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Compiled Wish List (Attn: Oliver)

AnubisPosted on 07/25/04 at 23:20:20

I figured that with so many ideas floating around, I'd make a consolidated wish list of some of the more popular ideas I and others have come up with.

I hope this is helpful. It might be good to make this a Sticky Topic as well, but that's up to the mods. If not, we can keep it bumped.

With that, here is a comprehensive list of some of the bigger ideas that I've seen and been following or come up with myself.

Making "Rewind" Useful: DONE!
Wrestler Managers: DONE!

2) True Three-Way Dance/Four-Way Dance: The battle royale option is clunky and doesn't allow for countouts, disqualifications, or tag teams. Let all the wrestlers participate at once or maybe have an option like with whether or not the match is an elimination match.

3) Elimination Matches: Why would a face save a heel from another face in an elimination match? Makes no sense. Only team members should be saving each other in elimination matches. Let's eliminate the saves in elimination matches.

4) Team Recognition: Right now, a battle royale can shatter a team. It's senseless for teams to fight each other in such matches, unless they're the only ones left. TNM needs more recognition of tag teams and stables for this purpose so that they don't face each other until they're the only ones left unless a turn is booked.

5) Wrestlers Quitting: TNM needs more intelligence on this, especially when you don't have strict pushes. Why would the new Champion quit effective immediately? There needs to be something don't to this aspect, although I'm not sure what exactly.

6) Random/Mystery Wrestlers: Let them be chosen in tournaments so that we can have more surprises. This would be a neat option.

7) Tournaments: Right now it all happens at once. It would be better to have tournament more like the round robin method, so one could choose to spread it out. This would allow you to put interviews between matches or even spread a tournament out over several cards.

8) Gender Move Flags: There should be a flag to indicate if a move does more to one gender or the other. For instance, a low blow hurts a male a lot more than it does a female. On the other hand, a knifehand chop likely hurts a woman far more than it hurts a man.

9) Retirement: There should be a circuit-specific database listing wrestlers who've either had career-ending injuries or are too old to wrestle anymore. The user would be responsible for placing wrestlers on the list based on their opinions of injuries or their conceived ages.

Anyway, I hope this is useful. I figure it'd help to have some of the seemingly bigger and less complex things from the wish list in a single list so that Oliver can easily look everything up when he's ready to tweak the features. I'll add to the list as I see more ideas that fit the list.
91Posted on 07/25/04 at 23:26:41

For the eliminations idea, it's a fair point, though tag partners still go at it sometimes. Perhaps reducing the chance of them fighting, I don't know. On the other hand, as things are, it's a great way of scheduling turns and new partnerships and whatnot. And I've already given my thoughts on #1, #6 and #10. The rest are all decent ideas though. I suspect many of them aren't going to be possible right now, if ever, but it's always worth asking as there are s.hitloads of features we have now that years back everyone was saying would never be possible.
AnubisPosted on 07/25/04 at 23:39:15

I think most people would agree that #1 would be easily possible and a great idea. I'm not sure why anyone wouldn't support the idea, honestly. For those of us who run online circuits, it would be invaluable. I almost think Oliver intended it to be that way and that this is just a bug, honestly.

I admit #6 is a tough one. I only mentioned it in case there's is a reason to look at it in all honesty. I think that would be most useful for people who don't want to "cheat" and adjust the contracts.

I changed my original idea for #10 because I agree that it would be too much to put birthdays and such in. Career-ending injuries should be in there, though, and there should be some kinda option. That's why I figured a circuit-specific database would be a better way to go than my original idea. Do you have any comment on that new idea, 91?

For the others, I would think #3, #7, and #9 would be easy to implement for Oliver. The only one I think would be difficult would be #4. These are just guesses, though. Only Oliver could say how easily some of these things could be done. That's partly why I put this list here, so there could be a single place to discuss the big ones.

