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general suggestions for TNM7 and/or tnm7.com?

LillaThrillaPosted on 02/09/03 at 05:05:06

I figured I'd see if I can spark some good discussion here.

1) What do you think of the new tnm7.com?  Are there any changes/additions you can suggest for the site?

2) As far as TNM7 itself goes, what are some changes or additions to the program you'd like to see?

3) Any suggestions for plugins?
LillaThrillaPosted on 02/09/03 at 05:23:56

My suggestions for TNM7 stuff...

-I'd like the ability to install a COMPLETELY clean build of the program.  not only no wrestlers, but no tag teams or stables or managers either.  Great for people who want a copy for all fantasy wrestlers.

-the ability to select multiple tag teams, stables, managers, moves, and dives to delete at once (like you can select multiple wrestlers at once)

-ability to export a selection of moves from your database, without actually including any wrestlers

-don't delete a wrestler's record if you change his name

-ability to name a wrestler's Finisher-Like Move.  ex: I give The Rock the People's Elbow for his finisher & I can assign him a Soviet Suplex for his Finisher-Like Move with the name Rock Bottom.

-ability to book tag team finishers

-ability to book a wrestler to win the match without specificly booking HOW he'll win

-ability to have a wrestler be accompanied to the ring by another wrestler, without actually creating the other wrestler as a manager.  sort of a "temporary manager" feature.  perhaps have it work similiar to a Special Referee option for a match but called Special Manager.  you'd enter the special manager name, toughness, and interference rating.  this would be good like if you want a special manager in you corner or you want a wrestler to be accompanied by his stable mates or tag partner for a match.

-Special Referees can be biased toward a particular wrestler

-ability to book a match to end in a no contest

-Heel referees.  they'd let a Heel in a match get away with stuff more easily.  Most good for lucha heel refs and referees named Nick Patrick.

-titles that can be category specific.  mostly Females (can only be defended in matches were all participants are Female), Cruiserweight title (in title defenses, match participants must be under a certain weight), and Hardcore (must be defended in a Gimmick Match, FCA Cubed Match, and/or noDQ match).

-if you hand over a title in a circuit, have that be displayed in the title history.

All I can think of at the moment.  Might be back later with more ideas.  I'm sure others have some good ideas too!
StoneC0ldPosted on 02/09/03 at 10:59:18

My ideas for TNM8 (if this is what's being considered):

- Proper 4-person, 6-person matches without tagging....

- Entrance for the special guest referee (with music if it's a recognized wrestler, generic entrance if not.)

- Seperate entrance and exit themes.  If an exit theme is defined, use the entrance theme if the wrestler wins, otherwise play the defined exit theme.  Makes things much more realistic if the wrestler's theme music has a hugely long lead-in (Y2K, HHH) that you want in the entrance but not in the exit, or a different song altogether (Original Mankind).

-While booking, let us go back and edit a match if we found we made a mistake.  Let us insert a match anywhere in the card if we missed one, or delete any match.

- When pressing Enter on a card that has not been executed, give the option of either running the card, or viewing the card.  (or am I missing something?)

- Windows interface if possible (though I know that would be virtually a complete rewrite...)

- Smackdown for PS2 quality graphics!  (just kidding)

- Ability to book a spot to knock out the ref, and for the ref to stay down until (s)he is booked to wake up.   Also allow us to book for a second ref to run out while the first ref is unconscious.  For a "normal" match, the second ref would be the one to finish the match, but if it's booked right the second ref would probably have to leave when the first ref wakes up.

- If a wrestler is injured in a match, the rest of the match should reflect that injury.  Once the injury has taken place, it would check an ability setting and the severity of the injury to see if the injured wrestler would work the rest of the match anyway, or if they'd have to end the match.    1 or 2 new numerical wrestler settings and some sort of math formula might be required...

- Allow the booker to book the referee (special guest referee included) to execute most of the same options that the wrestlers can do (except win, of course).  Building on the suggestion in the previous post, this should allow bookers to book a match with a special guest referee that is totally biased against one of the wrestlers and will do everything he/she can to help the other one win.  For this, we'd need to be able to book spots where the "enemy" pins and gets a rediculously slow count (one that would never get to the 3),  the "enemy" pins and the ref counts the 1 and 2 but refuses to hit the 3, a super-fast count when the "friend" pins, or declaring a fake submission when the "enemy" did not tap or give up.

- Attacks during entrances, either by the wrestler's opponent or a 3rd party.  However, these attacks should not happen randomly, they must be specifically booked.  

(The next few can tie in together pretty well...)
- Calculate a rating for the entire show and automatcally add this to the results at the end of the card.

- Classify each card at the beginning as a:  1. House Show, 2. Taped TV,  3. Live TV, 4. Regular PPV (eg.normal 3-hour timeslot for WWE ppv's or a "lesser" PPV such as No Mercy, Vengeance), 5. Extended PPV (eg. 4-hour timeslot as in Wrestlemania X7, or super PPV as in Wrestlemania)

- Finances!  Everything has costs, shows generate revenue.  Should be an option for the federation to run with finances or not...

- TV Ratings calculated at the end of the card based on the overall card rating (as generated above) and the size of the viewing audience, or PPV buyrates calculated as necessary, I dunno exactly how that works)

- Good quality cards can increase the federation's popularity setting, which can increase the likelyhood of higher TV audiences, PPV buys, and event attendance.  Bad quality cards can do the opposite.

That's all I can think of.....  Some of these may be impossible, I dunno.....  Some of these may be way more of an overhaul than may be desired....   But some of these ideas I think will really make TNM rebound and compete again with some of these other wrestling simulators, especially with a well-designed financial aspect (but optional, of course)...
CarlzillaPosted on 02/10/03 at 09:47:41

I like the new site layout...I think the text on the Oliver's WWF Circut is too small though.

here are my TNM ideas

- I agree that you should be able to do a completely clean install with no entries in any of the databases.

- Maybe I am missing something and it is already in the program, but the ability to choose generic movesets would sure speed up wrestler creation time. (if this is in TNM7 would someone please clue me in)

wow I think that's it...I thought I would have more.


