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Nickname problem...

james_mercurialPosted on 08/17/03 at 13:12:09

i am having a problem with the nikcames. instead of;

"The Heartbreak Kid" Shawn Michaels

i get

"    " Shawn Michaels

it is like that for every wrestler, regardless if they have a nickname or not. what can i do to fix that?
Oliver CoppPosted on 08/17/03 at 15:57:37

In what version is this? FE ? SE ? A beta? A release? Thanks.
james_mercurialPosted on 08/19/03 at 12:14:32

whoopsies! hehehe...


its tnm7 SE.
Oliver CoppPosted on 08/19/03 at 14:39:54

Please download http://www.tnm7.com/downloads/visualizer/install.zip and unzip it to your TNM 7 SE folder.

Then run INSTALL.BAT in the TNM 7 SE folder and you'll have the latest codebase where this should no longer be a problem.
Critic_of_the_DawnPosted on 08/19/03 at 17:59:50

Hey James.  I had this problem too.  If the new codebase doesn't fix it, here's where the problem is and how to fix it:

Basically, TNM SE now has circuit specific nicknames if you hadn't noticed.  If you're getting "  " before all of your wrestlers, it's probably because circdb.dat got a tiny bit messed up either during the updating process or due to some interfacing plugin you're using that's designed for FE.

There are two ways to fix it on the offchance that Oliver's file doesn't help.  I highly reccomend the first and easier method, as the second is a bit of a pain in the butt.

The Easy Solution:  
In each wrestler's Nickname slot, it appears as if there's nothing there.  In fact, there is a space in each.  Delete the space, and you'll get rid of the "  " nickname before your wrestlers.  You'll have to do this for all of the ones you've hired and for each new wrestler you hire, but it's a very simple and straightforward and should take 5 minutes or less.

The Hard Solution:
Save your roster to a file, because you'll need it.  Make sure to record everyone's face/heel status and their push, as this isn't automatically listed in the roster.  Then go to the folder of the circuit in question and delete the circdb.dat file.  Start TNM up once again and go to your circuit.  This will automatically generate a new circdb.dat file for that circuit, but you will have no wrestlers hired, and everything will basically be as it would be if you had just started a new circuit.  You'll need to re-hire everyone (either using Email mode to ensure they don't refuse or using Tweakcirc if you have it) for the appropriate amounts of time, set them back to being faces or heels as appropriate, adjust their pushes to the desired level, etc.  This should fix all of the wrestlers in that circuit's database so you won't have to delete the space each time you hire a new wrestler.  But, it's a pain in the butt and it takes a good half hour at the least.  So I wouldn't reccomend it.

Anyway, here's hoping that the file Oliver gave you does the job.

Eric "Critic of the Dawn"
james_mercurialPosted on 08/23/03 at 05:49:01

thanks critic, that 1st one did the trick. however the visualizer didn't work, all that happens is when tnm7 starts up (just before the main menu), the program basically minimizes and some window (i'm guessing its the visualiser) quickly appears and dissapears straight away. its easy enough to go back into tnm7, but all the same i'm thinking of uninstalling tnm7 SE and starting from scratch and along with that problem, tnm7 SE tweakcirc isn't working either. making changes wasn't working. i've tried deleting it, bringing it back, but the main menu says its already registered but in the circuit it says it has expired. sadly i think this is a side effect on using the rm2 pluging (which i was warned about) so as i said i will prbly uninstall, start again and not use the plugin. that sucks coz that was a damn good program for divisions and ratings etc.
Oliver CoppPosted on 08/23/03 at 07:39:52

James, I think you're using TNM 7 SE fullscreen. Obviously, if it is fullscreen, you can't use the Visualizer that'd put a graphical Windows window side-by-side with your TNM 7 SE window.