In the end, I'm only trying to be helpful. I'm a neat freak. It's in my nature. :P
91Posted on 07/26/04 at 00:06:55

Hey, you can never have too many suggestions, particularly when they're neatly listed in one post. ;)

With #10, it's a case of whether or not you'd want to use it. When it comes to wrestlers ages, if you look at Olivers circuit, (or even my circuit - my God, I KNEW they had something in common) he uses everyone under the sun as far as 2485 AD and Ric Flair is still churning out **** 1/2 matches. On the other hand, for a sort of evolutionary circuit, perhaps someone simulating the WWFE, WCW, ECW etc from a specific date, intending to go up to the modern day, that could be useful.

The one downside to that is trying to get TNM to recognise what the date is of an individual card. Unless you run EXACTLY the same number of cards each week (IE no PPV's, no special bonus shows, no nothing) then it would upset the balance. I suspect that it wouldn't be possible to implement any sort of calendar system, but as always I'm not the person who can confirm that. In any case, it'd be easier to just decide to yourself that wrestler A, Corporal B and The Great C are all to retire and just not use them anymore without having a plugin tell you this for you.

Career ending injuries, on the other hand, could work. Again the one downside is that eventually (and in fairness, you might have to do a LOT of cards to reach this stage) you've got half the database listed as retired. If you ran cards on a very regular basis, you'll find yourself having wrestlers retire quicker than the real world can produce new wrestlers for you to import. But I agree that it's probably do-able.
AnubisPosted on 07/26/04 at 01:26:37

Well, I abandoned the idea of dates and birthdays.  The new idea is to just have a circuit-specific database that the player can put wrestlers in, and anyone in the database would be unusable.  (I would also allow players to take people OUT of the database.)  It would work exactly like the tag team and stable databases.

Ages wouldn't be in there, it'd be up to players to place "retired" workers in there.  The only exception would be career-ending injuries, would would be rare, but when they happened, TNM would place the wrestler in the database.  The player would still be allowed to take the wrestler out and defy TNM if he or she so desired.

Basically, it's a more compact way to do it.  No birthdays or dates, just a database usable by the player, because you're right, the whole previous idea really isn't doable, not without a ton of reworking.
91Posted on 07/26/04 at 01:36:08

Oh now I get you. Yeah, it's not a bad idea by any means. As long as you could turn off career ending injuries and, like you said, defy TNM whenever necessary (at the very least with tweakcirc) then I can't see why not, as long as it's possible.
Owen Hart RIPPosted on 07/26/04 at 08:45:54

I don't necessarily agree with getting rid of the saves. I have seen faces save heels and vice versa in real life. I've seen it if the face or heel felt that the other face or heel were more of a threat to their title they would save the guy they would think would be a lesser threat to their title regardless of heel/face status
AnubisPosted on 07/26/04 at 09:22:50

On 07/26/04 at 08:45:54, Owen Hart RIP wrote:I don't necessarily agree with getting rid of the saves. I have seen faces save heels and vice versa in real life. I've seen it if the face or heel felt that the other face or heel were more of a threat to their title they would save the guy they would think would be a lesser threat to their title regardless of heel/face status
I disagree. Out of all the elimination matches I've seen, I've actually never seen any save from one participant to another (although people have interfered, but that's different). Whether they were faces or heels, unless the match was a set-up putting people from the same team in the match, there have never been ANY saves that I can think of. I'm sure there are a couple exceptions, but they're few and very VERY far between.

ECW had a ton of these kind of matches, and from 1999 until it closed, there was never once a save in an elimination match. It defeats the purpose, honestly.

Especially since elimination matches are rare in real life, at least in WWE.  All such things would only be done by planning/plotting, and would not be a regular occurance in every single match as it is in TNM.
JustinPosted on 07/26/04 at 16:17:13

I ran an elimination chamber match recently & the final 3 were Ric Flair (heel) Chris Benoit (face) & Shane Douglas (face). When Benoit had Flair in the Crippler Crossface Douglas would come in and save Flair. this is a prime example of what we are all talking about. Why would a face save a heel from elimination by another face?
Owen Hart RIPPosted on 07/26/04 at 18:18:22

On 07/26/04 at 09:22:50, Anubis wrote:

I disagree. Out of all the elimination matches I've seen, I've actually never seen any save from one participant to another (although people have interfered, but that's different). Whether they were faces or heels, unless the match was a set-up putting people from the same team in the match, there have never been ANY saves that I can think of. I'm sure there are a couple exceptions, but they're few and very VERY far between.

