soon.

Thanks again.
Oliver CoppPosted on 06/06/03 at 21:37:59

The problem is that the compiler is overflowing because of the 2,500 variables, arrays and structs used in the program *g* and because of code nearing 100,000 lines of code in the match processor alone ;-)
A_Man_Called_MikeyPosted on 06/06/03 at 23:28:13

On 06/06/03 at 21:37:59, Oliver Copp wrote:The problem is that the compiler is overflowing because of the 2,500 variables, arrays and structs used in the program *g* and because of code nearing 100,000 lines of code in the match processor alone ;-)
You show off!  ;D
Oliver CoppPosted on 06/06/03 at 23:43:31

I wish... looks like the people at PB won't be able to offer assistance after all. "The compiler wasn't designed for programs of this size"... good to know ;-)
Critic_of_the_DawnPosted on 06/06/03 at 23:59:40

Any chance that they'd be able to refer you to a program that is? <Hopes>

Eric "Critic of the Dawn"
FS984Posted on 06/07/03 at 01:44:44

I don't know if it's possible now with the limitations on the match engine, and it was mentioned in another post, but I'd like to see a Lumberjack Match option, where the user chooses a number of lumberjacks and then selects them from the list of wrestlers. I've been wanting something like that for a while but I don't know how hard it would be to implement.
peterPosted on 06/07/03 at 02:11:15

Sorry to hear about thew compiler...i guess reducinmg is the only option

As for the match text not stopping on each screen either way you suggested (a keyboard switch or circuit level) would be fine if possible.

Good luck sorting out your monster of a program code!
oldschool79Posted on 06/07/03 at 04:25:20

Oliver,

I am a long time registered user of TNM7 and am "jacked" to see that there is more in store for this fantastic creation.

One thing that I had always wanted to see randomly done or booked was a beatdown after or during a match to cause a DQ (example:  Flair and Michaels are wrestling and you would have HHH and Orton interfere; Flair gets DQ and the 3 beatdown on Michaels).  This would logically lead to another phase for a booked or random save that would either clear the ring or just continue the free for all until a programmed or booked conclusion.  That would really help with some of the story telling that I like to try and execute during the cards in my circuits.  For example, in the above example, Kevin Nash if booked to blow in and make the save.  This could lead to some action between the five wrestlers, the wrestlers who were doing the "attack" could flee, or the wrestler(s) doing the "beatdown" could also jump the wrestler coming in to make the save and would end the match with the wrestler(s) they attacked laying in the ring or fleeing, etc.

I hate to ask you to tip your hand; but, please tell me that this is one of the 30 new features!

Thanks, for your time and let me know if you can.

Thanks again for keeping the game alive.
StoneC0ldPosted on 06/07/03 at 05:53:04

On 06/06/03 at 21:32:50, leftsaidfred wrote:Oliver -

I agree with you on #1. Obviously only certain injuries would be capable of ending matches in the way that I mentioned. Just a couple more ideas on this issue - could a wrestler's stamina come into play here? i.e., the lower one's stamina is, the more likely injuries are to stop a match. Also, would having an injury occur and then having the non-injured wrestler end the match quickly (like when Sid Vicious' leg was torn up towards the end of the four-way match at WCW's Sin in early 2001) with a pinfall?

I'll second (or third, or fourth....) this motion.....  With a twist... :)

You take the wrestler's stamina, charisma, work rate, and a number representing the injury severity, and come up with a math formula that would result in a final number.  (Let's say the formula is designed to result in a number between 1 and 100, for example).  Injury Severity might have a greater weight in the formula to affect the result greater..  (Or, just run the stamina/charisma/workrate through a formula and compare the result with the number representing the severity of the injury)  Would probably want a random number involved, just to add a random influence. :)

Now that we have this information, I see 5 possible things happening, depending on how the results are spread out....

1:  The pain is too great, the wrestler is unable to tolerate it.  The wrestler collapses, the refs checks on him and calls for the bell and the EMTs.

2:  The injured wrestler can continue the match to an early conclusion.  However, the wrestler cannot hide the pain, so an injury is obvious.  They wrap up the match within 1-2 minutes and the injured wrestler is taken to the back on a stretcher or otherwise helped out.  Booked spots for the match from the time of the injury onward are discarded.

3:  The injured wrestler can continue the match to an early conclusion, same as #2.  However, the injured wrestler is successfully able to hide the injury and the pain, so nobody knows it happened.  Match ends within 1-2 or 1-3 minutes, discarding any booked spots unless the spot finishes the match within the same 1-3 minutes as the early finish.  (ie. if the injury happened at 12:34, the early finish was expected at 14:01, and a booked pinfall at 13:21, the booked finish does take place)

4:  The injured wrestler can continue the match as originally booked.  All booked spots take place as planned.  An injury is not obvious, but should occasionally hint that something's wrong.  (if Triple H fractures his right arm, he might occasionally hold his right arm between moves.)

5:  The injured wrestler can continue the match as originally booked, and is able to totally hide it from everyone.

--------

Generally, #4 or 5 would be most likely to happen with average stamina/charisma/workrate variables, but it should always be *possible* (although very small chance) for any wrestler to end up following #1.

Sorry for the long explanation... :P
StoneC0ldPosted on 06/07/03 at 06:03:42

Regarding the compiler issue.....

Any possibility of splitting it up into 2 seperate executables?  (Or projects, however you want to define it)

eg.  You have the main program and circuit/match processor in one, and the main program might shell out to the second program for the control center. (or other arrangement that spreads the code out more evenly... :))

Otherwise, I hope you don't have to remove too many features to finish TNM7SE.... :)
james_mercurialPosted on 06/07/03 at 08:43:11

first of, i'd like to say that tnm7 se sounds absolutely great. thanks for giving the public what they want oliver.

i just wanted to sugest something, i don't know if its been requested before but how about the option to scroll up from the result of the match, without having to log the entire match? for example, sometimes i skip a match to the finish, and it will just show me

Danny Davis counts; one, two, three.
Billy Bitch-cakes has been eliminated.

so how about the option to scroll up and see just what bitch-cakes did to get pinned. so you could see something like this;

Terri Runnels hits Bill Bitch-cakes with a dragonrana.
Danny Davis counts; one, two, three.
Billy Bitch-cakes has been eliminated.

not much, but you get my idea. anyone second that?
Oliver CoppPosted on 06/07/03 at 09:59:38

On 06/06/03 at 23:59:40, Critic_of_the_Dawn wrote:Any chance that they'd be able to refer you to a program that is? <Hopes>

Eric "Critic of the Dawn"
I did license both PB/CC (for Win console apps) and PB/Win (for GUI code) a bit back but they are different enough in concept and design that a straight copy-and-paste port won't be possible. I'd estimate just converting the match engine would take upwards of 100 hours.

For the time being, I'll stick to PB/DOS with the code. That just means that I'll convert some parts of the code to straight assembler which should take care of the problem for now.
Oliver CoppPosted on 06/07/03 at 10:00:27

On 06/07/03 at 02:11:15, peter wrote:Sorry to hear about thew compiler...i guess reducinmg is the only option

As for the match text not stopping on each screen either way you suggested (a keyboard switch or circuit level) would be fine if possible.

Good luck sorting out your monster of a program code!
With "reducing" I didn't mean functionality but code BTW.

I'm already back on track for the time being after an overnighter.
Oliver CoppPosted on 06/07/03 at 10:25:31

On 06/07/03 at 06:03:42, StoneC0ld wrote:Regarding the compiler issue.....

Any possibility of splitting it up into 2 seperate executables? (Or projects, however you want to define it)

eg. You have the main program and circuit/match processor in one, and the main program might shell out to the second program for the control center. (or other arrangement that spreads the code out more evenly... :))

Otherwise, I hope you don't have to remove too many features to finish TNM7SE.... :)
I won't remove a single feature. It's all about reducing code by converting from PB routines to straight handcoded assembler.

Also, it's just the match processor we're talking about. The code is already split into 10+ executables but splitting up the match generator makes little sense considering each part would require the other to function ;-)
Oliver CoppPosted on 06/07/03 at 10:30:09

On 06/07/03 at 01:44:44, FS984 wrote:I don't know if it's possible now with the limitations on the match engine, and it was mentioned in another post, but I'd like to see a Lumberjack Match option, where the user chooses a number of lumberjacks and then selects them from the list of wrestlers. I've been wanting something like that for a while but I don't know how hard it would be to implement.
I'm sorry to say "no" but for once, I will. There are 20 other features still on the list which HAVE to be finished to 7SE. Please don't take this as judgment of the idea, it's just that to implement lumberjack matches, groundbreaking changes would have to be made to all program parts from the scheduler to the server to the match engine.
Oliver CoppPosted on 06/07/03 at 10:32:25

On 06/07/03 at 04:25:20, oldschool79 wrote:Oliver,

I am a long time registered user of TNM7 and am "jacked" to see that there is more in store for this fantastic creation.

One thing that I had always wanted to see randomly done or booked was a beatdown after or during a match to cause a DQ (example: Flair and Michaels are wrestling and you would have HHH and Orton interfere; Flair gets DQ and the 3 beatdown on Michaels). This would logically lead to another phase for a booked or random save that would either clear the ring or just continue the free for all until a programmed or booked conclusion. That would really help with some of the story telling that I like to try and execute during the cards in my circuits. For example, in the above example, Kevin Nash if booked to blow in and make the save. This could lead to some action between the five wrestlers, the wrestlers who were doing the "attack" could flee, or the wrestler(s) doing the "beatdown" could also jump the wrestler coming in to make the save and would end the match with the wrestler(s) they attacked laying in the ring or fleeing, etc.

I hate to ask you to tip your hand; but, please tell me that this is one of the 30 new features!

Thanks, for your time and let me know if you can.

Thanks again for keeping the game alive.
Did you post this before elsewhere ? I could have sworn I've seen this exact text before.

Beatdowns are penciled onto the list but are the feature with the least priority of all because they don't influence the matches per se. Of course, they'd help to add more flesh to feuds et al. Any other opinions on this ?
Oliver CoppPosted on 06/07/03 at 10:33:53

On 06/07/03 at 05:53:04, StoneC0ld wrote:

I'll second (or third, or fourth....) this motion..... With a twist... :)

You take the wrestler's stamina, charisma, work rate, and a number representing the injury severity, and come up with a math formula that would result in a final number. (Let's say the formula is designed to result in a number between 1 and 100, for example). Injury Severity might have a greater weight in the formula to affect the result greater.. (Or, just run the stamina/charisma/workrate through a formula and compare the result with the number representing the severity of the injury) Would probably want a random number involved, just to add a random influence. :)

Now that we have this information, I see 5 possible things happening, depending on how the results are spread out....

1: The pain is too great, the wrestler is unable to tolerate it. The wrestler collapses, the refs checks on him and calls for the bell and the EMTs.

2: The injured wrestler can continue the match to an early conclusion. However, the wrestler cannot hide the pain, so an injury is obvious. They wrap up the match within 1-2 minutes and the injured wrestler is taken to the back on a stretcher or otherwise helped out. Booked spots for the match from the time of the injury onward are discarded.

3: The injured wrestler can continue the match to an early conclusion, same as #2. However, the injured wrestler is successfully able to hide the injury and the pain, so nobody knows it happened. Match ends within 1-2 or 1-3 minutes, discarding any booked spots unless the spot finishes the match within the same 1-3 minutes as the early finish. (ie. if the injury happened at 12:34, the early finish was expected at 14:01, and a booked pinfall at 13:21, the booked finish does take place)

4: The injured wrestler can continue the match as originally booked. All booked spots take place as planned. An injury is not obvious, but should occasionally hint that something's wrong. (if Triple H fractures his right arm, he might occasionally hold his right arm between moves.)

5: The injured wrestler can continue the match as originally booked, and is able to totally hide it from everyone.

--------

Generally, #4 or 5 would be most likely to happen with average stamina/charisma/workrate variables, but it should always be *possible* (although very small chance) for any wrestler to end up following #1.

Sorry for the long explanation... :P
Thanks for the long explanation. I really like the idea and its implications. The injury thing had been on the list already but not it's been upgraded from "low priority" to "high priority" ;-)
Oliver CoppPosted on 06/07/03 at 10:36:32

On 06/07/03 at 08:43:11, james_mercurial wrote:first of, i'd like to say that tnm7 se sounds absolutely great. thanks for giving the public what they want oliver.

i just wanted to sugest something, i don't know if its been requested before but how about the option to scroll up from the result of the match, without having to log the entire match? for example, sometimes i skip a match to the finish, and it will just show me

Danny Davis counts; one, two, three.
Billy Bitch-cakes has been eliminated.

so how about the option to scroll up and see just what bitch-cakes did to get pinned. so you could see something like this;

Terri Runnels hits Bill Bitch-cakes with a dragonrana.
Danny Davis counts; one, two, three.
Billy Bitch-cakes has been eliminated.

not much, but you get my idea. anyone second that?
Technically, the match engine's output processor is stateless meaning "on screen, out of mind" and more importantly "off screen, out of mind". Unless every page were logged automatically (which would increase disk use and decrease performance greatly), there would be no way of bringing back past output.
ggazooPosted on 06/07/03 at 14:33:19

What about the no-shows? Would it be possible of instead having to select a replacement, to able to select "no-one" for spur of the moment handicap matches?

Oliver CoppPosted on 06/07/03 at 14:45:41

That's an idea I'll have to look into. Reason is: handicap matches are structured differently internally.
oldschool79Posted on 06/07/03 at 18:35:32

On 06/07/03 at 10:32:25, Oliver Copp wrote:

Did you post this before elsewhere ? I could have sworn I've seen this exact text before.

Beatdowns are penciled onto the list but are the feature with the least priority of all because they don't influence the matches per se. Of course, they'd help to add more flesh to feuds et al. Any other opinions on this ?
Oliver,
I sent an e-mail previously, but, thought that I had sent it to the wrong e-mail address; subsequently found my way to the forums and thought I'd post it here.
Thanks again.
Critic_of_the_DawnPosted on 06/07/03 at 19:02:45

On 06/07/03 at 09:59:38, Oliver Copp wrote:

I did license both PB/CC (for Win console apps) and PB/Win (for GUI code) a bit back but they are different enough in concept and design that a straight copy-and-paste port won't be possible. I'd estimate just converting the match engine would take upwards of 100 hours.

For the time being, I'll stick to PB/DOS with the code. That just means that I'll convert some parts of the code to straight assembler which should take care of the problem for now.
Ugh.  I can see why the thought doesn't appeal to you.  After just getting the old itch back, so to speak, running through hundreds of thousands of lines of code over the span of a hundred hours or so would tend to dampen one's enthusiasm.

An all nighter?  For us?  Awwww!

We love you, Oliver!  <Fingers knife borrowed from Shane Douglas> ;D

Eric "Critic of the Dawn"
Critic_of_the_DawnPosted on 06/07/03 at 19:09:49

On 06/07/03 at 10:32:25, Oliver Copp wrote:

Did you post this before elsewhere ? I could have sworn I've seen this exact text before.

Beatdowns are penciled onto the list but are the feature with the least priority of all because they don't influence the matches per se. Of course, they'd help to add more flesh to feuds et al. Any other opinions on this ?
Could be interesteing, but we can always use the interview integrator for that if there's a question of space and/or time.

That said, I do a lot of unbooked stuff, so this could be an interesting way to create and/or progress feuds.  The idea has a lot of appeal, now that I think of it...  More potential feud hooks is never a bad thing.

Eric "Critic of the Dawn"
Critic_of_the_DawnPosted on 06/07/03 at 19:14:26

On 06/07/03 at 05:53:04, StoneC0ld wrote:

I'll second (or third, or fourth....) this motion..... With a twist... :)

You take the wrestler's stamina, charisma, work rate, and a number representing the injury severity, and come up with a math formula that would result in a final number. (Let's say the formula is designed to result in a number between 1 and 100, for example). Injury Severity might have a greater weight in the formula to affect the result greater.. (Or, just run the stamina/charisma/workrate through a formula and compare the result with the number representing the severity of the injury) Would probably want a random number involved, just to add a random influence. :)

Now that we have this information, I see 5 possible things happening, depending on how the results are spread out....

1: The pain is too great, the wrestler is unable to tolerate it. The wrestler collapses, the refs checks on him and calls for the bell and the EMTs.

2: The injured wrestler can continue the match to an early conclusion. However, the wrestler cannot hide the pain, so an injury is obvious. They wrap up the match within 1-2 minutes and the injured wrestler is taken to the back on a stretcher or otherwise helped out. Booked spots for the match from the time of the injury onward are discarded.

3: The injured wrestler can continue the match to an early conclusion, same as #2. However, the injured wrestler is successfully able to hide the injury and the pain, so nobody knows it happened. Match ends within 1-2 or 1-3 minutes, discarding any booked spots unless the spot finishes the match within the same 1-3 minutes as the early finish. (ie. if the injury happened at 12:34, the early finish was expected at 14:01, and a booked pinfall at 13:21, the booked finish does take place)

4: The injured wrestler can continue the match as originally booked. All booked spots take place as planned. An injury is not obvious, but should occasionally hint that something's wrong. (if Triple H fractures his right arm, he might occasionally hold his right arm between moves.)

5: The injured wrestler can continue the match as originally booked, and is able to totally hide it from everyone.

--------

Generally, #4 or 5 would be most likely to happen with average stamina/charisma/workrate variables, but it should always be *possible* (although very small chance) for any wrestler to end up following #1.