GohanPosted on 02/10/03 at 22:34:05

I'd like to see a plugin that allows Tornado Tag Team Matches.  I know that they're plugins and FCA Cubed matches, but they are only "gimmick" matches.
OneBarGPosted on 02/11/03 at 01:01:43

Probably too late for this, but IMHO, PHPBB boards are a lot better than YABB.  Just my 2 cents.
LillaThrillaPosted on 02/11/03 at 17:17:58

PHPBB?  The old ones?
OneBarGPosted on 02/11/03 at 17:29:27

http://phpbb.com/phpBB/
Tom_ImpPosted on 02/11/03 at 20:11:38

Here is something I mentioned a while back and always wanted to see implemented.

I think it would be so cool if as soonas you clicked the card you are going to run, it gives you a text screen rundown of all the matches that are going to be on the card.

For example it would start out like this,
Welcome to WWE Wrestlemania X!

Tonight, Victoria will put up her WWE Women's title against Jazz.

Also on the card, Chris Jericho will take on Chris Benoit in a 2 out of 3 falls match.

In the main event, we will see a Fatal Four Way match for the WWE World Title as The Rock squares off against Stone Cold Steve Austin, Brock Lesnar, & Triple H!


Of course it would be more detailed than this, but you get the point. I really hope this is possible Oliver.
mowieradPosted on 02/12/03 at 08:16:13

My major suggestion for tnm would be to update the available wrestlers at the start, modify tag teams to give more selection, and since I'm not a programmer and although I understand the complications only minorly, make it so rather than having all nicks available on install have only one nick available, but a list come up upon selection of the nick of other nicks available for that wrestler.  Also just because the wrestler wasn't known as that wrestler in a tag team the team itself should still be available for him.  Example:  Brian Adams was the second Crush in Demolition, he should still be listed as a Demolition tag member without being called Crush.  As I said earlier, I know the complications this creates, but for those of us who are into older wrestling and having all options open to us without doing 30 hours of paperwork this would be huge.
91Posted on 02/12/03 at 22:03:09

Two ideas mainly.

First off, the ability to have three people defending the tag titles ala Demolition, where you can pick any two of the three to defend the titles in any one match.

Second off, I'd love to be able to do tag team battle royals/royal rumbles. Conversely, I'd also like to be able to do tag team survivor series matches (ala those old 10 vs 10 ones from 87/88 where you were eliminated if your partner was eliminated).
MattHarmsPosted on 02/13/03 at 01:44:06

My Suggestions:
The Ability to have a ladder match in a 3 way, 4 way, or battle Royal. Ditto for Cage Match.

3 and 4 Way Iron Man Matches

Gimmick Matches for Handicap Matches

Secondary Finishers for Tag Teams and a list of three to five combos a tag team uses

Handicap Elimination Matches(like if Stone Cold Steve Austin fought Kane and The Undertaker he would have to beat both to win)

Booking DQ finishes without an interferer. Maybe ask for DQ with or without interferer. Then you can choose what weapon the person uses to get DQed with.

Ability to book weapon usage in Hardcore/Xtreme Matches.

Thats about all I can think of right now.
TecmoNickPosted on 02/13/03 at 03:59:31

I noticed someone mentioned having the ratings calculated.  I think all the cards should be ranked somewhere based on an average of the matches.  Also have all the matches wrestled in your circuit ranked from 5 star to DUD on one big list.

I liked the injury idea as well.  When a wrestler gets put in a Figure Four, and escapes the hold, he should then be more vulnerable to leg related attacks.
BlueStarPosted on 02/13/03 at 10:27:04

I would personally like to see the managers created in more detail.

* how much outside interference does he do in general?

This should be stripped into different aspects:

* how likely is he to distract a referee.
* how likely is he to put a foot on the ropes?
* does he do a special move (eg. Mr. Fuji's cane-shot) and is this illegal?

Also, the wrestler should be able to attack the manager and knock him out temporarily.

RG
registered user

Oliver CoppPosted on 02/13/03 at 18:41:31

-I'd like the ability to install a COMPLETELY clean build of the program. not only no wrestlers, but no tag teams or stables or managers either. Great for people who want a copy for all fantasy wrestlers.

I'll be releasing a plugin for that functionality.

-the ability to select multiple tag teams, stables, managers, moves, and dives to delete at once (like you can select multiple wrestlers at once)´

This one isn't going to happen. The reason is simple: when you delete a wrestler, not much else has to be done because wrestlers aren't integral parts of any other data type. However, moves for instance get cross referenced within wrestlers, tag teams and moves (yup, self-references) which means you carefully have to recalculate every database which references moves. This is tricky when deleting just one move. If you want to delete a multitude of moves at once, it becomes a million headaches for coding and even more important: testing it.


-ability to export a selection of moves from your database, without actually including any wrestlers


Hmm... that seems feasible. I'll have to work my way into the exporting code again first though :-)

-don't delete a wrestler's record if you change his name

This will be part of the next TweakCirc version.


-ability to name a wrestler's Finisher-Like Move. ex: I give The Rock the People's Elbow for his finisher & I can assign him a Soviet Suplex for his Finisher-Like Move with the name Rock Bottom.


This is a bit more tricky because the wrestler records already are completely full and I can't add another field to them as that would make the wrestler database incompatible with other TNM 7 versions.


-ability to book tag team finishers


There was a reason why that couldn't be done but for the life of me, I don't remember...


-ability to book a wrestler to win the match without specificly booking HOW he'll win


That's something which I just may be able to do but don't expect it to happen soon because it will need to be tested thoroughly as interference is a touchy subject in and of itself, and this would be a side escape for the whole booking routine.


-ability to have a wrestler be accompanied to the ring by another wrestler, without actually creating the other wrestler as a manager. sort of a "temporary manager" feature. perhaps have it work similiar to a Special Referee option for a match but called Special Manager. you'd enter the special manager name, toughness, and interference rating. this would be good like if you want a special manager in you corner or you want a wrestler to be accompanied by his stable mates or tag partner for a match.


Doesn't make much sense to have a wrestler as a generic manager. If you bring a wrestler to ringside with you, he won't act as your usual manager fare. This one would require some considerable reworking...


-Special Referees can be biased toward a particular wrestler


Referee bias hasn't been implemented at all so far.


-ability to book a match to end in a no contest


Difficult to imagine in a simulation setting. I mean, what options do you have ? Simultaneous outside interference, all hell breaking loose... is there much else ?


-Heel referees. they'd let a Heel in a match get away with stuff more easily. Most good for lucha heel refs and referees named Nick Patrick.


See above... it's a good idea, though.


