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Hot keys?

King_Of_Old_SchoolPosted on 06/08/05 at 19:54:05

Would anyone be so kind as to post a list of the hot keys and their function in TNM 7?

e.g., pressing 'x' brings up a list of who's hot in your circuit, pressing 'c' at the end of a match lets it continue etc, etc.

I'm looking for the key that allows an Iron Man match to continue for an extra 5 mins.

Cheers.
King_Of_Old_SchoolPosted on 06/08/05 at 20:07:50

It's alright, I found the list at TNM 3:16.
triad4evrPosted on 06/10/05 at 02:04:24

Hey, since you asked and then answered your own question, would you mind posting the list here for posterity?
King_Of_Old_SchoolPosted on 06/10/05 at 10:44:37

http://www.geocities.com/JL_Stinger/tnm7/eggs.html

See the Who's Hot, Who's Not list Press 'x' while viewing the Circuit Menu.

Be able to select any wrestler in your database for the current match, regardless of whether they are hired. On the screen where you select match participants, press '~'. It wont show the wrestler list any differently, but you can now even selected the grayed out wrestlers who aren't under contract.

Give a match extra time. Press 'e' at the end of the match. If the match ended in a time-limit draw, it gives the match 5 more minutes. If it was Iron Man Match, it gets a 10 minute "overtime" period. Also works in SE.

Have a title holder who has left your circuit to continue to wrestle as long as he tolds the title. Press 'i' when selecting wrestlers for a match. This gives you a list of title holders to choose from, even if they are no longer under contract. Also works in SE.

Continue a match after it ends. Press 'c' at the end of the match. Also works in SE.

Set match time to 0:00:00 Press 't' at any point during a match. Also works in SE.

Restart a match Press 'r' at any point during a match. Also works in SE.

Select the current wrestler as well as all wrestlers to the end of the list When viewing a list where it is reasonable to select several wrestlers at once (such as the Delete A Wrestler screen), move your cursor over the first wrestler you want and press '+'.

Great Muta can land on his feet after missing a moonsault Built in both versions, and TNM 6.2 as well.

Some wrestlers execute their finisher as their cross-corner move.  Originally built in. Starting with Build 6c, this could be selected by the user as well.  

Fueds can carry over between circuits. Built in to both versions.

Non-singles titles can be defended in a War Games match. Schedule a War Games match with the title holder(s) and be sure "non-title match" isn't checked. Also works in SE.

Crowd may start a "Hogan" chant if a wrestler is extremely boring Built in to both versions.

You can specify what type of intereference will occur. Add the line "UnlockBetaCode=1" (w/o quotation marks) to the end of the tnm.cnf file. TNM will ask you what type of interference to use when you select "Book Interference" Be warned this can cause longer than normal matches. This egg will not work in SE.

Have a Battle Royal with pinfalls and submissions only. Choose the participants for the battle royal then click on the top right corner of the screen (you'll hear a beep when activated; activated only for this match). Only works in Builds 3 thru 6c. In Build 6d/6e and SE, the program will always ask you if you want pinfalls/submissions to count when scheduling a battle royal.

Have a true Submission Match schedule a match and given it the special name "Submission Match"
americamamushiPosted on 06/10/05 at 18:40:36

Wasn't it an egg to type in "Raven's Rules" as your match name?

Maybe I'm just going crazy
triad4evrPosted on 06/11/05 at 05:51:38

Sweet! Thanks a ton! I had forgotten how to do a couple of those things, specifically the Submission Match!