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Building Heat and Jobbers

triad4evrPosted on 11/13/04 at 01:36:31

I was wondering something for one of my circuits, one with all custom wrestlers, how do you build heat in a jobber or other low-rated wrestler? What I mean is this, how do I set up matches where a low-push wrestler loses to a higher pushed wrestler without getting a -* match? I don't want to book the outcomes neccesarily cuz I'm using Strict Push anyway, but I need somebody to help my stars get over without scoring -* matches... Any thoughts? I could use a little schooling on how TNM adjusts heat as a circuit goes along, too, cuz I don't fully understand it. I understand that wrestlers with poor Worker stats are gonna give you snoozers, but how low should Worker be on a jobber or low mid-carder in order to create decent matches? I'm playing the Worker rating kinda by ear, I have formulas for deciding the rest of the stats, so I guess I could use some schooling on the Worker stat, too. Thanks!
Oliver CoppPosted on 11/14/04 at 10:58:16

Generally speaking, better-working jobbers will have it easier to get over with the crowd, despite losing. It always helps getting offense in and/or even scoring near-falls over established wrestlers.
triad4evrPosted on 11/14/04 at 21:55:55

So, then, the workrate is largely the factor that determines what kind of heat they generate... what's the range of Worker score that a jobber should have? You know, a guide of some sort to this might be helpful, since this stat is the hardest to figure out, in my opinion anyway... Thanks!

-Jeff
Snabbit888Posted on 11/14/04 at 21:59:45

I don't think the workrate is the sole decider of what makes a jobber.  A jobber can have a 100 workrate, and just set his push low if you use strict pushes.  If it was based on workrate alone, Hulk Hogan would be a jobber and guys like Paul London would be main eventing. Not gonna happen (any time soon at least).
triad4evrPosted on 11/16/04 at 10:55:31

Right, I get that... my question is, is Worker the most important stat for building decent heat, Jobber or otherwise? Or is it Push? Charisma? That's my question. For me, it matters, cuz Jobber Push is going to be low, but I want to avoid -**** matches like the plague and I'm trying to figure out how to do that without having to book all the outcomes. Are longer matches better for positive ratings or shorter? These are the questions I have!
americamamushiPosted on 11/16/04 at 17:55:02

A low push shouldn't matter too much.  Two curtain jerkers working eachother can still pull out a five star match (I think).  The only instance I'd think it'd matter in is the difference between two wrestler's pushes, because if a 20 goes against a 100, the 20 isn't going to have that many near falls (I think) and won't kick out of 100's finisher virtually ever (I think).
triad4evrPosted on 11/16/04 at 22:54:03

So, you get better heat by booking lower-push guys against each other rather than against higher-push guys... I was just having a tough time with the psychology of it all... So longer even matches are better for creating good rated matches that powerhouse squash matches. Makes sense. Does that improve the wrestler's individual heat in the circuit, then?
AnubisPosted on 11/17/04 at 02:00:08

I will tell you exactly what factor is the largest in determining HEAT: CHARISMA.  That's for heat.  For match quality, you should look for more Work Rate.

In addition, 99.9% of the time, the longer the match, the better the quality.  I've seen people with 30s in Work Rate AND Charisma churn out ***** even against mediocre opponents when the match is long enough (it was roughly three hours long in my case, and of course that's not too terribly realistic, but that's how TNM works).  The reason longer matches are better is because near-falls add to the match quality.

Anyway, most of the time, jobbers can have any amount of work rate but TECHNICALLY should have low charisma.  There has never been a real jobber with both high work rate and high charisma except maybe Brad Armstrong.  Most better workers (in real life) won't put up with that.  Brad Armstrong was the exception.  Basically, if you want better matches, give your jobbers good work rate and lower charisma and for more heat (which your jobbers actually shouldn't have methinks) you would do low work rate and high charisma.  Still, in reality, those types are pushed to the main event all the time (Kevin Nash, Hulk Hogan, etc.), so it's better to go with the other way around as I said.

ALso, if the match is short enough, you'll get a * and not go negative.  I've never seen a negative match under a minute long.
triad4evrPosted on 11/17/04 at 05:31:54

I was thinking guys like Norman Smiley, Barry Horowitz, and Disco Inferno would be higher charisma jobbers. One of the things that's tough about all this is that my circuit operates to a certain extent on the idea that wrestling is "real"... That's one of the reasons why I don't neccessarily want to book outcomes...