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Time progression / hit factor

rey619Posted on 06/22/04 at 23:36:50

OK, I have tried to figure this one out, but I'm still not sure how the time progression / hit factor works. I feel that there are too many moves in a match, compared to a standard WWE match with a lot of stalling and so forth. So if I were to more closely emulate WWE, would time/hit increase? To, lets say, 60/60 or 75/75? Or does one decrease and the other increase? And, by the way, what do you guys think is WWE's time progression/hit factor?
Oliver CoppPosted on 06/23/04 at 12:05:25

If you increase Time Progression from the standard value of 50 to 100, time will go by twice as quickly as normal.

Obviously, if the moves do the same damage as in a fast-paced fed, most matches would end in a draw.

Hence, the Hit Factor field. If you set Hit Factor to 100, you'll end up with every move doing (up to) two times the damage that it usually would.

Usually, you'd increase/decrease both values the same but there's always room for experiments.

You could try to sim an early-Pancrase-style promotion by setting the Hit Factor very high while leaving Time Progression low, resulting in short to very short matches.

WWE... good question. It depends with the style. The current style would easily have 100 for both values, probably even more. Then again, it's selective in WWE. Main event matches usually would run at 50 rather than 100 in real life.
rey619Posted on 06/30/04 at 18:30:08

I think I got it now.. thanks! As a suggestion, maybe it could be possible to have different match lengths depending on the match? So on a huge Wrestlemania card, low to midcard matches could be over more quickly, and main events last longer. I hate it when a filler match like FBI vs Bashams go for a 20 minute time draw, and Angle vs Lesnar for the world title lasts for six minutes..
Oliver CoppPosted on 07/05/04 at 17:45:27

If you want a match to go at least a certain length, book any spot at that time (e.g. a bodyslam or clothesline).

I put the time frame idea on the wishlist.

Thanks!