-titles that can be category specific. mostly Females (can only be defended in matches were all participants are Female), Cruiserweight title (in title defenses, match participants must be under a certain weight), and Hardcore (must be defended in a Gimmick Match, FCA Cubed Match, and/or noDQ match).


Not to offend anybody but is it really to much to ask to just uncheck the title defense checkbox for non-title matches ? I mean, TNM's big advantage over most other sims always has been that the user gets to control such things and they aren't imposed by the program...

May just be my opinion, though.

-if you hand over a title in a circuit, have that be displayed in the title history.

Unless a title changes hands during a card, there is no way for TNM to trace it in the form of a title history...

Oliver CoppPosted on 02/13/03 at 18:42:50

On 02/09/03 at 10:59:18, StoneC0ld wrote:My ideas for TNM8 (if this is what's being considered):
There won't be a TNM 8... at least as far as I am concerned. I just don't have the time for a complete rewrite, the college years are over and as a job, there's just not enough money in this fringe market to warrant making it a fulltiem job.
Oliver CoppPosted on 02/13/03 at 18:55:08

- If a wrestler is injured in a match, the rest of the match should reflect that injury. Once the injury has taken place, it would check an ability setting and the severity of the injury to see if the injured wrestler would work the rest of the match anyway, or if they'd have to end the match. 1 or 2 new numerical wrestler settings and some sort of math formula might be required...


That won't cut the mustard. I either implement something well or I don't do it at all, that's my foremost policy. You would have to go into tremendous detail here listing what bodyparts are affected by what moves in which way - offensively and defensively. Aside from the fact that it would take at least a month to enter all this data for every one of the hundreds of moves in TNM 7, it would also necessitate breaking (expanding) the TNM 7 wrestler records which in turn would make it impossible for users of this new TNM version to use export files from the regular TNM 7 versions.

To make a long story short: it's an absolute no-no to make one version of a software incompatible with other builds of the same version.


- Calculate a rating for the entire show and automatcally add this to the results at the end of the card.

This actually sounds interesting.


- Classify each card at the beginning as a: 1. House Show, 2. Taped TV, 3. Live TV, 4. Regular PPV (eg.normal 3-hour timeslot for WWE ppv's or a "lesser" PPV such as No Mercy, Vengeance), 5. Extended PPV (eg. 4-hour timeslot as in Wrestlemania X7, or super PPV as in Wrestlemania)


Only makes sense if you're actually going to do something with it. If you have a four-hour window, you will have to fit your show in there, which in turn means you'd have to book your matches time-wise and ending-wise. It sort of beats the purpose of a simulator...


- Finances! Everything has costs, shows generate revenue. Should be an option for the federation to run with finances or not...


I've been working in this business for seven years now and still, I wouldn't be able to make this part realistic. There are so many hidden costs which the casual fan doesn't even have an idea about that anything remotely accurate would mean first having to educate the user how costs in wrestling work. And that is something I definitely can't do. Again, theoretically, the idea is great but in practice, if I make it realistic, it's going to bore you out of your socks, and if I simplify it such that it becomes more interesting, there goes the realism.

Another factor is that these costs change every day.

Same thing with revenue. Wrestling is a cyclical business. USUALLY when business was down, TV ratings held steady. Well, this time it isn't that way. Why is that ? Not even Vince and his people understand the dynamics of the market because there is no pattern to be understood here. To turn something into a computer system requires dealing with something which can actually be transformed into formulas and clear action-reaction relations. And that is why to this date, there is no sim which is able to realistically simulate a wrestling company financially.

In addition, nobody has access to booking fees that arenas charge promotions. Not even the ballpark. How can you accurately simulate something where you don't even have access to such basic information ?


- TV Ratings calculated at the end of the card based on the overall card rating (as generated above) and the size of the viewing audience, or PPV buyrates calculated as necessary, I dunno exactly how that works)


This is completely unrealistic.


- Good quality cards can increase the federation's popularity setting, which can increase the likelyhood of higher TV audiences, PPV buys, and event attendance. Bad quality cards can do the opposite.


That's Booking 101 but still not how the market works... or else how do you explain Smackdown house shows consistently drawing less than RAW house shows despite the fact that Smackdown continuously draws more TV viewers than RAW does *and* the Smackdown shows are so much better ?
Oliver CoppPosted on 02/13/03 at 19:03:14

I like the new site layout...I think the text on the Oliver's WWF Circut is too small though.

That's a necessity to prevent visitors from having to scroll horizonally.

- I agree that you should be able to do a completely clean install with no entries in any of the databases.

I presume you're excluding the move database here.


- Maybe I am missing something and it is already in the program, but the ability to choose generic movesets would sure speed up wrestler creation time. (if this is in TNM7 would someone please clue me in)


It's not in TNM 7 so far but could be a good idea for a plugin. It would be a hell of a lot of work if it were supposed to be good, though, and most certainly would be a commercial plugin.
Oliver CoppPosted on 02/13/03 at 19:05:26

On 02/10/03 at 22:34:05, Gohan wrote:I'd like to see a plugin that allows Tornado Tag Team Matches. I know that they're plugins and FCA Cubed matches, but they are only "gimmick" matches.
Couldn't properly be done as plugins because they'd have to be integrated into the main program files.
Oliver CoppPosted on 02/13/03 at 19:08:58

On 02/12/03 at 08:16:13, mowierad wrote:My major suggestion for tnm would be to update the available wrestlers at the start, modify tag teams to give more selection, and since I'm not a programmer and although I understand the complications only minorly, make it so rather than having all nicks available on install have only one nick available, but a list come up upon selection of the nick of other nicks available for that wrestler. Also just because the wrestler wasn't known as that wrestler in a tag team the team itself should still be available for him. Example: Brian Adams was the second Crush in Demolition, he should still be listed as a Demolition tag member without being called Crush. As I said earlier, I know the complications this creates, but for those of us who are into older wrestling and having all options open to us without doing 30 hours of paperwork this would be huge.
It's not really a matter of being complicated but it was a design decision made before TNM 7 came out to handle it this way. Some things are impossible to change after a product is out and this is one of them, sorry to say.