Sorry for the long explanation... :P
I really like this idea as you state it.  Even though Oliver seems convinced already, I'll throw my support behind it as well.

Eric "Critic of the Dawn"
UWFWhyteTygerPosted on 06/07/03 at 19:21:56

I think I'll third the motion for the beatdowns. That is something I had thought of but was afriad it would be either too time consuming, or not well received. Very glad someon else spoke up first !!
kicPosted on 06/08/03 at 00:05:56

I'll add to the "pro beatdown" party. I just did a huge one at the end of a PPV I just ran. I don't see this as a "must have" item, but it would have been nice to do it in the program to further the hate between the people involved instead of doing it all outside.

I really think this could be put to good use. I would have used it several times by now, but I just may be a little beatdown crazy. ;)
91Posted on 06/08/03 at 02:18:57

On 06/08/03 at 00:05:56, kic wrote:

I really think this could be put to good use. I would have used it several times by now, but I just may be a little beatdown crazy. ;)
Beatdowns are a really easy way of advancing a feud when you can't think of anything else to do. Hence, of course, why I use them so often.
cerberosPosted on 06/08/03 at 03:43:34

I just wanted to say that all of the ideas sound great.  Oliver you have been and always will be the man as far as I am concerned.

Geno
leftsaidfredPosted on 06/08/03 at 05:30:25

On 06/07/03 at 05:53:04, StoneC0ld wrote:

You take the wrestler's stamina, charisma, work rate, and a number representing the injury severity, and come up with a math formula that would result in a final number. (Let's say the formula is designed to result in a number between 1 and 100, for example). Injury Severity might have a greater weight in the formula to affect the result greater.. (Or, just run the stamina/charisma/workrate through a formula and compare the result with the number representing the severity of the injury) Would probably want a random number involved, just to add a random influence. :)
Sounds like a good improvement on the idea, though I do have to ask - with the formula, how relevant would charisma be? To my understanding, which may be flawed, that primarily deals with the crowd's ability to get into a wrestler's 'character,' though I can see where one would say it'd have a slight effect on the injury and its relation to the match concerning how well one could hide it.
Oliver CoppPosted on 06/08/03 at 10:28:08

On 06/07/03 at 19:02:45, Critic_of_the_Dawn wrote:

Ugh. I can see why the thought doesn't appeal to you. After just getting the old itch back, so to speak, running through hundreds of thousands of lines of code over the span of a hundred hours or so would tend to dampen one's enthusiasm.
Actually, I wouldn't even consider doing a straight port and then fixing everything up to work again in the new compiler. If anything, I would start over, restructure the code and make it more managable.
Oliver CoppPosted on 06/08/03 at 10:32:24

On 06/08/03 at 05:30:25, leftsaidfred wrote:

Sounds like a good improvement on the idea, though I do have to ask - with the formula, how relevant would charisma be? To my understanding, which may be flawed, that primarily deals with the crowd's ability to get into a wrestler's 'character,' though I can see where one would say it'd have a slight effect on the injury and its relation to the match concerning how well one could hide it.
I think it was only for purposes of illustration.

Things that definitely would have to influence the decision which route to take:

1) the wrestler's stamina,
2) his work rate (the more dedicated a worker, the less likely he'd let people catch on),
3) his push,
4) his energy level at the time of the injury,
5) whether the match is important or not (how a match is deemed "important" being a matter of discussion),
6) the crowd heat (to a certain extent, the rush it gives you can help you get through an injury)
7) ???
Oliver CoppPosted on 06/08/03 at 11:27:25

Not to overlook one thing: if we go for injuries in the way that was described before, it could lead to awkward situations.

Why ?

Imagine the program decides for Kevin Nash to break his shinbone. Since there is no way of it knowing, which moves can lead to such injury, you might end up with the final move of the match being a chop...
phudjiePosted on 06/08/03 at 13:28:02

.....just a side note, I am very confident in Kevin Nash's ability to break his leg after being chopped.....
KidmanPosted on 06/08/03 at 13:59:07

Okay, I am back for good after a few years and surprisingly the name Kidman wasn't taken yet :)

Nice to see Oliver back working on that thing, was hoping for it a long time, but like my consoles, TNM is quite covered with dust...thankx to work and real life. I should dig it out again in my vacation (which is right now) and play around with it again...although I have been absent from wrestling since years...(thx to crappy WWF wrestlers and bad scheduling of WCW in europe)

I will try to dig out my old TNM 7 suggestion lists from the beta test time and will try to suggest them again. First suggestion is still:

- Mexican "Trios" Rules for Six-Men Tag Team match :)

I guess it will be bounced again, what I can understand, but it's worth a try.

And...will you beta test the SE of TNM 7, Oliver. Or will it all be developer self-test? (QA does hate this as final instance of tests *g*)

More may follow later...
KidmanPosted on 06/08/03 at 15:03:34

Okay...I didn't fnd my old lists...I forgot I lost them in a harddisk crash several years ago :(

But just playing around a bit with TNM some little ideas came to my mind:

- Title unification matches
So you put up two titles in a unification match and you decide what title stays and (maybe) the other one will be disabled until you enable it again.

-weight limit for titles
If you got a light-heavyweight or crusiserweight title in your circuit and you don't want any big guy going for it. But a problem I see would be "winners of" matches, that could go for such a title. TNM would need something like a dependency on that and I doubt it does exist.

And on that interview thing I just read over. You could do an Interview in this way (but rather complex):

-choose the guys involved (interviewer database? wrestlers as interviewers, that could attack)
-chose the style of talking (friendly, aggressive, funny, stupid, yelling,  ...)
-chose what happens (attack, call in a guy, annoucement, ...)
-chose what is happening on who...or who talks to whom
-chose the length
-write your text and place the actions or the other way

example:
Luger stand there with the interviewer
(action: Luger Talks to Randy Savage)
"Savage, you are a stupid ..."
(action: run-in and attack by Savage against Luger)
Interviewer: "Oh my god, he is beating him up"

Interview over...

Maybe the actions could be definied as single objects, which contain certain informations...so you could define a run-in once and next time you just have to use it again.

And for the rating..you could use the action objects, the wrestlers, the heat, the charisma, the card (matches on the card / when is the match / close to match,...), etc.

It's rather complex, but sounds quite interesting :) (from user and developer point)
Oliver CoppPosted on 06/08/03 at 15:04:25

Welcome back to the fold ;-)

There will be a testing scheme consisting of two levels.

Level A - beta testers only.

Level B - a closed third-level tester group.

After I finish my tests, the build goes to the beta testers. When they stop finding fishy things, it is released to the closed tester group. When they stop finding things, it goes into production.
el_dirkoPosted on 06/08/03 at 15:37:18

I would like to see more attention being paid to the wrestler's weights and the effects thereof.
While it is possible to modify moves in the database, the transition moves like hits, kicks, irish whips, etc. can be done by anyone to anyone. How about leaving the weight just as a text field and have a strength field, which determines impact of moves?
Another neat thing would be the possibility to change the time a move takes to be executed. I love watching a match with a high workrate, but in TNM you have dozens or hundreds of moves in a 20 minute match. Slowing down the moves would make the matches much more realistic.
Anyway, I am looking forward to SE.
Best,
El Dirko
RKLPosted on 06/08/03 at 16:44:37

On the weight limits for titles suggestion... I was just thinking about something I always wanted to see. I've always disliked the way you have to manually seperate the big wrestlers from the lighter ones in your head... I was wondering if there was a way to possibly tell TNM7 that the match you want is a cruiserweight/jr match and maybe it could "brown out" all the wrestlers who don't match the weight you specify. By "brown out I mean what TNM7 does when the wrestler is already on the card, you can still select them though if you want. Maybe use a different colour or something. Not sure if it's even possible though. Maybe you could set it to work for women's matches, too.
TecmoNickPosted on 06/08/03 at 17:42:32

In regards to the last post....Perhaps on the hiring screen, instead of only being able to organize the wrestlers alphabetically, you could organize them by several different things...

Push, workrate, weight of wrestler.

That would make hiring a lot easier and a lot better for finding certain things.

Also, I posted earlier about TNM asking you if you would like to hire a wrestler's manager before you hire them...any word on that Oliver?
FS984Posted on 06/08/03 at 18:53:56

I definitely like the idea that Kidman brought up about Title Unification. It's not that much of a priority but I think it would be a nice feature if it isnt that hard to implement. What do you think Oliver?
Oliver CoppPosted on 06/08/03 at 19:21:58

Status report Sunday June 8, 7:21pm CET

In Progress:

1) New situations for DQs, double DQs.
5) Heel referees, face referees, head referee
7) Several new spots inside the matches.
8) More flexible wording and commentary.


Done:

3) Illegal non-submission moves.
4) Expanded referee interaction with the combatants.
9) Titles can be rearranged in a circuit (to shift importance).
11) Card multipliers which tell TNM 7 to only deduct a card from a hired wrestler's contract every X cards.
T 12) View your wrestlers' queues in your circuits.
13) Print roster to file.
14) Backing out of the hiring process will be possible.
15) Limits on the number of titles and circuits will be eliminated.
16) Tag Team Battle Royals + Tag Team Elimination Matches
T 17) Modify your wrestlers' queues.
18) Ability to book a wrestler to win via pinfall or submission without specifying how.
19) Overall rating for a card will be computed.
T 20) Option to turn off injuries completely.
22) Carrying over a wrestler's rating/win-loss-record when changing his name.
23) Special move: "leads to finisher" and "illegal" checkboxes work properly in all cases.
24) Spots for masked wrestlers.
T 27) Random Interference Seed configurable
28) Use title belts as weapons.
T 29) Configure over the top rope DQs.
T 31) Default actions for booking matches (hardcore mode: no DQs, no countouts)
33) Battle Royals for titles
34) Booking a finish without giving a time for it.
35) Schedule tournaments which are seeded according to the ratings
36) Three-way and four-way gimmick matches
38) Booked finishes will now happen in Falls Count Anywhere matches when the wrestlers are on the outside.
40) Skinning the cat
41) More sophisticated nick name handling
44) Quitting etc between cards that count


"T" denotes that the feature is being/has been added to the TNM TweakCirc plugin.


Sorry that this list isn't organized more clearly. Will do so when I have time.
StoneC0ldPosted on 06/08/03 at 20:32:30

On 06/08/03 at 05:30:25, leftsaidfred wrote:

Sounds like a good improvement on the idea, though I do have to ask - with the formula, how relevant would charisma be? To my understanding, which may be flawed, that primarily deals with the crowd's ability to get into a wrestler's 'character,' though I can see where one would say it'd have a slight effect on the injury and its relation to the match concerning how well one could hide it.
I put it in there mostly as an example, but I think logically the charisma *could* play a minor role in the wrestler's ability to convince the fans that nothing happened.  But, for the most part, charisma 1 or charisma 100 should only affect the final outcome in a very small way, stamina and work rate would be the major factors along with a random number or two... :)
StoneC0ldPosted on 06/08/03 at 20:46:59

Another little idea.....  ;D  (I know, I keep thinking of these things... lol)

I like the ability to book a specific kind of finish (pinfall, submission, etc) at a certain time without specifying exactly which wrestler and exactly which move.  Very useful when I'm booking dark matches and broadcast matches where I don't exactly care what happens because it's not important to any storylines.

But, would it be possible to  be able to book any finish at all at a certain time?  For example, if I don't care if it's a pinfall, a countout, a submission, a DQ, or whatever, just as long as the match is over at approximately 8:34..  
Oliver CoppPosted on 06/08/03 at 21:07:22

On 06/08/03 at 20:46:59, StoneC0ld wrote:Another little idea..... ;D (I know, I keep thinking of these things... lol)

I like the ability to book a specific kind of finish (pinfall, submission, etc) at a certain time without specifying exactly which wrestler and exactly which move. Very useful when I'm booking dark matches and broadcast matches where I don't exactly care what happens because it's not important to any storylines.
This is possible with TNM 7 SE. You can select "any" for the person taking the move, doing the move and for the move itself (the latter part being new).


But, would it be possible to be able to book any finish at all at a certain time? For example, if I don't care if it's a pinfall, a countout, a submission, a DQ, or whatever, just as long as the match is over at approximately 8:34..
Ummm... this particular scenario isn't in the plans to be perfectly honest. Although... let me think. Mike F. (I think) suggested to just select the person to win. Maybe when implementing that I could do the time trick as an option.
whymePosted on 06/08/03 at 21:28:11

could you add back in the differnt set of moves like us standard, brawler, high flyer, etc... that was in the first tnm?

i liked having a chance to just pick a set of moves when making a person instead of having to go through ALL of them to find what i wanted.
KidmanPosted on 06/08/03 at 21:55:08

On 06/08/03 at 21:28:11, whyme wrote:could you add back in the differnt set of moves like us standard, brawler, high flyer, etc... that was in the first tnm?

i liked having a chance to just pick a set of moves when making a person instead of having to go through ALL of them to find what i wanted.
this isn't in TNM 7? geez...I was sure it is in. I just read through my 6 year old beta tester mails and there was one about those move sets. they were in the betas and Oliver promised they make it into the final. but there were so many things, that should come (may I say TNM 7 Gold without getting shitlisted!? *g*)

And another few things, that would be nice and came to my mind:

- In the match editor, when chosing the wrestlers. In the Champion screen it would be nice, if I could press "1" and the guy, who is holding title 1 will be put in the match. It would make it more handy.
- in the "Hire A Wrestler" screen wrestlers, that are already on the roster should be "grey'd" in a differ colors, than wrestlers, that don't want to negotiate with you. Well..basically, you can't hire both, but in big circuits you may loose overview of it.
- In the match scheduler you still got your "debug" stuff activated... ([v] and[o])
- When you are scheduling a match and you hit [q] there should (may)be an information, that you will exit back to the circuit menu and not to the card scheduler.
- a title summary view, where you see which wrestler won which title how often

Geez...I guess I start like some years ago with my requests.
kicPosted on 06/08/03 at 21:57:05

On 06/08/03 at 15:03:34, Kidman wrote:But just playing around a bit with TNM some little ideas came to my mind:

- Title unification matches
So you put up two titles in a unification match and you decide what title stays and (maybe) the other one will be disabled until you enable it again.

-weight limit for titles
If you got a light-heavyweight or crusiserweight title in your circuit and you don't want any big guy going for it. But a problem I see would be "winners of" matches, that could go for such a title. TNM would need something like a dependency on that and I doubt it does exist.
Since title unification has been seconded, I'll third it. I'm actually building up to that in my current fed (amazing how I keep running into things that have been planned to be added or we're hoping will be).

Also, I think having weight limits on the titles (and a way of separating the wrestlers in the list) would be a nice way of keeping wrestlers separated. I don't mind really mind remembering who is a cruiser and who isn't, but I'm also dealing with a fed that's rather small, so it's easy for me to keep track of this in my head (or on my spreadsheet).

And that list is looking real good. I think I'll have get the plugin though since I don't have that yet. It's cheap anyway, and I think will be quite useful. ;)
JoeDesertratPosted on 06/09/03 at 01:51:38

I'd like to see a change in the booking feature in which preselecting the winner of the match is optional. I'd like to be able to book actions, interference, etc while still leaving the final outcome of the match up to the game.
j5eRPosted on 06/09/03 at 02:17:53

Oliver,

I'll second Joe's idea about booking spots, not not the finish during matches.  Don't know if this'll be possibel with the way booking is structured, but if it's not a big deal, I'd be all for it.  I feel bad asking for more, since you've done soooo much already for the TNM community.  Thanks again!!

j5eR
TiLoBrownPosted on 06/09/03 at 02:54:51

Hey Oliver, is Tag Team Turmoil included in the tag team battle royal/elimination matches thing?
91Posted on 06/09/03 at 02:56:43

On 06/09/03 at 01:51:38, JoeDesertrat wrote:I'd like to see a change in the booking feature in which preselecting the winner of the match is optional. I'd like to be able to book actions, interference, etc while still leaving the final outcome of the match up to the game.
Unless I'm badly misunderstanding you, I think you can do all that already.
ISportsFanPosted on 06/09/03 at 04:26:49

Possibly an option for gauntlet matches that aren't just 3 back-to-back matches (i.e. so there aren't 3 separate entrances for the same person when he's already in the ring)... maybe list the match results in a similar way to eliminations in battle royales and elimination matches.

Also, I don't know what you're working on with regard to DQs and Double DQs involving the booking feature, but I think it might be helpful to have the possibility to book a DQ not involving interference (such as booking a weapon shot or something like the Guerreros are doing currently (weapon shot, give weapon to other team, ref wakes up, plus some other cheapo things)).

Thanks.

Jason
leftsaidfredPosted on 06/09/03 at 04:35:38

On 06/08/03 at 10:32:24, Oliver Copp wrote:

Things that definitely would have to influence the decision which route to take:
...
5) whether the match is important or not (how a match is deemed "important" being a matter of discussion),
...
7) ???
The entire lists sounds good to me, Oliver. #5 might be a bit difficult to do... maybe another formula concerning how many belts are involved and how high the rating/push are for the involved wrestlers?

An idea for 7 - How about the style(s) of the injured wrestler? I impulsively believe a high flyer would be more likely to go down to an injury than a mat-based technician.
leftsaidfredPosted on 06/09/03 at 04:36:18

On 06/08/03 at 11:27:25, Oliver Copp wrote:Not to overlook one thing: if we go for injuries in the way that was described before, it could lead to awkward situations.

Why ?

