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general suggestions for tnm7, part deux

LillaThrillaPosted on 04/08/03 at 07:43:52

I've locked the previous topic cause it was getting so long and compiled everything below, organized neatly for your edification and Oliver's.

POSSIBLE

  • Databases: ability to export moves/dives without exporting wrestlers
  • Databases: something to screen/filter your moves & dives databases to remove duplicates easily (a plugin?)
  • Cards: calculate a rating for the card and include it with the results
  • Matches: Ability to book tag team finishers.
  • Matches: Ability to book a wrestler to win without specifying how.
  • Matches: Ability to book a no-contest ending
  • Matches: ability to book DQs that involve illegal moves, weapon usage, etc.  not just interference.
  • Matches: Biased special referees, heel regular referees.
  • Matches: Ability to book ref bumps.
  • Matches: ability to book weapon usage.
  • Matches: Attacks before & after matches.
  • Matches: Random interference with teams/stables/managers instead of just individual wrestlers.  Possibly also tag/stable partners making the save?
  • Match Types: 3 & 4 way ladder matches & iron man matches.
  • Match Types: cage ladder matches
  • Match Types: tag team battle royals
  • Match Types: tornado tag matches
  • Match Types: gimmick handicap matches & elimination handicap matches
  • Misc: option to turn off injuries.
  • Misc: more special crowd chants, such as "You f*cked up!" if a wrestler misses a top rope move.


IN THE WORKS/PLANNED FOR THE FUTURE

  • Install: Be able to install a clean build (no wrestlers, teams, stables, or managers - just moves and dives)
  • Circuit: Option not to lose a wrestler's records if you change his name.
  • Databases: generic movesets & a random wrestler generator (as part of a plugin)
  • Databases: geting special moves and the illegal checkbox for special moves to work properly all the time.
  • Databases: if you check illegal move for a non-submission move, it can actually get a wrestler DQed.


NOT GONNA HAPPEN (AT LEAST NOT ANY TIME SOON)

  • TNM designed for Windows (instead of DOS)
  • match psychology
  • anything that adds new fields to exports or otherwise limits the usability of old exports (secondary finisher names, seperate entrance/exit themes, etc)
  • mass deleting of teams/stables/managers (crossreferencing in the databases is too much of a problem)
  • financial aspects of running a circuit


FIXED IN BUILD 6c
Ability to book Texas Death Matches

Feel free to add to this with stuff not listed here.  And if Oliver can correct anything on this list thats listed wrongly...
LillaThrillaPosted on 04/08/03 at 07:47:25

Ah yes, something I forgot that I think I mentioned at some point but didnt see/dont recall Oliver replying to...

The ability to print a circuit's roster to a text file.
pszPosted on 04/08/03 at 14:01:38

About the Clean Build: WHen installing, just select No Wrestlers :-P  IE: DON'T select the american, and canadian, etc etc etc.
Fighter_HayabusaPosted on 04/08/03 at 17:52:12

I'd rather not have chants like "you f-d up"  incorporated into TNM.  To me, stuff like that has always seemed smug and arrogant on the part of the fans.  I mean really, what's the purpose of that kind of behavior?  I guess some fans just must show the "marks" in the crowd how "smart" they are by chanting things like that.  Utterly useless.

FH
csimediaPosted on 04/08/03 at 19:47:48

As far as the chants are concerned, I believed someone mentioned the addition of a "wrestler chant" box in each wrestler's bio which sounds like a great idea to me. I would like to suggest two seperate chant boxes, one to be used if the wrestler is a crowd pleaser,the other of ourse if he is to be booed or heckled.
LillaThrillaPosted on 04/08/03 at 20:46:45

About the Clean Build: WHen installing, just select No Wrestlers :-P  IE: DON'T select the american, and canadian, etc etc etc.
Uh, no.  When you tell TNM7 to install no wrestlers it still installs ALL the tag teams, ALL the managers, and ALL the stables.
pszPosted on 04/08/03 at 20:52:17

Hrm. I stand corrected :->
whymePosted on 04/09/03 at 05:00:39

the ability to have two or more different brands like smackdown and raw and draft the wrestlers you hire to each.  :D
pszPosted on 04/09/03 at 14:07:22

Use Talent Limitations and two feds. Smackdown and RAW are not really much more than WWF and WCW that happen to share PPV's.


(Ok, so it's not QUITE the same, BUT IT WORKS! ;->)
Dameyon_MoorePosted on 04/10/03 at 02:22:07

On 04/08/03 at 17:52:12, Fighter_Hayabusa wrote:I'd rather not have chants like "you f-d up" incorporated into TNM. To me, stuff like that has always seemed smug and arrogant on the part of the fans. I mean really, what's the purpose of that kind of behavior? I guess some fans just must show the "marks" in the crowd how "smart" they are by chanting things like that. Utterly useless.

FH
Depends on how it's incorporated into the game.  If the feature allows you to make custom chants, then it's just personal preference on what chant you want them to do and when you want them to do it.

Me, I'm all for a you fucked up chant, an E-C-DUB chant, and a holy shit chant.

It's crowd interaction, and the crowd is utterly unpredictable.
LillaThrillaPosted on 04/10/03 at 07:03:43

Custom crowd chants.  Now thats interesting idea...

BTW, the custom chants for each wrestler is very unlikely to happen cause it involves adding fields to exports which Oliver said is almost certainly no gonna be done.
phudjiePosted on 04/10/03 at 08:00:36

.....I'd like to be able to turn off countouts and dqs at a circut level rather than doing it match-by-match, but still keep the option to have it match by match.....
JoshiPosted on 04/10/03 at 14:42:56

Here's an idea that may take little time to program, and has always been a big nuisance to me. Maybe this is already in there, but I don't think so.

Anyways, let's say I'm in the hiring screen when I accidentally click to hire somebody that I don't want. There is no possible way to get rid of that damn screen unless I hire the guy to at least 6 cards. More than enough to piss me off, and throw my roster off a little. Nobody else has probably run into this, but I've done it several times. I just want the option to hit ESC or something to go right back to the hiring screen in case I have made a mistake.
Dameyon_MoorePosted on 04/10/03 at 19:51:19

On 04/10/03 at 14:42:56, Joshi wrote:Here's an idea that may take little time to program, and has always been a big nuisance to me. Maybe this is already in there, but I don't think so.

Anyways, let's say I'm in the hiring screen when I accidentally click to hire somebody that I don't want. There is no possible way to get rid of that damn screen unless I hire the guy to at least 6 cards. More than enough to piss me off, and throw my roster off a little. Nobody else has probably run into this, but I've done it several times. I just want the option to hit ESC or something to go right back to the hiring screen in case I have made a mistake.
Go ahead and hire him, then fire him.  It should be that simple.  If not, hire him, get out of the wrestlers menu, go to the circuit menu and click on About Circuit, change it to email mode, and then go back and fire him.  Should be that easy.  Dunno, though.
Dameyon_MoorePosted on 04/10/03 at 19:53:58

On 04/10/03 at 08:00:36, phudjie wrote:.....I'd like to be able to turn off countouts and dqs at a circut level rather than doing it match-by-match, but still keep the option to have it match by match.....
Just to add onto this a bit, maybe work in a risk level type of scenerio.  Where you can differentiate between an ECW type circuit and a WWF/E type circuit.  The hire the risk level, the worse the bumps and more garbage used (i.e. stable guns, lightbulbs, and such).  Dunno if that's possible with this program, but it'd be a neat feature.
JoshiPosted on 04/10/03 at 21:19:55

I know that you can just hire and fire, but if I am hiring my starting roster then it can have an affect on how many people definitely sign with me before they start "not wanting to come in." And I hate going into e-mail mode to hire somebody that would have been hired very easily as part of the starting roster. It just seems like it could probably be easily fixed. And while only a minor problem, it is a problem for me. Or maybe I'm the only one.
Dameyon_MoorePosted on 04/10/03 at 21:24:03

On 04/10/03 at 19:53:58, Dameyon_Moore wrote:

Just to add onto this a bit, maybe work in a risk level type of scenerio. Where you can differentiate between an ECW type circuit and a WWF/E type circuit. The hire the risk level, the worse the bumps and more garbage used (i.e. stable guns, lightbulbs, and such). Dunno if that's possible with this program, but it'd be a neat feature.
I would just like to point out that a stable gun is a giant cannon that launches the entire nWo at you from a distance of fifty paces.

