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Problems with old and new TNM builds

ValqisPosted on 07/16/05 at 06:20:36

   
I am having a slight problem w/tnm 7. I got all my old wrestlers off another tnm7 build, and now everytime i try to schedule a card, the program shuts down. I thought I got that problem solved by upgrading my old tnm7 build, but then when I went to import the wrestlers from off the tnm7 website, now it won't even let me into my circuit! help!
Oliver CoppPosted on 07/16/05 at 11:07:06

I recommend you send me your TNM7SE folder zipped to copp@hexacon.de.

I just hope you didn't copy over any of the files because that usually is a lost cause then.
ValqisPosted on 07/16/05 at 21:57:02

i ran the program @ dos prompt and received the message "error 7 at pgm-ctr: 173453"
i had reinstalled it twice today, but i am still having the problem with not being able to complete a card. i will send you the program as soon as i get done with this reply.
Critic of the DawnPosted on 07/17/05 at 02:12:37

Error 7, eh? Pretty much everyone eventually runs into that old chestnut eventually.

If memory serves, Error 7 means that you don't have enough memory to complete the task at hand. Since DOS support is the current versions of Windows is limited at best, it can be difficult to increase the amount of memory available (I believe it needs old fashioned conventional or expanded memory rather than RAM, so having a killer gaming rig doesn't matter at all in this case).

However, there is a workaround. SE is a much more memory intensive program than FE, and while you might have been able to get away with 1200ish wrestlers in FE, that number is far too many for SE to handle without choking. Reducing the number of wrestlers, tag teams, managers, moves, etc in your database will make this problem go away. Generally cutting wrestlers that there's no chance you'll ever use is the best way. You should probably aim for somewhere under 900 wrestlers total in the database, with 500-600 probably being a nice safe number which will let you add new wrestlers for quite a while before causing problems.

Eric "Critic of the Dawn"
Oliver CoppPosted on 07/17/05 at 11:49:47

If yours is the copy I got sent yesterday, congratulations - you've set a new all-time record for wrestlers and moves ;)

It's so bad that I can't even use the built-in functionality to delete wrestlers anymore...
Rick GarrardPosted on 07/17/05 at 15:54:23

Oliver, would it be possible to insert a "warning message" into the import area of TNM when you are nearing the 500 wrestler mark within the program?

I think this may help with the number of error 7's that we continue to see here on the forums.
Oliver CoppPosted on 07/17/05 at 16:48:18

Hi Rick,

it's in right now... I'm holding Build 4 until the trouble ticket that's been open for the past three months at MS is closed (hopefully with an answer) - you know, regarding XP.

Thanks,

Oliver
Rick GarrardPosted on 07/17/05 at 17:49:09

Thanks, Oliver.  I figured you were already on top of it.  :)

I'm guessing your open ticket is because they don't know how to solve the problem with XP.  It should be real interesting if the rumors to Google building their own OS hold true in the next couple of years.
Oliver CoppPosted on 07/17/05 at 21:13:24

Re: Google... very true... although it'll take a long time for it to even become competitive, should it see the light of day.

I'd be perfectly happy with a workaround instead of a solution. It really frustrates me that I'm completely unable to help that percentage of people running XPSP2 and having crashes. The thing is... even among XPSP2 users, these crashes are rare. Currently nobody has the slightest idea what brings them on. The last conversation I had with MS linked the problem to some versions of Norton Antivirus (which uses a faulty kernel-mode driver that is known to cause trouble that can't be reproduced).
ZedjaPosted on 07/17/05 at 22:16:56

What ARE the safe numbers, because I currently have 636 wrestlers and little above 700 moves. Wouldn't want it to crash at a future date.
Critic of the DawnPosted on 07/17/05 at 22:28:00

That's probably a bit more than reccomended, but still perfectly usable for most people.  In First Edition, the maximum reccomended number of wrestlers was 900, but people routinely were able to make do with well over 1000.

My impression of SE is that around 500 is reccomended, but you can probably get away with 700-800 without too many problems.

Eric "Critic of the Dawn"
Oliver CoppPosted on 07/18/05 at 00:42:26

The recommended max is 700 for SE and 800 for FE, although realistically: who will ever use so many wrestlers??

The more important numbers are moves and managers because they are loaded into memory regardless of the wrestlers in a match. The optimum number of moves is 700 max, 800 tops. For managers - the fewer, the better (Database Cleaner helps).
ValqisPosted on 07/18/05 at 05:28:18

i had it running smoothly earlier with 1407 wrestlers (I read the post about deleting some of them, but could only bear to part with approx 150 of them) but now am getting a error 11 at pgm-ctr: 161293. What is that one about?
Oliver CoppPosted on 07/18/05 at 09:31:47

It's a "division by zero" error caused by a memory allocation function returning a null pointer (=no more free memory).

I'm sorry but there is *no* safe way to run the program at the wrestler count you have. Is there any way you could split up you wrestlers into two separate TNMs?

Your copy really is way out of the bounds of safety, and unless it is returned there, there's no hope for it to run properly.
Critic of the DawnPosted on 07/18/05 at 16:01:06

On 07/18/05 at 05:28:18, Valqis wrote:i had it running smoothly earlier with 1407 wrestlers (I read the post about deleting some of them, but could only bear to part with approx 150 of them) but now am getting a error 11 at pgm-ctr: 161293. What is that one about?
Just because you delete wrestlers doesn't mean you won't have them in your TNM.  As you're deleting, you get the option to put them in an export file.  If you do this and decide later that you need some of the wrestlers that you deleted, you could always reload them from the export with a few minutes work.  Considering it's basically either that or no wrestlers at all because TNM won't work reliably, the choice should be easy enough.

Eric "Critic of the Dawn"
ValqisPosted on 07/19/05 at 14:24:51

Would that also be the reason why I can't get my theme songs to play when I am using the simulator?
Critic of the DawnPosted on 07/19/05 at 17:03:37

Yes, indeed it would.

Eric "Critic of the Dawn"
Oliver CoppPosted on 07/19/05 at 17:19:13

Most certainly at that.
ValqisPosted on 07/19/05 at 20:24:54

I am down to 673 wrestler, 698 moves and 85 managers. but am still getting the error 11 @ pgm-ctr: 161293. Help!
Oliver CoppPosted on 07/20/05 at 09:44:45

Please send me the TNM you are using now again. I'll check it out.
ValqisPosted on 08/02/05 at 15:09:03

I love Build 4 Beta with one exception, there is a problem w/the import feature on the database. When I try to import a wrestler, it gives me a Error 5 at pgm-ctr:15156. What does this error mean?
Oliver CoppPosted on 08/02/05 at 15:32:08

Is it beta 1 or beta 2?
ValqisPosted on 08/03/05 at 01:47:49

How do you find out what beta it is. It is the file that you sent me.
Oliver CoppPosted on 08/03/05 at 13:22:53

OK. I'll get back to you.
ValqisPosted on 08/17/05 at 01:48:49

i just d/l the new beta version of build 4 that is available on tnm7.com. Earlier today, on the version of build 4 that you sent me, i received an error 63 at pgm-ctr: 274417 after a main event with a title belt on the line.
When I saw the official beta was available, I immediately d/l it, thinking that it would fix the problem. I installed it, then resumed the main event, and this time was given an error 63 at pgm-ctr: 275385. what is that error from?
Oliver CoppPosted on 08/17/05 at 08:47:34

This was part of a round robin tournament, right? Looks like something is fishy with the saved tournament in question. If you want to be sure, please send me your TNM7SE folder zipped. I'll have a look at it and repair whatever needs repair.

Thanks,

Oliver