ECW had a ton of these kind of matches, and from 1999 until it closed, there was never once a save in an elimination match. It defeats the purpose, honestly.

Especially since elimination matches are rare in real life, at least in WWE. All such things would only be done by planning/plotting, and would not be a regular occurance in every single match as it is in TNM.
You are right, I have never seen it done once in ECW, I'm was strictly speaking of the local indy scene in my area, where I have seen it happen on a couple of occasions, where a wrestler would turn another wrestler over for the pin, if they felt they can pin the other guy easier, especially if the guy was knocked out with a foreign object!
AnubisPosted on 07/26/04 at 22:15:51

By the way, on the wrestler/manager thing, here is a perfect example.

I ran Darkness, Renee, Son of Sam, Caleb, and Vampireo against The Crusader, Masato Tanaka, New Jack, Sampson Griffith, and Zekk Azeroth in a Hardcore Survivor Series match. Renee is Darkness's manager and Darkness is Renee's manager.

During the match, the following happened:

[font=Courier New]
Sampson Griffith hits a headlock takedown on Darkness.
The Crusader executes the Final Judgment on Darkness.
David Mills counts: one, two, ** Darkness puts Darkness's foot on the rope.
[/font]

WHA... ?! :o

:P
91Posted on 07/27/04 at 00:19:23

You could give Darkness a Rock like third-person gimmick. "Well the Darkness put the Darkness' foot on the ropes, then the Darkness got up and he kicked The Crusaders roody poo candy ass, if you smell what the Darkness..." and so forth.
AnubisPosted on 08/14/04 at 05:59:27

Well, it's safe to say the rewind feature has been fixed!

I finally got around to testing it and I really like it!  Much better!  Awesome work, Oliver!

Now we can cross that one off the list.
AnubisPosted on 08/14/04 at 06:02:38

Of the remaining, personally, I think 1, 2, and 9 are the most important. Oliver, are there any ideas or plans to make an update for any of the rest of these features?

1 is obviously what would be THE most important out of the remaining items.  See my post involving Sampson Griffith and Darkness above for perfect reasoning.
Oliver CoppPosted on 09/12/04 at 15:40:02

On 07/25/04 at 23:20:20, Anubis wrote:I figured that with so many ideas floating around, I'd make a consolidated wish list of some of the more popular ideas I and others have come up with.

I hope this is helpful. It might be good to make this a Sticky Topic as well, but that's up to the mods. If not, we can keep it bumped.
It's sticky now.


With that, here is a comprehensive list of some of the bigger ideas that I've seen and been following or come up with myself.
Thank you.


1) Wrestler Managers: It's quite annoying when two wrestlers who manage each other are in a tag team and have clones of themselves at ringside. Let's fix this by making it possible to put wrestlers as managers.
That's a bug I'll fix for the October 1 release.


2) True Three-Way Dance/Four-Way Dance: The battle royale option is clunky and doesn't allow for countouts, disqualifications, or tag teams. Let all the wrestlers participate at once or maybe have an option like with whether or not the match is an elimination match.
TNM's engine isn't programmed for this at all. The clunky option is all I can provide, unless I write an entirely new engine.


3) Elimination Matches: Why would a face save a heel from another face in an elimination match? Makes no sense. Only team members should be saving each other in elimination matches. Let's eliminate the saves in elimination matches.
That's true. I'll do it.


4) Team Recognition: Right now, a battle royale can shatter a team. It's senseless for teams to fight each other in such matches, unless they're the only ones left. TNM needs more recognition of tag teams and stables for this purpose so that they don't face each other until they're the only ones left unless a turn is booked.
Major can of worms. I'll try to implement this - no promises, though.