I can't spell gud.
CarlzillaPosted on 04/10/03 at 22:00:39

I could think of a ghetto way of doing the chants...that wouldn't change the wrestler exports but would involve accessing a sperarate database for the chants which references the wrestlers in the database although the chants would not be exportable because each persons database is different it would still allow for it to be done.
Oliver CoppPosted on 04/10/03 at 23:42:12

On 04/10/03 at 14:42:56, Joshi wrote:Here's an idea that may take little time to program, and has always been a big nuisance to me. Maybe this is already in there, but I don't think so.

Anyways, let's say I'm in the hiring screen when I accidentally click to hire somebody that I don't want. There is no possible way to get rid of that damn screen unless I hire the guy to at least 6 cards. More than enough to piss me off, and throw my roster off a little. Nobody else has probably run into this, but I've done it several times. I just want the option to hit ESC or something to go right back to the hiring screen in case I have made a mistake.
Done. The next cumulative patch will have this particular baby. Actually, it's mind-boggling that such a bug hadn't really come to my attention or been brought to my attention until now ;-)
Fighter_HayabusaPosted on 04/11/03 at 16:47:45

On 04/10/03 at 21:24:03, Dameyon_Moore wrote:

I would just like to point out that a stable gun is a giant cannon that launches the entire nWo at you from a distance of fifty paces.

Hilarious.  Good show.

FH
TecmoNickPosted on 04/12/03 at 17:58:05

On 04/10/03 at 23:42:12, Oliver Copp wrote:

Done. The next cumulative patch will have this particular baby. Actually, it's mind-boggling that such a bug hadn't really come to my attention or been brought to my attention until now ;-)
This has been a big problem for me as well, great to see someone mention it!
Oliver CoppPosted on 04/13/03 at 12:59:45

By the way, just because I don't specifically reply to every post in here doesn't mean that what you're writing isn't being heard. Quite the contrary is the case.
peterPosted on 04/13/03 at 19:35:34

Ok this would only work with an added wrestler field but i think it would be a good idea.

Timelines.

Each wrestler woould have a D.O.B entry. When you start a new circuit TNM would ask you to select a starting date for the promotion. (E.G March 1982). TNM would then have all the wrestlers start at the age they were then. This would mean that wrestlers wouldlike Flair would br great back then but on a more modern timeline (E.G March 2003) he wouldnt be. With this age data TNM could adjust the speed and stamina of the wrestler so it peaks in the twenties/thirties before decreasing. When the wrestler hits a certain age then there would be a chance each year that they choose to retire (if all that makes snese). This would all allow promotions to be set up authentically to the era. I know it isnt a very likely thing but its an idea which would definitely get cash off me as a plugin/update.
thanks to those who have read through this!
LillaThrillaPosted on 04/13/03 at 20:23:34

Oh, something I've been meaning to suggest for awhile!  There is an annoying thing about table spots in TNM7 matches.

It seems like no matter what finisher (and maybe non-finishers too?), the wrestler can move out of the way.   Here's a good example...

Undertaker tries to last ride Rey Misterio through a table, but Misterio moves out of the way.

That's not right (and not just because of glass ceiling jokes)...
Fighter_HayabusaPosted on 04/14/03 at 18:01:14

On 04/13/03 at 20:23:34, LillaThrilla wrote:
Undertaker tries to last ride Rey Misterio through a table, but Misterio moves out of the way.

Along with that is the finisher name is always all lower case in table situations.  Just nitpicking.

FH
91Posted on 04/19/03 at 02:14:14

On 04/13/03 at 19:35:34, peter wrote:

Timelines.
God, timelines, that would have saved me a LOT of research. As it is, I have a file in excel listing some 469 wrestlers all the way back to the likes of Lou Thesz, starting and finishing dates and for anyone who wrestled between 1983 and the present day, I have workrates for each year too.

That's for a little project I'm going to undertake sometime soon covering the WW(F)E, WCW/NWA, ECW and AWA from 1949 (Lou Thesz's first title reign) all the way up to today and beyond. And Christ, did it ever take me bloody ages to compile.

Still, whilst I personally couldn't see anyone constructing such a plugin, if it ever did come to fruition, I've got plenty of data handy to help out.
Oliver CoppPosted on 04/24/03 at 19:38:54

On 04/13/03 at 19:35:34, peter wrote:Ok this would only work with an added wrestler field but i think it would be a good idea.

Timelines.
This is one of those ideas that sounds good on the surface but is a Pandora's box of major proportions.

You can't generalize that somebody peaks in his 20s or 30s and it's downhill from there. Ric Flair at age 45 was still having better matches than 90 percent of the people half his age. Conversely, somebody like Jeff Hardy peaked around the age of 22 and it was downhill from there.

Others, late starters such as Kurt Angle peak in their late 30s. Early starters such a Rey Misterio might then peak at a young age.

Unless you have a big database of how every wrestler's workrate progressed over the years, there is not even a quasi-realistic way of pulling this off.

There's probably nothing more annoying than a program generalizing and basing decisions such as adjustments (without the user having any say) on this generalization.

91 - how exactly did you determine the work rate of Lou Thesz in 1961 ? What about Ric Flair ? Did you decrease his work rate in 1975 because he couldn't compete at top level for several months after his plane crash ?

I'm interested in hearing some other opinions on this particular feature.
Oliver CoppPosted on 04/24/03 at 19:43:36

On 04/13/03 at 20:23:34, LillaThrilla wrote:Oh, something I've been meaning to suggest for awhile! There is an annoying thing about table spots in TNM7 matches.

It seems like no matter what finisher (and maybe non-finishers too?), the wrestler can move out of the way. Here's a good example...

Undertaker tries to last ride Rey Misterio through a table, but Misterio moves out of the way.

That's not right (and not just because of glass ceiling jokes)...
The very legitimate joke aside, I see your point. However, I do ask you to please check if the Last Ride has the power bomb set up as its alias in the move database. TNM 7 does check every finisher against the move database. If the finisher exists in the move database AND has "opponent must be on mat" unchecked, there won't be any moving out of the way of the finisher. At least that's what can be deduced from the code.

Could you please check and let me know ?
StoneC0ldPosted on 04/25/03 at 07:08:29

Couple more thoughts.....

- Allow configuration for default settings for all match options.

- Allow turn off random quitting from the roster.  (Most will probably want it on, but anyone coding a financial addon might want to use their own procedure for generating random walkouts taking money into consideration, or pay raise demands..)

- New match booking option:  Skip entrances for this match only.    If I book a segment where 2 guys end up in the ring as part of the segment and start a match on-the-fly, the ring introductions (and themes) are unnecessary..  

- One thing that often bugs me is that the ref often gets back up too quickly after being bumped.  Should have a wider range of "down time" depending on the severity of the bump.

- Expand on booking ref bumps:  book deliberate wrestling moves/finishers on referees.  ie. Ref threatens HHH with disqualification, HHH pedigrees Ref.  In such cases, could have a second ref run in and take over, or have the second ref run in and end the match by DQ.

- Ability to assign a regular referee to a specific match.  eg. if you want Earl Hebner always reffing the main event, you assign him to every main event. :)
LillaThrillaPosted on 04/25/03 at 08:00:17

Yes, a "Senior Referee" option for the same ref to always ref the main event unless you specify otherwise would be very nice.
LillaThrillaPosted on 04/25/03 at 08:03:50

Another thing - whats with the "Checking TNM7.com For Updates" thing TNM7 does when it loads up (which can  be disabled if you tell TNM not to detect Windows)?  I can't recall TNM ever doing that then actually telling me there was an update available.  Is it something you intended to have set up so it would auto-notify if there was a patch/update available but never were able to implement or something that was used a long time ago but was dropped or what?
LillaThrillaPosted on 04/25/03 at 08:19:57

I do ask you to please check if the Last Ride has the power bomb set up as its alias in the move database. TNM 7 does check every finisher against the move database. If the finisher exists in the move database AND has "opponent must be on mat" unchecked, there won't be any moving out of the way of the finisher. At least that's what can be deduced from the code.