Imagine the program decides for Kevin Nash to break his shinbone. Since there is no way of it knowing, which moves can lead to such injury, you might end up with the final move of the match being a chop...
That could be a downer to the whole injury issue... I'm really not sure which way I lean on this. I think it'd be a great thing to include in the game, though it would suck for someone's leg to be broken by a Flair thumb to the eye.
leftsaidfredPosted on 06/09/03 at 04:40:30

On 06/09/03 at 04:26:49, ISportsFan wrote:Possibly an option for gauntlet matches that aren't just 3 back-to-back matches (i.e. so there aren't 3 separate entrances for the same person when he's already in the ring)... maybe list the match results in a similar way to eliminations in battle royales and elimination matches.

Also, I don't know what you're working on with regard to DQs and Double DQs involving the booking feature, but I think it might be helpful to have the possibility to book a DQ not involving interference (such as booking a weapon shot or something like the Guerreros are doing currently (weapon shot, give weapon to other team, ref wakes up, plus some other cheapo things)).

Thanks.

Jason
If they're workable, I second both of these.
ISportsFanPosted on 06/09/03 at 05:08:45

Another thing I just came across while playing TNM7...

Especially with the new addition of heel and face refs in Second Edition, would it be possible to assign certain refs to certain matches? For instance, you don't want the heel ref in the promotion reffing more than one match (which would be the match where his shenanigans are required).

In the case I'm talking about while I'm playing, I want a certain ref to take a certain match in my fed, but the guest ref function doesn't eliminate him from reffing two other matches on the card - and it's weird, because Danny Davis would have never reffed two matches on one card during his heel run.

Jason
ScottHallMarkPosted on 06/09/03 at 06:54:55

On 06/08/03 at 21:55:08, Kidman wrote:

- In the match editor, when chosing the wrestlers. In the Champion screen it would be nice, if I could press "1" and the guy, who is holding title 1 will be put in the match. It would make it more handy.


- In the match scheduler you still got your "debug" stuff activated... ([v] and[o])


Ok, for the first one, just press i, and insert whatever champion you like while scheduling the match.

For the second one, the  v and o, those are controls to save and open your saved lineups.
Snabbit888Posted on 06/09/03 at 09:20:52

Okay... I read through all of these posts (man, you go away for a few days and hell, you miss a lot).  The list of stuff done and to be done is looking magnificent.

I had a thought about the rating of interviews thing.  Now, to use the wrestlers' charismas and such to determine how "good" or "bad" an interview sounds feasible enough.  But what happens if you have a character who wouldn't be in the database?  For instance, I often use myself, Ryan Niemiller, as a president or commish for a circuit.  If I use myself in an interview, will it be able to tell or even care for that matter?

Secondly, perhaps a suggestion if you go with this to fix the problem of having to type recognized nicknames into the interview.  What if as part of the Interview Integrator program, before it lets you type in the actual interview, it brings up a list of your roster and you get to flag who is a part of the interview.  Not sure how that would work with the actual code, but in theory, this would be able to let you type a "natural" interview and still have the program recognize who's there.
nogimmick2Posted on 06/09/03 at 11:10:20

I'll throw in a couple of suggestions here...

I prefer not to book finishes to matches to keep the sim aspect of the game pure.  However, this can also lead to main events or title matches that go 5 or 10 minutes, even though my match time is set at 7 or 8.  If it would be feasible, I would like an option to set a match to go at least "x" number of minutes.  Thus, you could set your main event to go at least 20 minutes; it may then end at 21 minutes or 45, but not before 20.

The other thing that I would like is the ability for tag team partners to turn on each other during a match.  I just had a situation come up where this would have really helped, but I had to do it in a post-match beatdown instead.  If this could be put in with either the turn causing his partner to lose or the match going to a no contest, it would be spectacular.

Thanks.
Oliver CoppPosted on 06/09/03 at 11:43:59

On 06/09/03 at 05:08:45, ISportsFan wrote:Another thing I just came across while playing TNM7...

Especially with the new addition of heel and face refs in Second Edition, would it be possible to assign certain refs to certain matches? For instance, you don't want the heel ref in the promotion reffing more than one match (which would be the match where his shenanigans are required).

In the case I'm talking about while I'm playing, I want a certain ref to take a certain match in my fed, but the guest ref function doesn't eliminate him from reffing two other matches on the card - and it's weird, because Danny Davis would have never reffed two matches on one card during his heel run.

Jason
You definitely will be able to assign referees specifically.
Oliver CoppPosted on 06/09/03 at 11:54:54

On 06/09/03 at 09:20:52, Snabbit888 wrote:Okay... I read through all of these posts (man, you go away for a few days and hell, you miss a lot). The list of stuff done and to be done is looking magnificent.

I had a thought about the rating of interviews thing. Now, to use the wrestlers' charismas and such to determine how "good" or "bad" an interview sounds feasible enough. But what happens if you have a character who wouldn't be in the database? For instance, I often use myself, Ryan Niemiller, as a president or commish for a circuit. If I use myself in an interview, will it be able to tell or even care for that matter?

Secondly, perhaps a suggestion if you go with this to fix the problem of having to type recognized nicknames into the interview. What if as part of the Interview Integrator program, before it lets you type in the actual interview, it brings up a list of your roster and you get to flag who is a part of the interview. Not sure how that would work with the actual code, but in theory, this would be able to let you type a "natural" interview and still have the program recognize who's there.
This is actually what I had in mind if the decision was made to go in that direction.

Have to mention, though, that it's only the tip of the iceberg and that it doesn't help solve the real problem (to which there really isn't a solution anyway): personal preference.

I usually watch RAW and Smackdown with a few colleagues from the WCW era. We make it a point to review every segment afterwards (just for fun), and what is clear is that there hardly ever is something that everybody agrees on. And, to make things worse, opinions most of the time differ diametrically.

For instance, take the entire Hogan/Gowen/Piper/Vince/O'Haire thing from last week. We were five people, three of which were on-air personalities, two were production people. The production folks thought the segment was really good, I was indifferent and the two other guys thought it was really bad.

The only way personal preference could be involved in the process is by using random numbers which I don't consider fair.

Also, if you select Triple H and Ric Flair for the interview, the interview can either consist of 80 percent Flair and 20 percent Hunter, in which case it has a chance of being decent. Or it could be Hunter 80, Flair 20 in which case it would likely be lacking. That, however, is something that you know, I know and probably every wrestling fan out there knows... yet, programs don't have "gut feelings".

Technically, Hunter is a good interview. He has the presence, he can talk and he has great facials. Thing is, he appears to have gotten stale which is a gut feeling but not something you can put down on paper.

Any opinions ? Maybe I'm being too perfectionist again but I don't want to put something in the program that I know full-well will be lacking unless that is specifically what is wanted.
Oliver CoppPosted on 06/09/03 at 11:57:32

On 06/09/03 at 02:54:51, TiLoBrown wrote:Hey Oliver, is Tag Team Turmoil included in the tag team battle royal/elimination matches thing?
Wouldn't that simply be a series of matches with the winners moving on ? Or am I missing something ?
Oliver CoppPosted on 06/09/03 at 12:00:47

On 06/09/03 at 11:10:20, nogimmick2 wrote:I'll throw in a couple of suggestions here...

I prefer not to book finishes to matches to keep the sim aspect of the game pure. However, this can also lead to main events or title matches that go 5 or 10 minutes, even though my match time is set at 7 or 8. If it would be feasible, I would like an option to set a match to go at least "x" number of minutes. Thus, you could set your main event to go at least 20 minutes; it may then end at 21 minutes or 45, but not before 20.

The other thing that I would like is the ability for tag team partners to turn on each other during a match. I just had a situation come up where this would have really helped, but I had to do it in a post-match beatdown instead. If this could be put in with either the turn causing his partner to lose or the match going to a no contest, it would be spectacular.

Thanks.
I'm currently working on that.
Oliver CoppPosted on 06/09/03 at 12:03:46

Alright... we're at 50 new features already and the list seems to be growing a lot more quickly than I can program the requested features.

I still welcome and encourage your suggestions but please don't take it negatively that I'll be a bit more selective from this point forward as to not turn TNM 7 SE into a neverending story ;-)

I want it to go into beta within the next two weeks so it can be out in four to six weeks max. Ordering the upgrade will be possible soon which of course will entitle every user to immediate access to the latest work-in-progress versions.

Thanks a lot to everybody for their great suggestions :-)
james_mercurialPosted on 06/09/03 at 12:21:32

i don't know if this has been covered already, but will tnm7 se have tag team tornado matches, and triangle and 4 way matches where they are all in the ring at the same time like for a triple threat ladder match type thing?

also, i know that this is the wrong forum but in tnm7, what does the talent limitations/talent pool do?

p.s. tnm7 SE is sounding better by the day!
ManUnderMaskPosted on 06/09/03 at 12:24:27

This is my first post here, but not my first time here. In fact I'm a huge and long time TNM user. At one point myself and my girlfriend at the time had over 300 fantasy wrestlers. Those were lost in a crash and I'm trying to recreate them, but unfortunetly I don't remember them all, so a lot of the wrestlers are completely new.

When I saw that coming soon TNM SE on the website my heart fluttered and I almost fell to my knees praising whatever deity would listen.

I've been using TNM for a long time and I have only one suggestion and it plagues me periodically when I play:

When I play I don't run circuits or feuds, I just make titles and then defend them all the time. I run six man tag tournaments which lead into a battle royal for the number 1 contender, and I hate it when I have an injury in the winning tournament team and because of that injury my 15 man battle royal has only 14 men so the battle royal doesn't win and the first man on the list wins.

I also have had that happen in tag team tournaments where the winning team suffers an injury so the resulting tag title match doesn't happen.

Would it be possible to still allow for those injuries, but when the battle royal or whatever team type matches happen, we get the option to choose a replacement, ala the "No Show, Pick a Replacement" screen we get when a wrestler no shows?
91Posted on 06/09/03 at 14:35:57

On 06/09/03 at 11:10:20, nogimmick2 wrote:I'll throw in a couple of suggestions here...

I prefer not to book finishes to matches to keep the sim aspect of the game pure. However, this can also lead to main events or title matches that go 5 or 10 minutes, even though my match time is set at 7 or 8. If it would be feasible, I would like an option to set a match to go at least "x" number of minutes. Thus, you could set your main event to go at least 20 minutes; it may then end at 21 minutes or 45, but not before 20.
That's quite easily solved really - just book someone to throw a punch after 20 minutes or something and Bob's your uncle.
Fighter_HayabusaPosted on 06/09/03 at 14:45:55

I'm not sure if this has been suggested yet, or if it's doable, or if it's just plain too late.  Is it possible to have a wrestler's damage or stamina stay a bit lower if he's wrestled once already on the same card?  I mean, gaultlet matches have been discussed here, but they'd make no sense if the guy in the first match is 100% at the start of his 3rd bout.  And maybe it could be set so that the wrestler's stamina would be a factor of how may matches have occurred between his first match and his second, third, etc.  For example, a guy who wrestles two matches in a row would have lower stamina/higher damage than a guy who wrestles a match, then sits out while two other matches happen before having his next match.  It would make tournaments, gauntlets, etc much more realistic.

Can this be done?

FH
Oliver CoppPosted on 06/09/03 at 16:24:10

On 06/09/03 at 14:45:55, Fighter_Hayabusa wrote:I'm not sure if this has been suggested yet, or if it's doable, or if it's just plain too late. Is it possible to have a wrestler's damage or stamina stay a bit lower if he's wrestled once already on the same card? I mean, gaultlet matches have been discussed here, but they'd make no sense if the guy in the first match is 100% at the start of his 3rd bout. And maybe it could be set so that the wrestler's stamina would be a factor of how may matches have occurred between his first match and his second, third, etc. For example, a guy who wrestles two matches in a row would have lower stamina/higher damage than a guy who wrestles a match, then sits out while two other matches happen before having his next match. It would make tournaments, gauntlets, etc much more realistic.

Can this be done?

FH
Ummm... not to burn a bridge here buuuut... this has been in the program ever since Build 4 :-). 100% doesn't mean the wrestler has his full potential energy. It just means that he hasn't lost any energy so far in the match :-)
UWFWhyteTygerPosted on 06/09/03 at 17:03:47

Oliver

Since you are working on the face/heel ref part, will it be possible to book spots with the ref ? I just thought about booking Wrestler X to knock out the ref and then booking interference afterwards. Will this be possible with the release of SE ?
Tom_ImpPosted on 06/09/03 at 17:20:51

On 06/09/03 at 16:24:10, Oliver Copp wrote:

Ummm... not to burn a bridge here buuuut... this has been in the program ever since Build 4 :-). 100% doesn't mean the wrestler has his full potential energy. It just means that he hasn't lost any energy so far in the match :-)
Wow, you learn something new every day. I never knew that about TNM. I always thought that 100% meant 100%. Cool feature Oliver.   :)

Now, I'm sorry to be asking this because I'm sure it may have been covered earlier, but at 14 pages and growing, I really don't feel like reading every post. No offense.   :P
Anyway, is TNM SE going to be run through DOS or is it being ported to Windows?
Critic_of_the_DawnPosted on 06/09/03 at 18:31:47

On 06/09/03 at 16:24:10, Oliver Copp wrote:

Ummm... not to burn a bridge here buuuut... this has been in the program ever since Build 4 :-). 100% doesn't mean the wrestler has his full potential energy. It just means that he hasn't lost any energy so far in the match :-)
Sweet!  I did not know that.  I was all set to second the idea as one of the best I've seen so far.

Given the way it's presented, I'm not really surprised that this feature goes unnoticed and thus unknown.  Would it be possible to indicate that this is the case visually somehow?  Either through starting the wrestler at a lower percentage (With the original value from the first match being 100% rather than the new value) or a little window that pops up when you select a wrester that's already been in a match saying something like "Kane (or whoever) is already booked for a match this card.  Therefore, he will not fight at full strength in this bout.  Proceed anyway?"

Eric "Critic of the Dawn"
TiLoBrownPosted on 06/09/03 at 19:02:03

On 06/09/03 at 11:57:32, Oliver Copp wrote:

Wouldn't that simply be a series of matches with the winners moving on ? Or am I missing something ?
Nope, you didn't miss anything, just looking for a way around the entire "w" thing or atleast making it look better in the match results rundown.
ColinPosted on 06/09/03 at 19:05:53

Actually, I think Tag Team Turmoil matches had random parings...  For example, you had 6 teams and 2 started off with a new team coming in after a team was pinned.  Maybe that's what he wants...

Of course there's no reason you can't just draw positions and do 5 separate matches though. :)
Oliver CoppPosted on 06/09/03 at 19:06:34

On 06/09/03 at 12:21:32, james_mercurial wrote:i don't know if this has been covered already, but will tnm7 se have tag team tornado matches, and triangle and 4 way matches where they are all in the ring at the same time like for a triple threat ladder match type thing?
If there is a good way of making it work, I'll happily add them. However, thus far I'm lacking the killer idea to pull it off without having to code an entirely new match type (this always opens a can of worms because you can be sure that there *will* be side-effects in other places).


also, i know that this is the wrong forum but in tnm7, what does the talent limitations/talent pool do?
It prevents you from hiring a wrestler in more than one participating circuit.
Oliver CoppPosted on 06/09/03 at 19:10:02

On 06/09/03 at 12:24:27, ManUnderMask wrote:This is my first post here, but not my first time here. In fact I'm a huge and long time TNM user. At one point myself and my girlfriend at the time had over 300 fantasy wrestlers. Those were lost in a crash and I'm trying to recreate them, but unfortunetly I don't remember them all, so a lot of the wrestlers are completely new.

When I saw that coming soon TNM SE on the website my heart fluttered and I almost fell to my knees praising whatever deity would listen.

I've been using TNM for a long time and I have only one suggestion and it plagues me periodically when I play:

When I play I don't run circuits or feuds, I just make titles and then defend them all the time. I run six man tag tournaments which lead into a battle royal for the number 1 contender, and I hate it when I have an injury in the winning tournament team and because of that injury my 15 man battle royal has only 14 men so the battle royal doesn't win and the first man on the list wins.

I also have had that happen in tag team tournaments where the winning team suffers an injury so the resulting tag title match doesn't happen.

Would it be possible to still allow for those injuries, but when the battle royal or whatever team type matches happen, we get the option to choose a replacement, ala the "No Show, Pick a Replacement" screen we get when a wrestler no shows?
Welcome to the forums :-)

I think you'll be happy to hear that I've been working on this part of the program a lot.

Two things which have changed:

a) if there's a draw in a match whose winners should go into a Battle Royal, the Battle Royal will still take place, albeit minus the people from the match that was a draw and
b) if somebody is injured in a match, the other winners can advance into a Battle Royal.

I think that should cover what you wanted *g*. Now I'm only left with one problem: I'll have to make sure regular matches still work if one party can't advance due to an injury...
TiLoBrownPosted on 06/09/03 at 19:45:17

On 06/09/03 at 19:05:53, Colin wrote:Actually, I think Tag Team Turmoil matches had random parings... For example, you had 6 teams and 2 started off with a new team coming in after a team was pinned. Maybe that's what he wants...

Of course there's no reason you can't just draw positions and do 5 separate matches though. :)
You're right too, but i normally just drew names from a hat  ;)
HugeRockStar760Posted on 06/09/03 at 19:47:22

On 06/09/03 at 11:54:54, Oliver Copp wrote:


Also, if you select Triple H and Ric Flair for the interview, the interview can either consist of 80 percent Flair and 20 percent Hunter, in which case it has a chance of being decent. Or it could be Hunter 80, Flair 20 in which case it would likely be lacking. That, however, is something that you know, I know and probably every wrestling fan out there knows... yet, programs don't have "gut feelings".