5) Wrestlers Quitting: TNM needs more intelligence on this, especially when you don't have strict pushes. Why would the new Champion quit effective immediately? There needs to be something don't to this aspect, although I'm not sure what exactly.


You mean like Benoit quitting WCW right after he was given the title?


6) Random/Mystery Wrestlers: Let them be chosen in tournaments so that we can have more surprises. This would be a neat option.
This is something planned for the new Windows-based scheduler which is due out around the beginning of 2005. It's a major, major undertaking and will take some time to finish.


7) Tournaments: Right now it all happens at once. It would be better to have tournament more like the round robin method, so one could choose to spread it out. This would allow you to put interviews between matches or even spread a tournament out over several cards.
This will also be address by the new Windows scheduler plugin. You'll be able to arrange your tournaments any way you wish. Only restrictions: they will not be spreadable over different cards. It works for round robins because the matches to be scheduled don't depend on the results of the individual matches, whereas with elimination tournaments, that has to be known for determining what matches can still be done.


8) Gender Move Flags: There should be a flag to indicate if a move does more to one gender or the other. For instance, a low blow hurts a male a lot more than it does a female. On the other hand, a knifehand chop likely hurts a woman far more than it hurts a man.
Maybe I'm alone here but IMO this isn't very useful at all. Whether you're a guy or a girl, it'll never change the damage ballpark. It may change whether it'll do 40 damage max or 20 damage max, I'll give you that. However, in the grand scheme of things, I'm not sure this is worth changing about 1,000 lines of code for. I'm open to suggestions, though *g*

BTW, it's an urban legend that low blows hurt guys more than girls...


9) Retirement: There should be a circuit-specific database listing wrestlers who've either had career-ending injuries or are too old to wrestle anymore. The user would be responsible for placing wrestlers on the list based on their opinions of injuries or their conceived ages.
Define "too old to wrestle". Also a very superficial feature that you can implement by just not using a wrestler anymore... all it takes is some discipline ;)


Anyway, I hope this is useful. I figure it'd help to have some of the seemingly bigger and less complex things from the wish list in a single list so that Oliver can easily look everything up when he's ready to tweak the features. I'll add to the list as I see more ideas that fit the list.
Thank you so much for compiling the ideas. Please don't take it personally, though, if I dismiss some... it's just a matter of investment vs return. If I can add four sensible features in the same time I need to add one less helpful feature, the four features will always get the highest priority....
AnubisPosted on 09/12/04 at 20:26:49

Hey, you said you were doing the biggest one on there (wrestlers as managers), so I'm elated!  I understand not all of them are possible.  I only have comments about two of them, actually.

First, I'm surprised it would be so difficult to make a real Three-Way Dance or Four-Way Dance.  It could be done using the Battle Royale code and allowing disqualifications and countouts to be checked along with interference.  It's okay, though, because I can always pretend they all fought because you never really see what happens in the results, and with strict pushes and booking, it's a moot point anyway.  No biggie here.

Now for the big one I'd like to comment on:

On 09/12/04 at 15:40:02, Oliver Copp wrote:Define "too old to wrestle". Also a very superficial feature that you can implement by just not using a wrestler anymore... all it takes is some discipline ;)
Well, like I said, it would be a user-defined circuit-specific database.  Heck, a slight change to TweakCirc that lets you put a flag "Not Usable" on a wrestler in a specific circuit would be enough, in all honesty.  The only problem with the current setup is that, even if you decide not to use a wrestler anymore, there's a chance he could pop up as a mystery wrestler, and deleting the wrestler isn't an option if you run more than one circuit.  This would also be useful for flagging people who take career-ending injuries.

Anyway, I hope that explains that one a little bit better.  Nonetheless, you are awesome for implementing so many of these on the upcoming releases.  Heck, I love the wrestlers as managers thing alone.  No more clones!  Woot!  You're awesome!
Oliver CoppPosted on 09/12/04 at 20:55:23

Before we go any further: I think there's a slight misunderstanding. I will prevent managers that are with wrestlers to appear when they are wrestling at the same time.