Could you please check and let me know?
Hmmm...Last Ride = powerbomb in my database.  I did notice powerbomb has "Any" checked in the 'Opponent May Be On...' section.  I'm guessing maybe that could be the problem - if the move is "on the mat" OR "any" the wrestler could 'move out of the way' to avoid the table spot?

I wish I had a match log I could refer to where I know something like this happened...
Fighter_HayabusaPosted on 04/25/03 at 15:26:47

On 04/25/03 at 08:03:50, LillaThrilla wrote:Another thing - whats with the "Checking TNM7.com For Updates" thing TNM7 does when it loads up (which can be disabled if you tell TNM not to detect Windows)? I can't recall TNM ever doing that then actually telling me there was an update available. Is it something you intended to have set up so it would auto-notify if there was a patch/update available but never were able to implement or something that was used a long time ago but was dropped or what?
I don't know what that's for, but you can disable it by editing the tnm.cnf file with notepad.  Just add this:

DisallowDBChecking=1

to that file.  

Yeah, Oliver, what's that for, anyway?

FH
Oliver CoppPosted on 04/25/03 at 15:41:03

On 04/25/03 at 08:03:50, LillaThrilla wrote:Another thing - whats with the "Checking TNM7.com For Updates" thing TNM7 does when it loads up (which can be disabled if you tell TNM not to detect Windows)? I can't recall TNM ever doing that then actually telling me there was an update available. Is it something you intended to have set up so it would auto-notify if there was a patch/update available but never were able to implement or something that was used a long time ago but was dropped or what?
That thing is gone effective Build 6d. Its main purpose was as a measure to ensure users would be informed about security-critical bugs or bugs that could corrupt their databases. Thankfully, it never really had to be used.

Yet, the http_get.exe program seems to lock up in some instances on WIN2K and WinXP which is why I did away with it effective immediately.
pszPosted on 04/25/03 at 19:41:34

A suggestion that may already be in place, and I have forgotten about:

Rivalry stats.

IE:

Bret Hart
--------------
Interference Que         "Hate" rating (1-5)
<name>                        <1-5 rating>


etc.

To be used from the circuit's main menu. Or maybe the wrestler's record info. I dunno.

Anyway, my Bad Idea Of The Week(TM) :->
MookSmashPosted on 04/30/03 at 07:08:25

I could really use something to weed out excess moves in my database.  That may have been the reason for my error 7 problems.  I've got waaaaay too many moves from downloading wrestler updates and choked my moves to 850.  If only I could auto-weed out those not being used.  Doing it manually will take a few days.
ThBeatnikPosted on 04/30/03 at 23:22:31

I'd like to see something added that would permit modification of the queue list- that list of those individuals that a wrestler has competed against recently, which is used to determine random interference. Hopefully, since the program already maintains that data, no extra field would be needed.

The benefit would be in allowing a bit more control of storyline feuds; you could replace the names in the queue with those of the stable or tag team the wrestler is feuding with, and have occasional random interference that enhances the storyline without having to book it. This would allow a feud to continue to brew throughout a tournament or round robin competition, where the game at present would leave only the most recent opponents in the queue line.

I think this would be a big help to those of us who prefer not to book matches.
pszPosted on 05/01/03 at 19:33:01

That's more or less my suggestion ;->
Critic_of_the_DawnPosted on 05/01/03 at 21:45:05

This is a very minor suggestion, and I don't know how easy it would be to do, but it's just something which bothers me a bit.

I speak of submission moves that occasionally result in a pinfall.  When these are used as Finishers, 9 times out of 10, a victory using that move will be from the pinfall, not an actual submission.  It strikes me that this seems to be the opposite of what one would expect.  Therefore, my suggestion is to either decrease the probability of a pin attempt occurring somewhat, or increase the chances of the the victim getting a shoulder up without breaking the hold.

I've got a couple guys in my circuits who use Figure Fours as their finishers, and the fact that it's basically a pinfall move in all but name has always struck me as somewhat odd.

Like I said, I don't know how feasable it is, but it's something to at least consider.

Eric "Critic of the Dawn"
phudjiePosted on 05/01/03 at 22:53:27

.....I'd have to say that I've had experiances very similar to those of Eric and that I even went so far as to remove the pinfall attempt check-box-thing from moves like the figure-4.
ScottHallMarkPosted on 05/02/03 at 08:35:14

Just another reason why TNM is the greatest. If you don't like something, you can change it to the way you want it. In my circuits I have never had that "problem" of the majority of the matches ending with a pinfall instead of a submission, like with the figure four, it happens maybe one time out of ten. Maybe I've been lucky all these years.

On another note, I would like it if there was a way to see the queue, other than viewing the detailed wrestler record and doing the math. Maybe its possible to add an option into the detailed wrestler record somehow? Like when you type in their name, you have the option to list the matches or the queue.

Also, in response to something from a while back, wrestler specific crowd chants. Of course it is impossible to implement it the way most people wanted. I have a way that works for certain wrestlers and situations. I use the working the crowd string and use something like this as an example. Say I want the crowd to chant "Rocky Sucks" during a match involving the rock. I change the working the crowd string to: gets the crowd to boo and chant "Rocky Sucks". So in the match it would read in my circuit as: The Rock gets the crowd to boo and chant "Rocky Sucks". While this doesn't work out perfectly in every situation, it is something I find usefull, as most of the working the crowd strings are blank.
Critic_of_the_DawnPosted on 05/02/03 at 10:06:57

Just used the Detailed Wrestler Record feature to track matches that ended with either the Figure Four or the Standing Figure Four (both of which can pin in addition to causing submissions.)

I've got 13 pins and 3 submissions in one circuit, and 4 pins and 1 submission in the other.  So it's at about 4 pinfalls for every submission.  Ideally I'd like to see it at something close to the opposite.  1 pinfall for every four submissions.

But like I've said already, I don't know how feasable that would be.  It could very well require mucking around with some very sensitive code, and I'd hate to waste Oliver's time considering the fact that I can always just disable the pinfall checks if it bothers me too much.

Eric "Critic of the Dawn"
kp2575Posted on 05/05/03 at 16:39:13

I have been in an e-fed since 99 and have been e-fedding in general since 96. All have been TNM based feds because in general I think it is the fairest way to run an e-fed. My problems have been mostly with the matches that I can run.

I hate the way in a three way dance that the wrestler tags out to another wreslter. There has to be an update or a download for this or a setting I have never seen. That is the same with a tag team three way dance.

Also in an I quit match wreslters that hit their finisher should go for the submission move I mean it would make sense... it seems like wrestlers don't go for many submission moves in I quit matches.

Same with cage matches escape only... People go for pin attempts it makes no sense...

Otherwise the sim is great. we swear by it... if you want to check out our fed www.u-w-l.com

thanks
GohanPosted on 05/05/03 at 22:19:21

I haven't seen nor read it anywhere, but I'd like to see something that would make moves NON-PINNABLE.  That's probably not a word.   ::)

Anyways, what I mean is I really hate it when I get a finish like this

Spike Dudley pinned the Big Show after a side-step in 0:10:28.
Rating: **


Anyway to fix that?  Add a new option that stops a move from resulting in a pin?
Critic_of_the_DawnPosted on 05/06/03 at 02:16:20

The entry for "side step" has the "May end match" box checked.  If you uncheck it, then pinfalls will (to the best of my knowledge) not be checked for after it.

The "roll away" and "knee pull up" moves also have this box checked.

You can do this to any and all moves you wish, and I'm pretty sure this will accomplish what you want.

Eric "Critic of the Dawn"
Fighter_HayabusaPosted on 05/06/03 at 14:31:11

Something I thought of that I'd like to see in TNM is an option for "nickname placement." What I mean is, I'd love to have the option of a wrestler's nickname appearing BETWEEN his first and last names instead of always before his first name.

