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Oliver- Blocking New Moves

Yet_Another_MikePosted on 05/30/03 at 20:21:20

Hey Oliver. I was wondering if there would be any way to have TNM block the addition of new moves and dives to the database when importing wrestlers? It's frustrating to me importing a wrestler and then ending up with a super duper triple somersault bodypress.
Fighter_HayabusaPosted on 05/30/03 at 21:24:33

This would be a great new feature for the new version, if it's not too late. Similar to the "importing wrestlers" dialogue, it could ask move-by-move which moves you want to import, and prompt for a replacement from your current move database for moves you don't want to import.

This would be cool for me because I took a long time to go through my current move database and fix the "weight class difference" for every move, and I hate to track down new moves to do this every time I import someone. I imported a pack of OVW guys today and the differential for a press slam was 7. So The Amazing Red can press Bob Sapp. ::) Okay then. With the above mentioned change, I could've just denied "a press slam" and elected to replace it with "a gorilla press," which is already in my moves DB. That would save everyone a huge hassle.

Thanks!

FH
Oliver CoppPosted on 05/30/03 at 22:55:48

As easy as the idea sounds, it's not feasible in my opinion.

Imagine if you import a wrestler who uses the "new" move as part of a combo or in another form where it is essential that the move is imported as to not cripple the wrestler. Imagine the situation that you decide to import a move but decline to import another move which the first one depends on to function properly.

Do you see the problem ?

What if the move you're not wanting to import is part of a tag team finisher ?
pszPosted on 05/31/03 at 01:12:45

To be honest an easier (to impliment, anyway) way of keeping this from happening would be if the Exports had a file with them (.txt would be fine) with a LIST of any non-standard moves/dives/teams/etc that it affects.
(Non-standard meaning Not Included With TNM7)
This way a person could look at the file, see it has 4 new moves (one SUPER DUPER one), 3 dives, and a new tag team.

Now you can decide if you want to even DL it or not.
John ProulxPosted on 05/31/03 at 18:37:59

Another option might be to have a box come up after the import is completed that lists what moves/dives have been imported and, more importantly, what wrestler(s) within the import use it.

As an aside, what really annoys me about imports isn't the "super duper" moves, because you can find those easily in the list and delete them. What annoys me is when someone decides that "elbowsmash" REALLY needs to be "elbow smash", or that "power bomb" is really "powerbomb"...or, worse, misspell the name of a move. That's what I'd like to avoid.
Oliver CoppPosted on 05/31/03 at 19:17:35

I see your points, I really do. I'm thinking about making a plugin for this purpose... sort of an export file nuker which will show you what you are importing BEFORE you're importing it... and allow you to change it to your liking (eliminate moves, substitute them for existing moves and so on). Would that be an idea ?
John ProulxPosted on 05/31/03 at 20:39:18

I like the idea, especially if the editing it applied directly to the export file as opposed to only the incoming record. However, the more basic issue for me is comparing what's in the export to the existing database in some way. As an example, if you're looking at the incoming record, and you see "elbow smash" as a move, you need to be able to recognize that you've already got this thing called "elbowsmash" in your database. After all, if you don't know that it's spelled "elbowsmash" in your database, you won't know that you shouldn't be importing it as the new move "elbow smash", you know?
LillaThrillaPosted on 05/31/03 at 20:46:17

I'm thinking about making a plugin for this purpose... sort of an export file nuker which will show you what you are importing BEFORE you're importing it... and allow you to change it to your liking (eliminate moves, substitute them for existing moves and so on). Would that be an idea?
That'd be very nice :)
Yet_Another_MikePosted on 06/02/03 at 04:11:56

I think that would be a great idea, Oliver.
CTCPosted on 06/12/03 at 21:14:08

I found that it was just as easy to run a second version of TNM in a separate folder as a test forum - throw each and every export you get into it and edit the Hell out of them wherever needed before sending them along to your real circuit.
LillaThrillaPosted on 06/13/03 at 00:59:31

I found that it was just as easy to run a second version of TNM in a separate folder as a test forum - throw each and every export you get into it and edit the Hell out of them wherever needed before sending them along to your real circuit.
I do that too but I think its really freakin annoying...
John ProulxPosted on 06/13/03 at 01:18:28

On 06/13/03 at 00:59:31, LillaThrilla wrote:

I do that too but I think its really freakin annoying...
Yes, it is. I've found a few short-cuts over the years, but it still takes way too long even to import one wrestler at a time, much less a group like one of the TNM UK files.
CTCPosted on 06/13/03 at 01:29:52

Well, patience *is* a virtue, ladies.

Besides, taking the time to do things like that means you don't have to worry about well-known but clueless export makers dropping People's Elbows and Panty Drop Elbows into your moveset for no discernible reason, not to mention that there's often plenty more about an export that needs tweaking after someone makes it.