The point in selecting them at install-time is because there are different physical records for the different wrestler personas which wrestle differently. Once the software is installed, changing a wrestler's name wouldn't quite do the trick. You'd end up with Brian Adams being called Crush but still wrestling like Brian Adams. And that is scary ;-)
Tom_ImpPosted on 02/13/03 at 21:40:15

Hey Oliver. Hate to be a pain and all, but I was just wondering what you thought of my idea and whether or not it could be a possibility.
I noticed you addressed a bunch of other ideas, but mine wasn't one of them. Not sure if you missed it or not so I included the original message here so you didn't have to waste time looking for it again. Thanks a lot Oliver.

On 02/11/03 at 20:11:38, Tom_Imp wrote:Here is something I mentioned a while back and always wanted to see implemented.

I think it would be so cool if as soonas you clicked the card you are going to run, it gives you a text screen rundown of all the matches that are going to be on the card.

For example it would start out like this,
Welcome to WWE Wrestlemania X!

Tonight, Victoria will put up her WWE Women's title against Jazz.

Also on the card, Chris Jericho will take on Chris Benoit in a 2 out of 3 falls match.

In the main event, we will see a Fatal Four Way match for the WWE World Title as The Rock squares off against Stone Cold Steve Austin, Brock Lesnar, & Triple H!


Of course it would be more detailed than this, but you get the point. I really hope this is possible Oliver.
Oliver CoppPosted on 02/14/03 at 00:19:24

Not a pain, Tom. I didn't address your idea because I wanted to check its feasibility first. Technically, it's not a big deal. What I'm worrying about is the implications such a feature could have. The wording would have to be rather generic because 1) TNM couldn't possibly know where you're going with your angles and 2) while I could write a parser of some kind which could decypher the past few cards to see if a match is part of a feud, that, too, could interfere with your plans.

It's a two-edged sword, Tom.

On 02/13/03 at 21:40:15, Tom_Imp wrote:Hey Oliver. Hate to be a pain and all, but I was just wondering what you thought of my idea and whether or not it could be a possibility.
I noticed you addressed a bunch of other ideas, but mine wasn't one of them. Not sure if you missed it or not so I included the original message here so you didn't have to waste time looking for it again. Thanks a lot Oliver.

pszPosted on 02/14/03 at 04:19:41

(Hee, time for this REALLY oldbie to post on the new forums >:->)

My suggestion (and is one I've had for awhile) is not something I see as... Easily implemented, though I think it'd be fun.

To be able to set up an Uber Fed... Classic NWA style... IE: Local, National, and World-level divisions in itself. IE: World ratings, North American Ratings, European Ratings, etc.

This can be pseudo done with the current TNM as follows:

Version 1:
Create ALL of the titles in one fed, and manually keep seperate ratings for everyone and work THAT way

Version 2:
Create a different fed for each division (N.A., Euro, Asia) and use the Talent Limitations feature on each. THEN create a World Fed and either hire ALL of the wrestlers from EACH of the divisions or use EMail mode, and run the world matches that way.

This are both very usable BUT very time consuming and sometimes frustrating.

The Uber Fed way could be used to have subdivisions (Granted, this has the same issues as the Women's Only or Cruiserweight seperation would have), while still having WORLD Ratings.

I dunno, having National Ratings as well just seems Cool to me, but I'm just an old fogey, so forget I said anything ;->

BlueStarPosted on 02/14/03 at 08:53:54

Do you think the extended version of the managers would be feasable? If you think it's techinically possible, I'll have a good think on which features you can add...
Oliver CoppPosted on 02/14/03 at 09:52:29

On 02/14/03 at 08:53:54, BlueStar wrote:Do you think the extended version of the managers would be feasable? If you think it's techinically possible, I'll have a good think on which features you can add...
Sure it's technically possible. The question is if it's worth breaking the data structure used for managers which would lead to export files made in new versions of TNM 7 to be incompatible with prior versions of TNM 7. And that is an absolute no-no... I'd have to make a TNM 7.5 or something like that which also looks and sounds awkward...
Tom_ImpPosted on 02/14/03 at 17:16:11

On 02/14/03 at 00:19:24, Oliver Copp wrote:Not a pain, Tom. I didn't address your idea because I wanted to check its feasibility first. Technically, it's not a big deal. What I'm worrying about is the implications such a feature could have. The wording would have to be rather generic because 1) TNM couldn't possibly know where you're going with your angles and 2) while I could write a parser of some kind which could decypher the past few cards to see if a match is part of a feud, that, too, could interfere with your plans.

It's a two-edged sword, Tom.
No problem Oliver. To be honest that idea crossed my mind as well when I was typing out the introduction text.
Oh well, it was just a thought. Thanks for the response.
Dameyon_MoorePosted on 02/15/03 at 11:37:25

Love the site.  Love the program.  Is the leading cause of my procrastination in my work--writing and the like--that I have.  I spend more time with this thing than I have--in recent memory--than any video game or video gaming system.  Kinda scary, now that I think about it.

The only *real* problem I've ever had with TNM is the hiring and firing feature of it all.  And it's not even that big of a problem.  It's more like, if you hire a wrestler for 52 cards, but say you're running a fantasy version of the WWE where you have four shows a week--Raw, Smackdown, Velocity, and Heat--plus one PPV a month that equals seventeen cards a month, and that uses up your wrestlers contractual obligations pretty quick.  So before you even get done with a complete years worth of TNMgoodness, you're having to rehire your wrestlers and some of them bail at the most inopportune times you could imagine.

If I could see any changes happen--aside from some of the ones I liked from earlier people's suggestions--it would be the wrestler/fed contract thing.  Maybe establish when you're setting up your fed from the beginning how you're going to run it, and then have it set up a contractual agreement.

The reason why this is a problem for me is I love the hiring and firing feature.  I love getting pissed when someone quits or won't sign, for some reason it makes the game a lot more fun to me.  Thus, I hate using the e-mail mode.

The only other thing is that I wish there were more match options.  Like three-way and four-way dances without tagging and the like.  PLugins are nice, but I can't ever get them to work propely without errors upon errors, so I don't even bother with them.

Cheers.
H8-SuperstarPosted on 02/15/03 at 21:25:19

Ability to book No-contests matches. It's great to build up feuds.

Deathmatch plug-ins
ImpactXtremePosted on 02/16/03 at 04:05:56

Oliver,

    I'm afraid I'm confused as to the difficulties of putting a generic move set feature in TNM 7. It was done in 6.2 Plus. So wouldn't it be able to be set up on the next build release, if there was one?