But since there's only one line for "name," not two lines for "first name" and "last name" entries, this would be a total overhall. So until TNM 8 ;) , I guess I'll have to just deal with:

"The Hitman" Bret Hart
"The Snake" Jake Roberts
"Thunder" Jushin Liger
etc etc etc

FH
Critic_of_the_DawnPosted on 05/06/03 at 22:05:32

On 05/06/03 at 14:31:11, Fighter_Hayabusa wrote:Something I thought of that I'd like to see in TNM is an option for "nickname placement." What I mean is, I'd love to have the option of a wrestler's nickname appearing BETWEEN his first and last names instead of always before his first name.

But since there's only one line for "name," not two lines for "first name" and "last name" entries, this would be a total overhall. So until TNM 8 ;) , I guess I'll have to just deal with:

"The Hitman" Bret Hart
"The Snake" Jake Roberts
"Thunder" Jushin Liger
etc etc etc

FH
Ooo.  Good one.  Agreed.

Incidentally, and on a totally unrelated note, I just took a final exam and on the name section on the two blue books I filled in "'The Man They Call' Eric Emplit" and "'Above Average' Eric Emplit."

Does that make me a wrestling geek?

Eric "Critic of the Dawn"
phudjiePosted on 05/07/03 at 06:53:02

.....something I just thought of while creating a circut today; I'd like to see a way to make titles more prestigeous. Titles alway show up in the order they are created, but perhaps I'd like to create a new upper card title at some point, it'd still sho up at the bottom of the title ratings, behind hardcore, jr  etc.....
leftsaidfredPosted on 05/14/03 at 04:10:14

I've been trying out the demo for the past few weeks, and it's proved to be a wonderful program. As soon as I'm able, I'm planning on purchasing it.

However, I do have two suggestions. 1) I have been trying to do a fed with three matches a week, which quickly wears down the 52 card limit that wrestlers can be signed to. I just had half of the fed walk out, with most angles obliterated in an instant. I'd rather not have to go back to the option of letting everyone be available for hiring and usage, as it seems to kind of cheapen things. If there could be a general option on the main screen to set the maximum contract length, that would be great.

2) Also, I noticed that whenever I start a fed and create a new tag team or stable, all the default tag teams and stables disappear. Is this my fault or is this a bug?

Thanks, and keep up the great work.
ScottHallMarkPosted on 05/14/03 at 09:22:02

1. The TweakCirc plugin will allow you to change the contract lengths up to 99 cards.

2. The local databases override the global databases. So once you create a tag team in the circuit all the defaults will no longer be available until you import them, the same goes for stables. Open the manual and hit "s", then type in database, and it should take you to the info, you might have to do it a few times though.
StoneC0ldPosted on 05/17/03 at 05:27:41

As it relates to placement of the nickname in the wrestler's name.....

How about creating some sort of control code in the wrestler's name that gets replaced by the nickname. And, if no code exists in the name, then behave as it is now.

eg: (assuming $1 as a control code, but any unlikely character/combination can be used)

Name: Jerry $1 Lawler
Result: Jerry "The King" Lawler

Name: Brock Lesnar
Result: "The Next Big Thing" Brock Lesnar

Name: Joe Bl$1ow
Result: Joe Bl"I do not exist"ow

In the match, however, the nickname and control code would need to be ignored omitted so the name in the match log does not show the nickname or $1. :)

Technically, this would not break older TNM7's, other than having "name $1 name" show up everywhere in matches & intros.

-----------------

Also, an idea I thought of, since a recent post brought it up....

Instead of having the contracts on a per-card basis, have it on a cycle basis, and add an option to the circuit-specific options to determine how many cards are in each cycle.

Say I want 3 cards per week (Raw, Smackdown and a house show, or Raw, Smackdown and a PPV), I would set the cards-per-cycle setting to 3, and therefore I would be hiring wrestlers for a given number of weeks.   Injuries, of course, would likely want to run on either number of cards or number of weeks/cycles.

The downside, of course, is that there's no flexibility in the schedule, there must always be 3 cards in a week, no more no less.

leftsaidfredPosted on 05/17/03 at 06:12:30

On 05/17/03 at 05:27:41, StoneC0ld wrote:

The downside, of course, is that there's no flexibility in the schedule, there must always be 3 cards in a week, no more no less.

This may affect the programming/structure to the extent that it's undesirable, but could there be the ability to edit the number of cards per 'cycle' in the circuit's option menu? Just a thought.
ScottHallMarkPosted on 05/17/03 at 08:01:17

On contracts...

You could always use the method I use, as well as several other people out there. Say you hire a guy for 12 cards, and you want that to be a year. Run the first card of the month, or whichever card is on the date you think is good for the hiring cycle, some use the monthly PPV, in normal mode. Run the rest of the cards that month in email mode. Repeat this process every month and the 12 cards will result in a year long contract.

OR..

Use the TeakCirc plugin to add cards to the length of the contract before it runs out.

Its quick and easy because it allows you to make the changes to multiple wrestlers at once. I actually use it as my hiring screen, instead of the normal hire/fire/edit menu, because I break down the length of contract by which part of the card the person wrestles in i.e., Jobber, Mid-carder, Main-Eventer, and I can do it faster with the plugin, since I don't have to go back and forth to the roster screen to see how many cards are on each persons contract.
UWFWhyteTygerPosted on 05/23/03 at 16:25:10

Something else that has not been mentioned is the ability to book dissention between team members when booking multiple person matches, where as now, all booking must be done between opposing sides or wrestlers.

But then again,...............maybe it's just me.... :-/
cerberosPosted on 05/23/03 at 16:46:58

On 05/23/03 at 16:25:10, UWFWhyteTyger wrote:Something else that has not been mentioned is the ability to book dissention between team members when booking multiple person matches, where as now, all booking must be done between opposing sides or wrestlers.

But then again,...............maybe it's just me.... :-/
I like the idea.  Like having Kane accidently give RVD a big boot or something.
UWFWhyteTygerPosted on 05/23/03 at 17:01:21

Exactly....I was recently wanting Muta to spray the red/green mist at his opponent, and then his opponent accidentally gives his partner his finisher when he comes in to help.....lol. It would sure make it easier to book exactly what you want,esp. in feuds, team disolving, and side turns.
ScottHallMarkPosted on 05/24/03 at 07:00:15

Just use the Circuit Editor and add those details in and change the finish to your liking.
CarlzillaPosted on 05/24/03 at 08:48:50

That's what I do. It works well.
Tom_ImpPosted on 05/24/03 at 23:45:05

On 05/24/03 at 07:00:15, ScottHallMark wrote:Just use the Circuit Editor and add those details in and change the finish to your liking.
This is where the TNM "bookers" and "non-bookers" differ. To me this solution makes no sense and is worthless. That is almost like the WWE having a PPV and you are a wrestling site writer, but you don't like a certain outcome so you edit the ending in your column. It didn't actually happen at the PPV, but as long as it happens in your writing then it's fine.   ???
StoneC0ldPosted on 05/25/03 at 06:29:11

On 05/24/03 at 23:45:05, Tom_Imp wrote:
This is where the TNM "bookers" and "non-bookers" differ. To me this solution makes no sense and is worthless. That is almost like the WWE having a PPV and you are a wrestling site writer, but you don't like a certain outcome so you edit the ending in your column. It didn't actually happen at the PPV, but as long as it happens in your writing then it's fine. ???
IMHO, it depends entirely on how/when you, the player, perceive that the card is "complete".  If you're a casual booker, then you might just run the card and once you're back at the circuit menu the card is done and the PPV has finished.  If you're a dedicated booker, or publish your fed on the internet, it's entirely feasible to run the card then modify things to your liking before you upload, because if the purpose of the fed is to publish on the internet, the card is not "complete" until it's uploaded.

