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the total package...

breyeriiPosted on 08/07/04 at 21:00:11

I don't remember it being discussed before, so...
How would you do a most powerful wrestler? Has anyone tried it?
thx,
breyerii
CarlzillaPosted on 08/07/04 at 21:07:21

I'm sure if I took time out of my not-so-busy day, I could make a sensible question out of that post...but instead I am going to ask you to do it for me.
xsouporheroxPosted on 08/07/04 at 21:08:38

Lex Luger.
Critic of the DawnPosted on 08/07/04 at 23:52:29

Beg pardon?

If you want to create a wrestler that wins most of the time, it isn't all that hard.  Here's a guide to creating a minmaxed wrestler.

First, set push and stamina to 100 each.  Workrate doesn't really matter much, but push and stamina determine (among other things) how much damage a wrestler can inflict and absorb, plus how long it takes for the tide to turn.

Second, incorporate a lot of high damage moves into the wrestler's moveset.  High damage submissions such as the Airplane Spin, the Dragon Sleeper, and the Torture Rack are excellent for this purpose, as 15 seconds in one of these can easily take away 30-40% of a wrestler's health.

Third, ensure that the finisher can trigger in many different instances - in other words, you want it to be available out of ropes, you want a set up move, you might want it as a cross corner move, etc.  You might want to include several instances of the set up move in the wrestler's moveset, or to use a small moveset so that it comes up more often.

Next, be sure to include a finisher-like move.  It must appear in the moveset.  I'd reccomend choosing something that results in an automatic pinfall attempt such as a powerslam.  You want to include several instances of it in your moveset (or alternately to have a small moveset), plus have it as the final move in both your combo and corner combo.

Also, be sure to exploit the Figure Four Bug by including several figure-four leglocks in your wrestler's moveset.  At present, if a pinfall attempt occurs within a submission hold, it always succeeds.  This is a bug, however, so exploiting it so blatantly might be a bit much.

Be sure to check No Sells, Hulks Up, Hard to Pin, and Doesn't Submit.

Do not include any dives.  There is a significant chance of your wrestler knocking himself out with these, and they don't do enough damage to make it worthwhile.

Congrats.  You now have yourself a thoroughly unfair minmaxed wrestler.

Eric "Critic of the Dawn"
breyeriiPosted on 08/08/04 at 02:59:57

To clarify my question...
I'm sure there's an ideal combination in creating a wrestler, and when it comes to the profile it could even be easy to figure out. But, as far as things like a move list, it's understandably not so simple.
So I thought, why not ask for advice to more knowledgeable folks on the forum?
I hope I made myself clear - I apologise for being obscure earlier.
CarlzillaPosted on 08/08/04 at 04:18:11

That worked thanks...my suggestions if you want to make an uber-wrestler...just pick high damage moves...especially submissions...