--Stan Grubb--
Oliver CoppPosted on 02/17/03 at 17:19:13

On 02/16/03 at 04:05:56, ImpactXtreme wrote:Oliver,

I'm afraid I'm confused as to the difficulties of putting a generic move set feature in TNM 7. It was done in 6.2 Plus. So wouldn't it be able to be set up on the next build release, if there was one?

--Stan Grubb--
Those are two completely different programs. One thing that changed is that in TNM pre-7 all moves were hard-coded, i.e. you couldn't delete moves at all. Hence, I was able to create a blacklist which had all the moves that shouldn't be selected during a generic move selection process. This isn't possible anymore in TNM 7 because everybody's move database is different.

And you wouldn't want a backdrop to be selected as a move for one of your wrestlers, would you ?
John ProulxPosted on 02/17/03 at 23:37:05

Don't know how feasible this is, but I would really like to see a way to allow you *not* to import moves while importing wrestlers. What I'm envisioning is this: when one imports wrestlers, have each move that isn't in the database get flagged, and then go into a routine where you can choose to either import the move as-is, replace it with an already-existing move, or not import it at all.
rgarrardPosted on 02/18/03 at 00:06:10

I agree with John on this.  IT is for THAT very reason that I do not import wrestlers.  Everytime I do, my database gets moves added to it that are already there under the TNM name.  This would be a VERY helpful option, plus it would give us some idea as to who likes to add extra moves to created exports... would have been VERY helpful in the old TNMWA days.  :)
LillaThrillaPosted on 02/18/03 at 04:01:05

I'll chime in an agreement.   A major problem has cropped up with the vast differences in people's TNM Move Databases.  It makes exports a pain in the ass.  Like the Christmas 2001 Update...UGH.   Bless Peter for his hard work at TNM UK, but his amount of created and differently named moves irks me too.  This was one of the things the TEC Project was hoping to make a semi-solution to but that faltered even (btw, the TEC "official" moves list can be found on TNM 3:16)

I'm not sure if my previously suggested idea of a plugin to search & clean the database, John's idea of a filter as you import, or some other as yet unmentioned idea but I'd say this would be a MUCH appreciated thing.
suicidalbynaturePosted on 02/18/03 at 05:27:38

Yeah having all sorts of cooky "ZZZ-Demon Kill Murder Death Bang Bang Driver 2k3" isn't a fun thing. THe idea ofa filter would be extremely sweet but something even easier like a plugin would be good as well. The whole deleting one more at a time process takes FOREVER and makes me sad.
Oliver CoppPosted on 02/18/03 at 21:22:54

I'll see what I can do.
GohanPosted on 02/19/03 at 17:50:16

On 02/17/03 at 17:19:13, Oliver Copp wrote:
And you wouldn't want a backdrop to be selected as a move for one of your wrestlers, would you ?
We wouldn't?   :o

Oh.... I knew it was a counter but.... :o

Another question about moves (I haven't seen this yet, but if i missed it I'm sorry):

Is there anyway to make the move database like the one in ZeusPro?  Well, you can make moves, but
1) You don't assign a damage number
2) You don't put weight/height restrictions on them

Then, when you are working on a wrestler, as you give them moves you select what the moves do damage wise, and the sizes they can be done to.

EX:  Hurricane and Undertaker have the chokeslam.  Now, Undertaker can (sometimes) chokeslam big guys like Big Show but it's obvious Hurricane can't and Hurricane's isn't all that effective anyways.

Now, when I'm working on their movesets I think it would be great if I could edit the move from their.  Select '175' damage for Undertaker's and '80' for Hurricane's.  And the same for height.... i.e.--Undertaker could reach Big Show's neck whereas Hurricane couldn't...

I don't know anything about programming but I would assume that it would require a possible re-write and would probably conflict with older exports...

But would there be anyway in the world of doing this?  I would guess it could be done for TNM8, but like you said, you won't be doing that... which is a shame really.
John ProulxPosted on 02/19/03 at 18:55:12

On 02/19/03 at 17:50:16, Gohan wrote:

Is there anyway to make the move database like the one in ZeusPro?  Well, you can make moves, but
1) You don't assign a damage number
2) You don't put weight/height restrictions on them

Then, when you are working on a wrestler, as you give them moves you select what the moves do damage wise, and the sizes they can be done to.

EX:  Hurricane and Undertaker have the chokeslam.  Now, Undertaker can (sometimes) chokeslam big guys like Big Show but it's obvious Hurricane can't and Hurricane's isn't all that effective anyways.

Now, when I'm working on their movesets I think it would be great if I could edit the move from their.  Select '175' damage for Undertaker's and '80' for Hurricane's.  And the same for height.... i.e.--Undertaker could reach Big Show's neck whereas Hurricane couldn't...
It sounds like it's only the damage part that has to change here, considering that the move restrictions are by differential, not by absolute height/weight. To me, it's perfectly reasonable that, in general, a move might have greater damage when performed by a bigger, stronger wrestler. Perhaps each move could have a base damage when performed by, say, someone in weight class 1 which is scalable. That might be a worthwhile lesser idea.
LillaThrillaPosted on 02/19/03 at 21:43:23

First off, you can give weight & height restrictions in TNM7 on moves.

Second, I asked Oliver once and he said there IS a difference between moves done by wrestlers of different weight.  I specificly suggested a moonsault (ex: Vader on a cruiserweight vs a cruiserweight on Vader), but I suspect the idea that weight differences modify the base damage would apply to all moves.   Maybe Oliver can comment more in depth on this?
KAKnyghtPosted on 02/21/03 at 07:37:12

Great to see TNM7.com reborn and running again.

For suggestions, the one thing I wanna see is the first thing I suggested back when I started using TNM back some 6 years ago ( maybe more, maybe less, but it has been along time ).

Gimmick Linking. Kinda goes along with another suggestion about changing names in circuits, but you should be able to change the persons gimmick as well. Since the database recognizes some people as being the same; the Crush/Brian Adams example brought up earlier, there should be an option to switch their gimmick in the circuit menu or something, since Crush and Brian Adams are different. Hell, there have been different versions of Crush too; Demolition Crush, Kona Crush, Convict/DOA Crush. You should be able to switch between gimmicks and back, with the database recognizing that Brian Adams was Crush, and whatever stats Crush had, Adams would have too, because he is the same guy.

I suppose one issue could be guys that have changed their gimmicks without changing their name, like Steve Austin, or Crush again. Maybe a way to have it recognize guys along with their nicknames; "Stunning" Steve Austin and "Stone Cold" Steve Austin, without having to enter the nicknames as part of the name. Otherwise, what would the nickname field be for?