The Visualizer only works if TNM is run in a Window. To disable the Visualizer, delete the file TNMGS.EXE in PROGRAM.
Critic_of_the_DawnPosted on 08/23/03 at 16:46:56

On 08/23/03 at 05:49:01, james_mercurial wrote:thanks critic, that 1st one did the trick. however the visualizer didn't work, all that happens is when tnm7 starts up (just before the main menu), the program basically minimizes and some window (i'm guessing its the visualiser) quickly appears and dissapears straight away. its easy enough to go back into tnm7, but all the same i'm thinking of uninstalling tnm7 SE and starting from scratch and along with that problem, tnm7 SE tweakcirc isn't working either. making changes wasn't working. i've tried deleting it, bringing it back, but the main menu says its already registered but in the circuit it says it has expired. sadly i think this is a side effect on using the rm2 pluging (which i was warned about) so as i said i will prbly uninstall, start again and not use the plugin. that sucks coz that was a damn good program for divisions and ratings etc.
Shame about RM2.  It really was a useful program.  I'd like to see an updated version, but I don't think Socko is going to release one.  You can still use it to view your rankings without it being a problem (and they are up to date), but booking a card with it at this point seems to pretty much screw things up - at the very least it resets all the nicknames to "  ", and it may screw up some of your database as well.

So what I'm presently doing in the circuits is using an old random event generator I had lying around to book the cards, plus keeping track of the wins and losses to change pushes in the same way.  It's not nearly as easy, but it ends up accomplishing the same thing in the end.  Let me know if you'd like me to send you the random event program and instructions on how to make it do what you want instead of babbling about train wrecks in Egypt or somesuch.

Eric "Critic of the Dawn"
james_mercurialPosted on 08/25/03 at 06:02:50

that random event generation sounds pretty good. if you could send it to my email james_mercurial@hotmail.com i'd gladly give it a go. instructions would be good too.

as for the visualizer, i started a new circuit, and though haven't gone into great detail using it yet, the visualiser does work. i do have tnm7 on full screen mode, but when the visualiser kicks in, it minimizers the screen. its no biggy but if there is anyway to not make tnm7 minimize at startup ,while not deleting the visualiser as its pretty cool, i'd like to know. if not, its cool and thanks for both your helps oliver and critic.
SockoPosted on 08/25/03 at 15:05:53

Okay, apologies to you James for the problems that RM2 has caused, I hope it didn't cause you too much inconvenience.  :(

For anyone that's interested, I am indeed toying with producing an RM3 that will be a lot more file friendly.
Oliver CoppPosted on 08/25/03 at 16:02:55

Hey, bugs happen. Don't worry about it too much.

Would it maybe be possible to submit at least the code for writing to system files for verification if you indeed do RM3?

Best of luck with the program :-)
SockoPosted on 08/25/03 at 16:41:58

Well Oliver, what I'm thinking of doing with RM3 is having it so that it merely reads circuit files but does not write/alter them at all. It would require the program to display changes that the user needs to apply in their circuit (depending on the options they've chosen) and then for the user to manually make the alterations in TNM itself .. a little more work, but far safer in the long run :)

From there, I shall toy about with auto-file alteration by the program, but it will go through extensive testing before any kind of release, and even then I'll make it optional which method the user wishes to use.

When I'm close to an initial release I'd be more than willing to submit the code to you for verification.

I'm also considering starting a thread in Discussions regarding the program and any changes that people would like made if that's okay with yourself? :)
Critic_of_the_DawnPosted on 08/25/03 at 19:19:07

RM3 good.  Eric want RM3.  If you build it, I will com... er... wait.  That sounds bad.  Suffice it to say that RM3, even one that just told you what adjustments to make rather than doing it itself, would be a very welcome release.  The random generators I've taken to using since continued RM2 use became untenable take 10 times as much time, and keeping track of winning streaks myself is a bit of a pain, so this would be a definate time saver.

Eric "Critic of the Dawn"
LillaThrillaPosted on 08/27/03 at 21:10:59

Hey Troy,

Can our MultiFed possibly cause problems with the databases in its current state or is the problem believed to be limited to RM?
SockoPosted on 08/27/03 at 23:05:55

That is a VERY good question  :-/

I can't remember whether MF modifies any circuit files off-hand, although I don't *think* it does. Best bet would be to set up a test circuit and give it a whirl, if it does mess things up there's nothing lost that way.

I shall try to run a test myself later, time permitting, and post the results here (unless someone beats me to it)

Thanks for raising the question though :)
Oliver CoppPosted on 08/30/03 at 09:26:30

Troy, I'd still love to see your programs become "official" plugins if only for the fact that there's probably nobody around who has isolated so many test cases as I have. If a plugin/program passes them all without screwing up pooch, it can be considered safe *g*