Technically, Hunter is a good interview. He has the presence, he can talk and he has great facials. Thing is, he appears to have gotten stale which is a gut feeling but not something you can put down on paper.

Any opinions ? Maybe I'm being too perfectionist again but I don't want to put something in the program that I know full-well will be lacking unless that is specifically what is wanted.
Maybe you should create another field in the attributes sections for an "interview" rating. The lower the rating, the more chance that he or she will not deliver a good segment. The higher the rating, the better the chance he or she will give a good promo that people would not turn the channel for.

Not sure if you've played EWR 3.0, but you might want to mimic some of the aspects they use for interviews.  (Of course, that's a VB based program, so I am guessing that wouldn't be possible)
mikeyPosted on 06/09/03 at 20:34:34

I'm probably missing something here, but where  exactly is the "winner moves on to..." feature located in TNM? Because I can't seem to find it.
ColinPosted on 06/09/03 at 20:41:42

Actually, all you have to do when booking a match is press "w" and get a list of matches from which you can select the winner to place in a match slot.  So you can have The Rock vs. HHH and then have the winner of that match face Kurt Angle later on the card.  Enough possibilities. :)
mikeyPosted on 06/09/03 at 20:47:35

I never knew this.  Thanks  :)
Oliver CoppPosted on 06/09/03 at 20:52:28

On 06/09/03 at 17:03:47, UWFWhyteTyger wrote:Oliver

Since you are working on the face/heel ref part, will it be possible to book spots with the ref ? I just thought about booking Wrestler X to knock out the ref and then booking interference afterwards. Will this be possible with the release of SE ?
This functionality had been in a beta version of TNM 7 but was taken out because of many intangibles within the matches causing the match length to stretch out if ref bumps were booked.
Oliver CoppPosted on 06/09/03 at 20:53:32

On 06/09/03 at 17:20:51, Tom_Imp wrote:
Anyway, is TNM SE going to be run through DOS or is it being ported to Windows?
Is it called TNM 7 SE or WinTNM SE :-) ? It isn't being ported to Windows. If it were, we'd be talking about a year until beta not two weeks *g*
Oliver CoppPosted on 06/09/03 at 20:54:44

On 06/09/03 at 18:31:47, Critic_of_the_Dawn wrote:
Sweet! I did not know that. I was all set to second the idea as one of the best I've seen so far.

Given the way it's presented, I'm not really surprised that this feature goes unnoticed and thus unknown. Would it be possible to indicate that this is the case visually somehow? Either through starting the wrestler at a lower percentage (With the original value from the first match being 100% rather than the new value) or a little window that pops up when you select a wrester that's already been in a match saying something like "Kane (or whoever) is already booked for a match this card. Therefore, he will not fight at full strength in this bout. Proceed anyway?"

Eric "Critic of the Dawn"
I put it on the list. If it isn't a major hassle (which I can't judge right now), I'll put it in.
UWFWhyteTygerPosted on 06/09/03 at 20:55:42

Oh well......maybe someday  ;)
whymePosted on 06/09/03 at 21:37:32

On 06/08/03 at 21:28:11, whyme wrote:could you add back in the differnt set of moves like us standard, brawler, high flyer, etc... that was in the first tnm?

i liked having a chance to just pick a set of moves when making a person instead of having to go through ALL of them to find what i wanted.
ahh man no love from oliver!!  lol.  anyways any chance of this above to happen?
UWFWhyteTygerPosted on 06/09/03 at 21:39:46

Definately would be a plus there.....better to tweak just a few moves than to totally create the whole move set.
MATPosted on 06/09/03 at 21:53:27

I saw that "Special move: "leads to finisher" and "illegal" checkboxes work properly in all cases." and was wondering if it were possible to have that as well in the outside the ring checkbox in the wrestlers Finisher section, as it doesnt always seem to work and wrestlers still hit their finishers outside.
ggazooPosted on 06/09/03 at 22:07:56

I have a small suggestion/question.

When we get an injury occuarance, it now reads:

"Chris Jericho suffered an elbow injury. He will be out for approximately 5 cards"

For TNM7:SE, how about:

"Chris Jericho suffered an elbow injury. He will be out for approximately 2 months"

If the hiring process will still be based on number of cards, could TNM compute the time in months /weeks for injuries?

Oliver CoppPosted on 06/09/03 at 22:57:43

On 06/09/03 at 21:37:32, whyme wrote:
ahh man no love from oliver!! lol. anyways any chance of this above to happen?
Better no love than tough love, right ;-) ?

I can't promise I'll get around to reinvent the wheel here. Maybe, maybe not, ok :-) ?
Oliver CoppPosted on 06/09/03 at 22:58:46

On 06/09/03 at 21:53:27, MAT wrote:I saw that "Special move: "leads to finisher" and "illegal" checkboxes work properly in all cases." and was wondering if it were possible to have that as well in the outside the ring checkbox in the wrestlers Finisher section, as it doesnt always seem to work and wrestlers still hit their finishers outside.
If you had an example, that would be great because this one has never crossed my desk so far...
Oliver CoppPosted on 06/09/03 at 23:01:14

On 06/09/03 at 22:07:56, ggazoo wrote:I have a small suggestion/question.

When we get an injury occuarance, it now reads:

"Chris Jericho suffered an elbow injury. He will be out for approximately 5 cards"

For TNM7:SE, how about:

"Chris Jericho suffered an elbow injury. He will be out for approximately 2 months"

If the hiring process will still be based on number of cards, could TNM compute the time in months /weeks for injuries?

Are you sure that's a good idea ? Everybody runs a different schedule. I mean, I don't care what the wording is, I'll change it in a heartbeat but only if it's thought through to the end.

Am I understanding you correctly ? You'd like to have it change the wording from cards to months and use the card multiplier to set how many cards you want to run a month :-) ?
ISportsFanPosted on 06/09/03 at 23:39:13

Another thing about the special move...

Would it be possible to change the wording of the post-card summary of the matches from something like this (especially if the special move is used as the finishing move) from...

Rey Misterio Jr. pinned Chavo Guerrero Jr. after using his special move at 12:34.

to...

Rey Misterio Jr. pinned Chavo Guerrero Jr. after hitting the Ruffryder at 12:34.

Now, the wording isn't perfect (I know) of the summaries that I listed above, but I think you get the idea. This is just a suggestion.

Thank you.

Jason
ManUnderMaskPosted on 06/09/03 at 23:46:07

On 06/09/03 at 19:10:02, Oliver Copp wrote:

Welcome to the forums :-)

I think you'll be happy to hear that I've been working on this part of the program a lot.

Two things which have changed:

a) if there's a draw in a match whose winners should go into a Battle Royal, the Battle Royal will still take place, albeit minus the people from the match that was a draw and
b) if somebody is injured in a match, the other winners can advance into a Battle Royal.

I think that should cover what you wanted *g*. Now I'm only left with one problem: I'll have to make sure regular matches still work if one party can't advance due to an injury...
That's awesome, thank you. I'll see if I can't think up anymore, but usually my ideas all center around matches and stuff.

Is the FCA Cubed plugin still going to be able to run with the new TNM?
Oliver CoppPosted on 06/10/03 at 00:06:41

On 06/09/03 at 23:39:13, ISportsFan wrote:Another thing about the special move...

Would it be possible to change the wording of the post-card summary of the matches from something like this (especially if the special move is used as the finishing move) from...

Rey Misterio Jr. pinned Chavo Guerrero Jr. after using his special move at 12:34.

to...

Rey Misterio Jr. pinned Chavo Guerrero Jr. after hitting the Ruffryder at 12:34.

Now, the wording isn't perfect (I know) of the summaries that I listed above, but I think you get the idea. This is just a suggestion.

Thank you.

Jason
Unfortunately that won't be possible because you can enter whatever you want into the special move field. How should the computer pick it apart, change the grammar and tense and put it back together again for the summary :-) ?

Basically, you could put "eats an apple" in there as well as "takes a step back, relaxes and shoots a fieldgoal with his head".

In the first case, TNM would have to know to change "eats an apple" to "after eating an apple". The second example would be a bit more complicated because I'd need to write a parser for the English language ;-)
Oliver CoppPosted on 06/10/03 at 00:07:41

On 06/09/03 at 23:46:07, ManUnderMask wrote:
Is the FCA Cubed plugin still going to be able to run with the new TNM?
Absolutely. Compatibility with prior versions of TNM will fully be retained.
MATPosted on 06/10/03 at 01:13:36

An example of what I mean is in my last match I had Super Crazy hit the Trifecta (a moonsault) on Tiger Mask IV on the concrete floor even though I didnt have 'Outside The Ring' checked in Super Crazy's Finisher section.
FS984Posted on 06/10/03 at 01:19:59

Don't know if I missed it when looking over these 16 pages worth of posts, but Oliver did you ever comment on the title unification idea? I was just wondering because I don't remember seeing a response.
ISportsFanPosted on 06/10/03 at 03:53:41

On 06/10/03 at 00:06:41, Oliver Copp wrote:

Unfortunately that won't be possible because you can enter whatever you want into the special move field. How should the computer pick it apart, change the grammar and tense and put it back together again for the summary :-) ?

Basically, you could put "eats an apple" in there as well as "takes a step back, relaxes and shoots a fieldgoal with his head".

In the first case, TNM would have to know to change "eats an apple" to "after eating an apple". The second example would be a bit more complicated because I'd need to write a parser for the English language ;-)
Thanks anyway, I appreciate the time you put into this game and the website.

Jason
Snabbit888Posted on 06/10/03 at 04:47:49

Hrm... a couple of points about masks were brought to my attention, and I didn't remember hearing about these here, so here goes:

#1 Will mask vs. title/hair/anything be possible?

#2, are the mask spots going to be a factor in every single match?  I mean, just because you're wearing a mask doesn't mean it's going to be pulled at every single match you wrestle.  That could get a little tedious.
The_Whole_Fn_ShowPosted on 06/10/03 at 06:26:12

This is my first time posting to the forum, and I'd like to lead off by saying that you are the man, Oliver, and what you're doing is certainly appreciated.

After reading through 16 pages of messages, I have a few ideas of my own.  Maybe you'll like them, maybe not.  Please forgive me if any of these are already features or have already been discussed.

1) Having the option to enforce genders in mixed tag matches, in the sense that men can only fight men and women can only fight women.  So, if two guys are in the ring and one tags out to his female partner, the other must tag in his female partner.  I personally despise mixed tags (WWE does an awful job with them), but some may like them.

2) The ability to put someone through the announce table, or perhaps have a choice of the main announce table or the Spanish announce table (if it were a WWE style PPV).

3) A Hardcore Free-For-All match with a set time limit.  They had this match a few years ago at WrestleMania, and although that particular match was pretty much just filler, it could be good under the right circumstances.

4) Among the referee interactions, having a heel pull the ref in the way of a running attack.

5) Having the choice of if a particular wrestler springs back to his feet (i.e. The Rock), much in the way that you can choose if they sit up (like Kane or Undertaker used to).

As far as previously covered ideas, I liked the idea of ratings for interviews.  And although personal feelings on interviews are rather subjective, so are opinions on match quality, to an extent.  It would be great if something could be set up to where interviews were rated based on charisma, push, heat between the interviewed individual and their target, etc.  Although that would bring up other factors, such as that some interviews are just people hyping themselves up, with no other target.  Anyway, if it can't be done, it might be nice to be able to assign a rating ourselves which would be taken into account for the overall quality of the event.  I think most people would agree that The Rock or Chris Jericho (whether you like them or not) would give a good interview, while others, like Big Show, would probably not be as entertaining.  Just a thought.

I also liked the idea of Title Unification, but only if the title history of the removed belt(s) would be retained, which brings me to my final thought.

Someone had mentioned earlier about retaining information on an individual's title reigns.  That would be great if all titles could be compiled together, including tag or six man titles.  But, if doing something like that would prove to be more trouble then it's worth, such as the "one half of the tag team champions" post about ring intros brought up, then it wouldn't be worth it.  I myself have used Word to keep records of individuals and how many times they've held any given title.  So, it would be a nice feature, but not crucial.

That's all I have for now.  Thoughts anyone?
Oliver CoppPosted on 06/10/03 at 09:30:43

On 06/08/03 at 15:37:18, el_dirko wrote:I would like to see more attention being paid to the wrestler's weights and the effects thereof.
While it is possible to modify moves in the database, the transition moves like hits, kicks, irish whips, etc. can be done by anyone to anyone. How about leaving the weight just as a text field and have a strength field, which determines impact of moves?
So what you're getting at is basically to have a strength field for every wrestler which in combination with his own weight and that of his opponent will determine what - if any - transition moves can be done ?


Another neat thing would be the possibility to change the time a move takes to be executed. I love watching a match with a high workrate, but in TNM you have dozens or hundreds of moves in a 20 minute match. Slowing down the moves would make the matches much more realistic.
I see the point here. What I can offer you is the following: there will be two value fields you can change with TweakCirc. One will be called "time progression" which accelerates/decelerates the progression of time. The other will be called "energy consumption" (or whatever dorky title I come up with *g*) which will define how quickly energy is consumed when taking hits. Used together, these features should allow you to adjust TNM's engine to your liking.
Oliver CoppPosted on 06/10/03 at 09:34:09

On 06/10/03 at 01:13:36, MAT wrote:An example of what I mean is in my last match I had Super Crazy hit the Trifecta (a moonsault) on Tiger Mask IV on the concrete floor even though I didnt have 'Outside The Ring' checked in Super Crazy's Finisher section.
This flag is overruled in case of Falls-Count-Anywhere Matches. Could that have been the case with you ? The assumption is that in FCA Matches, there's no reason for the wrestlers not to do their finishers. Is this something that I should make a switch for on circuit level - overruling or not overruling ?
Oliver CoppPosted on 06/10/03 at 09:35:33

On 06/10/03 at 01:19:59, FS984 wrote:Don't know if I missed it when looking over these 16 pages worth of posts, but Oliver did you ever comment on the title unification idea? I was just wondering because I don't remember seeing a response.
I may have but don't feel like going through all the posts again to see if I did *g*. I added title unifications to the list with an asterisk meaning that it's a feature that is purely cosmetic in nature and hence should only be implemented if there's still time.
Oliver CoppPosted on 06/10/03 at 09:36:38

On 06/10/03 at 03:53:41, ISportsFan wrote:

Thanks anyway, I appreciate the time you put into this game and the website.

You're welcome. Please don't take this the wrong way... it's just highly impractical to write an entire language parser just to get the name of the wrestlers' special move to show up in the results in gramatically correct fashion :-)
Oliver CoppPosted on 06/10/03 at 09:39:55

On 06/10/03 at 04:47:49, Snabbit888 wrote:Hrm... a couple of points about masks were brought to my attention, and I didn't remember hearing about these here, so here goes:

#1 Will mask vs. title/hair/anything be possible?
It depends on what you want to do with it. You can always assign a match the name "Hair vs Mask" match.

Is there something I'm missing ?


#2, are the mask spots going to be a factor in every single match? I mean, just because you're wearing a mask doesn't mean it's going to be pulled at every single match you wrestle. That could get a little tedious.
No, they won't. How often mask spots are done is solely at the discretion of the user. He can deactivate them or make them as likely / unlikely as he chooses.
Snabbit888Posted on 06/10/03 at 09:46:40

Hehe... whoops.  Upon re-reading the mask vs. title/hair/etc question, it became quickly clear to me that can be done now. *slaps self*  Sorry.  I haven't been myself the past few days.  My brain is quickly deteriorating it seems. :)
Oliver CoppPosted on 06/10/03 at 10:14:24

On 06/10/03 at 06:26:12, The_Whole_Fn_Show wrote:1) Having the option to enforce genders in mixed tag matches, in the sense that men can only fight men and women can only fight women. So, if two guys are in the ring and one tags out to his female partner, the other must tag in his female partner. I personally despise mixed tags (WWE does an awful job with them), but some may like them.
So in a nutshell you would like TNM to force a tag on one side if the other side tagged ?


2) The ability to put someone through the announce table, or perhaps have a choice of the main announce table or the Spanish announce table (if it were a WWE style PPV).
There are plans along these lines but nothing definite yet.


3) A Hardcore Free-For-All match with a set time limit. They had this match a few years ago at WrestleMania, and although that particular match was pretty much just filler, it could be good under the right circumstances.
Could you please go into details what this kind of match brings to the table in terms of procedure :-) ?


4) Among the referee interactions, having a heel pull the ref in the way of a running attack.
Is on the list.


5) Having the choice of if a particular wrestler springs back to his feet (i.e. The Rock), much in the way that you can choose if they sit up (like Kane or Undertaker used to).
This one was on the list and has already been implemented.


As far as previously covered ideas, I liked the idea of ratings for interviews. And although personal feelings on interviews are rather subjective, so are opinions on match quality, to an extent. It would be great if something could be set up to where interviews were rated based on charisma, push, heat between the interviewed individual and their target, etc. Although that would bring up other factors, such as that some interviews are just people hyping themselves up, with no other target. Anyway, if it can't be done, it might be nice to be able to assign a rating ourselves which would be taken into account for the overall quality of the event. I think most people would agree that The Rock or Chris Jericho (whether you like them or not) would give a good interview, while others, like Big Show, would probably not be as entertaining. Just a thought.
The difference between match ratings and interview ratings is that in matches, there are certain measurable things which help indicate whether it was a good or a bad match. In interviews, all you have to go on is the people in the interview, and even The Rock has had a few really bad and boring ones. I seem to be alone here but I still don't think it's better to come up with a generic (and likely inaccurate) rating for an interview than not to rate interviews at all.