After all, that's the whole point of the "book match" option--to get spots or finishes the way you want it to happen.  To work around some limitations, you gotta go back and edit the finish to make it reflect the way you want it.
BobHollyPosted on 05/27/03 at 04:18:59

I don't know if that's been mentionned, but it would be nice to be able to re-book a match when there's a no show. Once I had booked Bret Hart defeating Brock Lesnar and Hart no-showed, so I had no choice to pick someone to beat Lesnar instead of picking up somebody to job to Lesnar as it would probably end up in real life. It would also be nice to have known no-show like if the wrestler missed his flight and called to tell you(having his name unselectable in the wrestler list like when a guy is injured) and no-shows that you don't know up until the match is next.

Also, when I book my cards without preparation, I book them backward, Main-event first, etc... so it would be nice to have a reversed booking kinda option, or book the matches and then when the event is on decide which one is going to take place one by one until the last one. Just having the reverse booking would be great.
pszPosted on 05/27/03 at 04:33:22

I must be lucky: Any time I've had a no-show that I JUST COULDN'T HAVE, I look on the list, and low and behold the person that no-showed is there. So I pick them :->
CarlzillaPosted on 05/27/03 at 05:11:41

I am also able to choose the person who no-showed to take their own place. I'm not complaining though ;)
BobHollyPosted on 05/27/03 at 07:06:15

Me too I can pick the no-shower up, but I don't cause the game told me he did not show... I think it's like editing your cards...

Btw is this a bug or not?
Oliver CoppPosted on 05/28/03 at 14:25:40

No, it's so that you - the user - can override TNM's behaviour if it absolutely doesn't suit you. Sometimes having random no-shows is fun but if your champion is no-showing the main event, it ain't funny one bit.
Critic_of_the_DawnPosted on 05/28/03 at 22:54:43

That reminds me of something.

When someone no-shows a title bout and you either replace them or put them in anyway, I don't think TNM7 treats it as a title match even though the opening sequence announces it as one.  In other words, you have to edit the title holder manually after the match to change it, and this won't be acknowledged in the internal Title History feature.  Can something be done about this?  Because it tends to make the Title History feature less accurate in the long-term.

And any news on pinning submission moves as I mentioned a month or so ago? ;)

Eric "Critic of the Dawn"
Oliver CoppPosted on 05/29/03 at 13:25:39

As far as the replacement match not being for the title is concerned, will check into it.

Eric, you'll like the upcoming new version of TNM 7. It will allow you to customize many things during match processing such as the probability of a pin occurring when in a submission move. That should satisfy all parties.

As for hiring goes, how about implementing a card multiplier ? I.e., if you run five shows per month, you could tell TNM to only deduct a "card" from the hired wrestler's contract every five shows. Is that an idea ?

Title rearranging will be possible.

Am working on a solution for nickname placement. Must not break existing export files, though ! Also, export files generated with the "new" placement rules must not break older TNMs.
CarlzillaPosted on 05/29/03 at 21:41:02

On 05/29/03 at 13:25:39, Oliver Copp wrote:It will allow you to customize many things during match processing such as the probability of a pin occurring when in a submission move. That should satisfy all parties.

As for hiring goes, how about implementing a card multiplier ? I.e., if you run five shows per month, you could tell TNM to only deduct a "card" from the hired wrestler's contract every five shows. Is that an idea ?

Title rearranging will be possible.

Am working on a solution for nickname placement. Must not break existing export files, though ! Also, export files generated with the "new" placement rules must not break older TNMs.
This sounds awesome. I will be looking forward to the new version. The card multiplier is going save me a lot of work, instead of changing all the contracts manually to 64 cards.
UWFWhyteTygerPosted on 05/29/03 at 21:47:33

Is there an estimated date for therelease of this new version yet, Oliver ?  Sounds great though.
Oliver CoppPosted on 05/29/03 at 22:56:43

I'm currently considering many ways to allow people to use these features as they are implemented in the form of a closed pre-release.

I think you're going to be interested in what is happening right now because several new spots and situations are being added to the match simulator - interaction with the referee, with masks, expanded manager duties and so on.

I don't know if the finished product will be ready in one week, one month or two months. However, I want to have the sign-up form for the closed pre-release ready by the next weekend (first weekend of June).

Since this will be a major upgrade, it won't come free, though. Just wanted to make that clear from the beginning.

What is planned: 24 things.

Finished so far from the list:

3) Illegal non-submission moves.
8) More flexible wording and commentary.
14) Backing out of the hiring process will be possible.
20) Option to turn off injuries.
23) Special move: "leads to finisher" and "illegal" checkboxes work properly in all cases.

Currently working on the following:

1) New situations for DQs, double DQs.
4) Expanded referee interaction with the combatants.
7) Several new spots inside the matches.
24) Spots for masked wrestlers.

Maybe some other things will be added over the next few weeks. I'll let you know of what else is on "The List" when work on these particular features commences and/or is finished.
UWFWhyteTygerPosted on 05/29/03 at 23:06:17

Well.......I, for one, will DEFINATELY not mind paying for an upgrade like that!  I will also be signing up for the pre-release.   We can only hope that everything goes smooth.
UWFWhyteTygerPosted on 05/29/03 at 23:16:55

Oooops.....almost forgot. Would it be possible to have the titles treated the same as with the talent limitations?  Meaning titles could be shared between circuits and could be defended in more than one.
CarlzillaPosted on 05/29/03 at 23:19:10

I may or may not pay for it depending. Although I would like to state for the record, that I do not feel comfortable paying for a DOS based program. I mean asking someone pay for a DOS program at this point is like asking someone to pay the same price for a pentiumII now, as when they where released. I mean sure the upgrade will add a lot to TNM but the fact remains that it is becoming obsolete, and charging someone for something that is slowing going obsolete is kind of a sketchy way to do business. I mean this with no disrespect to Mr. Copp in anyway he has been more than supportive of the community for the many years that I have been using TNM and I am sure we all appreciate that. This is just my opinion on the subject.
Oliver CoppPosted on 05/30/03 at 01:09:57

And you're more than entitled to your opinion.

I'm just not sure I'm comfortable with the term "sketchy way to do business" but that's up to you to judge, not me.
Tom_ImpPosted on 05/30/03 at 01:29:08

On 05/29/03 at 22:56:43, Oliver Copp wrote:
20) Option to turn off injuries.
This just made my day and that's just one feature! Can't wait to see the full list. ;D

As for paying for the upgrade, if it's as big a change as you make it sound, I'm all for it.
Oliver CoppPosted on 05/30/03 at 02:02:50

Just to make sure that there won't be any misunderstandings - the upgrade will be low cost, in the $5 area. Maybe I'll even do it completely differently this time around and leave it up to the user what he'd like to pay for the upgrade.

But that's not important for now... programming is.
Critic_of_the_DawnPosted on 05/30/03 at 10:42:00

On 05/29/03 at 13:25:39, Oliver Copp wrote:As far as the replacement match not being for the title is concerned, will check into it.

Eric, you'll like the upcoming new version of TNM 7. It will allow you to customize many things during match processing such as the probability of a pin occurring when in a submission move. That should satisfy all parties.

As for hiring goes, how about implementing a card multiplier ? I.e., if you run five shows per month, you could tell TNM to only deduct a "card" from the hired wrestler's contract every five shows. Is that an idea ?

Title rearranging will be possible.

Am working on a solution for nickname placement. Must not break existing export files, though ! Also, export files generated with the "new" placement rules must not break older TNMs.
...

I love you, man!  ;D

...

Er... in a platonic, masculine, non-gay sort of way.

Eric "Critic of the Dawn"
Oliver CoppPosted on 05/30/03 at 11:58:15

Err... thanks ;-). The last time I heard it from a guy, it came from Shane Douglas... and then he proceeded to stab me in the back two weeks later ;-)
pszPosted on 05/30/03 at 13:51:04

Figuratively, I hope ;->
Fighter_HayabusaPosted on 05/30/03 at 17:56:54

On 05/30/03 at 11:58:15, Oliver Copp wrote:Err... thanks ;-). The last time I heard it from a guy, it came from Shane Douglas... and then he proceeded to stab me in the back two weeks later ;-)
Suffice to say, in the new TNM7, Shane Douglas will have workrate, push, charisma, and stamina all set to zero.  And, if that's not enough, there will be a line of code set so he will never win a match.