That does not mean that the manager in question (Flair, for instance) will not have to be in both databases...
AnubisPosted on 09/14/04 at 03:43:13

On 09/12/04 at 20:55:23, Oliver Copp wrote:Before we go any further: I think there's a slight misunderstanding. I will prevent managers that are with wrestlers to appear when they are wrestling at the same time.

That does not mean that the manager in question (Flair, for instance) will not have to be in both databases...
My ONLY concern is getting rid of the clones.  With that handled, it's basically no different than having wrestlers as managers anyway.  I just don't like seeing a wrestler interfere for himself. :P

So I'm happy!  Elated!  Goodbye, clones!

How about the rest of what I asked about?
Oliver CoppPosted on 09/23/04 at 18:23:07

Adding countouts and DQs to quasi-Battle-Royals - feasible, although I can't judge what the side effects would be.

Adding a "don't use" list to TweakCirc SE - also feasible. There don't really seem to be many others who'd find this useful, though, judging by the (lack of) reaction.
americamamushiPosted on 09/23/04 at 19:08:53

I think a field of flags when bringing in a mystery wrestler would be nice.  So that if you're bringing a mystery wrestler into your cruiserweight division you don't end up with the someone like the Big Show.  Also, so you can still have female wrestlers in the database and bring in a mystery wrestler without having it be a female. (Or vice versa)  Maybe for bringing in only a wrestler of a particular style as well.  

Also, I know I personally would like to be able to bring a tag team in without having them have to be a tag team in the databse already.  Just two random wrestlers.
AnubisPosted on 09/23/04 at 23:11:01

On 09/23/04 at 18:23:07, Oliver Copp wrote:Adding countouts and DQs to quasi-Battle-Royals - feasible, although I can't judge what the side effects would be.

Adding a "don't use" list to TweakCirc SE - also feasible. There don't really seem to be many others who'd find this useful, though, judging by the (lack of) reaction.
In all honesty, I think the actuality is that most people have misunderstood what I meant.  A lot of people think I mean adding a retirement and/or career-ending injury that would force things on you while I actually mean a circuit-specific database that the player uses himself/herself to "exclude" people.

How about I put up a poll explaining the specifics and we can try to see how much of a reaction it gets with the actuality.  I'm gonna try one more push for it because I honestly think it'd be more useful than most people give it credit for.  It's one of those things I think people would have to use to really get the idea.
Critic of the DawnPosted on 09/24/04 at 04:38:07

On 09/23/04 at 23:11:01, Anubis wrote:

In all honesty, I think the actuality is that most people have misunderstood what I meant. A lot of people think I mean adding a retirement and/or career-ending injury that would force things on you while I actually mean a circuit-specific database that the player uses himself/herself to "exclude" people.

How about I put up a poll explaining the specifics and we can try to see how much of a reaction it gets with the actuality. I'm gonna try one more push for it because I honestly think it'd be more useful than most people give it credit for. It's one of those things I think people would have to use to really get the idea.
OH!  If that's what you mean, then I can see that actually being very useful (even if I try to stay up to date by removing retired wrestlers, etc at the end of every year) to a lot of people, especially for people who bring in a lot of guys with the "m" key.

Eric "Critic of the Dawn"
Rick GarrardPosted on 09/24/04 at 04:57:53

I  think that being able to flag guys you don't want to show up as mystery guys would be a great addition.  Imagine having a TNM in which you are running a circuit based in 1984, and having John Cena show up as a mystery wrestler because he is in your overall database.  I highly doubt he was out of elementary school in 1984 while he was marking out for The Hulkster's first WWF Title run.  :)  This would be useful for limiting who can and can't make an appearance via the m key.
AnubisPosted on 09/24/04 at 08:24:31

That's true as well.  Not only could users put permanently injured and retired wrestlers in the database, but they could also put wrestlers who aren't born yet (at the time of the circuit) or who are too young yet in it.