Someone had mentioned earlier about retaining information on an individual's title reigns. That would be great if all titles could be compiled together, including tag or six man titles. But, if doing something like that would prove to be more trouble then it's worth, such as the "one half of the tag team champions" post about ring intros brought up, then it wouldn't be worth it. I myself have used Word to keep records of individuals and how many times they've held any given title. So, it would be a nice feature, but not crucial.
In theory, it sounds easy enough. Take all singles title reigns and check which tag team title reigns the wrestler was party to. There is one caveat, though: if you have a tag team called the Dust Collectors consisting of Duke Droese and Dusty Rhodes and they win the tag titles, then later lose them and split up, then you bring back the Dust Collectors as Duke and Dustin Rhodes, Dustin will be attributed the title reign that Dusty had.

Folks, please keep in mind that all I have to go on is what you see: the match results. What isn't explicitly written in the match results isn't available for analysis...
el_dirkoPosted on 06/10/03 at 10:48:21

On 06/10/03 at 09:30:43, Oliver Copp wrote:

So what you're getting at is basically to have a strength field for every wrestler which in combination with his own weight and that of his opponent will determine what - if any - transition moves can be done ?
Yup, also the impact of those moves. If Big Show hits me, however uncoordinated it might look, it should have more impact than if Mini Me hits me.

On 06/10/03 at 09:30:43, Oliver Copp wrote:
I see the point here. What I can offer you is the following: there will be two value fields you can change with TweakCirc. One will be called "time progression" which accelerates/decelerates the progression of time. The other will be called "energy consumption" (or whatever dorky title I come up with *g*) which will define how quickly energy is consumed when taking hits. Used together, these features should allow you to adjust TNM's engine to your liking.
Offer gratefully accepted ! :-)

Best wishes,
El Dirko
Oliver CoppPosted on 06/10/03 at 11:51:22

On 06/09/03 at 17:20:51, Tom_Imp wrote:

Wow, you learn something new every day. I never knew that about TNM. I always thought that 100% meant 100%. Cool feature Oliver. :)
Also, I changed things around a bit for TNM 7 SE. Previously, wrestlers' energy level remained constant throughout a card.

Now with SE, wrestlers who don't wrestle regenerate energy according to their stamina. So, if you have Hurricane face Kevin Nash in the opener and Hurricane goes over, he will have a better chance of beating Triple H in the main event for the title than he'd have if the matches were back-to-back.
Oliver CoppPosted on 06/10/03 at 14:21:59

Progress report as of June 10, 2003 02:22 pm CET:

In Progress:

1) New situations for DQs, double DQs.
5) Heel referees, face referees, head referee
7) Several new spots inside the matches.
8) More flexible wording and commentary.


Done:

3) Illegal non-submission moves.
4) Expanded referee interaction with the combatants.
9) Titles can be rearranged in a circuit (to shift importance).
10) Probabilities for covers inside submission moves, ref bumps, lengths of ref bumps and much more will be configurable.
11) Card multipliers which tell TNM 7 to only deduct a card from a hired wrestler's contract every X cards.
T 12) View your wrestlers' queues in your circuits.
13) Print roster to file.
14) Backing out of the hiring process will be possible.
15) Limits on the number of titles and circuits will be eliminated.
16) Tag Team Battle Royals + Tag Team Elimination Matches
T 17) Modify your wrestlers' queues.
18) Ability to book a wrestler to win via pinfall or submission without specifying how.
19) Overall rating for a card will be computed.
T 20) Option to turn off injuries completely.
22) Carrying over a wrestler's rating/win-loss-record when changing his name.
23) Special move: "leads to finisher" and "illegal" checkboxes work properly in all cases.
24) Spots for masked wrestlers.
T 27) Random Interference Seed configurable
28) Use title belts as weapons.
T 29) Configure over the top rope DQs.
T 31) Default actions for booking matches (hardcore mode: no DQs, no countouts)
33) Battle Royals for titles
34) Booking a finish without giving a time for it.
35) Schedule tournaments which are seeded according to the ratings
36) Three-way and four-way gimmick matches
38) Booked finishes will now happen in Falls Count Anywhere matches when the wrestlers are on the outside.
40) Skinning the cat
41) More sophisticated nick name handling
44) Quitting etc between card multipliers
T 47) Highlight interference
T 49) Interference on/off per circuit !
50) Keep track of energy levels for later matches on same card; wrestlers regaining energy when pausing between matches
T 51) Time progression: configurable, damage: configurable
T 52) Overruling whether or not finisher can be done outside of ring in FCA matches
55) Ignore titles in global ratings
56) Ratings: change bonuses for wins, losses, winning streaks and bonuses
57) Attribute: springs up
58) When putting the winners of matches into Battle Royals, teams where one man is injured see the non-injured members inserted into the Battle Royal; if there was a draw leading in to the Battle Royal, it still takes place albeit with less wrestlers
ggazooPosted on 06/10/03 at 15:28:10

I'm sure this is way too late, and it might have been mentioned before, but...

Would it be possible to still have titles on the line if someone no-shows? For example, if Los Guerreros were to challenge Team Angle, then Chavo no-shows, one could book Tajiri as the replacement. But then, if Eddie and Taijir win the match, they won't win the belts. :(

Can last minute replacements also wrestle for the titles?
GohanPosted on 06/10/03 at 15:36:55

I don't see a bow smiley, but if there was one, Oliver would get one.

I don't have the patience to really look back on these last 17 pages...

But on the issue of Masks...

Will it be handled as Luchadore (Ex. Rey Mysterio) masks or any kind (IE--Kane's mask) of masks?

And uh, what is "skinning the cat"?

Thanx for the hard work, Oliver.  We all appreciate it.  :D
phudjiePosted on 06/10/03 at 15:40:59

.....something that just happened to me today that has always bugged me is that counter moves don't seem to be subject to the height and weight restrictions that they would normally  be subject to if they were performed normally throughout the course of a match.

For Example
In a match between Super J and Andre the Giant today:
Super J tried a hiptoss, which Andre countered with a short clothesline which was then countered by Super J with a Gorilla Press!
el_dirkoPosted on 06/10/03 at 16:35:58

On 06/10/03 at 15:36:55, Gohan wrote:And uh, what is "skinning the cat"?

I just typed "skinning the cat" into a search engine and found lots of sites about taxidermy. Skinning the cat is also a trapeze act and a pop group in the UK. As far as I know, it is also an expression for driving bulldozers.
Conclusion: TNM 7 SE is going hardcore!
UWFWhyteTygerPosted on 06/10/03 at 16:56:35

For those of you that don't know, skinning the cat is when a wrestler is thrown over the top rope, he holds on, and then proceeds to flip himself back over the top and into the ring. This has been done by many but most notably by Shawn Michaels in the States.
John ProulxPosted on 06/10/03 at 17:28:53

Could you clarify a couple of these for me?

On 06/10/03 at 14:21:59, Oliver Copp wrote:Progress report as of June 10, 2003 02:22 pm CET:

T 51) Time progression: configurable

Does this mean, if we have a large setting for time progression, that matches will have fewer moves, or that matches will have the same number of moves but a longer duration?


T 52) Overruling whether or not finisher can be done outside of ring in FCA matches

Even in FCA matches, there are still some moves that can only be done in the ring (or perhaps only in certain parts of the arena), e.g. top-rope, springboard and slingshot aided moves. Perhaps these need a new indicator?
Oliver CoppPosted on 06/10/03 at 19:33:38

On 06/10/03 at 15:28:10, ggazoo wrote:I'm sure this is way too late, and it might have been mentioned before, but...

Would it be possible to still have titles on the line if someone no-shows? For example, if Los Guerreros were to challenge Team Angle, then Chavo no-shows, one could book Tajiri as the replacement. But then, if Eddie and Taijir win the match, they won't win the belts. :(

Can last minute replacements also wrestle for the titles?
Thus far they can't. I'm also not sure if this will make it in because - as you said yourself - it's awfully late...
Oliver CoppPosted on 06/10/03 at 19:35:04

On 06/10/03 at 15:36:55, Gohan wrote:But on the issue of Masks...

Will it be handled as Luchadore (Ex. Rey Mysterio) masks or any kind (IE--Kane's mask) of masks?

And uh, what is "skinning the cat"?

Thanx for the hard work, Oliver. We all appreciate it. :D
You're welcome. Skinning the cat is holding on to the top rope when going over and pulling oneself back in.

It's your call how it is handled. While it is intended for the luchadores of this world, you might just as well try to unmask Kane...
UWFWhyteTygerPosted on 06/10/03 at 19:49:34

This is basicaly cosmetic and not that big of a deal, but it is something I would like to see done if it is a quick fix.
When a tag team is being introduced, AND they are part of a stable, they could be introduced as both.

example : Ron and Don Harris form the tag team, The Harris Twins. They are also part of SEX. So when introduced, it is done so as : Representing SEX, the Harris Twins, Ron Harris and Don Harris.

So how about it, Oliver, quick fix or no can do ?
Oliver CoppPosted on 06/10/03 at 20:06:27

On 06/10/03 at 17:28:53, John Proulx wrote:Could you clarify a couple of these for me?

Does this mean, if we have a large setting for time progression, that matches will have fewer moves, or that matches will have the same number of moves but a longer duration?
Time progression and hit factor should be used together. If you set each to 50, TNM 7's builtin time scheduler will be used.

The higher time progression, the quicker time will go by (with the same amount of moves). If you go to 100, it'll go by twice as fast as usual and so on.

Hit factor determines how quickly the wrestlers' energy is decimated. If set to 100, the same move will on average do twice as much damage. This way you can get matches to end more quickly.

If you use the two together, it'll slow down the pace which sometimes is ridiculous with dozens of moves in five minutes.

What I want to offer you is choice... the choice to pace your matches exactly as you wish.


Even in FCA matches, there are still some moves that can only be done in the ring (or perhaps only in certain parts of the arena), e.g. top-rope, springboard and slingshot aided moves. Perhaps these need a new indicator?
Maybe I need to explain this in more detail. In every wrestler record, you can indicate if their finisher can be done outside of the ring. This flag is overridden by TNM 7 First Edition in case you're having a Falls-Count-Anywhere Match. This behaviour can be turned off in TNM 7 SE.
Oliver CoppPosted on 06/10/03 at 20:07:10

On 06/10/03 at 19:49:34, UWFWhyteTyger wrote:This is basicaly cosmetic and not that big of a deal, but it is something I would like to see done if it is a quick fix.
When a tag team is being introduced, AND they are part of a stable, they could be introduced as both.

example : Ron and Don Harris form the tag team, The Harris Twins. They are also part of SEX. So when introduced, it is done so as : Representing SEX, the Harris Twins, Ron Harris and Don Harris.

So how about it, Oliver, quick fix or no can do ?
I'll look into it. Can't say much so far.
UWFWhyteTygerPosted on 06/10/03 at 20:09:34

I'll take an "I'll check" over a "nope" any day !!   ;)
MookSmashPosted on 06/10/03 at 20:28:27

Hey Oliver, I posted awhile ago about trying to find my TNM registration info and setting up my circuit on your page.

I think you have my email marked as "loony" or something because you told me to email you but I haven't heard back yet.  Do you want me to wait to email you until you go into Beta-testing?

As for TNM7 -2nd edition, I have a few questions.  You set it up for three and four way gimmick matches.  Now...

....will you have any new gimmick matches included?
.....will this mean all 3 or 4 men in ring at the same time?
.....could that also include 3 tag teams (ala TLC matches)?

Thanks!
Oliver CoppPosted on 06/10/03 at 20:53:34

On 06/10/03 at 20:28:27, MookSmash wrote:Hey Oliver, I posted awhile ago about trying to find my TNM registration info and setting up my circuit on your page.

I think you have my email marked as "loony" or something because you told me to email you but I haven't heard back yet. Do you want me to wait to email you until you go into Beta-testing?
No, I would actually prefer if you mailed me straight away to copp@hexacon.de. I just looked for Peter Griffin, and nothing at all comes up in my inbox on any of my accounts.


As for TNM7 -2nd edition, I have a few questions. You set it up for three and four way gimmick matches. Now...
Yes.


....will you have any new gimmick matches included?
No, nothing will change in that regard. The gimmick matches stay the same.


.....will this mean all 3 or 4 men in ring at the same time?
That is still to be determined. At this point, this is not the way TNM behaves. Again, what I did was enable three- and four-way matches to have gimmick stipulations attached. No more, no less.


.....could that also include 3 tag teams (ala TLC matches)?
That much is absolutely correct.
JackPosted on 06/10/03 at 22:33:47

Hi Oliver,

This maybe been posted already but would it be possible to have a spot in a match where a masked wrestler X is unmasked to reveal his true identity (eg a random wrestler from the roster).

Another idea, would it be possible to set limits to the mystery wrestler or random wrestler features, eg weight, gender,...

Jack

TecmoNickPosted on 06/11/03 at 01:00:50

I would like to second the idea from earlier about having heel wrestlers pull the referee's in front of them when their opponent is going for a move.

I think this could set up more "dazed" referee scenarios where weapons/interference can occur.
Azn PersuaznPosted on 06/11/03 at 01:03:27

Oliver.  I have been with the TNM project since TNM 6.2+, the beta testing of TNM7, and am a registered member of TNM7.  After spending a great deal of time reading all of these posts, I have a few suggestions/questions/comments for TNM7SE:

1.  I have ran into situations in the past where an angle could have worked better with a booked injury in a match.  For example:

Bret Hart/Shawn Michaels have been feuding for months.  Michaels (Face) defeats Bret (Heel) in a match cleanly for the title.  Bret then leaves the company for X months.  Then he returns and feuds with Michaels again for the belt.  In their second match, perhaps Bret breaks the ankle of Michaels, forcing the match to stop (as you stated in an earlier post of possible "injury" scenarios), and then Bret is the champ, Michaels is out for X amount of cards.  Then when Michaels returns, him and Bret continue feud...

Booking an injury in a match would be great, if you see what I am trying to do.

2.  I believe this issue has been addressed and implymented, but I just want to clarify if it has or not.  In the FCA Cubed plugin, I noticed when reading matches, Shawn Michaels would "kip up", Booker T would "do the spinaroonie", when Ric Flair would be whipped into the corner he would "flip forward onto the top buckle" then either "flip back down into the ring" or "fall to the apron and walk across it" or what not.  I know you said something about a insert of text for each wrestler for something like this.  But perhaps you could take it a step further by giving the "spot" a situation.  Example:

It wouldn't make sense for Booker T to do the spinaroonie when his opponent is standing in the ring, maybe you could have an option to select "Opponent is down", that way, the only time Booker T would do the spin is when his opponent is down;

Or for the Ric Flair spot stated above, an option for "whipped into turnbuckle".  Or the Shawn Michaels kip up, "wrestler on mat".  See what I'm saying?

3.  I know this probably is unlikely, but possible booking of tag team turns?  Countless times have I wanted to have something like this.  It happened a few weeks ago on RAW (Michaels/Flair v. HHH).  It would be great to set up feuds.

4.  I don't think this is possible, but perhaps title histories that carry from one circuit to another (optino to import title history when creating a belt in another circuit?)  I thought this would be a great option, especially if you had say a WWF/WCW type feud, then the "WCW" circuit ended, but their champions showed up in the "WWF" circuit.  The belts could still hold that history they have.  I was thinking a possible export/import feature for title histories.  Just a thought.

5.  As far as the Interview Rating issue that I've read about, how about an option where the user can select the rating for the interview?  I think this would solve the problem, IMO.  You could still have the "interview rating" formula that you have been trying to create, but a possible option to "insert" the interview rating wouldn't be a bad idea.

6.  Someone said something about making the cards become months, then you brought the issue of how different people have cards mean different amounts of time.  This may be too advanced, but an idea I had was to have an option of "X number of cards = [X number of days]/[X number of weeks]/[X number of months], etc".  That way you could have a circut where 5 cards might equal one month, whereas in another fed, you might have 10 cards equal one month, or 3 cards equal one week.  I'm sure you can tweak that, you hopefully you get the idea.

7.  This is a little picky thing, but it would be interesting.  I remember older tag teams (94-96 Harlem Heat comes to mind) used to do the "switch-a-roo" spot during their matches.  Whereas perhaps Stevie Ray was getting destroyed in the ring, then ref got distracted, Booker T would come into the ring, push Stevie out, and lay on the mat.  Then when Opponent A went over to Booker T (not realizing that the two switched) Booker T would maybe small package Opponent A, or something of the nature.  I think this could apply to the Harris Brothers with any of their gimmicks.  You could do this in the "tag team creation" screen, maybe have a flag for "twins"?  Then implement the spots in the tag team matches.  Just a thought.

8.  One thing I always like was the "masked men" gimmick.  I remember when Hogan first came to WCW in 1994, they did the angle with the "masked man" hitting Hogan with the pipe for weeks.  And the angle built up to it being Brutus Beefcake.  I also remember the "Black Scorpion" gimmick with Ric Flair ages back.  Then there was the masked luchadore that ended up being Dean Malenko during that Cruiserweight title match.  All these angles used actual wrestlers that had mask.  I was wondering if the "masked" feature would possibly give the user the opportunity to edit a circuit specific profile of a wrestler to have a mask, such as a Ric Flair with a different name (initial question)...   and (taking it a step further) maybe if he were unmasked in a big match, it would reveal it being "Ric Flair"?