I really have no idea what it would take to do this, or if it's even possible with a plugin, but that is my main suggestion for the program.

As for anything else, I think I've said too much for now.
Oliver CoppPosted on 02/21/03 at 09:37:44

On 02/19/03 at 17:50:16, Gohan wrote:
Now, when I'm working on their movesets I think it would be great if I could edit the move from their. Select '175' damage for Undertaker's and '80' for Hurricane's. And the same for height.... i.e.--Undertaker could reach Big Show's neck whereas Hurricane couldn't...
As was already pointed out, the height/weight restrictions are differentials meaning that TNM 7 does exactly what you want in that regard.

As far as damages go, Josh is correct: weight, build and a few other factors go into determining the "real" damage a move does. The number in the database is just a reference scale to see how much damage a move does in comparison to other moves. It is neither an absolute value nor does it scale in a linear way.

By the way, since you used the choke slam as an example... what's the big difference between being choke slammed by a 6'0" wrestler and a 6'8" wrestler ? It's still the same fall, and height-wise, your fall is just about 10 percent deeper in the case of being choke slammed by a 6'8" wrestler. How you arrive at a 175:80 ratio is beyond me :-)
james_mercurialPosted on 02/21/03 at 14:50:43

I just have a couple of suggestions; first i think that a 12 man tournament option would be cool, a la CZW's best of the best tournament. if anyone hasn't seen this, they start off with 4 3-way dance matches and the person who gets pinned loses while the other 2 continue on with the tournament and fight each other in the next round. okay, so its wrestlers A Vs B Vs C. A pins C and A and B advance. Kapish? I guess you could have 24 people in the tournament and 48 too.

Also, i reckon a plugin of the Elimination Chamber would be cool.  i guess you could make one in the FCA Cubed, but it wouldn't be 6 guys and prbly would be elimation either. also, proper 3 way, 4 way 6 way matches where all the wrestlers are in the ring at the same time. an elimination option would be cool too. oh, and the Armageddon 6 Man Hell In A Cell would be sweet too.

thanks for your time, i am interested to see if any of this is possible.
LillaThrillaPosted on 02/21/03 at 19:08:47

The odd size tourney (like 12) aren't built in tourney sizes since TNM treats tournies as all singles matches.

What you could do is just run the triangle matches first then book the winners in an 8-man tourney.

Although...hmmm...i suppose there is a problem with that because you need the guy who didn't win but didnt get pinned either :P  You'd need to be able to access him in the same fashion you could "add Winner from previous match" and "add Loser from previous match".  

For that matter, I wonder what TNM does if you tell it to add the loser of a previous match if there were multiple losers (like in a triangle or four corners match)?  Does TNM just not let you do it?  Or will it let you do it then spaz out?  Or does it just give you the guy who was pinned?
HawkinatorPosted on 02/23/03 at 10:06:19

I'm involved in a TNM7 "scene" or whatever you wanna call it. Basicly, I run a TNM7 E-Puro fed in a quickly growing E-Puro world. *SHIIL* http://groups.yahoo.com/group/PWBETA *SHILL*. TNM7  adds itself perfectly for this set up, since traditional Puroresu is a no-frills style. The problem is, the Hiring system is built around the 52 card limit, obviously geared to one show per week. The problem is, a Puroresu fed can run a show every day of a week due to their tour system. So TNM7 doesn't really work in that regard.

The other federations in the Community, to my knowlege all use the E-Fed mode(Some notable feds at Oita Pro Wrestling, Pro-Wrestling FURY & Burning Spirit Pro Wrestling), but I refuse to not use the card system, since I like the idea that wrestlers can come and go. That it's not totally in my control.

This leds to problems, as contracts run out FAR faster then they do in real life Puroresu. My suggestion/question. Is if it's possible to increase the show hiring limit? Like, to say 104(two shows a week over 52 weeks) atleast? This would help greatly with the realism in running a Puroresu federation. If not, I may have to consider an alternative idea or goto e-fed mode.
LillaThrillaPosted on 02/23/03 at 18:53:23

One idea is to run one card each week in Normal Mode then switch to email mode for the rest of that week's cards.

BTW, with TweakCirc, you can give someone up to 99 cards.

But I agree - it would be nice to be able to sign someone for more than even that limit.

Problem is, TNM seems designed on a 1 card on contract = 1 week system.  Thus if you were to be able to say sign someone to 999 card contracts, then run a card a day (so 360 cards [assuming holiday breaks] = 1 year) , you're gonna have probably very heavy roster turnover (cause to TNM, you've ran 6+ years worth of cards) as well as injuries being out of wack (broken neck, out 52 cards...wow, so he'll miss 2 months...)

My musings on the subject...
whymePosted on 02/23/03 at 19:34:00

how about the ability to do a draft ala raw and smackdown

you could do both or pick one side and let the computer draft for the other.

id love to see this happen as i think it would be fun especially if you get a buddy and you both draft and get mad cause he took your guy.
StoneC0ldPosted on 02/25/03 at 06:48:31

how about the ability to do a draft ala raw and smackdown

you could do both or pick one side and let the computer draft for the other.

id love to see this happen as i think it would be fun especially if you get a buddy and you both draft and get mad cause he took your guy
I wanted to do this for my version of the WWE, but ultimately decided it would take up too much of my time to write 2 2-hour shows each "week"....  But, I had Raw and Smackdown setup as 2 different federations, both configured under the talent limitations rule.  Any trades, backstabs, crossovers, etc would have to be done manually by firing from the one fed and hiring in the other (using the email mode cheat if necessary)....

Would be nice if it were part of TNM7, but that would probably require a lot of coding and possibly breaking the databases; and it's entirely possible with TNM7 as it is anyway :)
GohanPosted on 02/26/03 at 23:24:34

On 02/21/03 at 09:37:44, Oliver Copp wrote:

As was already pointed out, the height/weight restrictions are differentials meaning that TNM 7 does exactly what you want in that regard.

As far as damages go, Josh is correct: weight, build and a few other factors go into determining the "real" damage a move does. The number in the database is just a reference scale to see how much damage a move does in comparison to other moves. It is neither an absolute value nor does it scale in a linear way.