On a related note, the star ratings this new TNM Shane Douglas will get will be the most true to life results ever.

FH
Oliver CoppPosted on 05/30/03 at 18:36:11

Yes, that was meant figuratively *g*

And no, Shane's values remain unchanged... if there ever was a perfect companion for XPW owner Rob Black, look no further than Mr. Martin...
UWFWhyteTygerPosted on 05/30/03 at 18:40:16

"Why, Oliver, do I get the feeling you don't like Mr. Troy Martin ?  Don't tell me that Mr. Goody-Goody could possibly have done anything to you......."


The preceding comment was a sarcastic statement meant solely for your amusement pleasure, and do not reflect the opinions of any specific person on this board.
Critic_of_the_DawnPosted on 05/31/03 at 08:51:28

On 05/30/03 at 11:58:15, Oliver Copp wrote:Err... thanks ;-). The last time I heard it from a guy, it came from Shane Douglas... and then he proceeded to stab me in the back two weeks later ;-)
<Hides knife, whistles innocently>

Hey, look!  A distraction!

Eric "Critic of the Dawn"
james_mercurialPosted on 05/31/03 at 09:18:55

Sorry to break tradition about talking about the guy that was in the only match in ECW Barely Legal 97 that was boring, but i was just wanting to suggest a plugin;

i don't know if its possible, but would it be able to have a plugin that lets you make a match, as in it brings up the make a match option that we all use for booking  cards...wait for it...during the card? think about the possibilites....you can have the 12 man best of the best tournament on the whole show, first the 3 way dances and then use put the plugin on and book the winners in the 8 man tournament....

does that sound good to any body else?

Oliver CoppPosted on 05/31/03 at 09:41:40

Could you please go into detail why this isn't possible with the "winner of the match" feature :-) ?

How exactly is this tournament done ?
SockoPosted on 05/31/03 at 13:23:59

Great news on the forthcoming update Oliver, looking forward to it already.

Here's something I'd like to see added (if it's possible that is) ... How about a 'Random Interference Seed' so that the user can determine how often this occurs? I love running circuits unbooked and basing storylines on results and events that TNM solely generates, so the ability to enable more frequent random run-ins would be invaluable.  :)
Oliver CoppPosted on 05/31/03 at 15:20:11

Has been added to the list. TNM 7 Second Edition will be considerably more configurable than all prior versions.
Snabbit888Posted on 05/31/03 at 20:09:54

Some of these I'm sure might not be feasible with a lot of code rehauling, and they may have been suggested already, so if they have, my apologies.  I'll hang my head in shame in advance. *hangs head in shame*

1) The ability to use title belts as a foreign object.  Title belt shots seem to have overtaken chair shots as screwjob finish of choice.  Plus, it would just be neat. :)

2) When a wrestler gets injured, depending on the severity of the injury, he will be more prone to reinjuring it.  It may also affect his move choice.  For instance, if someone breaks his leg and then comes back, he might not be as willing to do a move from the top rope.

3) The ability to make a circuit with more old school rules.  For instance, a flag to make throwing over the top rope illegal, or maybe to make a specific move from the database illegal.  For example, a piledriver would cause an immediate DQ in a circuit.

That's all I got right now.  I'm sure more will come to me as my mind gets back into TNM mode. :)

-Nubbs
LillaThrillaPosted on 05/31/03 at 20:44:34

1) The ability to use title belts as a foreign object.
Yeah, as a special foreign object that only shows up if the interferer has a title or one of the match participants has one.  That'd be cool and I'd think very possible to implement.

2) When a wrestler gets injured, depending on the severity of the injury, he will be more prone to reinjuring it.  It may also affect his move choice.  For instance, if someone breaks his leg and then comes back, he might not be as willing to do a move from the top rope.
Errrr, I think that falls close to match psychology in terms of stuff that probably wont happen. :(  The idea is neat though but I think it's probably a bigger mess than its worth.  Especially if you consider circuits being run in competition with each other - he could quit one and get hired by the other and be suddenly miracuously healed.

3) The ability to make a circuit with more old school rules.  For instance, a flag to make throwing over the top rope illegal, or maybe to make a specific move from the database illegal.  For example, a piledriver would cause an immediate DQ in a circuit.
Now thats a neat idea.  I could think of a few options along this line...
-Top Rope: wrestlers will not do moves from the top rope or if they do it will be low probability & could cause a DQ.
-Throwing Out: wrestlers will have a low probability of trying to knock someone over the ropes, and if they did it could cause a DQ
-Banned Moves: gives you an in-circuit list of all moves in your Moves Database.  Select move(s) on this list.  While a move is selected on this list, a wrestler executing can get DQed.  This would be in addition to moves that always can cause DQs (ex: low blows)
-Hardcore: all matches in the circuit default to no DQ, no CO.  this could be changed, but that's the default.  saves people running ECW/XPW/etc some time clicking boxes for almost every match...

Maybe some kind of options for lucha (all matches default to 2/3 falls) and/or UFC (all matches default to I-Quit Cage Matches).  Although those would probably need match plugins to really be good for those types of circuits...

Hmmm, now that I think of it, a minor touch that would be really nice is when you book an I Quit Match you can choose if there will be 'cornerpersons' (i.e. someone holding a towel, like Backlund vs Bret) or just the wrestler must scream "I Quit" (i.e. Rock-Foley).
Tom_ImpPosted on 05/31/03 at 21:57:57

Before I begin, I just want to say I don't expect this to be implemented at this late stage. I'd hate to delay the project that you already have planned out. I'm just curious if it could be a possibility.

I'm a tournament freak. I just love running them and I'm one who is a stickler for seeding. If it's say a 16 man tournament I always place 1 vs 16, 4 vs 13, 8 vs 9, etc. based on how they are ranked in my stats.

If you were to try and implement such a thing Oliver, would it be possible to add a feature that automatically seeded it for you in that fashion based on your circuit's ratings?
Critic_of_the_DawnPosted on 06/01/03 at 00:01:33

On 05/31/03 at 20:09:54, Snabbit888 wrote:Some of these I'm sure might not be feasible with a lot of code rehauling, and they may have been suggested already, so if they have, my apologies. I'll hang my head in shame in advance. *hangs head in shame*

1) The ability to use title belts as a foreign object. Title belt shots seem to have overtaken chair shots as screwjob finish of choice. Plus, it would just be neat. :)

2) When a wrestler gets injured, depending on the severity of the injury, he will be more prone to reinjuring it. It may also affect his move choice. For instance, if someone breaks his leg and then comes back, he might not be as willing to do a move from the top rope.

3) The ability to make a circuit with more old school rules. For instance, a flag to make throwing over the top rope illegal, or maybe to make a specific move from the database illegal. For example, a piledriver would cause an immediate DQ in a circuit.

That's all I got right now. I'm sure more will come to me as my mind gets back into TNM mode. :)

-Nubbs
1.  I like it.  I've added "the title belt" as a foreign object to my list, but that occasionally results in the oddity of belts appearing in matches with absolutely nothing to do with any of my circuit's titles.  You can actually sort of accomplish this now if you place the respective belts in the wrestler's foreign object fields, but you have to be on top of it, or else things could get odd.

2.  I don't really see this happening automatically, sadly.  If you want a wrestler to have an injury that serious, my best suggestion would be to alter their move list directly.  For most, this doesn't necessarily mean removing some of their high spots.  You can achieve the desired effect (unless I'm mistaken.  Oliver?) by using the empty move slots to duplicate the more ground-based moves.  This should (again, unless I'm mistaken.) make the high spots be chosen less often while preserving the general character of the wrestler's move set.

3.  I like it a lot.  Different circuits may have different moves that are illegal.  For example, you might add piledrivers and the like to the list if several neck injuries occurred within a short span of time.  If you were running a hardcore circuit, you could eliminate all the moves from the "illegal list."  Maybe these functions could be assigned in the Referee database somehow?  I don't know that I've ever seen a Ref export, so I don't think that it'd cause much trouble...