These are all my recommendations/thoughts.  I also hope that TNM7SE will work for WinXP correctly.  (I have build "e", but my circuits still don't erase [from the harddrive] when I delete them in TNM, and I get "illegal operation error" when I attempt to run any plugin.)  Let me know what's up and thanks for all your work!
Azn PersuaznPosted on 06/11/03 at 01:05:54

On 06/10/03 at 22:33:47, Jack wrote:

Another idea, would it be possible to set limits to the mystery wrestler or random wrestler features, eg weight, gender,...

I second this idea!  There have been tons of times where I'd have a match like:

Rock/??? v. HHH/Flair

And the "mystery partner" would end up being like Dave Sullivan, Brooklyn Brawler, or Chyna.

Maybe limitations could include gender, height/weight, workrate, or push.
The_Whole_Fn_ShowPosted on 06/11/03 at 02:19:47

On 06/10/03 at 10:14:24, Oliver Copp wrote:

So in a nutshell you would like TNM to force a tag on one side if the other side tagged ?
Exactly, as it would make a sensible option for mixed tags.

Could you please go into details what this kind of match brings to the table in terms of procedure :-) ?
In reference to the Hardcore Free-For-All, you have a certain number of wrestlers (the total number of competitors could probably be set in a similar manner to stating how many entrants there are in a royal rumble or battle royal) and they battle it out until a specified time limit.  During the course of this match, if the champion is pinned (or submits), then whoever made the pinfall becomes the new champion.  In turn, if this new champion is pinned/submits before the time limit runs out, then whoever made that pinfall becomes the new champion.  This continues until the set time limit is reached, in which case whoever is the champion at that time wins the match and retains the title.  Also, there are no eliminations, so a champion going in could be pinned/submit and lose their title, only to get it back later in the match.  I hope this makes sense.

The difference between match ratings and interview ratings is that in matches, there are certain measurable things which help indicate whether it was a good or a bad match. In interviews, all you have to go on is the people in the interview, and even The Rock has had a few really bad and boring ones. I seem to be alone here but I still don't think it's better to come up with a generic (and likely inaccurate) rating for an interview than not to rate interviews at all.
Actually, upon reading this, I agree with you.  I'd hate to have an interview drag down an overall show rating.  Is heat between characters somehow a measureable thing?  If so, perhaps interviews, instead of being rated, could simply add some amount to overall heat.

In theory, it sounds easy enough. Take all singles title reigns and check which tag team title reigns the wrestler was party to. There is one caveat, though: if you have a tag team called the Dust Collectors consisting of Duke Droese and Dusty Rhodes and they win the tag titles, then later lose them and split up, then you bring back the Dust Collectors as Duke and Dustin Rhodes, Dustin will be attributed the title reign that Dusty had.
That makes sense.  I don't think that I would ever do so, but I can definitely see how someone might.

I'd also like to third the idea of having certain criteria that a mystery partner must meet, especially push and gender.  I've had a few scenarios myself where mystery partners and opponents turned out to be nothing like I had hoped for.

I also like Azn Persuazn's ideas of tag team turns (such as having the opportunity to book someone executing a move on their own partner) and title histories migrating from one circuit to another.

Another cool idea would be a six pack match, or the elimination chamber.
John ProulxPosted on 06/11/03 at 04:31:27

On 06/10/03 at 20:06:27, Oliver Copp wrote:
Maybe I need to explain this in more detail. In every wrestler record, you can indicate if their finisher can be done outside of the ring. This flag is overridden by TNM 7 First Edition in case you're having a Falls-Count-Anywhere Match. This behaviour can be turned off in TNM 7 SE.
*nod* I understand that. What I'm saying is that for some moves it's good to have that override in place (roll-ups and such), but for some it isn't (the aforementioned top-rope/springboard/slingshot types of moves) . Is it possible to have some way to make that distinction?
CptainDanPosted on 06/11/03 at 05:08:04


Here are some ideas I thought of at work today when I was supposed to be working:

It would be nice if you could turn off the random interference.  I know you're supposed to be able to do so already but it never works for me.  Also, maybe there should be some sort of qualification for who can interfere in who's match.  It sort of sucks when a jobber interfere's in a main eventer's match, so what if guys with low pushes couldn't interfere in the matches of guys with higher pushes?  And, just having been in a match with somebody doesn't seem to be a good incentive for interference all the time.  Like, if Booker T beats Jericho, why would he interfere in Jericho's match on the next card?  He beat Jericho in the last match, so he shouldn't be holding a grudge.

Wrestlers of a certain size aren't supposed to use certain moves and counters on other wrestlers if the weight differential is too high, but I notice that this will often happen if the opponent is countering them.  Like, Rey Mysterio might not be able to suplex Brock Lesnar, but if Brock tries to suplex him, he can reverse it.  And when a move doesn't work, because of the size, the bigger guy still uses a counter even if it's inappopriate.  Example: Rey Mysterio tries to bodyslam the Big Show, but he can't do it.  And then Big Show counters it with a small package.  Maybe being able to tag a certain wrestler as a "superheavyweight" could disqualify him from certain moves, counters, and other actions.  (Should Rey Mysterio be able to throw the Big Show out of the ring?)

I always thought it would be neat if a wrestler could have a "post-match ritual."  I realize these aren't too common these days, but if you're using Jake Roberts, it would be cool if he could put his snake on the guy after the match.  Or have Beefcake cut somebody's hair, or Terry Funk brand someone, etc.  Maybe this would only work once in a while, or if the push differential is great enough (cause things like that usually only happen to jobbers).

Also, it seems like managers should be more detailed, have qualities other than an interference rating and a foreign object.  Perhaps a checklist of things they will or won't do, like Stacy Keibler might trip somebody, but she might not enter the ring and hit somebody with a chair.  And it shouldn't be too hard to include a string for a manager action during a match, similar to the wrestler's "work the crowd" string.  Examples: "Jimmy Hart taunts the crowd with his megaphone," "Miss Elizabeth claps her hands," etc.

As previously mentioned, separate entrances for tag team partners would be a nice touch, as would a wrestler's theme song playing if he wins a battle royal or is the sole survivor of an elimination match.

This next idea would probably be very tricky, but is there any way to change the name of a title without affecting the title history?  I still have a WWE Light-Heavyweight Champion because I can't figure out a way to change it to the Cruiserweight title without disrupting the title lineage.  It'd be great if you could have a complete title history that would include a note reading, "The WWF Championship was renamed the WWE Championship" with the name of the show at which that was made official.  And it would be very cool if you could merge titles and have the merger accounted for in the title history.  "The WWF Tag Team Titles were merged with the WCW Tag Team Titles to create the Undisputed World Tag Team Titles," and TNM would ask which title you would like the complete origin of.  Histories for defunct titles would be a plus as well.

It would be neat if there were certain finishers that nobody could kick out after, and submission hold finishers that could not be broken.  The opponent would have to get to the ropes in either case.

Finally, is there any way to change the "average match length" for individual matches?  I think most people would like their opening matches and TV squashes to be relatively shorter than their PPV matches and main events.

Okay, I hope I'm not being too demanding, and am looking forward to the new release.  Thanks.
Critic_of_the_DawnPosted on 06/11/03 at 05:56:36

On 06/10/03 at 10:14:24, Oliver Copp wrote:

So in a nutshell you would like TNM to force a tag on one side if the other side tagged ?
Actually, if you're going to do this, could you make this have a chance of happening in standard Tag Team Matches as well?  Doing this could simulate the common spot where both wrestlers are downed then tag in their partners almost simultaneously.  Again, I don't know about the plausibility, but perhaops this could be most likely when both wrestlers have recently taken a lot of damage?

Eric "Critic of the Dawn"
StoneC0ldPosted on 06/11/03 at 12:39:01

On 06/11/03 at 01:03:27, Azn Persuazn wrote:

3. I know this probably is unlikely, but possible booking of tag team turns? Countless times have I wanted to have something like this. It happened a few weeks ago on RAW (Michaels/Flair v. HHH). It would be great to set up feuds.
Actually, all that would need to be done is to allow booking a move by one wrestler to the other wrestler on his/her own team--don't just show the members of the opposite team for "who will receive the move".  Such a turn would also make more sense if you could book a spot where one member leaves the ring, leaving the partner. :)  Once the card is finished, go to the wrestlers menu and turn the wrestler from heel to face or vice-versa.

On 06/11/03 at 01:03:27, Azn Persuazn wrote:

6. Someone said something about making the cards become months, then you brought the issue of how different people have cards mean different amounts of time. This may be too advanced, but an idea I had was to have an option of "X number of cards = [X number of days]/[X number of weeks]/[X number of months], etc". That way you could have a circut where 5 cards might equal one month, whereas in another fed, you might have 10 cards equal one month, or 3 cards equal one week. I'm sure you can tweak that, you hopefully you get the idea.
I was thinking along the lines of X (3) cards per week (for my circuit, anyway--Raw, Smackdown and either a house show or PPV depending on what week it is on the schedule :) )  Would  be nice to have the term configurable, even if it's just a textbox, to refer to injuries and contract time remaining as X months or X weeks..


LillaThrillaPosted on 06/11/03 at 16:57:59

So essentially the idea I've had of mask vs mask matches was wrong. The mask vs mask matches I've seen were contested in a way that the loser would have to unmask... not that mask pulling was legal.
Now that you mention it...

...I think I will just shut up on the subject of mask matches before potentially skewering reality and suggest you talk to Rob B. about how they actually happen in Mexico.  Cause i think i've botched things myself :P
HiFiRevivalPosted on 06/12/03 at 03:12:44

One older feature that I would really like to see is putting all of one wrestler's old gimmicks under his current name.  I don't remember how it used to work, but it would be nice to be able to hire a wrestler and have the possible gimmicks listed on hire with the other gimmick options changeable during his/her time with your company.
Oliver CoppPosted on 06/12/03 at 13:14:34

Thanks, Rob... you're absolutely right about this.

I'll still listen to any and all suggestion that come but at the moment, I'm playing catch up. I won't add another feature to the list until each and every existing one has been implemented.

So far, 13 of 62 features have not been implemented. Some, such as corner persons in I-Quit-Matches will make it in there, as will in-match injuries (user can switch them on and off because there is a known caveat which I already explained in this thread), a feature which will let you add notes after every match, wrestlers as managers, no contests and the ability to install clean without any managers, wrestlers or tag teams.

There are a few iffy feature suggestions such as post-match beatdowns, title unification matches (have the champions wrestle, give the match a name and then vacate the lesser title... you can do it now... is it that hard ?) and Texas Tornado matches.

Some of the iffy features may get cut because they require changes in several *really* critical places. TTM in particular can royally screw up booking because of unforeseen context changes.

Please bear with me, everyone... your input is appreciated, it really is. I've already implemented 46 new features in roughly three weeks which is more than was implemented for the step from TNM V6.2plus to TNM 7 over a period of five months :-)

I just need to wrap it up soon so we can go into beta. After all, SE was *supposed* to be a small update with maybe 15 new features. We're at triple that already *g*
maccam16Posted on 06/12/03 at 16:19:31

I don't know if this was already posted but it's a cool idea. Maybe you could make tag team partners attack there partner during the match. This may or may not lead to them joining up with the opponents. It could be toggled in the booking portion, or if they've lost enough matches in a row, the team could slowly deteriorate. That would be a cool addition.
MookSmashPosted on 06/12/03 at 19:09:12

I totally second the switching of persona's on the the same individual.  I'd love to switch my Mankind to Cactus Jack without hiring/firing the same guy, and causing negative heat.
Oliver CoppPosted on 06/12/03 at 19:18:09

I don't agree with the idea of switching identities being a good feature. It was taken out of TNM between versions 6.2 and 7 on purpose because changing between personas is a lot more than just changing the name, which is what TNM did. If you *really* wanted to switch characters, you'd have to end up using different wrestlers anyway... Cactus and Manking are good examples BTW. Two totally different wrestlers and wrestling styles... finishers... everything ;-)
GohanPosted on 06/12/03 at 19:52:25

On 06/10/03 at 19:35:04, Oliver Copp wrote:

You're welcome. Skinning the cat is holding on to the top rope when going over and pulling oneself back in.

It's your call how it is handled. While it is intended for the luchadores of this world, you might just as well try to unmask Kane...
I think I should have clarified myself.  I meant that usually the 'luchadore' type wrestler's masks usually cover the face (IE--Up to chin level, up to nose level) but with Kane it's a straped-on mask.  You can't really pull it up to "chin level" or "nose level".... So maybe more options on masks could be available?  IE--Strap-on (that sounds like a.. nevermind) or traditional.

Just wishful thinking.

And thanx to everyone who clarified "Skinning the cat" for me.
Oliver CoppPosted on 06/12/03 at 20:00:33

Status update - I'm tired ;-)

Done:

3) Illegal non-submission moves.
4) Expanded referee interaction with the combatants.
6) One head referee per circuit who will referee main events.
9) Titles can be rearranged in a circuit (to shift importance).
10) Probabilities for covers inside submission moves, ref bumps, lengths of ref bumps and much more will be configurable.
11) Card multipliers which tell TNM 7 to only deduct a card from a hired wrestler's contract every X cards.
T 12) View your wrestlers' queues in your circuits.
13) Print roster to file.
14) Backing out of the hiring process will be possible.
15) Limits on the number of titles and circuits will be eliminated.
16) Tag Team Battle Royals + Tag Team Elimination Matches
T 17) Modify your wrestlers' queues.
18) Ability to book a wrestler to win via pinfall or submission without specifying how.
19) Overall rating for a card will be computed.
T 20) Option to turn off injuries completely.
22) Carrying over a wrestler's rating/win-loss-record when changing his name.
23) Special move: "leads to finisher" and "illegal" checkboxes work properly in all cases.
24) Spots for masked wrestlers.
T 27) Random Interference Seed configurable
28) Use title belts as weapons.
T 29) Configure over the top rope DQs.
T 31) Default actions for booking matches (hardcore mode: no DQs, no countouts)
33) Battle Royals for titles
32) corner Persons in I Quit Matches
34) Booking a finish without giving a time for it.
35) Schedule tournaments which are seeded according to the ratings
36) Three-way and four-way gimmick matches
38) Booked finishes will now happen in Falls Count Anywhere matches when the wrestlers are on the outside.
40) Skinning the cat
41) More sophisticated nick name handling
44) Quitting etc between card multipliers
45) Slowing down the pace
T 47) Highlight interference
T 49) Interference on/off per circuit !
50) Keep track of energy levels for later matches on same card; wrestlers regaining energy when pausing between matches
T 51) Time progression: configurable, damage: configurable
T 52) Overruling whether or not finisher can be done outside of ring in FCA matches
53) Spots with announce table (outside).
54) Ref pulled in the way by heel (if face ref) for running attack
55) Ignore titles in global ratings
56) Ratings: change bonuses for wins, losses, winning streaks and bonuses
57) Attribute: springs up
58) When putting the winners of matches into Battle Royals, teams where one man is injured see the non-injured members inserted into the Battle Royal; if there was a draw leading in to the Battle Royal, it still takes place albeit with fewer wrestlers
T 60) Notes after every match.
61) Ability to assign specific referee to a certain match.
62) Biased referees, special referees
T 63) Make notes between matches configurable - yes or no.
T 64) Make notes between matches appear/disappear from the results at will.
pszPosted on 06/12/03 at 20:17:54

That's.... A long "27 item" list ;->
HugeRockStar760Posted on 06/12/03 at 20:32:07

So, when will we be able to order TNM 7 SE?  When beta testing is complete?  Or can we do it before?
LillaThrillaPosted on 06/12/03 at 21:14:38

I just need to wrap it up soon so we can go into beta. After all, SE was *supposed* to be a small update with maybe 15 new features. We're at triple that already *g*
Well, with all those options it'll be all the more encouragement for people to upgrade :)
CarlzillaPosted on 06/12/03 at 21:41:13

I agree with you Josh, I was skeptical at first and even made a post about it. I however will definatly be upgrading as soon as I can afford it. Hopefully Oliver will keep it cheap, like he said, even though it has become far more than he expected. This is gonna rock.
DarkAndEvilBastardPosted on 06/13/03 at 03:44:59

On 06/12/03 at 19:18:09, Oliver Copp wrote:I don't agree with the idea of switching identities being a good feature. It was taken out of TNM between versions 6.2 and 7 on purpose because changing between personas is a lot more than just changing the name, which is what TNM did. If you *really* wanted to switch characters, you'd have to end up using different wrestlers anyway... Cactus and Manking are good examples BTW. Two totally different wrestlers and wrestling styles... finishers... everything ;-)
For circuit purposes, though, Mick Foley and Cactus Jack were one and the same...that is, when Foley morphed back into Cactus Jack, he wasn't unranked, he was still the #1 contender.

This was something I posted about when these forums first came up...the ability to change a wrestler's name without losing their record.  The example used at the time was I had Booker T in my WCW fed as "Boooker"...well, I couldn't change him back to "Booker T" without losing his win-loss record...still the same guy, minor cosmetic change, though.

