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About pinfalls in submissions (Attn: Oliver)

AnubisPosted on 10/03/04 at 06:07:54

About the fix for pinfalls in submissions . . . Build 3 doesn't really fix the problem.  You see, I think there should be pinfalls in submissions, so I don't wanna turn them off.

The thing is, based on the real pro wrestling scene, think ATTEMPTED pinfalls in submissions should occur pretty frequently but should ALMOST never result in an actual pinfall.  So I can turn the seed way up to 500 to stop pinfall attempts or now I can turn the off altogether, but if they can happen, the problem is actually that in SE (it wasn't a problem in FE, if that makes any difference) I've never seen a pinfall attempt fail to get the pin whenever it happened.  In fact, even at 500, the one time a pinfall attempt happened in my recent circuit, it was successful and ended the match.

So the problem really hasn't been addressed.  The problem that I've seen is with how frequently pinfalls in submissions actually end matches, not with pinfall attempts occuring in the first place.  A better way would be a "pinfall in submission ending match" seed setting for TweakCirc, in all honesty.
Oliver CoppPosted on 10/03/04 at 09:36:10

In that case, I recommend giving it another try with things set to 500. I did change the coding around somewhat, and the problem - according to my tests - has gone away. I just wanted to accomodate all three parties:

- those that want them to occur regularly,
- those that want them to occur sporadically,
- those that want them not to occur at all.

Please check on your end if you can find anymore weirdness there.

Thanks,

Oliver
AnubisPosted on 10/06/04 at 01:04:37

Okay, I'll set it back down to the normal 50 and see if kick-outs happen.  Like I said, I don't mind the attempts happening, I just don't like actual pins occuring.  I'll let you know after some testing.