Eric "Critic of the Dawn"
Oliver CoppPosted on 06/01/03 at 20:36:08

On 05/31/03 at 20:09:54, Snabbit888 wrote:Some of these I'm sure might not be feasible with a lot of code rehauling, and they may have been suggested already, so if they have, my apologies. I'll hang my head in shame in advance. *hangs head in shame*

1) The ability to use title belts as a foreign object. Title belt shots seem to have overtaken chair shots as screwjob finish of choice. Plus, it would just be neat. :)

2) When a wrestler gets injured, depending on the severity of the injury, he will be more prone to reinjuring it. It may also affect his move choice. For instance, if someone breaks his leg and then comes back, he might not be as willing to do a move from the top rope.

3) The ability to make a circuit with more old school rules. For instance, a flag to make throwing over the top rope illegal, or maybe to make a specific move from the database illegal. For example, a piledriver would cause an immediate DQ in a circuit.

That's all I got right now. I'm sure more will come to me as my mind gets back into TNM mode. :)

-Nubbs
1) is VERY likely.

2) Could be - works well for broken legs and moves off the top rope but for all other instances (broken arms, neck injuries etc) there is no connection that could easily be made to moves. In other words, as long as the program doesn't "know" that an armdrag takedown hurts your back more than it hurts your arm, it will wrongly "think" that an armdrag takedown actually affects your arm. See where I'm going ?

3) Throwing over the top rope is a good idea. Will look into it. Illegal non-submission moves are guaranteed to be in.
Oliver CoppPosted on 06/01/03 at 20:41:22

On 05/31/03 at 20:44:34, LillaThrilla wrote:
-Top Rope: wrestlers will not do moves from the top rope or if they do it will be low probability & could cause a DQ.
This sounds good but the program would have to know which moves are done from the top rope...


-Throwing Out: wrestlers will have a low probability of trying to knock someone over the ropes, and if they did it could cause a DQ
Last I checked, when WCW had the over-the-top-rope-DQ rule, it was only if you did it on purpose. I.e. a clothesline wouldn't have gotten you DQed.


-Banned Moves: gives you an in-circuit list of all moves in your Moves Database. Select move(s) on this list. While a move is selected on this list, a wrestler executing can get DQed. This would be in addition to moves that always can cause DQs (ex: low blows)
I see... also an interesing idea. Will look into it.


-Hardcore: all matches in the circuit default to no DQ, no CO. this could be changed, but that's the default. saves people running ECW/XPW/etc some time clicking boxes for almost every match...
Is on the list.


Maybe some kind of options for lucha (all matches default to 2/3 falls) and/or UFC (all matches default to I-Quit Cage Matches). Although those would probably need match plugins to really be good for those types of circuits...
The default selection page will - barring unforeseeable events - be configurable circuit-wide. As for the UFC stuff, I'm not sure just making them I-Quit Cage Matches will get the job done...


Hmmm, now that I think of it, a minor touch that would be really nice is when you book an I Quit Match you can choose if there will be 'cornerpersons' (i.e. someone holding a towel, like Backlund vs Bret) or just the wrestler must scream "I Quit" (i.e. Rock-Foley).


Good idea... written down, maybe I can squeeze that one in. Thanks !
Oliver CoppPosted on 06/01/03 at 20:43:52

On 05/31/03 at 21:57:57, Tom_Imp wrote:Before I begin, I just want to say I don't expect this to be implemented at this late stage. I'd hate to delay the project that you already have planned out. I'm just curious if it could be a possibility.

I'm a tournament freak. I just love running them and I'm one who is a stickler for seeding. If it's say a 16 man tournament I always place 1 vs 16, 4 vs 13, 8 vs 9, etc. based on how they are ranked in my stats.

If you were to try and implement such a thing Oliver, would it be possible to add a feature that automatically seeded it for you in that fashion based on your circuit's ratings?
It's technically possible. Should take no more than a few hours to implement. My question is: is there anybody else who seconds the request :-) ? I like the idea.
Oliver CoppPosted on 06/01/03 at 20:46:51

On 06/01/03 at 00:01:33, Critic_of_the_Dawn wrote:

2. I don't really see this happening automatically, sadly. If you want a wrestler to have an injury that serious, my best suggestion would be to alter their move list directly. For most, this doesn't necessarily mean removing some of their high spots. You can achieve the desired effect (unless I'm mistaken. Oliver?) by using the empty move slots to duplicate the more ground-based moves. This should (again, unless I'm mistaken.) make the high spots be chosen less often while preserving the general character of the wrestler's move set.
You're correct that filling the empty slots will make the other moves less likely.


3. I like it a lot. Different circuits may have different moves that are illegal. For example, you might add piledrivers and the like to the list if several neck injuries occurred within a short span of time. If you were running a hardcore circuit, you could eliminate all the moves from the "illegal list." Maybe these functions could be assigned in the Referee database somehow? I don't know that I've ever seen a Ref export, so I don't think that it'd cause much trouble...
Eric "Critic of the Dawn"
I don't think the referee database is a good place to keep this data because it has nothing to do with referees per se. The idea is really good, though, because it will add variety to circuits.
RKLPosted on 06/02/03 at 04:46:25

I'd like to second that tournament rankings idea. I would like to do that in my circuit.
Fighter_HayabusaPosted on 06/02/03 at 14:23:59

I'll third the "Tournament Ranking" suggestion.  And please add the ability to turn off injuries.  As someone who likes holding tournaments, injuries are the bane of my existence.  I once had an injury turn a tournament semifinal into a final.

Also, if setting a circuit "type," such as hardcore, is feasible, I'd like to see a "strong style" circuit type, or "king's road" or whatever you want to call it, as well.  What I mean is, an anti-hardcore style like Pro Wrestling NOAH, with no outside interference or foreign objects at all, including the aforementioned beltshots.

Thanks!

FH
peterPosted on 06/03/03 at 13:14:24

I'll fourth it...you can never have too many tournament options..

I think that tag team cgae matches shouldnt have the teams 'tagging' each other in but both being in the ring at the same time too.

Battle Royals should give you the option to have a title on the line too....

LillaThrillaPosted on 06/03/03 at 19:20:07

This sounds good but the program would have to know which moves are done from the top rope...
Uh, Oli, don't all moves have "can be done from the top rope" checkbox?  And don't finisher's (and moves too...maybe...my memory is foggy at the moment) have a 'wrestler can be knocked off top rope when going for move' box?

Althought there is a problem with springboard moves not being able to be caught...
Oliver CoppPosted on 06/03/03 at 19:27:17

OK Josh... you're right - there is a certain checkbox for each move BUT this checkbox means that the move *can* be done from the top rope, not that it *always* is done from the top rope. For some, only the top rope is an option. Others can be done differently as well. That differentiation is important in the case of injuries affecting top-rope moves.

Also, it was just an example to illustrate the problem I see with the approach.
A_Man_Called_MikeyPosted on 06/03/03 at 21:10:24

Hey Oliver, Mike Farrow here.

One suggestion/loophole I've noticed is that sometimes mystery wrestlers can come in from another talent limited fed.   I had one wrestler, name escapes me, in my western fed for a while and one week, I hired some guys using the "m" key (the feds used "boxing booking" and indy rules) and up popped same said guy in the eastern fed.   Is this fixable?   Or has this been fixed?