Tommy
FS984Posted on 06/13/03 at 04:51:53

Hey Oliver, what's the projected release date for a beta the public will be able to use? I know it's not a perfect science, but a ball-park estimate would be nice. Thanks.
CGoldPosted on 06/13/03 at 05:18:08

On 06/13/03 at 03:44:59, DarkAndEvilBastard wrote:

For circuit purposes, though, Mick Foley and Cactus Jack were one and the same...that is, when Foley morphed back into Cactus Jack, he wasn't unranked, he was still the #1 contender.

This was something I posted about when these forums first came up...the ability to change a wrestler's name without losing their record. The example used at the time was I had Booker T in my WCW fed as "Boooker"...well, I couldn't change him back to "Booker T" without losing his win-loss record...still the same guy, minor cosmetic change, though.

Tommy
I'm not positive but I believe what your asking for is number 22 on the list.
Oliver CoppPosted on 06/13/03 at 08:46:36

On 06/13/03 at 03:44:59, DarkAndEvilBastard wrote:

For circuit purposes, though, Mick Foley and Cactus Jack were one and the same...that is, when Foley morphed back into Cactus Jack, he wasn't unranked, he was still the #1 contender.

This was something I posted about when these forums first came up...the ability to change a wrestler's name without losing their record. The example used at the time was I had Booker T in my WCW fed as "Boooker"...well, I couldn't change him back to "Booker T" without losing his win-loss record...still the same guy, minor cosmetic change, though.
That is something you can do now with TNM 7 SE. And I absolutely do see your point.

It's just that Cactus Jack and Mankind don't even share the same finisher... even though Cactus did the Mandible Claw a few times in the WWF, he did go with the Double-Arm DDT most of the time.

Also, take Eddy Guerrero and Black Tiger - two personas for the same wrestler, totally different styles. This one exemplifies the problem best. Imaging you had Tiger - a masked wrestler - in your database. You decide to go with his alter ego Eddy Guerrero.

Guess what happens ? People will try to unmask Eddy because aside from the name, no attributes are touched.

All I can come up with to address the entire issue is maybe create some kind of a repository which holds all identities of the wrestlers with the characteristics and styles they used to have. Still, the wrestler would have to be replaced at database level, not at circuit level.

My suggestion would be to wait for TNM 7 SE and then have Mankind and Cactus in your database. Provided you have TweakCirc, going back and forth should be a piece of cake. Change the name, edit the contract and that's it :-)
Oliver CoppPosted on 06/13/03 at 08:54:30

On 06/13/03 at 04:51:53, FS984 wrote:Hey Oliver, what's the projected release date for a beta the public will be able to use? I know it's not a perfect science, but a ball-park estimate would be nice. Thanks.
The first private beta will be released tomorrow, albeit work-in-progress. Pre-ordering to be part of the public beta test should be possible early next week, provided there is nothing wrong with the code in a major way.
Dameyon_MoorePosted on 06/13/03 at 09:08:15

Just one suggestion.  A really small one.

Y'know how when you're booking who's going to be in what match and you hit the " - " key and you get the stats of the wrestler?  Name, height, weight, styles, all that?

I'd like to have that option on the hire/fire screen, too.  I lose track of what some of the Japanese wrestlers heights and weights are, and when you've got heavyweight and light heavyweight titles, it gets to be a problem.  Not only that, some of the Joshi wrestlers have names that aren't too different from the male Puro stars.

Everything else has been covered, I think, by everyone else.  And I just got me a job, too--finally--so now I ain't so worried about price issues.
WrestleBratPosted on 06/13/03 at 21:44:58

Oliver

I for one (among many) who want to thank you for the nonstop work you done to make this program such a great thing to have and use.  I for one personally look forward to all the beta testing (if I can be part of it in any way) and the finished product of TNM 7 Second Edition.

You simply are .....da man.

WrestleBrat
HiFiRevivalPosted on 06/13/03 at 21:51:24

On 06/13/03 at 08:46:36, Oliver Copp wrote:

That is something you can do now with TNM 7 SE. And I absolutely do see your point.

It's just that Cactus Jack and Mankind don't even share the same finisher... even though Cactus did the Mandible Claw a few times in the WWF, he did go with the Double-Arm DDT most of the time.

Also, take Eddy Guerrero and Black Tiger - two personas for the same wrestler, totally different styles. This one exemplifies the problem best. Imaging you had Tiger - a masked wrestler - in your database. You decide to go with his alter ego Eddy Guerrero.

Guess what happens ? People will try to unmask Eddy because aside from the name, no attributes are touched.

All I can come up with to address the entire issue is maybe create some kind of a repository which holds all identities of the wrestlers with the characteristics and styles they used to have. Still, the wrestler would have to be replaced at database level, not at circuit level.

My suggestion would be to wait for TNM 7 SE and then have Mankind and Cactus in your database. Provided you have TweakCirc, going back and forth should be a piece of cake. Change the name, edit the contract and that's it :-)
I see the point here.  I'm thinking that maybe a text file with the worker's current persona and any past ones could be made available so that those that we may be unsure of can be accessed rather easily and then we can use TweakCirc as you mentioned.
CGoldPosted on 06/14/03 at 11:07:45

With the new card multiplier feature say i have it set to 1 card equals 3 cards does that mean when a guy doesn't resign I would get to use him for three more cards? or will it still be once he doesn't resign it's one and done?
Critic_of_the_DawnPosted on 06/14/03 at 19:42:09

On 06/14/03 at 11:07:45, CGold wrote:With the new card multiplier feature say i have it set to 1 card equals 3 cards does that mean when a guy doesn't resign I would get to use him for three more cards? or will it still be once he doesn't resign it's one and done?
To the best of my understanding, things will work pretty much the way they do now if the wrestler quits effective immediately.  In other words, they're gone the second you get that message.  If they give notice and have somewhere between 1 and 3 cards remaining, I'd assume that those 1 to 3 cards were cards that counted.  Otherwise things would probably get confusing to the program.  I could be wrong, though.  I'm only trying to answer this because I was the major proponant of these things being able to happen on cards that didn't "count."

Eric "Critic of the Dawn"
Trance7500Posted on 06/14/03 at 23:39:25

On 05/30/03 at 18:41:27, Oliver Copp wrote:I'll make it short and sweet.

TNM 7. Second Edition.

More than 25 new features.

Interested in getting your hands on it ? Then check back here regularly. I'll release new information as soon as it's available.

Finished so far:

3) Illegal non-submission moves.
11) Card multipliers which tell TNM 7 to only deduct a card from a hired wrestler's contract every X cards.
13) Print roster to file.
14) Backing out of the hiring process will be possible.
15) Limits on the number of titles and circuits will be eliminated.
19) Overall rating for a card will be computed.
20) Option to turn off injuries.
23) Special move: "leads to finisher" and "illegal" checkboxes work properly in all cases.

Currently in the works:

1) New situations for DQs, double DQs.
4) Expanded referee interaction with the combatants.
7) Several new spots inside the matches.
8) More flexible wording and commentary.
24) Spots for masked wrestlers.

"What are the numbers not listed ?" I hear you ask. Check back here to find out - development is going on constantly.

More soon.
Oliver CoppPosted on 06/16/03 at 19:41:29

On 06/12/03 at 20:35:12, jonahrosch wrote:Hi there Oliver....

I know I'm a little late to the dance in terms of new features, but simply wanted to bring stuff to your attention. If they can go in to Special Edition, great, if not... well is fine enuff....

suggestions:

Tag Team Moves... Wouldn't it make sense to have five double-team moves that are specific to each tag team? Currently, you can only have a tag team finisher, and not a standard move that doesn't finish a match.
Like what ? The Midnight Express' flapjack ? Is it more in the sense of a combo (consisting of setup and followup move) ?


Also, having a double-team finishing maneuver that was a submission hold (e.g., Angle & Benoit's Crossface/Anklelock). Currently, regardless of the combo, the opponent is pinned by a maneuver.
You mean with both men going for the submission at the same time ?


I enjoy reading the matches, not watching them unfold in the game. (I open the MATCHES.LOG file and paste the info into a word document). And new options for generating text output for the matches.
Please give me some more information here... not sure what you're asking for :-)


I know you've been working on referees, but how about options for special guest referee, where you want the referee to be a wrestler. Could the referee then act in favor of one or the other of the opponents based on being a face or a heel?
Absolutely... this is a central feature of the "new and improved" special referees.
Oliver CoppPosted on 06/16/03 at 19:59:15

On 06/13/03 at 09:08:15, Dameyon_Moore wrote:Just one suggestion. A really small one.

Y'know how when you're booking who's going to be in what match and you hit the " - " key and you get the stats of the wrestler? Name, height, weight, styles, all that?

I'd like to have that option on the hire/fire screen, too. I lose track of what some of the Japanese wrestlers heights and weights are, and when you've got heavyweight and light heavyweight titles, it gets to be a problem. Not only that, some of the Joshi wrestlers have names that aren't too different from the male Puro stars.

Everything else has been covered, I think, by everyone else. And I just got me a job, too--finally--so now I ain't so worried about price issues.
Pricing shouldn't be of that much concern anyway since the upgrade will cost less than US$10, even with more than three times the features originally planned :-)

The profile is now also available in the hiring screen.
Oliver CoppPosted on 06/16/03 at 20:01:59

On 06/14/03 at 11:07:45, CGold wrote:With the new card multiplier feature say i have it set to 1 card equals 3 cards does that mean when a guy doesn't resign I would get to use him for three more cards? or will it still be once he doesn't resign it's one and done?
To the point, if you set the card multiplier to 3, it means that it will take three cards to count as one.

That affects all facets of your promotion. Those who don't resign will then be available for three more cards.
Oliver CoppPosted on 06/16/03 at 20:09:12

By the way, the reason why I've been so quiet lately is because TNM 7 SE went into beta. Preparations took up most of my time, and the beta phase has been a wild ride so far :-)

What I can definitely let you know already is that TNM 7 SE will require sensible use of your resources a lot more than FE did. Meaning that people with 1,500 wrestlers and 900 moves will have a hard time with it.

Six features flagged as interesting/important haven't been implemented yet. Work will go into these parallel to the beta testing phase.

Once the beta stabilizes, I will make it available for those who want to pre-order to get their hands on TNM 7 Second Edition ASAP (please forgive me for not replying to all your e-mails individually but 2,500 over three days is a bit much *g*).

Thanks !
Critic_of_the_DawnPosted on 06/16/03 at 22:48:08

On 06/16/03 at 20:09:12, Oliver Copp wrote:By the way, the reason why I've been so quiet lately is because TNM 7 SE went into beta. Preparations took up most of my time, and the beta phase has been a wild ride so far :-)

What I can definitely let you know already is that TNM 7 SE will require sensible use of your resources a lot more than FE did. Meaning that people with 1,500 wrestlers and 900 moves will have a hard time with it.

Six features flagged as interesting/important haven't been implemented yet. Work will go into these parallel to the beta testing phase.

Once the beta stabilizes, I will make it available for those who want to pre-order to get their hands on TNM 7 Second Edition ASAP (please forgive me for not replying to all your e-mails individually but 2,500 over three days is a bit much *g*).

Thanks !
<Sniffle>

You mean I'm going to have to delete people I've never heard of like Debbie Combs and Cooga?

NOOOOOOO!

Damn you Error 7!  Damn you to HELLLLLL!

Eric "Critic of the Dawn"
leftsaidfredPosted on 06/17/03 at 04:45:51

Regarding the wrestler limit... does the speed of one's computer affect that, or will it mess with everyone's TNM regardless of speed?
pszPosted on 06/17/03 at 05:29:18

Speed really only affects, well... Speed. Not much more.

More than likely the Wrestler limit will be affected, as it is now also, by the amount of RAM you have. The more you have, the more wrestlers you can have.
MookSmashPosted on 06/17/03 at 06:18:38

That darn error 7 sent me and Oliver into fits.  Maybe that's why he's avoiding me.  ;)

Anywho, I had to cut my roster by half and my moves by 2/3 to cut error 7 for music.  I could still run TNM7, but alot of things like plugins weren't working.

I hope my computer doesn't have a seizure with TNM7.2 because it sounds like the kind of program that will keep my ass glued in the chair.
MookSmashPosted on 06/17/03 at 06:19:40

LOL

my a**
  =
I disagree


:D :D :D :D :D :D :D :D :D :D :D
Oliver CoppPosted on 06/17/03 at 08:07:35

On 06/17/03 at 04:45:51, leftsaidfred wrote:Regarding the wrestler limit... does the speed of one's computer affect that, or will it mess with everyone's TNM regardless of speed?
The funny thing is... the specs of your computer don't matter one bit because DOS applications only "see" the first 640k of your RAM anyway.

The only thing helping or hindering your TNM's performance (aside from how many wrestlers, moves, managers etc you have) is how the DOS shell is configured. A good configuration will give you 590k+ of free conventional memory.

For more information go here:

http://www.tnm7.com/error7faq.html
Oliver CoppPosted on 06/17/03 at 08:31:30

On 06/17/03 at 06:19:40, MookSmash wrote:LOL

my a**
=
I disagree


:D :D :D :D :D :D :D :D :D :D :D
And I kept reading that sentence over and over, trying to make sense of it ;-)

How much conventional memory is available for programs on your machine ? You can find out by typing:

mem /c /p > c:\mem.txt           (prior to Win2K/XP)

or

mem /c > c:\mem.txt                (Win2K/XP)

Please post the contents of mem.txt and I'll probably be able to offer some tips on how to maximize your conventional memory, thus allowing for your TNM to work better.

BTW - as far as the match engine goes, moves are the real killer, not wrestlers. As far as the ControlCenter goes, it's both. Not being able to play themes indicates too little free conventional memory, though.
Critic_of_the_DawnPosted on 06/17/03 at 10:33:35

On 06/17/03 at 08:31:30, Oliver Copp wrote:

And I kept reading that sentence over and over, trying to make sense of it ;-)

How much conventional memory is available for programs on your machine ? You can find out by typing:

mem /c /p > c:\mem.txt (prior to Win2K/XP)

or

mem /c > c:\mem.txt (Win2K/XP)

Please post the contents of mem.txt and I'll probably be able to offer some tips on how to maximize your conventional memory, thus allowing for your TNM to work better.

BTW - as far as the match engine goes, moves are the real killer, not wrestlers. As far as the ControlCenter goes, it's both. Not being able to play themes indicates too little free conventional memory, though.
I've sort of observed this, actually.  With my present list of wrestlers, I can no longer play wrestler's entrance music in the database.  But if I enter the pathway to it, it plays without a problem when the time comes for entrances, victories, etc.  So it really hasn't been a problem for me so far.  I suspect with the greater demands of SE, it will be, though.

Dunno if that was directed just to the person you were quoting or to people in general, but in case it was the latter, here's what DOS tells me when I ask for Mem.

Conventional:  636K total, 36K used, 600K free.
Upper:  0K total, 0K used, 0K free.
Reserved:  0K total, 0K used, 0K free.
Extended:  65,468K total, ? used, 260,948 free.
Total memory: 66,104K total, ? used, 261,548K free.
Total under 1 MB:  636K total, 36K used, 600K free.
Largest Executable Program Size: 600K (614,848 bytes).
Largest Free Upper Memory Block: 0K (0 bytes)
MS-DOS is resident in the high memory area.

So...  what number of wrestlers and moves should I be aiming for as a ballpark when  TNM7 SE comes out?

Eric "Critic of the Dawn"
Oliver CoppPosted on 06/17/03 at 13:42:08

I think you're going to be fine, Eric. I've been using the TNM you sent me for testing... with only 570k of free conventional memory (out of the box on Win2K). Worked fine, even for 50-man Battle Royals.
Critic_of_the_DawnPosted on 06/17/03 at 20:23:29

On 06/17/03 at 13:42:08, Oliver Copp wrote:I think you're going to be fine, Eric. I've been using the TNM you sent me for testing... with only 570k of free conventional memory (out of the box on Win2K). Worked fine, even for 50-man Battle Royals.
To steal a line from Ric Flair, "WOOOOOOOOOOOO!"

Eric "Critic of the Dawn"
LillaThrillaPosted on 06/18/03 at 00:26:16

as far as the match engine goes, moves are the real killer, not wrestlers. As far as the ControlCenter goes, it's both.
Oliver, whats the usual safe limits that you would suggest for # of Wrestlers and # of Moves for TNM7SE?
peterPosted on 06/18/03 at 13:48:48

I am God's knock-me-down clown.

This is just another cosmic 'kick-me' sign on my karmic back.

Peter Griffin is my hero.
Just wondering if you mean me (Peter Griffin) or the cartoon guy!

Olkiver, congratulations for all your hard work. I hope TNM7 SE is as big a success as its predecessor was.
leftsaidfredPosted on 06/19/03 at 04:51:39

On 06/18/03 at 13:48:48, peter wrote:

Oliver, congratulations for all your hard work. I hope TNM7 SE is as big a success as its predecessor was.
Ditto. SE sounds like it's going to be great. Good luck with beta testing.
ggazooPosted on 06/20/03 at 02:44:38

Hey Oliver,

I was just reading your feature list off the main page, and after I finished drooling (it took awhile) I didn't recall seeing any mention to the effect of plugins being pre-installed.

