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TNM7SE Crash

HBKAus316Posted on 01/16/04 at 17:53:38

I just downloaded and installed TNM7SE Visualizer Build 1 - trial. I imported wrestlers from the available downloads. and everytime i go to schedule a card for my federation it just kicks me out of tnm, usually right back to windows, but if i go into the cmd.exe and type tnm7 and then schedule a card it kicks me back to c:\tnm7se\ i am using windows xp, i have run tnm7diag...any ideas?
Critic_of_the_DawnPosted on 01/16/04 at 21:51:08

Does it give you an error message at all?

Eric "Critic of the Dawn"
Oliver CoppPosted on 01/17/04 at 18:06:08

I'll second Eric here: what's the error you're given? Are you sure you're within the "legal bounds" of wrestlers, moves and managers?
HBKAus316Posted on 01/18/04 at 05:47:56

I get no message at all, it is really wierd. what would my legal limits be on the wrestlers and moves, etc. I have 1444 wrestlers, 725 moves, and 82 managers. Like i said i just click schedule card and it boots me, i try to use the pause/break button on the keyboard and i still dont catch an error message.

Thanks
Mike
Oliver CoppPosted on 01/18/04 at 10:18:32

It is recommended that you don't go past 900 wrestlers.

Please delete the wrestlers you won't use anyway. Then use the Database Cleaner plugin to clean out your dive, manager and move databases (in that order).

Does this help?
Critic_of_the_DawnPosted on 01/18/04 at 19:34:28

I seem to remember Oliver helping someone with this a while ago, and from what I remember, there was a way to keep Windows from closing the program automatically when it misbehaved.  Unfortunately, I don't remember what it was.  

Is there something like that which can be done, Oliver, or am I imagining things?

HBKAus316, Oliver seems to be guessing that you're probably running into the infamous Error 7, which is caused by having more wrestlers, moves, etc in the database than can comfortably be handled by DOS's memory reserves.  Even if you can't figure out a way to get the program to stay open in the case of an error, doing what he reccomends will likely solve the problem if it is indeed an Error 7.

There might be a way to test for this being the case, however.  If you have wrestlers with entrance music, go to the control center and try to play it from within the wrestler database.  If the program fails like it does when you try to book a card, then we at least know that the Error 7 is capable of producing the effect in question on your machine.

Eric "Critic of the Dawn"
Oliver CoppPosted on 01/19/04 at 08:35:11

Eric, HBK already did that - as per his original post ;)

I was going for the error 7 but if it can't even give you an error code anymore, things *really* are overloaded ;)
HBKAus316Posted on 01/19/04 at 16:37:28

Oliver, you got it, thanks a bunch. it was the fact i had too many workers. once i got it under 900 it all worked great! thanks
Critic_of_the_DawnPosted on 01/19/04 at 21:37:11

Good to hear that things are working for you again.  I should probably trim my database down as well (Who the hell is Cooga anyway?), but Windows 98 seems to be more forgiving than XP with that sort of thing.

Unfortunately, as I already downoaded the Database cleaner back when it was released, if/when I finally do so it's gonna cost me.  Poor planning on my part, I suppose. :)

Eric "Critic of the Dawn"
Oliver CoppPosted on 01/21/04 at 21:08:10

Sorry Eric... back when I designed the security algorithm for plugin trial periods, I didn't put a backdoor in there. If I had, giving you another trial period wouldn't have been a problem. Alas, there's little I can do to help :/
Critic_of_the_DawnPosted on 01/22/04 at 03:12:53

Not a problem.  TNM isn't giving me any real problems at the moment anyway.  Windows 98 is nice like that.  Nice and compatible with everything.  If/when it does, I think I know what moves/wrestlers to delete.

By the way, what happens if you delete a move that's still being used?  Does it produce an error, or just neatly remove itself from whatever movesets it's present in?

Eric "Critic of the Dawn"
Oliver CoppPosted on 01/22/04 at 07:20:44

It is removed neatly. You are also asked what other move you want to have it substituted for.
Critic_of_the_DawnPosted on 01/26/04 at 21:11:33

Cool.  That sounds like I should be able to do a little housecleaning and standardizing without the database cleaner, then.  I figured that there was probably something of the sort in the program, but it doesn't hurt to make sure.

Thanks.

Eric "Critic of the Dawn"
Oliver CoppPosted on 01/29/04 at 08:41:25

Database Cleaner works differently than that, Eric. It only removes ununsed database entries which result from massive importing of files.
Critic_of_the_DawnPosted on 01/29/04 at 17:32:07

I know what it does, Oliver. :)  It deletes stuff that isn't being used to save space.  I've used it before.

In the end, my manual deletions will accomplish pretty much the same thing even though it works differently- cutting down on the number of moves I've got floating around that I don't need.

Eric "Critic of the Dawn"