Actually, thought of another.   Is it possible to make a guy in the wrestler database act as a manager in a specific fed?
LillaThrillaPosted on 06/03/03 at 21:26:21

One suggestion/loophole I've noticed is that sometimes mystery wrestlers can come in from another talent limited fed.   I had one wrestler, name escapes me, in my western fed for a while and one week, I hired some guys using the "m" key (the feds used "boxing booking" and indy rules) and up popped same said guy in the eastern fed.   Is this fixable?   Or has this been fixed?
That would be great.  I once wanted to do a bunch of regional Rick Rules circuits.  But for RR, you have your 6 core guys then the hiring is via the 'M' option.  I did a 10 circuit 'universe' and did my 6 guys for each then 6 extra guys per circuit via 'M'.  Sooooo many duplicates...   Especially those bastards The Mega Powers who were the Mystery tag team in like 7 of 10 circuits...
LillaThrillaPosted on 06/03/03 at 21:27:22

Also, if setting a circuit "type," such as hardcore, is feasible, I'd like to see a "strong style" circuit type, or "king's road" or whatever you want to call it, as well.  What I mean is, an anti-hardcore style like Pro Wrestling NOAH, with no outside interference or foreign objects at all, including the aforementioned beltshots
Yeah, that'd be really good too for anyone who wants to run a ROH circuit.
A_Man_Called_MikeyPosted on 06/04/03 at 00:24:50

On 06/03/03 at 21:26:21, LillaThrilla wrote:

That would be great. I once wanted to do a bunch of regional Rick Rules circuits. But for RR, you have your 6 core guys then the hiring is via the 'M' option. I did a 10 circuit 'universe' and did my 6 guys for each then 6 extra guys per circuit via 'M'. Sooooo many duplicates... Especially those bastards The Mega Powers who were the Mystery tag team in like 7 of 10 circuits...
I wasn't quite as adventurous but looking at the circuits after two years (104 cards in the West and 52 cards in the East) and leaving the circuits alone for a while, I'd like to add two new circuits (North and South) and I can see that this will double the problems.    I'm going to repost the site on the net soon (I haven't touched the circuit or website in 2 1/2 years).
CGoldPosted on 06/04/03 at 09:06:47

Any chance of a six pack challenge type match?
ie Unforgiven 99
Fighter_HayabusaPosted on 06/04/03 at 16:15:55

On 06/04/03 at 09:06:47, CGold wrote:Any chance of a six pack challenge type match?
ie Unforgiven 99
If I'm understanding you correctly, can't you just run a 6 man battle royal with pins/submissions on and over-the-top eliminations off?

FH
CGoldPosted on 06/04/03 at 20:08:20

if you do the battle royal you can't have guys tag in and out so it's a guy in each corner with only two in the
ring at a time kind of like a four corners match with a guy in each corner.
Oliver CoppPosted on 06/05/03 at 01:39:14

On 06/03/03 at 21:10:24, A_Man_Called_Mikey wrote:Hey Oliver, Mike Farrow here.

One suggestion/loophole I've noticed is that sometimes mystery wrestlers can come in from another talent limited fed. I had one wrestler, name escapes me, in my western fed for a while and one week, I hired some guys using the "m" key (the feds used "boxing booking" and indy rules) and up popped same said guy in the eastern fed. Is this fixable? Or has this been fixed?
Hey Mike, good to see you here :-). I've spent the better part of the day working on this particular problem. Sad to say that for internal reasons changing the mystery wrestler function to collaborate with talent limitations is impossible at this point. If I get around it before the SE release, I'll redevelop the entire functionality dealing with mystery wrestlers - that's the only way to take care of it.


Actually, thought of another. Is it possible to make a guy in the wrestler database act as a manager in a specific fed?
I've written that one down since it's been suggested a few times. Can't promise if yay or nay but it's high on the list.
Oliver CoppPosted on 06/05/03 at 01:43:23

On 06/04/03 at 09:06:47, CGold wrote:Any chance of a six pack challenge type match?
ie Unforgiven 99
This would effectively be a six-way match which isn't supported by the match engine in TNM 7. It supports everything up to four-way matches. Sorry...
A_Man_Called_MikeyPosted on 06/06/03 at 21:08:04

On 06/05/03 at 01:39:14, Oliver Copp wrote:

Hey Mike, good to see you here :-). I've spent the better part of the day working on this particular problem. Sad to say that for internal reasons changing the mystery wrestler function to collaborate with talent limitations is impossible at this point. If I get around it before the SE release, I'll redevelop the entire functionality dealing with mystery wrestlers - that's the only way to take care of it.
Well other features are far more important but it'd be cool if it was sorted.
Jeff_UrsoPosted on 06/09/03 at 07:16:46

How about adding Hell in a Cell matches to the new edition...I have wanted to have some of those in my feds for years (pretty much ever since I saw my first one)

or is there a way I can do Hell in a Cell on the current release?????

just a thought
Oliver CoppPosted on 06/09/03 at 11:02:50

How about the HIAC plugin that's been available for years :-) ?
DarkAndEvilBastardPosted on 06/09/03 at 22:09:47

Main reason not to use the HIAC plugin (I assume you are referring to FCA Cubed) is because FCA Cubed matches are not bookable and, also, the match logic seems...off...with it.  Not sure how to explain that.  Maybe someone here who has used FCA Cubed can put it into words for me.
Oliver CoppPosted on 06/09/03 at 22:55:32

No, I actually do mean the "Hell In A Cell" match plugin by Michael DiGiovanni.
el_dirkoPosted on 06/10/03 at 00:13:02

I like to treat matches in TNM as shoots and would like a bit more statistics, perhaps in the card summary screen:
El Dirko beat Brock Lesnar in 01:05, marking the 49th win in 50 matches, with Lesnar winning 1 match and no draws.
Best,
El Dirko
DarkAndEvilBastardPosted on 06/10/03 at 00:21:40

I...

...um...

Damn.

There's a Hell in a Cell plugin?

Tommy
pszPosted on 06/10/03 at 01:35:34

Yup.
Has been for many moons ;->
Jeff_UrsoPosted on 06/10/03 at 01:47:53

:-/

cool...there is a HIAC plug-in...but where can I find it...

thanx
DarkAndEvilBastardPosted on 06/10/03 at 06:48:20

Yeah, what he said!
mikeyPosted on 06/11/03 at 01:16:03

http://home.t-online.de/home/Oliver_Stoeneberg/hell.zip

Enjoy  :)  Various other plugins can be found on that page if you are interested:   http://home.t-online.de/home/Oliver_Stoeneberg/tnm.htm

And this isn't that important, but I've always wondered. Does TNM stand for anything? and what exactly is the origin of the name?
TiLoBrownPosted on 06/11/03 at 01:54:59

It used to stand for TourNaMent, or so I've been told.
Snabbit888Posted on 06/11/03 at 11:02:25

On 06/11/03 at 01:54:59, TiLoBrown wrote:It used to stand for TourNaMent, or so I've been told.
Yes, indeed you're right.
CarlzillaPosted on 06/11/03 at 11:39:49

I remember when there was a separate tournament mode, that you didn't run in your circut. Maybe this mode came first and that is why it was named after tournament...but only oliver knows for sure.
Oliver CoppPosted on 06/11/03 at 14:59:18

Carl is absolutely right. TNM used to be a straight simulator for random 16-man singles elimination tournaments only.
GordbergPosted on 06/12/03 at 17:22:12

Oliver, Question:

I-for myself-haven't seen it asked before, so I'm asking it right now:

Any chance to see a World War Three match in TNM7-Second Edition?

I know you and\or others will say that this kind of plugin already exists. but the one that exists supports only up to 50 wrestlers.

Any chance to see a WW3 TNM match taking place that will allow 60 wrestlers to participate?
H8-SuperstarPosted on 06/13/03 at 10:32:32

I don't know if its possibly to have this done but......

how about a ladder match where wrestler X grabs the object to use on wrestler y and after that, pinfalls and submissions count once the object is grabbed off the ladder?

BTW, I just seen the crappy Break the Barrier video. It was a Gage vs Justice Pain in a staple gun ladder match.
Trance7500Posted on 06/15/03 at 05:02:44

Will there be a way to pick arena venues and approx attendance based on the type of show (house card, TV show, PPV, ect)?
CarlzillaPosted on 06/15/03 at 08:04:27

You can do that now...with the card statistics plug-in. It's in the downloads section of this site.
Trance7500Posted on 06/17/03 at 08:46:28

My friend had a good question......

During steel-cage matches, will the opponent's manager, run-in, ect do things like slam the door on the opponent, try to fight the opponent as he scales the cage, ect?

That would make it more realisitc, and did not know if that was already programmed, if it is something that will be programmed for the next version of TNM, or no to both questions.



Also since there will be an option for a biased ref, will there be matches that can have more than 1 ref?

Also if the ref is knocked down, is there a way to program another ref to rush to the ring?

Thanks.