Don't want to nag you about this, but it'll be the deciding factor for me as to whether or not I upgrade (ok, maybe not the DECIDING factor...lol)
Tom_ImpPosted on 06/20/03 at 06:56:59

To steal a line from Joey Styles, "Oh my God!"   :o

I figured TNM7 SE would have some killer new features, but I couldn't believe what I saw when I read the full list of what's implemented. This is unbelievable Oliver!
Forget Operation Iraqi Freedom, this is some real shock and awe.   ;D

As long as I'm on the computer this coming Monday, you better believe I'll be one of the first to order this baby. Man, I can't wait!
kicPosted on 06/20/03 at 08:32:26

On 06/20/03 at 02:44:38, ggazoo wrote:Hey Oliver,

I was just reading your feature list off the main page, and after I finished drooling (it took awhile) I didn't recall seeing any mention to the effect of plugins being pre-installed.

Don't want to nag you about this, but it'll be the deciding factor for me as to whether or not I upgrade (ok, maybe not the DECIDING factor...lol)
I'm pretty sure it was mentioned somewhere in this thread that there'd be a "full-blown" version with every plugin Oliver has, and a version with just the base program. I imagine you'll still have to register plugins, but I may be wrong.
Oliver CoppPosted on 06/20/03 at 09:47:13

On 06/20/03 at 02:44:38, ggazoo wrote:Hey Oliver,

I was just reading your feature list off the main page, and after I finished drooling (it took awhile) I didn't recall seeing any mention to the effect of plugins being pre-installed.

Don't want to nag you about this, but it'll be the deciding factor for me as to whether or not I upgrade (ok, maybe not the DECIDING factor...lol)
That's just because that isn't a feature per se... it's a goody on top of things :o)
Oliver CoppPosted on 06/20/03 at 09:53:04

On 06/20/03 at 06:56:59, Tom_Imp wrote:To steal a line from Joey Styles, "Oh my God!" :o

I figured TNM7 SE would have some killer new features, but I couldn't believe what I saw when I read the full list of what's implemented. This is unbelievable Oliver!
Forget Operation Iraqi Freedom, this is some real shock and awe. ;D

As long as I'm on the computer this coming Monday, you better believe I'll be one of the first to order this baby. Man, I can't wait!
Thank you so much for the kind words :-)

You know what the best thing is ? There's still some stuff I want to put in there... maybe minor things but definitely things that will make one's life easier.

By the way, there's some serious work being done by several of the beta testers and myself on bringing TNM up-to-speed wrestler-wise for the release.

And yes, there will be an option of having a clean install with no wrestlers or managers, tag teams or stables installed as well.
Oliver CoppPosted on 06/20/03 at 09:56:36

On 06/20/03 at 08:32:26, kic wrote:
I'm pretty sure it was mentioned somewhere in this thread that there'd be a "full-blown" version with every plugin Oliver has, and a version with just the base program. I imagine you'll still have to register plugins, but I may be wrong.
You're right :-). The package is being offered as a matter of convenience, not a matter of avoiding registering ;-)
Tom_ImpPosted on 06/20/03 at 22:59:38

On 06/20/03 at 09:53:04, Oliver Copp wrote:

By the way, there's some serious work being done by several of the beta testers and myself on bringing TNM up-to-speed wrestler-wise for the release.
That's great news Oliver. I was wondering if this was going to be done or if you were just going to keep the same old guys that were included before.

Man, this just keeps getting better by the day.   :)
Oliver CoppPosted on 06/22/03 at 17:41:11

A new goodie was finished earlier today - a bonus feature, so to speak. You can now clone wrestlers, moves, managers, dives, tag teams and stables in the ControlCenter meaning that instead of starting with a completely blank record, you will start with an existing record. Should save some of you a good amount of time :-)
oldschool79Posted on 06/22/03 at 22:33:06

Oliver,

I just bought the SE upgrade; looking forward to getting everything installed, up and running.

I know that this may be very late; but, I wanted to throw something out, perhaps, for a future tweak.

Tag Team Push.

Say you had the Dudley Boyz going up against Triple H and Ric Flair.  As singles wrestlers, Triple H and Ric Flair may have higher pushes; but, you may want to push the Dudley Boyz stronger as a tag team.  Maybe this could be set up when setting up a tag team within your circuit.  Then if there was a impromptu tag team that was not set up in the Tag Team database in your ciruit, there could be a default push value for tag teams in that circuit?  

What do you think?

Also, thanks for all of your work on SE.  This will push the enjoyment of TNM7 to a new high.
Oliver CoppPosted on 06/23/03 at 00:47:00

That's a very good and very interesting idea. I'll have to toy around with it a bit. There's something planned for after beta is finished anyway and this could tie in really well.

Thanks !
leftsaidfredPosted on 06/23/03 at 04:51:52

I really like the tag team push idea, too. If this is workable, I'd love to this involved in the post-SE update on some level.

I came up with a couple other ideas that I thought might be nice, if they're workable:

1) More realistic contract issues; i.e., you could have TNM say a wrestler threaten to quit unless he gets a title shot soon, if his push doesn't increase, or that there's rumors that a star very unhappy with the situation.  Also, maybe when you try to hire someone, they could state that they have to be hired for so long or else they won't accept, or alternately when you fire someone, other wrestlers could become angry and follow suit. It's kind of a rough idea, and might be difficult to incorporate, though.

2) Having a wrestler get tangled up in the ropes, like Andre the Giant in the second Survivor Series, so one's opponents can just beat the trapped wrestler senseless until he or she is freed.

3) Being able to book referee or mask interaction, like saying X shoves ref Y down at time Z, or X tries to take Y's mask off at time Z. (If this is included in the SE, sorry)

4) Instead of just having injuries, would it be possible to have wrestlers randomly ask for time off, be arrested, etc. causing them to miss cards? This may tie into #1 enough to the point where they'd be combined, and also the latter suggestion might not be desired by everyone.

I just wanted to toss those ideas out before I forgot about them. I'm not expecting all of them to be implemented (I already have doubts about how plausible/desirable 1 and 4 are), but I thought they were at least worth being proposed.
mikeyPosted on 06/23/03 at 17:46:28

This is too late to be added into 2nd edition, but perhaps you can put it on your "wish list" of sorts, as I don't know how possible it would be.


I remember someone mentioning a while back that they wanted 3 and 4 way matches with all wrestlers in the ring at the same time, and you mentioning this wasn't possible due to the way TNM was coded.

Would it, however, be possible to add gimmicks such as cage/ladder/etc. to a battle royal if over-the-top eliminations are turned off?  

I don't know it that's possible at all, but just throwing it out there.
Josh HaggardPosted on 06/23/03 at 22:41:19

On 06/23/03 at 22:36:41, KoolKing wrote:Either that, or something which would let you set an approximate time for the whole card, and let the program decide how long the matches should be to fit that time frame.  But I don't really know how feasible that one would be.
This is a neat idea, though it might end up with goofy results: using my favorite example of sucktitude at the moment, you could put Test/Steiner on first and TNM might give that 20 minutes, while the Jericho/HHH main event could end up getting 3 or 4 if you're strapped for time.
HugeRockStar760Posted on 06/23/03 at 23:45:24

On 06/23/03 at 22:41:19, Josh Haggard wrote:

This is a neat idea, though it might end up with goofy results: using my favorite example of sucktitude at the moment, you could put Test/Steiner on first and TNM might give that 20 minutes, while the Jericho/HHH main event could end up getting 3 or 4 if you're strapped for time.
Plus, you have to figure in all the interviews and segments that a show might have as well.
Josh HaggardPosted on 06/24/03 at 00:05:16

On 06/23/03 at 23:45:24, HugeRockStar760 wrote:

Plus, you have to figure in all the interviews and segments that a show might have as well.
Yeah, not to mention commercials, if one really wanted all those details. When I'm running mine, I'll probably just say in-ring promos last 5 minutes, backstage segments last 1, and commercials last three.
91Posted on 06/24/03 at 02:02:30

On 06/23/03 at 22:36:41, KoolKing wrote:I'd like to second Josh's suggestion of being able to book the length but not the finish of a match. Either that, or something which would let you set an approximate time for the whole card, and let the program decide how long the matches should be to fit that time frame. But I don't really know how feasible that one would be.
I'm thinking not very at all. Problem is, regardless of how you book a match, it's still largely in your control when you simulate it. Say you have 30 minutes left of a card with two matches to go. The first of these finishes after 15 minutes. Fair enough, but then you decide to continue that match there and then and you end up letting it finish after 35 minutes. That leaves one match left with -5 minutes, and doubtless you'd get some problem or another from that.
Oliver CoppPosted on 06/24/03 at 11:57:06

On 06/23/03 at 04:51:52, leftsaidfred wrote:1) More realistic contract issues; i.e., you could have TNM say a wrestler threaten to quit unless he gets a title shot soon, if his push doesn't increase, or that there's rumors that a star very unhappy with the situation. Also, maybe when you try to hire someone, they could state that they have to be hired for so long or else they won't accept, or alternately when you fire someone, other wrestlers could become angry and follow suit. It's kind of a rough idea, and might be difficult to incorporate, though.
This is one request I'll have to decline. TNM is no business simulator and if it ever gets this kind of expansion, it'll go far beyond what you mentioned. IOW: in its current form, TNM's focus is a different one.


2) Having a wrestler get tangled up in the ropes, like Andre the Giant in the second Survivor Series, so one's opponents can just beat the trapped wrestler senseless until he or she is freed.
Only works for tall and heavy guys but is a good suggestion overall. Thanks !


3) Being able to book referee or mask interaction, like saying X shoves ref Y down at time Z, or X tries to take Y's mask off at time Z. (If this is included in the SE, sorry)
I put it on the wish list but it's too late to include it in 7SE. Everything dealing with booking is a very touchy subject coding-wise. The more things are bookable, the more can go wrong in the code because modifications will have to be made for every bookable spot. Also, every bookable spots bloats the code considerably which isn't an option for the match engine at present since if the match engine grows, more and more people will have trouble running matches with more than a few people in them.


4) Instead of just having injuries, would it be possible to have wrestlers randomly ask for time off, be arrested, etc. causing them to miss cards? This may tie into #1 enough to the point where they'd be combined, and also the latter suggestion might not be desired by everyone.
Some things have no place in a wrestling simulator such as arrests, drug problems etc. You're walking a mighty fine line if these things are in a program because the person who is programmatically accused of having a problem might have the right to sue for slander under US law. Asking for time off isn't a problem, though :-)

Thanks !
Oliver CoppPosted on 06/24/03 at 11:58:10

On 06/23/03 at 17:46:28, mikey wrote:This is too late to be added into 2nd edition, but perhaps you can put it on your "wish list" of sorts, as I don't know how possible it would be.


I remember someone mentioning a while back that they wanted 3 and 4 way matches with all wrestlers in the ring at the same time, and you mentioning this wasn't possible due to the way TNM was coded.

Would it, however, be possible to add gimmicks such as cage/ladder/etc. to a battle royal if over-the-top eliminations are turned off?

I don't know it that's possible at all, but just throwing it out there.
Cage could work, I'll have to look at the code. Ladder doesn't make sense logically because once you retrieve the object from the top of the ladder, how do you eliminate others?
Oliver CoppPosted on 06/24/03 at 12:05:23

On 06/23/03 at 21:49:54, Josh_Haggard wrote:Just wanted to throw this out there to the general public - I sent Oliver an e-mail about it yesterday, but I imagine he's inundated with bugfixes, generating codes and whatnot. :)
You are so right :-)

Bugfixing has been my middle name for the past three weeks but the more we get done now, the less trouble there will be come the release date.

I'm very happy to say that most of the bugs reported over the past few days have been minor ones, i.e. ones that didn't crash the program but for instance give wrong finishes in some matches. Or some gender issues in spots :-)

The program isn't finished yet either. There are still some things on the agenda. Time limits haven't been integrated into the program yet and I'm coming up with a new multimedia engine for the ring intros which plays MP3s without having to start WinAmp.


Hopefully this will make sense: I'd love
to be able to set a time for a match, but not the finish - kinda the opposite of a new feature in SE. If I'm running a TV show, I'd actually like to keep the total time of the show hovering around 2 hours. So, while I'd love to give Ultimo Dragon and Rey Misterio 35 minutes on a PPV, it would be more fitting for one of their feud buildup matches on Smackdown (like a Dragon/TAKA vs. Rey/Eddie tag match or something) to do 10 minutes, tops.
My idea would be to book an ACTION spot to happen after 35 minutes... that would ensure they'll go 35. One thing you can't guarantee is that it'll end immediately afterwards, though.

What could be worked in is a "simple" version of booking with the following choices:

1) Book who wins.
2) Book when to go for the finish.

Obviously, this would *only* work for one-fall matches.

Thanks :-)
Oliver CoppPosted on 06/24/03 at 12:07:04

On 06/23/03 at 22:36:41, KoolKing wrote:This probably should have been mentioned sooner, but any chance of adding the second part of the card statistics plugin (total card time) as an integrated TNM feature? Since the average star rating is already in, why not nullify the CardStats plugin as a whole?
Sure, that's no problem.

I already see myself adding new options to TweakCirc SE:

* Show card rating
* Show total match time
* Show average match time

;-)
Oliver CoppPosted on 06/24/03 at 12:12:14

On 06/24/03 at 02:02:30, 91 wrote:
I'm thinking not very at all. Problem is, regardless of how you book a match, it's still largely in your control when you simulate it. Say you have 30 minutes left of a card with two matches to go. The first of these finishes after 15 minutes. Fair enough, but then you decide to continue that match there and then and you end up letting it finish after 35 minutes. That leaves one match left with -5 minutes, and doubtless you'd get some problem or another from that.
I'm just replying to this particular post but the reply is for the entire idea of giving TNM a time queue how long the entire show should go.

It's really not an idea I'm going to pursue.

For one, 91 has a very good point there. Imagine you set a two-hour time slot for a five-match show. Unless you book the ending time for every match, you might end up with the main event having to go either a negative time or a ridiculous time, depending on the prior matches.

Secondly, some matches and match constellations can be very short or very long, depending on chance. A match with scheduled interference has a huge variance because sometimes the interference happens early, then everybody can go home as they wish and sometimes it happens *l-a-t-e* in the match. Or take a Battle Royal. Can be over in minutes. Can run an hour. Depends on chance and on the wrestler constellations when going for eliminations.

Not to forget the obvious "other" features that I couldn't cover here. What about plugins that run during the card ? Brawl For Alls ? FCA Cubed Matches ? Interviews ? Except for the interviews, I don't even have access to the source code meaning that to them, the feature won't exist.

Have been having enough trouble keeping the "old" plugins in working order anyway. Some have the TNM version they're for hard-coded in the code and won't run without it present. As you can imagine "TNM 7 Second Edition - Beta 8" sounds nothing like "TNM 7 - Release Version 4" :-)
mikeyPosted on 06/24/03 at 14:55:49

On 06/24/03 at 11:58:10, Oliver Copp wrote:

Cage could work, I'll have to look at the code. Ladder doesn't make sense logically because once you retrieve the object from the top of the ladder, how do you eliminate others?
Good point. Ladder couldn't work. But looking at the list of gimmick matches, I think all the others  besides ladder and ones with that concept (i.e.  matches where something has to be taken off  of a pole to win) could work.

*shrug*  It was just a suggestion, if it's too much of hassle to implement it's no big deal. :-)
Oliver CoppPosted on 06/24/03 at 17:13:45

I'm thinking about how to pull it off... if cage matches could be combined with Battle Royals, that would open the door for almost all sorts of gimmick matches being combinable.

I'll have to look at the code and maybe branch off a different code base version because I won't integrate it into the beta this late in testing. It can and most likely will open a major can of worms with unforeseen side-effects (since gimmick spots simply aren't supposed to take place inside a Battle Royal coding-wise).
ISportsFanPosted on 06/24/03 at 21:57:30

What is the address I send the registration to if I am ordering via official hard mail?

I did this for the original TNM 7, but I lost the address and I can't find it on the new registration page.

Thanks.

Jason
ISportsFanPosted on 06/24/03 at 22:12:42

OK, I found the address (it took me a while to find it, but it was on the old webpage... I'm hoping you haven't moved since you changed site looks), but I would like to know if I have to pay the iBill prices or the PayPal prices for my mail order.

Jason
Oliver CoppPosted on 06/24/03 at 23:18:07

Jason,

the net price is going to be fine (without sales tax).

Please do not send your registration to the address provided which was Derek Thorell in Merriam, KS. Unfortunately, Derek passed away two years ago.

Please send your check here:

Oliver Copp
Ergoldinger Strasse 8b
84030 Landshut
Germany

Thanks !
ISportsFanPosted on 06/24/03 at 23:22:38

Thank you very much, and I am sorry about Derek.

Jason
Oliver CoppPosted on 06/25/03 at 20:21:09

I've got two new features to throw into the ring:

- seeded tournaments where you select the participants (they are then seeded according to the ratings)

- handicap matches with up to 10 vs 9
StoneC0ldPosted on 06/26/03 at 08:33:24

On 06/23/03 at 22:36:41, KoolKing wrote:This probably should have been mentioned sooner, but any chance of adding the second part of the card statistics plugin (total card time) as an integrated TNM feature? Since the average star rating is already in, why not nullify the CardStats plugin as a whole?
Every time I've tried that cardstat plugin, it's never worked... "File not found" error every time...... ???
StoneC0ldPosted on 06/26/03 at 08:37:42

On 06/24/03 at 23:18:07, Oliver Copp wrote:

Please send your check here:

Oliver Copp
Ergoldinger Strasse 8b
84030 Landshut
Germany

Thanks !
I was about to ask the exact same question... :)

I'll have my $ in the mail in the next couple days. :)