I think a circuit-specific database would be better than a flag, and although I don't know much about the programming, I imagine it's a lot easier to implement a circuit-specific database for this particular function than it would be to put flags on the wrestlers.  In addition, a circuit-specific database would allow those wrestlers to be used in another circuit for those who run multiple circuits.  That and a circuit-speciic database would handle everything cleaner and faster.
Snabbit888Posted on 09/24/04 at 10:05:40

I've been one of the biggest proponents of having wrestlers suffer career-ending injuries and retiring for awhile, so although this isn't that exactly, I support this idea.  I don't use the 'm' function much, but it would be nice to know that I could narrow out who I don't want to use with this feature.

I'd be happy if you just added career-ending injuries to the mix too (injuries that could be overwritten by the user, just as injuries are able to be ignored now, of course). :)
Critic of the DawnPosted on 09/24/04 at 15:30:35

Career ending injuries are easy. When a guy is injured and his contract expires and he declines to renew it or if he quits or gives notice, it was because he had a career ending injury. See?

Eric "Critic of the Dawn"
AnubisPosted on 09/26/04 at 10:37:10

On 09/24/04 at 15:30:35, Critic of the Dawn wrote:Career ending injuries are easy. When a guy is injured and his contract expires and he declines to renew it or if he quits or gives notice, it was because he had a career ending injury. See?

Eric "Critic of the Dawn"
Of course.  It is silly, though, for that wrestler to then show up when you pick a mystery wrestler for the next card to challenge your champion. :P
Rick GarrardPosted on 09/26/04 at 15:27:19

All you have to do is call them either Curt Hennig or Shawn Michaels.  Both had "career ending" back injuries in real life, yet later returned to the ring for a full schedule.
91Posted on 09/26/04 at 15:44:35

And let's not forget The Undertakers career ending deaths (I emphasise the plural) that have seen him return to a full schedule.
AnubisPosted on 09/30/04 at 01:11:56

There should be a choice, though.  I think this would be a good idea.  Why do you all seem for it one second and against it the next?
Snabbit888Posted on 09/30/04 at 01:52:24

Because we love to play with your emotions, of course.
AnubisPosted on 09/30/04 at 11:18:39

>:(

I'm just trying to help suggest things to make TNM better.

So are you guys in favor of it or against it?
Critic of the DawnPosted on 09/30/04 at 18:14:15

I'm in favor of being able to manually put wrestlers in a circuit-specific "Unavailable" category, perhaps via Tweakcirc.

I'm opposed to having the game do so itself via a career-ending injury mechanic.  In my view, this should be at the discretion of the player.  It would be hard to make it occur at a frequency that wasn't either unrealistically common or so rare that most players would never see it come into play.

Clear?

Eric "Critic of the Dawn"
AnubisPosted on 10/02/04 at 00:41:25

Quite clear.

On 09/30/04 at 18:14:15, Critic of the Dawn wrote:I'm in favor of being able to manually put wrestlers in a circuit-specific "Unavailable" category, perhaps via Tweakcirc.
Indeed, this is pretty much exactly what I mean.  A manual "unavailable" database.

On 09/30/04 at 18:14:15, Critic of the Dawn wrote:I'm opposed to having the game do so itself via a career-ending injury mechanic. In my view, this should be at the discretion of the player. It would be hard to make it occur at a frequency that wasn't either unrealistically common or so rare that most players would never see it come into play.

Clear?

Eric "Critic of the Dawn"
Great, we're in agreement.
John ProulxPosted on 10/02/04 at 18:31:49

On a circuit level, this could prove even more useful to prevent wrestlers who are suspended, who have lost a Loser Leaves Town match, etc., from being selected as mystery wrestlers as well. I'm in favor of it on that basis.
AnubisPosted on 10/03/04 at 06:09:27

I'm glad to see support finally picking up.  I apologize to everyone for not making my proposal clear at first.  As some of you may have noticed, I'm not very good with putting these types of thoughts into words.

