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Lucha Tag Rules

TheImpalerTMXPosted on 03/09/06 at 01:55:11

I don't know if this has ever been mentioned, but what about adding some little touches to accurately sim a lucha match. Yeah, SE did give us Captain's Fall matches, but there is still one thing missing - lucha tag rules. I mean, they were used in WCW with the luchadors, have been used in the lucharesu feds, and now with CHIKARA on the rise, I think its safe to say their inclusion would be warrented.

I guess the best way for it to work would be to have something in the code that when a wrestler goes outside the ring, one of his partners COULD become the legal man. Of course, you wouldn't want it to happen every time as you'd want to have guys able to do planchas and topés galore, but I suppose it wouldn't be much different in effect as whether a wrestler decides to attack his opponent on the outside or not in any match.
triad4evrPosted on 03/09/06 at 03:42:42

I've actually used this concept in my table-top wrestling RPG endeavors, so I'd like to see that in TNM, too... One of the smaller feds I simmed was famous for six-man lucha style tag matches- the only real game mechanic needed here would be something that lets TNM decide if the guy that just went sailing out of the ring is getting back in or not... would the tagging in and out have to be taken away, too, or does that still happen in addition to the normal replacements in these lucha tag rules? I can't remember and it's been years since I was running that little fed...