By the way, since you used the choke slam as an example... what's the big difference between being choke slammed by a 6'0" wrestler and a 6'8" wrestler ? It's still the same fall, and height-wise, your fall is just about 10 percent deeper in the case of being choke slammed by a 6'8" wrestler. How you arrive at a 175:80 ratio is beyond me :-)
Well, it had more to do with having Hurricane chokeslamming some one like William Regal and Undertaker doing the same. The effect would still be a chokeslam, but obviously the damage should come up a bit different. And my ratio was just a quick type. I meant to have it 175:110... although it's still only 30 up from 80...

Though I didn't know at the time all of those factors went into the move itself.  Color me impressed, Oliver.
LillaThrillaPosted on 02/27/03 at 04:01:15

I was writing up a card today and thought of a neat thing to add to TNM7.  The crowd will occasionally chant for strange things as an easter egg in TNM, such as a really bad match drawing a "we want Hogan!" chant.

How about, in the spirit of remember ECW, if a wrestler misses a move off the top rope having a chance of the crowd chanting "you fucked up!".  Increase the chance if the wrestle goes through a table because of the missed move or is a heel. :)
whymePosted on 02/27/03 at 19:29:53

On 02/27/03 at 04:01:15, LillaThrilla wrote:I was writing up a card today and thought of a neat thing to add to TNM7. The crowd will occasionally chant for strange things as an easter egg in TNM, such as a really bad match drawing a "we want Hogan!" chant.

How about, in the spirit of remember ECW, if a wrestler misses a move off the top rope having a chance of the crowd chanting "you fucked up!". Increase the chance if the wrestle goes through a table because of the missed move or is a heel. :)
that would be awesome.  maybe they can chant stuff that makes you rethink the use of the character like they booed scott stiener, if they did that to a face maybe it would be time for you to turn the guy heel.
LillaThrillaPosted on 02/28/03 at 03:47:16

Oh, another thing that I've been hoping for for awhile (and I know Rob Bihari has too :P) is having illegal non-submission moves.

Or in other words the possibility of a DQ if somebody uses a low blow. :)

Also, if you can ever get Special Move to work right.  I was under the impression the bug that the Illegal checkbox doesn't always work properly (sometimes legal special moves draw DQs) nor does the Sets Up Finisher checkbox ("yay, RVD just threw a chair at his opponent.  Now he'll just give them the Van Dami...WTF, he got the pin off  that?!")
91Posted on 02/28/03 at 18:59:29

On 02/28/03 at 03:47:16, LillaThrilla wrote:

Also, if you can ever get Special Move to work right. I was under the impression the bug that the Illegal checkbox doesn't always work properly (sometimes legal special moves draw DQs) nor does the Sets Up Finisher checkbox ("yay, RVD just threw a chair at his opponent. Now he'll just give them the Van Dami...WTF, he got the pin off that?!")
Hey, I bet I'd get pinned if someone threw a chair at my head.
Oliver CoppPosted on 03/01/03 at 22:12:24

On 02/28/03 at 03:47:16, LillaThrilla wrote:Oh, another thing that I've been hoping for for awhile (and I know Rob Bihari has too :P) is having illegal non-submission moves.

Or in other words the possibility of a DQ if somebody uses a low blow. :)

Also, if you can ever get Special Move to work right. I was under the impression the bug that the Illegal checkbox doesn't always work properly (sometimes legal special moves draw DQs) nor does the Sets Up Finisher checkbox ("yay, RVD just threw a chair at his opponent. Now he'll just give them the Van Dami...WTF, he got the pin off that?!")
Will think about figuring out a way to make it work properly, sorry that I wasn't aware of this. Also, illegal non-submission moves are a no-brainer, thanks !

Like the "you f...ed up" idea BTW :-)
james_mercurialPosted on 03/02/03 at 14:19:49

just wondering if there was any considering about my suggestion for a plugin of the Elimination Chamber and a 6 man hell in a cell? ???
LillaThrillaPosted on 03/03/03 at 05:32:39

just wondering if there was any considering about my suggestion for a plugin of the Elimination Chamber and a 6 man hell in a cell
FCA Cubed is your best bet...

Speaking of which, it would be nice if someone could get ahold of the code for that program and refine it.

I've tried using it before, but it seemed to be buggy and crash prone...
Tom_ImpPosted on 03/06/03 at 18:33:59

Speaking of crowd chants, it would be nice to add a string to each wrestler that you wanted to see the fans actually chant. Reading "The crowd stars a small The Undertaker chant" or "The crowd starts a small The Ultimate Warrior chant" is completely stupid. What crowd would ever say The anything?

For example, they wouldn't chant "The Rock", but most likely would chant "Rocky" or if he's a heel at the time "Rocky sucks". Same with Shawn Michaels. They wouldn't chant "Shawn Michaels", but would chant "HBK". I could go on forever here because this applies to 90-95% of the wrestlers, but you get my point.

Whether this is possible to do I don't know, but it sure would make it more realistic.
pszPosted on 03/07/03 at 13:42:45

Dunno how easy to code it'd be, but I suppose having a secondary "Nickname" could do it... IE: The Undertaker's main nickname would be "The Man From The Darkside", whereas his secondary nick would be "Undertaker"...

Maybe call it the "Chant Name" :->
phudjiePosted on 03/07/03 at 22:33:16

.....This is just a little thing, but I'd like to see wrestlers attempt a pinfall after their finisher like move.....
pszPosted on 03/08/03 at 15:47:23

Example? I've seen Bret Hart pin after S.R.L.S/2nd Rope Elbow quite often...
Fighter_HayabusaPosted on 03/12/03 at 15:50:55

I'd like to see a checkbox or something when editing moves that would specify a move only be used once per match.  It's unrealistic to see, for example, Brian Kendrick pull out a springboard spinning DDT 3 times in a match.

FH
John ProulxPosted on 03/12/03 at 18:19:54

Here's a couple small things that I thought of...

1) Some way for the program to recognize a wrestler who is also a manager. It's a bit annoying having the manager accompany himself to the ring for a tag match :) .

2) When random interference occurs, perhaps if the person coming out is a member of a tag team or stable, occasionally the person's partner(s) would come out with him. It would just be a fun way to add heat to feuds, I think.
Tom_ImpPosted on 03/13/03 at 00:19:03

I have another that I have wanted to see implemented from the very beginning.

I want a feature to be able to shut injuries off. It is so annoying because I rely on stats for my fed and I run tournaments specifically to get accurate stats. An injury screws that all up, especially when the one who was injured could have advanced in the tournament.

