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improving tag teams

LillaThrillaPosted on 04/30/04 at 19:53:52

I think right now the part of TNM that needs the biggest amount of work is tag teams.  There's alot of stuff that can't currently be done with them that'd be nice.  Such as...

-Singles Finishers as part of a tag finisher (like Tommy suggested)
-submission tag finishers
-move lists for tag teams
-tag team moves database
-counters for tag team finishers

Possibly also some kind of percentage field for how much the teams tags.  I know this can be done booking-wise, but some teams either by gimmick (RnR Express) or because of the wrestlers involved (one guy has lots of stamina & a high workrate, the other guy is big and meanacing but sucks as a worker and will usually only come in for a hot finish to hit some big moves) would wrestle this way almost all the time.  So maybe have a field like "In Ring Ratio" where 50 is normal, 0 is wrestler 1 will rarely ever tag out, and 100 is wrestler 2 will rarely ever tag out.  I don't know the exact fesibility of all this from a programming standpoint but I'd rather suggest too much than too little ;)
A_Man_Called_MikeyPosted on 04/30/04 at 22:01:39

I have a simple one.   "Check if team is comprised of tag specialists".   Then you can make it so that tag spots are mostly done only by tag team specialists.   Another side-effect would be frequent tags etc.
DarkAndEvilBastardPosted on 04/30/04 at 23:51:53

Tag Team Pushes.

So that I can give, say, The Dudley Boyz push 100 in tag matches and push 65-70 in singles.

Tommy
LillaThrillaPosted on 05/01/04 at 19:21:53

Tag Team Pushes.
Yes!  Very imporant.

Especially since ol' skool wrasslin is making a bit of a comeback with Rick's new rules.  Back In The Day, you had alot of teams which were made of full time tag partners.  They would be jobbers in singles action, but viable contenders in tag action.