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Just Some little things to make i perfect

meetzorakPosted on 08/07/04 at 02:33:27

I think tnm is great but here some things i think would make it a little better.

1. Better Tag team spots and double team moves in stead of team A excutes a double-fill in the blank on Wrestler B

2. more battle royal spots such as wrestler a elimanates Wrestler b then wrestler b causes wrestler a to be elimanated or even a wrestler c elimanates wrestler a while his taunting wrestler b.

3. better circut interface example if i wanna make a stable for one circut in the circut menu when i go to pick the members i shouldn't have a list of every wrestler in the game just in my circut making things a lot less confusing.

4.and please fresh manager spots they have been the same forever.

                      thanks meeetzorak
91Posted on 08/07/04 at 02:38:58

You know, #3 has always been one of those things which is a bit annoying but you never really think about it until someone points it out. Yeah, howsabout it?
Critic of the DawnPosted on 08/07/04 at 04:07:28

That would create unnecessary complications when your roster changes, I would think.  Teams and stables reference the circuit's main database because if they didn't, a wrestler leaving your promotion would probably either create problems with the program or involve quite a bit of coding for a satisfactory outcome to be achieved.

In other words, considering you can use the S key to search for the wrestler you want from the list, making this practical would most likely be a whole lot of work for Oliver for an extremely small increase in user friendliness.

Eric "Critic of the Dawn"
AnubisPosted on 08/23/04 at 02:46:24

1, definitely.

2, some of those are already possible with the Easter Eggs.

3, I agree with Critic of the Dawn.

4, I'm more interested in managers as wrestlers, honestly, and that would actually do it because then the manager could do moves; that kills two birds with one stone.
Oliver CoppPosted on 09/12/04 at 15:09:42

On 08/07/04 at 02:33:27, meetzorak wrote:I think tnm is great but here some things i think would make it a little better.

1. Better Tag team spots and double team moves in stead of team A excutes a double-fill in the blank on Wrestler B

2. more battle royal spots such as wrestler a elimanates Wrestler b then wrestler b causes wrestler a to be elimanated or even a wrestler c elimanates wrestler a while his taunting wrestler b.

3. better circut interface example if i wanna make a stable for one circut in the circut menu when i go to pick the members i shouldn't have a list of every wrestler in the game just in my circut making things a lot less confusing.

4.and please fresh manager spots they have been the same forever.

thanks meeetzorak
1. Don't know if you've noticed, but there's a lot more in terms of tag team moves than double xxxs ;)

2. Good suggestions, thank you!

3. It's handled this way because people on the beta testing team kept crapping all over the fact that it limited the wrestlers on the list to those in your circuit. Their argumentation - valid, IMO - was that sometimes you want to bring in somebody into your circuit for one shot only (via the ~ key) and have them be in a stable or tag team then. With the solution you're suggesting, that wouldn't be possible. I used to do it differently in the beginning.

4. Any suggestions? How much, really, can you do with managers?
americamamushiPosted on 09/12/04 at 17:04:09

Can managers currently help out their wrestler while the wrestler has his opponent in a submission?  Or choke their wrestlers opponent against the ropes?

Also, it'd be nice (and I don't believe currently possible) for managers to be able to throw fireballs/powder/salt.  I don't believe it turns out right if you put that in their weapon field... though to be honest I never tried (Figuring it wouldn't turn out right)
Critic of the DawnPosted on 09/12/04 at 17:57:39

Additionally, I'd like to see spots for managers working the crowd, possibly with a custom string or two in the manager database for this, maybe one when the wrestler is on offense and one when their on defense?

These could have an effect on their wrestler's heat.

For example:

"Paul Bearer holds the urn high!"

and

"Paul Bearer shouts 'Rise, Undertaker!  Rise!'"

If you really wanted to get complicated, you could give managers their own charisma rating to show how much their efforts helped their... er... managees.

Eric "Critic of the Dawn"
meetzorakPosted on 10/02/04 at 17:20:42

How about Debra Flashes Jeff Jarrets Oppenent causing the inside cradle victory.