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TNM 3:16 Forums
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Foreign Items
Dominus | Posted on 08/07/03 at 09:47:56 What field in TweakCirc do I adjust to make it so any use of Foreign Objects results in automatically disqualification? |
Oliver Copp | Posted on 08/07/03 at 21:47:31 There is no such field. |
Dominus | Posted on 08/07/03 at 23:23:35 Can you add one to the DQ Options in TweakCirc? Or is there away to make it so Foriegn Objects aren't used at all then? I hate seeing a wrestler use a weapon right in front of the ref & he doesn't do anything about it. |
Carlzilla | Posted on 08/07/03 at 23:34:32 You can turn foriegn objects off completely in TweakCirc SE. |
Dominus | Posted on 08/08/03 at 01:15:12 Does this include weapons the Manager would use or Weapons that a wrestler has under foreign object? |
leftsaidfred | Posted on 08/08/03 at 01:52:32On 08/07/03 at 21:47:31, Oliver Copp wrote:There is no such field.While there isn't, can't you edit the DQ probability seed to "1", thereby making the disqualifications happen 50 times as often as TNM would normally have it happen? |
Dominus | Posted on 08/08/03 at 10:42:02 Yeah that's what I was looking for, but there is none for Foreign objects that I could find. There's one for physical interference, but I don't think that counts. |
Oliver Copp | Posted on 08/08/03 at 11:05:12 I just went through the code and there really is no way to adjust it like you'd want. Also, changes in that respect are very touchy which means that if I added your request now, it would have to go through beta testing again. |
psz | Posted on 08/08/03 at 16:05:28 What about turning Harcode Mode off in the Circuit Menu? |
Oliver Copp | Posted on 08/08/03 at 20:34:04 Hmmm... I think he means the foreign object shots dealing with manager interference... |
psz | Posted on 08/08/03 at 22:04:51 Ahh. Never mind then ;-> |
Dominus | Posted on 08/09/03 at 01:05:25 If I turn off Foreign Objects, will Belt Shots still be used then? |
Oliver Copp | Posted on 08/09/03 at 02:09:37 Yes, unless you turn off belt shots as well :) |