Any chance we may see this Oliver?
CarlzillaPosted on 03/13/03 at 03:08:35

I know this is kinda risky and not for everyone, I am forced to use this method until I can register TweakCirc, but you can open up Card.inj in your circut directory and then just edit out the injury with notepad (or edit if you would rather use that).
Tom_ImpPosted on 03/13/03 at 03:54:55

On 03/13/03 at 03:08:35, Carlzilla wrote:I know this is kinda risky and not for everyone, I am forced to use this method until I can register TweakCirc, but you can open up Card.inj in your circut directory and then just edit out the injury with notepad (or edit if you would rather use that).
That's fine and all, but that doesn't help when running a tournament. You can only do that after the card is done. I'm talking about within a tournament where a wrestler gets injured and then can't finish out the rest of the matches. That screws everything up for me. I could care less after it's said and done. For all I care the wrestler could get hurt in the last match. It wouldn't matter because he wouldn't have to wrestle any more on that card.
Dameyon_MoorePosted on 03/14/03 at 02:08:48

Man, I couldn't do that.  Injuries are a part of the fun.  I love injuries.  I'd actually like to see more injury specific additions to TNM if I could.

Well, one in particular.

Career ending injuries.  A guy gets hurt and he just can't do it anymore.  Have someway to make him unusable across the board via the talent limitations deal.

I'd also like to see wrestlers retire.  Sort of the same thing, but it's irritatingly fun when people quit on you or no show.  Makes you react and think quickly to fill in the spots.  It'd be more fun if a wrestler could retire--and like the career ending injury, would eliminate him from being used in all the circuits ala the talent limitations.

It could also open up the option of forcing retirements and the like.  Of course, you COULD just delete the wrestler from your database, but... there's no real fun in that.  Not when there's a possibility of having a match with someone or multiple someones careers on the line, and the end result would retire them from use.

I don't know if any of this would be possible at all, but I know that I'd enjoy it if I'm giving someone a really big push only to have them become horridly injured or have them retire on me before I achieved my all around goal with them.  Makes things more interesting, I think.
CarlzillaPosted on 03/14/03 at 05:22:32

I agree that injuries, the only reason I would ever change an injury is if something happened right before a huge event that had been building for a long time...like the Angle/Lesnar wrestlemania thing , and I usually change the injury back to the original mount of recouperation time after the big match.
AnubisPosted on 03/14/03 at 23:06:43

I know this is probably done to death, but I'd LOVE to see TNM ported to Windows!  If it's not, it won't be usable at all in the next couple of years!

Heck, I have Windows XP and I already can't use mine anymore!  DOS is simply dead.

I'd be more than willing to wait for a new Windows TNM, and I'd probably be willing to pay for the new one as well.

Whatcha think about that?
CarlzillaPosted on 03/15/03 at 08:34:51

I'm almost postive that Oliver has said no already, I think it was in the booking office section on the main site. It would be nice but I don't think it's gonna happen.
pszPosted on 03/15/03 at 15:33:31

Why can't you use TNM7 in XP? I've been running TNM in XP since XP was in BETA. N'er had any problems.
Fighter_HayabusaPosted on 03/28/03 at 19:36:31

That's a GREAT idea.  I'll email you RIGHT NOW!


FH

pszPosted on 03/29/03 at 01:38:12

Hmm. Let's see. You ask for illegal reg codes on a board monitored almost daily by the author of the program AND left your email addy...

Tom_ImpPosted on 03/29/03 at 09:34:49

On 03/28/03 at 19:26:07, Dozzydim wrote:Why doesnt everyone just share access codes?Has anyone got the register name and codes for tnm 7?If so post them

Or email me at hulahoop1@activemail.co.uk,preferrably post,because it wont let me register
Looks like we got ourselves a bright one here ladies and gentlemen.   ::)
JHawkPosted on 03/29/03 at 20:45:11

Maybe it's just me, but all selecting heel tactics has ever done for me is specify whether a wrestler is registered as a face or a heel.  I thought it was supposed to be whether someone used ropes or tights for leverage?
CarlzillaPosted on 03/30/03 at 01:31:09

That's what it is...I haven't had any problems with it...maybe I am just not paying to much attention?
pszPosted on 03/31/03 at 05:00:31

Anubis: What problem(s) are you having with TNM in XP? I (and many others) have been running TNM7 in XP since XP came out... What's up? Maybe we can help! :->
JHawkPosted on 03/31/03 at 22:49:16

One kind of random idea I have is to be able to book the actual finish in a Texas Death Match.  I usually book the pinfalls, but there's no guarantee that my last fall isthe last one of the match.  And booking "countout" actually ends a fall in a countout and then starts the ten count.

Kind of a petty one, but it would help booking my blowoff.
Oliver CoppPosted on 04/05/03 at 08:11:55

On 03/29/03 at 09:34:49, Tom_Imp wrote:
Looks like we got ourselves a bright one here ladies and gentlemen. ::)
:o
Oliver CoppPosted on 04/05/03 at 08:42:47

On 03/31/03 at 22:49:16, JHawk wrote:One kind of random idea I have is to be able to book the actual finish in a Texas Death Match. I usually book the pinfalls, but there's no guarantee that my last fall isthe last one of the match. And booking "countout" actually ends a fall in a countout and then starts the ten count.

Kind of a petty one, but it would help booking my blowoff.
You're right... that behaviour kind of makes booking TDMs pointless. It's also no use immediately booking a pinfall and a countout after one another because that yields the results you got - a pinfall followed by a countout.

Hmmm... I just went into the match engine code for an hour and enhanced it such that you can book Texas Death Match falls now.

I will put the new TOTMATCH.PBC file up in the Downloads section later today for those who want it.
csimediaPosted on 04/08/03 at 07:11:52

Most noteably, I would also like to see a cleaned out version for those of us using the Sim purely for original characters and the like. Lord knows this would make operation much faster and smoother for thos of us who have pretty busy scheduales as well as take up less space / memory on our hard drives.


I would also like to see modifiable gimmick matches which would allow the user to combine certain  aspects of certain matches. For example, A battle royal / royal rumble style match held on top of an elevated platform / scaffold or a last man standing hell in cell with 25 guys beating the living hell out of one another. *lol* Now I now that's alot to ask but damned if it wouldn't be fun!