What do you thinhk, Oliver?
MattQ2607Posted on 10/04/04 at 20:13:20

I like the idea as well, as long as it is on the circuit level.
triad4evrPosted on 10/08/04 at 10:55:45

I, for one, would like to see a "don't use" flag myself for two big reasons. The first is that I have a Women's Circuit specifically for all the titles and matches specific to my lady wrestlers, and few, if any, are involved as participants in my primarily male circuits, and as a big fan of the mystery opponent, I don't want women popping up in my men's circuit and vice versa. The other is that I have in the past run a retro circuit along with my contemporary circuit, and there are wrestlers in my retro circuit who are _dead_ in my modern circuit, so that would be a nutty mystery wrestler thing. I tend to use the random wrestler from circuit thing for most "mystery" matches, but once in awhile I like to just shake things up using the mystery opponent feature. But I won't go crazy if it can't/won't be done. On a related note, a way to flag what wrestlers _could_ conceivably appear would work, too, though it would have basically the same effect.


On 09/23/04 at 18:23:07, Oliver Copp wrote:Adding countouts and DQs to quasi-Battle-Royals - feasible, although I can't judge what the side effects would be.

Adding a "don't use" list to TweakCirc SE - also feasible. There don't really seem to be many others who'd find this useful, though, judging by the (lack of) reaction.
CarlzillaPosted on 10/08/04 at 21:12:18

I would actually like to see some guidelines on the mystery wrestler feature. The ability to filter out wrestlers based on their gender, weight, or push would greatly increase the usefulness of this feature.
AnubisPosted on 10/08/04 at 23:08:35

That's why a circuit-specific database is the best bet, especially over character "flags".  The user should get to add anyone to the list he wants.

Of course, if you mean a listing of ommissions based on a per-match basis, that, I believe, would be much more difficult to implement.  What do you think, Oliver?
CarlzillaPosted on 10/08/04 at 23:28:50

I mean on a per match basis...I am aware it's probably a bit tricky to implement and it really isn't that important, but it is something I have been wishing for...and that is what the wishlist is for ;)
AnubisPosted on 11/17/04 at 02:03:49

Again, I honestly object to the use of flags for this particular feature.  It would be clunky and time-consuming and you'd have to go to every single wrestler to flag them.

By having a circuit-specific database, you could just go through and add any and all "unusables" without having to flag every odd wrestler per circuit.
triad4evrPosted on 11/20/04 at 09:30:01

The problem with a circuit specific database as a solution is this- when you have TNM give you a Random tag-team, it will sometimes grab partners from outside of your current circuit which can, then, grab somebody who should be unavailable, particularly in my case because my main Tag-Team database contains both vintage teams and current teams (because I am running both a vintage circut and a contemporary one), and that's the database TNM uses to grab a Random team. Personally, one fix would simply be that TNM never grabs wrestlers from outside your circuit as Random wrestlers. But that still means that the Mystery Wrestler component will grab people that are inappropriate. I would like to see an Unavailable flag that can be set up through TweakCirc so you can do every inappropriate wrestler at once, no fuss no muss. I still like to use the Mystery Wrestler function once in awhile to challenge myself to book a short-term angle with a random wrestler just for fun. Just my two cents plus tax.
CarlzillaPosted on 11/21/04 at 09:56:26

The thing with the flags that I pointed out in my last post is that they already exist in the wrestler information...so you wouldn't have to flag anyone.  It just seems like a better idea than a generic list...because I would have to put everyone into the list instead of just checking boxes for the mystery wrestler function to only pick males who are less than 220lbs for example.
triad4evrPosted on 11/21/04 at 18:54:49

That works for what you are talking about but for my purposes, I don't know how a flag in the Mystery Wrestler function would help me keep vintage guys from appearing in my contemporary circuit and vice-versa, as they are of both genders and all weight classes. Maybe both would be an option- a circuit specific list that says what wrestlers are not available under any circumstances, and checkboxes that could be used for all the available options (weights, gender, tag-team from database (which would, in turn, allow for random pairings of individuals) etc.) when booking a mystery match or random opponent. In fact, if one of the checkboxes was "Choose from Circuit Database", you could eliminate the need for the distinction between Mystery Wrestler and Random Wrestler from Database.
CarlzillaPosted on 11/22/04 at 00:14:45

I was actually replying to anubis...I think that both features would be good...
AnubisPosted on 12/05/04 at 21:29:25

On 11/20/04 at 09:30:01, triad4evr wrote:The problem with a circuit specific database as a solution is this- when you have TNM give you a Random tag-team, it will sometimes grab partners from outside of your current circuit which can, then, grab somebody who should be unavailable, particularly in my case because my main Tag-Team database contains both vintage teams and current teams (because I am running both a vintage circut and a contemporary one), and that's the database TNM uses to grab a Random team.
Um, no.  The circuit-specific database would be there to add any available people, hired or not, that are in your wrestler database.  Before booking cards, simply add all the names that don't belong in your circuit to the list.  It's not ONLY people you have hired, it's out of all available wrestlers period.  So that objection is pretty much moot.
TerryFunkaPosted on 12/05/04 at 23:47:50

How about this for a feature, the ability to change the gimmick and stats of a "M' wrestler after he is introduced and before the match starts.This way you can make him fit more into your circuit even if it is just for a 1 time only shot.
triad4evrPosted on 12/09/04 at 11:08:45

On 12/05/04 at 21:29:25, Anubis wrote:

Um, no. The circuit-specific database would be there to add any available people, hired or not, that are in your wrestler database. Before booking cards, simply add all the names that don't belong in your circuit to the list. It's not ONLY people you have hired, it's out of all available wrestlers period. So that objection is pretty much moot.
Ummm, relax, Anubis, that wasn't an objection. More like a misunderstanding. I didn't fully understand what your solution meant until this post. Your solution sounds fine to me. I really don't care what the mechanism is, I just don't want dead guys/ wrestlers of the wrong gender popping up as a mystery opponent. Makes no difference to me how we arrive at that solution.

And I would be happier if the Random Wrestler from Circuit option from tag-team _wouldn't_ grab anybody outside my circuit (although being able to turn that on or off wouldn't be bad) and have it include the option of randomly pairing wrestlers that have never paired up before. And while we are wishing, I'd love that option to include the abilty to match them on same alignment, opposite alignment, and any alignment (and any permutation needed to include Neutral wrestlers, too).
Snabbit888Posted on 12/09/04 at 15:51:15

Don't wory, triad.  He takes every disagreement with his full-proof opinions to be a personal attack.  You'll be fine. :)
triad4evrPosted on 12/20/04 at 09:25:27

I would love to have a World War 3 mode that actually allows 60 men, but I know its a memory issue. Which is a shame... 55 is _so_ close...!
MATPosted on 01/05/05 at 00:43:11

Right here's my idea, which personally I think is pretty cool. Basically, I set Typical Match Length at 5, which I thought would do. However I have started using Young Lions in my Japanese fed, and with their small move sets I'm getting very boring 20 minute draws at the start of all my cards. I could make Typical Match Length lower, but then I'd end up having 10 minute main events, which is no good. So what I reckon would be cool would be something like a Typical Match Length where all the other match options are after you've chosen your wrestlers. This would mean you could set up having 5 minute opening matches, 10-15 minute mid-card matches and 20+ main events, which I personally think would be fantastic. I understand this would involve revamping the original match options page, but still I think this could make running cards much more realistic. (I know the simple answer is too book the matches, but that's no fun :P)
Snabbit888Posted on 01/05/05 at 01:22:48

There are little "half-cheats" you could use, but it could skew your unbooked nature a bit. You could set the match lengths so that all matches end quickly, and then for matches you want to go at least 10 minutes, book a random spot in that match so it will have to go at least 10 minutes.  For your main events, book a random spot at 20 minutes so it goes at least that long.  Only problem with that is if you book a punch at 20 minutes in the main event, you might have to deal with one wrestler hitting his finisher naturally at the 3 minute mark and have to deal with 10 finishers.